Home » MODDING HQ 1.13 » v1.13 Coding Talk » Real Time Mode Mod
Re: Real Time Mode Mod[message #219953]
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Mon, 08 June 2009 16:17 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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Thor |
![](/images/ranks/master_sergeant.png) |
Messages:423
Registered:February 2007 Location: Belgium |
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Quote: enter turn-based when an off-screen merc spots an enemy.
Just an idea, but wouldn't it be better to have it that stationary mercs who see an enemy trigger the turn-based mode or get an interrupt?
about Kingpin, just thought it was related... Tony also starts to kill mercs as soon as he hears a shot... but real time mode is kept, it doesn't become turn-based.
[Updated on: Mon, 08 June 2009 16:21] by Moderator Report message to a moderator
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Master Sergeant
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Re: Real Time Mode Mod[message #221254]
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Mon, 15 June 2009 19:41 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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IBNobody |
![](/images/ranks/private.png) |
Messages:5
Registered:June 2009 |
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Real-Time Sneaking, I love you. It made the game for me.
There have been times, though, when TB mode kicks in when spotting an enemy, but the enemy appears to be unaware.
Would it be possible to add a debug message that would say...
"SoAndSo was spotted by the enemy..."
... when spotted?
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Private
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Re: Real Time Mode Mod[message #221256]
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Mon, 15 June 2009 19:48 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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The_Bob |
![](/images/ranks/master_sergeant.png) |
Messages:415
Registered:May 2009 Location: Behind you. |
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It's not that simple. I mean, it isn't all that complicated either, but generally this mod only checks if any enemy has been alerted. And enemies can be alerted without spotting anybody, just hearing a loud noise or seeing someone die (not finding a dead body though) is enough.
Usually you'd have to look for the guy somewhere near the one you killed, or wherever the stray bullet hit, if you missed. Often, if you didn't make too much noise, killing the one alerted soldier will be enough to make the sector completely oblivious to your presence.
BTW, I really recommend giving knifing another go, with the real time mod on.
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Re: Real Time Mode Mod[message #221277]
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Mon, 15 June 2009 21:38 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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IBNobody |
![](/images/ranks/private.png) |
Messages:5
Registered:June 2009 |
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The_BobIt's not that simple. I mean, it isn't all that complicated either, but generally this mod only checks if any enemy has been alerted. And enemies can be alerted without spotting anybody, just hearing a loud noise or seeing someone die (not finding a dead body though) is enough.
Usually you'd have to look for the guy somewhere near the one you killed, or wherever the stray bullet hit, if you missed. Often, if you didn't make too much noise, killing the one alerted soldier will be enough to make the sector completely oblivious to your presence.
BTW, I really recommend giving knifing another go, with the real time mod on.
My mercs were hiddin in shadows on a roof. The enemy walked past them, and TB was activated. The enemy did nothing. I kept ending my turn, and finally, he walked off. When he came back into my line of sight, TB was reactivated.
Using the key combo, I confirmed that RT sneaking was turned on.
(And Log, it would be a debug message. You currently know if the enemy is alerted because TB combat gets activated. If they know where you are, they will shoot at you.)
EDIT:
It must have been that other enemies were aware of my presence, and that disables RT sneaking.
I was invading a sector, and had a few RT sneaking events. I then shot off a few unsilenced rounds, which probably alerted the two remaining enemies. This disables real-time sneak.
I found an enemy, in broad daylight, with his back turned. Even though he was alerted, he didn't have his gun drawn or move around at all. As soon as my merc would see him, I'd enter TB mode.
I got around the "enemy alert" problem by telling my merc to face away. I then alt-strafed up to the enemy. When I got close enough, I turned around (causing TB to start) and shot him.
I disagree with enemy alertness disabling RT sneaking. I should have been able to sneak up on that enemy normally in RT without having to resort to strafing tactics.
[Updated on: Tue, 16 June 2009 08:00] by Moderator Report message to a moderator
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Private
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Re: Real Time Mode Mod[message #253837]
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Sun, 13 June 2010 15:22
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Torres |
![](/images/ranks/staff_sergeant.png) |
Messages:171
Registered:June 2010 Location: Canary Islands |
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". If you don't like it and think the feature ruins this wonderful game, is the root of all evil, rapes the churches and burns the women, then don't bother downloading it." I just LMAO with this, ok ok I'll give it a try xDDDDDDDDD
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Staff Sergeant
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