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Mapgenerator possible?

Sun, 03 April 2022 12:44

Hi all,

Is it possible to create a map generator, which use builded elements?
I am thinking about a map generator that creates a map from given elements like houses, paths, trees.

Each element has a fixed number of tiles and they are placed next to each other by rolling the dice.
Like a chessboard, the whole map is divided into, for example, 8x8 squares and each square is filled with a selected element.
For an airport, the map will be more like 3x8 because the runway is so long.

At the beginning of map generation, you need to roll the dice to determine the type of map. If possible, the large map to determine areas such as desert, jungle, water, snow, etc..
After that, the individual maps, whether to become a city, farm, field, airport, hospital, port, junkyard, etc..
Accordingly, depending on the type, a different percentage distribution of the available elements is used.
In a city there are definitely more houses than on a farm, field or desert.

Would this be possible?

Zone: desert, jungle, snow, Water, tundra
Second zone: town, farm, field, wood, poor, rich ...

I can't upload file here: File Attachment is too big (over allowed limit of 0 bytes)
So i use this.
https://i.postimg.cc/ygnRcHnB/JA2-Zone01.jpg https://i.postimg.cc/6213B5Y7/JA2-Zone03.jpg https://i.postimg.cc/R3Z4qx3w/Ja2-Zone04.jpg https://i.postimg.cc/hfRnTdzD/JA2-Zone05.jpg https://i.postimg.cc/p9SbThMt/JA2-Zone06.jpg

v1.13 General Development Talk | 0 comments

Stuck when entering a mine

Thu, 31 March 2022 21:46

Hi guys!

So here is my problem. When I want to enter a mine in Cambria, the map loads and all my characters are stuck at the entrance like I show on screen. I need to clear this mine of crepitus, so not going there is not an option. When I try to move them, red cross appears. It seems I can crouch or shoot with them tho. Teleport cheat doesn't work. When I click on the entrance to leave, message about merc being too far appears. Do you have any experience with this? I have tried launching the game with the recommended .dlls and without, no change.

Thanks for any help and glory to this neverdying classic happy

v1.13 General Gameplay Talk | 1 comment

List of broken quests and bugged NPCs in Urban Chaos 1.13 Experimental (v4.6)

Urban Chaos (latest UC 1.13 v4.6 Full Experimental on r8675, not the original UC); Mon, 28 March 2022 19:29

It's commendable and awesome that the old Urban Chaos mod got reworked for recent 1.13, especially with all the AFS stuff added. The maps, the guns, almost everything makes for a great experience.

However, there seems to be a lot of bugged or unfinished NPC side-quests, which can be quite frustrating going on a wild goose hunt after an NPC dropped some quest hints, only to find the later NPCs missing or bugged (especially since there is literally zero information about them online, apart from the Polish site NPC descriptions and some quests FAQ, and that isn't entirely correct anymore. Many of the initial e-mails from general Dunlop are also buggy, as they contain no text.

I am aware the original UC authors are long gone and Wil473's very hard work on updating UC went more into the data side and compatibility, not the side quests.

I'd like to make this thread to discuss the quests and side quests - which ones work, which ones only partially and which ones seem to be outright unfinished or missing, so any other new UC players don't have to go on wild chases after missing content like I did. I know side-quests aren't the main reason people still play UC (probably more after the setting and maps), but when any quests are not working, it can be quite confusing when you go chasing after a missing NPC. Better to have such information in one place, instead of randomly being asked in years-old bug report threads...

Please feel free to add any I might have missed (with spoiler tags), I haven't even finished UC113 yet...

1. Kingpin's offer of $20,000 for the MOC disk - Broken, he turns hostile.

Toggle Spoiler

2. Rescue Miranda quest - not broken per se, perhaps, just confusing, as looks like it's impossible without making the whole PIN group hostile very early in the game.
Toggle Spoiler

3. Walter Smirnoff & Gun Runners - Broken NPCs (not a quest per se), some dialogue never seen and they turn hostile without reason.
Toggle Spoiler

4. Lynn quest (Factory manager using child labour) - Bit broken quest, NPC and dialogue.
Toggle Spoiler

5. Satan's Sons quest & leader Bruno Stolitz - Unfinished and broken quest (aka Martha & Joey).
Toggle Spoiler

6. Danubian National Police Chiefs - the bright-blue uniform guys in Calisto and other cities - hostile on sight (unlike rest of DNP), but probably as intended?
Toggle Spoiler

7. Carmen's headhunter quest - the Crepaton managers and their heads (aka terrorists in original JA2). Not a bug, just a warning to players.
Toggle Spoiler

Any others I missed? Thanks.

BTW, all played and tested on latest recommended UC113 4.6 and 1.13 r8675 or later versions (I went back to 8675 to retest the bugs there). It's of course possible some of them might be due to some unknown error in my JA2/1.13/UC1.13 setup, but at least some of these seem to be in the UC113 map files themselves, so I think it unlikely.

UC/DL 1.13 & AFS | 1 comment

Disabling Sound when Mouse is over an Enemy?

Sun, 27 March 2022 17:03

Is there any setting where I can disable the permanent "hovering" sound when my mouse is over an enemy?
Having effect sounds set to very loud for better immersion/loudness of shooting guns, the also affected hovering sound is way too loud...

EDIT: The sound I'm referring to, is actually the sound when the enemy is out of effective weapon range

v1.13 Solutions,Tips & Spoilers | 0 comments

LUA scripting: making CIV_GROUP NEUTRAL again

Mon, 21 March 2022 20:47

Is there any "easy" way of making a certain CIV_GROUP and their RPCs/NPCs NEUTRAL again?

Perhaps by inserting a script into earlymorningevents in StrategicEventHandler.lua or elsewhere?

I am in an extended play through of UC113 and the PIN group (Kingpin) turned immediately hostile on me after finishing conversation with him the first time (there is a few bugs like that there I think). Makes giving him the "chalice" or recruiting Conrad impossible, and I'd rather not start over. Tried playing with Facts in F11 debug screen to no luck.

I had a look at the SetCivGroupHostile function, but frankly, I can't get my head around using it properly...

Thanks!

v1.13 Modding, Customising, Editing | 1 comment

UB - JAPE?

Sat, 19 March 2022 15:51

Hello, all. I've been looking for a version of JAPE that works with UB? The one I have only works with base JA2...I've tried altering the save file names and whatnot, but to no avail. Thanks. happy

JA2:UB General Talk | 0 comments

remote trigger

remote trigger; Fri, 18 March 2022 03:44

I have not played this game in years cannot remember how to activate remote trigger I know how to install remote detonators and how to set frequency but after that I have forgotten putting in hand slot and right clicking brings remote trigger up but right or left clicking just closes it again any suggestions?
'

JA2 Solutions. Tips. Spoilers! | 0 comments

Structures in sectors are off by one grid?

Thu, 17 March 2022 22:09

Hey there,

not sure if its a problem on my end but i noticed that on my game some sectors (if not all) have this weird issue that structures and objects are somehow "off" by one tile.
Walls, doors, containers etc. At times it can become really wonky because i get shot through walls and windows that are where they arent supposed to be.

Here is a screenshot of what it looks like:

https://imgur.com/a/rxRjp0S

If I move around the double walls they eventually flicker and one wall disappears. While it disappears visually the game counts it still as being there, effectively blocking my mercs.
And ya, happened in most sectors. Playing with the latest version of Vengeance Reloaded.

Vengeance 1.13 Reloaded | 1 comment

Changing BR availability

Mon, 14 March 2022 20:17

Hi,

I want to make ammo and LBE available via BR earlier, while leaving the rest of progression untouched. Am I right in assuming I need to edit "ubcoolness" in items.xml? For example, the black modular vest has coolness 4 - if I set that to 1 it will be available earlier, yes? Concerns revision 9141.

All about modding JA2 | 0 comments

How do I enable ammo and LBE to be available from BR right away?

Mon, 14 March 2022 14:12

Hi,

I want ammo and LBE to be available from BR from the start, regardless of progress settings. I found the item names in items.xml. Do I only need to set their coolness to 1?

Example for black modular vest:

> <ubCoolness>8</ubCoolness>

Do I only need to set that to 1?

Concerns revision 9141.

v1.13 Solutions,Tips & Spoilers | 7 comments

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