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Full Radarmap of Arulco

Wed, 06 May 2026 22:17

Hmm, found nothing about it via forum search...

Someone created a full radarmap of JA2 in different JPG resolutions (+ optional grid) -> https://github.com/ariebesehl/JA2-Radarmap

So, I went along and made it a mouse wheel zoomable website (and somewhat usable on mobile) -> https://midzer.github.io/ja2map/

Jagged Alliance 2 General | 0 comments

Training Health

Active Train; Fri, 01 May 2026 17:52

Hi, How do we train a MERC's health? Is there any way?

JA2 Solutions. Tips. Spoilers! | 4 comments

Training Health

Active Train; Wed, 15 April 2026 16:06

Hi is there a way to increase health stat actively in Wildfire? I see A7-A8 trick only works for strength and I want a fast way to raise health.

JA2 Wildfire | 0 comments

Runtime Error on JA2 1 13 v5

Sat, 11 April 2026 18:37

I've been replaying JA2 with the 1.13 mod for the first time in some years, having a blast but I'm also running into some issues that I hope someone can help me clear up.

Most important issue is this Runtime Error which is rendering the game unplayable, literally. Once it occurs, no matter how many saves back I go, it occurs, on saves that I've loaded with no issue a day before. Even starting a new game encounters the issue, requiring a full uninstall and reinstall of all game files

The error message is as follows:

Runtime Error
Press (esc) to exit

File: D:\a\source\source\ext\VFS\src\Core\vfs_file_rail.cpp
Line: 106
Function: vfs::COpenWriteFile::COpenWriteFile
File "FortificationPlan\D2.txt" could not be opened for writing

I have the game installed outside of the program files folder(s) and have no idea why it's even mentioning D: since to the best of my knowledge everything is installed to the folder I made on my desktop for games.

A less problematic problem is a constant ini error on the title screen that states the values for enemie and creatures in tactical, and number of hireable mercs dont match the values in ja2options.ini

If anyone can shed some light on these issues, particularly that 1st one, I would heavily appreciate it.

Thanks

v1.13 General Gameplay Talk | 2 comments

Zombies?

What are the exact mechanics?; Sat, 04 April 2026 14:23

A question about an old(-ish) feature: Zombies...
Unfortunately search is of no use here: Apparently this word has never ever been uttered in this forum, yet the feature is over 15 years old!...

Anyway, I've always been wary of enabling them, since as far as I understand, all dead guys will eventually rise as zombies, and a freshly conquered town sector with up to 32 corpses means a lot of work (especially since I'd like to play them with the "only headshots kill them" feature)...

So, does anybody know:


  1. Do all the dead guys eventually rise as zombies?
  2. Is there a way to remove/destroy corpses? (I wouldn't be surprised corpse management has existed for ages, but it somehow eluded me...)
  3. If not, can you somehow prevent zombies from rising, or at least limit their numbers, so I don't have to guard every conquered sector on the map for days till I've headshot the very last zombie? I'm afraid this will get tedious pretty fast.
Or did I misunderstand the whole thing, and it works in a completely different way?

v1.13 General Gameplay Talk | 0 comments

Removing DG mercs

Build 7609; Sat, 04 April 2026 12:46

I want to remove the deadly games mercs from the game that shouldn't be there due to death or retirement; I know it can be done as I have done it before, but I can't remember how and last time I tried to do it, it didn't work or did weird things like show 2 Barrys in the AIM website. I remember having to edit the availability in the xml files, but the actual line to mark them as unavailable has been removed.

I know I don't have to hire them, but I want to clean up the laptop screen. wildfire guys are fine, just the deadly games mercs who weren't in vanilla i.e. Bud, Beth etc. I'd like to do this for AIM and MERC.

Thank you

v1.13 Solutions,Tips & Spoilers | 2 comments

Minor question-A list of TC's and mods that take place outside Arulco?

Wed, 01 April 2026 01:02

Couldn't help, but ask this, I noticed most of the mods seem to take place in Arulco much of the time partly to make things easier to set up since it takes a really, really long time to build an entire world map.  I wanted to have a list of mods and total conversions that take place outside Arulco since it would feel more fresh that way.

v1.13 Modding, Customising, Editing | 0 comments

I want to add two new MOLLE LBE items

I've found how to edit the items.xml but now I'm stuck; Sun, 29 March 2026 20:22

I want to add two new MOLLE items, one a rig, one an attachment

The rig is very similar to the Large Thigh Rig; a Medium Thigh Rig, with 2 small and 2 medium attachment slots, maximum spaces 32

The attachment is a single grenade pouch; a small attachment, 5 spaces, holds one grenade, storage 13x1 14x1

I don't know how to set up the rest of the stuff - including the image files

v1.13 General Development Talk | 0 comments

Jagged Alliance Series

Sat, 28 March 2026 12:57

Any AI enthusiasts here interested in collaborating on a JA series, or movie??

The Job Board | 0 comments

Wrong forum, please delete

Wrong forum, please delete; Thu, 26 March 2026 23:47

Wrong forum, please delete

JA 3 Modding Talk | 0 comments

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