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Character Speech IssuesSat, 10 December 2022 16:15So playing the original Jagged Alliance, I was getting very frustrated by my characters not seeming to say anything when discovering new items, Fidel not wanting to leave his target, and especially when winning a sector and giving a triumph speech (from whoever killed the final guy). I couldn't figure out why the speech wasn't happening for the longest time, despite uninstalling/reinstalling the game, deleting old save game files in case something was corrupted and checking all the control panel settings in the game. No forums I found on the internet could explain what was going on, but I FINALLY figured it out, and created an account here to post what I found. Merc linesIs there a file with all the lines?; Mon, 05 December 2022 16:30Hi guys! I wonder if it is possible to get a list of all the Mercs' lines? Is this something included in the JA2 source code, or externalized in 1.13? v1.13 Modding, Customising, Editing | 2 commentsMerc skill rebalancingMon, 05 December 2022 07:221.13 introduced great character traits and skills. At the same time, other changes affected the attractiveness of some mercs. For example, no more to-hit bonus for psychos, or generally easier to raise skills and level up makes the expensive mercs questionable for their price. Some mercs got shortchanged with the new skills they got. Or new skills were introduced but too few mercs get them. Here are my suggestions to rebalance: WW2 Restricted WeaponsCutting down the weapons list to WW2 only weapons; Tue, 29 November 2022 00:30Hello everyone. Was Stealing/Targeting limbs originally part of JA2 or patched in later?Asking about 2 features of JA2 that seem officially undocumented.; Fri, 25 November 2022 00:192 odd mechanics not mentioned in JA2's manual are the ability to aim for the head or legs of a target (if your crosshairs are over them when attacking) and the abiltiy to steal from knocked down enemies. Explosives Gameplay MechanicsAbility to Detect Explosives; Fri, 18 November 2022 22:14What affects merc's abilities to detect and disarm explosives? Enemy-Item-Choices and -Dropshow is this working in 2022 ?; Thu, 17 November 2022 03:58ja2_options.ini says: ;------------------------------------------------------------------------------------------------------------------------------ ; 0 = Use default drop item system for enemies / militia. ; 1 = Use the new drop item system from XML-Files (EnemyWeaponDrops.xml, EnemyAmmoDrops.xml, EnemyArmourDrops.xml, ; EnemyExplosiveDrops.xml, EnemyMiscDrops.xml) for enemies (and militia). ; ; INFO: This drop system only takes effect, if you have not choosen "Enemies Drop All Items" in the start new game screen. ;------------------------------------------------------------------------------------------------------------------------------ USE_EXTERNALIZED_ENEMY_ITEM_DROPS = 1 02 - ;------------------------------------------------------------------------------------------------------------------------------ ; This controls whether NPCs drop all their items when they are killed or the drop chances etc. come into play. ; 0 = Drop All is off and drop chances are used ; 1 = Drop All is on and everything is dropped ; 2 = Mild Drop All which means that everything is dropped (like 1) but items that are usually not dropped (like 0) are severely damaged. ;------------------------------------------------------------------------------------------------------------------------------ DROP_ALL = 1 So, if "drop-all" is chosen, the xmls mentioned in 01 are not taken into account. It further mentions that it this case it will fall back to default drop system. Guess what, I can't find out what the "default drop system" is supposssed to be. Anyone knows? -- For choices, I can't find out from which xmls they are choosing. There are (xml sounding like general ones) EnemyGunChoices.xml and EnemyItemChoices.xml but also (xml based on enemy classes - Admin, Regular, Elite) GunChoices_Enemy_Class.xml and ItemChoices_Enemy_Class.xml - For those, I'm not able to find out if there are settings that determine which of those are used. Anyone knows? - I read in another post, that if drop-all is not used, the drops would be chosen randomly. Fine, but based on which of that xmls? Anyone knows? - In the class-based xmls, there are commnets giving %-values. What are those based on? The % in the index is game progress, but that makes those values in comments only more confusing. Anyone knows? - Also, in all these scenarios, what is the deciding factor that instead all of this, the items chosen via MapEditor are chosen instead? Anyone konows? - I currently started a game (r9405), tweaked ini to meet more ASD and Elites, drop-all on Bad idea. What I wanted was a more challenging start. Instead it became easier. By the time the team of six mercs had tarveled from Omerta to Drassen, i gathered enough loot to equip them all with end-game gear (vests, armor, weapons, kits, all of it). Tried the same with more standard ini-settings, it's not as worse, but it still takes a lot of challenge out of the game. Boring. So, if anyone knows how we can alter the item choices and drops of enemies in 2022, please help me out. you can also answer at discord. thanks. v1.13 XML Customization | 1 comment JA2-Stracciatella 0.20.0New release!; Thu, 17 November 2022 01:08The Jagged Alliance 2 Stracciatella team is proud to present a new release showcasing about half a year of work. It includes several new features, plenty of bugfixes compared to previous versions and the original game, clean-ups of the old code base, and most notably the first official release of the Android version and support for touch controls. Can't accelerate time on map screenSat, 05 November 2022 01:18Hello friends, Windows 11 hotkeys - can i turn them off?Fri, 28 October 2022 00:02So i currently use windows 11 ( The Bears PitEstablished 1999Recent PostMost viewedBest ratedNew MembersPages (754): [ « ‹ 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 › »] Current Time: Sun Mar 16 20:41:12 GMT+2 2025
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