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Night Ops maps with Strac
problems; Thu, 12 May 2022 14:58
Tried playing the (semi)official mod, Got Drassen and 2 sam sites. I have a problem placing mercs in B2 Chitzena on the south edge of the map, you can place the mercs but the "Done" button doesn't work.
Even tried opening the map in editor and placing a different South entrance, but with no success.
Stracciatella Project (Platform Independent JA2) |
0 comments
I want early vehicles, please.
Sat, 07 May 2022 03:28
Hi everyone. I hope there's someone who can help me out. I want vehicles early in the game. I set the vehicle limit to 6 in the INI. I then placed 2 Jeeps in Omerta A10 using the map editor. Squad one headed for the airport and squad 2 headed for San Mona. Squad one had an encounter and then was set to rest and repair followed shortly by squad 2 doing the same thing. When preparing squad two to continue moving I found 2 jeeps in their sector and none with squad one. I received an assertion error with my various attempts at getting squad two moving. I thought more than one of the same vehicle was the problem. I decided to try the El Dorado and the Hummer. They appear as saved in the map editor but don't exist when I get there in the game. I am hopeful that someone out there knows the solution to my problem. I also need to know how to have Bobby Ray's be able to air drop deliveries to the other cities in the country. Thanks in advance.
v1.13 Solutions,Tips & Spoilers |
0 comments
Martial arts for females
Thu, 28 April 2022 12:20
Hiya! Recently I wanted to use pro-edit to give my custom fem-merc the martial arts skill, mainly for the hidden less-fatigue bonuses, but I don't want her to be handicapped by not being able to use her fists. When she does so, I get the hourglass for a while and then nothing (which is to be expected, I know).
HOWEVER I was wondering on the actual reason for it being so. Does the skill for females miss coding or just animations? If it's the latter, anyone know how the animations are called? Maybe I can just swap them with the regular fist strike and call it a day?
Jagged Alliance 2 General |
3 comments
Traits - detailed info what each one does ?
Mon, 18 April 2022 15:53
Hello all,
Id like to know what each Trait does. In FULL detail. The descriptions mostly arent really helpful in this regard and all of them are vague at best. After an extense search, I did not found a file that contained any info on these as I found for skills and backgrounds.
.
Sociable
A: Better Performance when a couple of mercs are nearby.
D: Gains no morale when no other merc is nearby.
Question 1: 'Better performance'; what is that ? +5% to CtH with LMGs, is something I understand
Question 2: 'nearby'; what is 'nearby' ? within 10 tiles range, is something I understand
Loner
A: Better Performance when no other merc is nearby.
D: Gains no morale when in a group.
Question 1: same 'Better performance' and 'nearby' as above ?
Optimist
A: Morale sinks a little slower and grows faster than normal.
D: Lower chance to detect traps and mines.
Question 1: 'a little slower'; what is that ?
Question 2: 'grows faster'; what is that ?
Question 3: 'Lower chance'; what is that ?
Assertive
A: Bonus on training militia and is better at communicating with people.
D: Gains no morale for actions of other mercs.
Question 1: 'Bonus'
Question 2: 'is better at'
Intellectual
A: Slightly faster learning when self practising or as a student.
D: Lower Supression and fear resistance.
Question 1: 'Slightly faster'
Question 2: 'Lower'
Primitive
A: Energy goes down a bit slower except on assignments such as doctor, repairman, militia trainer or if learning certain skills.
D: Wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.
Question 1: 'a bit slower'
Question 2: 'such as'
Question 3: 'certain skills'
Question 4: 'improve slightly slower'
Agressive
A: Slightly better CtH on burst/autofire and inflicts slightly bigger damage in close combat. Gains a little more morale for killing.
D: Penalty for actions that need patience like repairing items, picking locks, removing traps, doctoring, training militia.
Question 1: 'Slightly better'
Question 2: 'slightly bigger'
Question 3: 'a little more'
Question 4: 'Penalty'
Question 5: 'like'
Phlegmatic
A: Bonus for actions that need patience like repairing items, picking locks, removing traps, doctoring and training militia.
D: Interrupt chance is slightly lowered.
Question 1: 'Bonus'
Question 2: 'like'
Question 3: 'slightly lowered'
Dauntless
A: Higher supression and fear resistance. Morale damage for taking damage and companion deaths is lower.
D: Higher chance to be hit and enemy's penalty reduced when oneself is the moving target.
Question 1: 'Higher'
Question 2: 'lower'
Question 3: 'Higher chance'
Question 4: 'penalty'
Question 5: 'reduced'
Pacifist
A: Gains morale on non-combat assignments (except training militia).
D: Gains no morale for killing.
Question 1: 'Gains'
Malicious
A: Higher chance for inflicting stat loss, which may also inflict special painful wounds. Gains bonus morale for inflicting stat loss.
D: Penalty in communicating with people and morale sinks faster when not in battle.
Question 1: 'Higher chance'
Question 2: 'may'
Question 3: 'special painful wounds'
Question 4: 'bonus'
Question 5: 'Penalty in'
Question 6: 'sinks faster'
Show-off
A: Better performance when mercs of opposite gender are nearby.
D: Morale for mercs of the same gender grows slower when nearby.
Question 1: 'Better performance'
Question 2: 'nearby'
Question 3: 'grows slower'
Question 4: 'nearby'
Coward
A: Gains morale when retreating.
D: Looses morale when encountering numerically superior enemy forces.
Question 1: 'Gains'
Question 2: 'Looses'
Question 3: 'numerically superior'
.
The best source would of course be a file where all that info is written in but like I said, I didnt found any whatsoever.
Sincerely.
v1.13 General Gameplay Talk |
4 comments
Wheres Shank?
Sat, 09 April 2022 01:50
Loving the new ability to helicopter in, that being said, I need to get Estonia setup as a fuel stop. I am using the latest JA 1.13 files, and playing with Wildfire, but I cannot find Shank in Tixa's dungeon! Is he somewhere else? Tips would be appreciated!
JA2 Wildfire |
0 comments
Inwalid code for second IMP character
Wed, 06 April 2022 20:39
Hello
I got steam version of JA2 Wildfire and put there: ja2 1.13 wildfire beta pl gr9300 dr2641
I use XEP624 for the first IMP merc, and then when i use BSE nothing happend just info invalid code.
When i use 90210 then it clone my first merc. Is there other code than BSE or i have to change something in ini file ?
v1.13 General Gameplay Talk |
0 comments
Runtime Error (FacilityTypes.XML Error)
Fresh copy of JA2 Gold, v1.13 from SCI, wildfire6.07 patch from SVN; Mon, 04 April 2022 23:57
Hi there,
I downloaded a fresh copy of JA2 Gold, followed by v1.13 from SCI, finally Wildfire6.07 patch from SVN.
When I started the game using ja2.exe, i got this:
RUNTIME ERROR
PRESS <ESC> TO EXIT
File: .\XML_FacilityTypes.cpp
Line: 860
Function: facilitytypeElementHandle
FacilityTypes.XML Error: Assignment type for facility 8 is unrecognized!
File: .\lnit.cpp
Line: 1477
Function: InitializeJA2
Loading external data failed
Did I make any mistakes installing the files? How can I fix it?
Thank you for your attention.
JA2 Wildfire |
0 comments
Tixa
Warden's office; Mon, 04 April 2022 20:21
Hey, all;
I'm picking up a game, running JA2_113 (7609 build) and am cleaning up Tixa Prison after assaulting main and basement sectors.
This is my first time with 1.13, and I haven't done AV, AR, or Vengeance mods yet.
I played JA2 1.12 (Vanilla) years ago, but I can remember what I did in Tixa, specifically the Warden's office.
I have Dimitri with this team (MEC 71) but he cannot 1) open the south door of Warden's office, or 2) pick the safe (cabinet);
the locker opens fine - but what does the red button do (other than sound alarm)?
Dimitri's fairly good at repairing.
I have just recruited SHANK and Thor is taking him to Estoni.
Buns has two and others have one key (a shiny key which probably fits more than an ordinary lock), but none of these seem to open the Warden's office south door. In "FANDOM" Dynamo is listed as 'Lockpick (expert)', but he can't open either of these.
Is this a "find a key from a soldier later" situation? Is there anything valuable in the Warden's safe?
Would Trevor or some other "99" MECH be able to open this?
v1.13 General Gameplay Talk |
3 comments
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