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The king is dead! long live the king! (v1.13 GitHub)

Tue, 11 October 2022 20:36

So since the SVN server died a few weeks ago and only a few people noticed I hereby announce that the development of JA2 1.13 will be continued on Github, the Github organisation 1dot13 has been setup to host the source and gamedir from the moment it was last available on the SVN server.
As a football legend once said "every disadvantage has it's advantage" the continuation of the development on Github will make it more accessible and easier for people who are interested in contributing to help keeping 1.13 going.

You can find the github organisation at https://github.com/1dot13

Anyone interested to join in the development is free to do so, this can be done in lots of ways, not just by coding or modding, come visit us on the Bear's Pit Discord! (https://discord.gg/GqrVZUM)

All the blood, sweat and tears that were spent on 1.13 have to be preserved.

v1.13 General Development Talk | 9 comments

id like to open slf sound files (for other imp voices comparison)

Fri, 07 October 2022 12:55

is there any way to open slf files that are in the game? or any source to download em in something else than slf? i found all voice clips of ja1 in youtube, was searching for ja2 but no luck.
thanks in advance

Jagged Alliance 2 General | 1 comment

Hi! First post and a question.

1.13 Stable and Beta versions; Fri, 07 October 2022 01:03

Hi, I installed the latest version of 1.13 I could find. (ja2_1.13_beta_eng_gr9400_dr2653)

During the first mission, I already encountered a crash (unhandled exception) and that makes me kind of nervous. Just how unstable the current beta is ATM? Am I just unlucky or should I expect quite a lot of crashes during my playthrough? Would I be better off with the stable (7906) release? Or, am I just overreacting and I got a bit unlucky to have a crash so early?

v1.13 General Gameplay Talk | 2 comments

New Reconquista mod for Straciatella

mod in progress; Sat, 24 September 2022 10:18

I'm working on a new mod with The Scorpion, so far I have made new maps for every last one of the town sectors except Orta.

We would like to make also a weapon mod, and so far even renaming ammo or weapons doesn't work.

When is a new version of Straciatella to be expected?

Stracciatella Project (Platform Independent JA2) | 32 comments

Disabling Dynamic Dialogue mid game?

Sun, 18 September 2022 21:22

My IMPS keep squabbling with each other over who did the most work bringing an enemy down and I'm not enjoying it. Is it possible to disable mid game? Do I have the right variable? I set all instances I found to DYNAMIC_DIALOGUE = FALSE but it keeps happening, even after a new game so I am clearly doing something wrong somewhere.

v1.13 INI Customisation and Help | 2 comments

No more Gore from Headshots

Fri, 16 September 2022 15:09

Hi,

I started a new game recently and I noticed that high caliber headshots no longer produce head explosions. The rest of the animation of the body slowly falling to the ground is still there and once the body is on the ground the head gets removed. Also the sound effect for this death animation is also still there. It's just the head that won't explode anymore.

Is there some setting that changes that? I checked the options and gore is still checked. Did I inadvertently press some hotkey that removes gore perhaps?

Playing on 1.13 Revision 9141 with AIMNAS

Thanks for your help

v1.13 General Gameplay Talk | 4 comments

Modding Vengeance: changing tileset generic 1

Thu, 15 September 2022 17:47

Hi! I am really impressed by the Vengeance 1.13 Reloaded mod. So, I thought I'd use it as a basis to do some modding myself. As a starter, I looked into modifying some tilesets. For example, I wanted to switch dirtroad.sti against street2.sti in the generic 1 tileset.

In the Data-Maps-Tiles folder, I changed the respective entry in Ja2Set.dat.xml:

<file index="78">street2.sti</file>

I open the editor (default A9 sector), and switch the tileset to generic 1. The selection for road tiles correctly shows the street2 tiles. But when I place a road tile it still displays as a dirtroad tile. This also happens if I create a new map and place road tiles (dirtroad tiles appear).

I also tried changing the 78. entry of 00. GENERIC 1 in JA2SET.dat (under Data-Maps-Tiles/BinaryData) to street2.sti. No change, dirtroad tiles appear.

Then, I copied the STREET2.sti and STREET2.jsd from Data-Maps-Tiles/Tilesets/50 to Data-Maps-Tiles/Tilesets/0 and STREET2.sti from Data-Maps-Tiles/Tilesets/50/T to the Data-Maps-Tiles/Tilesets/0/T. Still no change, dirtroad tiles appear when placing a road tile.

Does anyone know what I am doing wrong here? not sure Btw, feel free to move this thread to the modding section, if this is not the right place to ask...

Vengeance 1.13 Reloaded | 1 comment

Radio

How to use?; Tue, 30 August 2022 23:25

How do I use the radio I want to rain some hell from above!

v1.13 Solutions,Tips & Spoilers | 1 comment

Not going back to real time

Thu, 25 August 2022 19:53

Hi there,
Started this mod for the first time, just got down with my team in arulco and looking to blast some ass,
but no matter how many times i press D (end turn), with no enemies in sight, it doesn't go back to real time, stays stuck in turnbased with 100 ap.

Am i missing something?

Arulco Vacations | 3 comments

Mounting

Mounting firearm for increased accuracy; Sun, 21 August 2022 22:07

How do you do this?

v1.13 Solutions,Tips & Spoilers | 3 comments

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