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SHIFT + T - Quick item transformation for primary hand item?

What does it do?; Thu, 10 February 2022 22:10

Sorry if a stupid question, but since I couldn't find any documentation at all on that function, what does it exactly do?

Prelim. testing with a few different weapons, attachments and stuff in hand does nada.

v1.13 General Gameplay Talk | 7 comments

ACOG Combo 4x vs. regular ACOG+Reflex sights bug in NCTH? Lacks reflex mode

Thu, 10 February 2022 16:27

Could find anything by searching. What's the intended purpose of it?

You can permanently merge ACOG 4x + Reflex sights to make the ACOG Combo 4x sight (uiIndex 1004): "A Trijicon Advanced Combat Gunscope with 4x magnification and adapter-mounted rear holosight for close-combat sighting. Includes a flat top adapter, backup iron sights and a dust cover.".
Unfortunately, it seems to be bugged in NCTH, as it removes the "reflex" (yellow icon with red dot) scope mode (changed by pressing ".") the weapon with it installed only has "scoped" and "hipfire" modes available.

The ACOG combo sight gives a flat out 20% AP bonus to the weapon even in "scoped" mode, while removing "reflex" mode altogether. OK, the first is nice, but is it intended?
Removing "reflex" scope mode effectively makes the weapon useless in close quarters at specific distances (due to minimum sights distance malus), contrary to what combo sights are actually made for.

Example screenshots here:
i.ibb.co/rtCJD6p/ja2.jpg
ibb.co/RSxWR06
(add https in front, I cannot yet post links)

Clockwise:
1. ACOG + Reflex, Scoped mode (28 AP)
2. ACOG + Reflex, Hipfire mode (21 AP)
3. ACOG + Reflex, Reflex mode (24 AP) this one is tightest, best chance to hit
4. ACOG Combo, Scoped mode (24 AP) same size as 1., but less AP. There is no Reflex mode and Hipfire is same as 2.

Note that the best chance to hit at this particular distance is with separate ACOG + Reflex sights in Reflex mode, which the ACOG Combo altogether lacks.

Running r.9141.

v1.13 General Gameplay Talk | 0 comments

Single militia trained?

Fri, 04 February 2022 00:33

Every time I train militia, in any city, only a single militia (green at that) is trained. I am training with a 61 and 60 leadership merc (one IMP, one not).

I've reinstalled twice and started from scratch, but still having this issue. The ini file settings (Max militia trained and whatnot) also seem to have no effect. Does anyone have a solution for this?

Arulco Vacations | 9 comments

Inventory Doubling

Wed, 02 February 2022 01:38

I am playing AR+LP from Seven´s modpack. I recognised that the invetory i some sectors are doubling. So when there was one tool kit there are now two.(this happened with all other things to) I do not really know trough which incident this hapend but I recongiced this kind of bug allready in other mod I played out of the modpack. Does anybody know how this bug occure?

v1.13 General Gameplay Talk | 10 comments

IMP Settings: what are Wildfire Stats?

Mon, 31 January 2022 18:35

Greetings everyone happy

Could someone please tell me the default values of...

IMP_INITIAL_POINTS = 500
IMP_MIN_ATTRIBUTE = 35
IMP_BONUS_POINTS_FOR_ZERO_ATTRIBUTE = 15
IMP_MAX_ATTRIBUTE = 85
...present in JA2 Wildfire.

The motivation: it happens that i either have 5-15 stat points left and would like to raise physical Attributename(s) by a couple points, or create a more roleplaying-ish character alltogether.

v1.13 INI Customisation and Help | 1 comment

Where is the teleporter?

Can't find it in the basement in G11; Tue, 25 January 2022 10:48

Anyone know where the teleporter in Aldea is located? I heard rumours about it being in the basement and even blew up an oil drum of sorts in the SE corner which revealed a hidden room but there doesn't appear to be anything there. What am I not seeing?

JA2 Arulco Revisited | 2 comments

(AIMNAS) Need help editing default fixed attachments

Tue, 18 January 2022 22:53

In AIMNAS I am trying to mod the FN F2000 - Or to me more precise, I am trying to make a new gun using it as a template. I am trying to make a direct fire version of the F2000 Launcher, which is a fixed, default attachment of the original gun. I have already got lots of experience in modding and adding guns, attachments and so on, but I can't wra my head around that one.This is what I have tried so far:

1) I have copy-pasted the entries from the direct fire version of the Colt Launcher System over the F2000 Launcher. However, this does not seem to make any difference to the F2000 Launcher. It still accepts 40mm indirect fire grenades instead of the 40mm shotgun ammo.

2) Alternatively I have edited the KAC masterkey to use 40mm shotgun ammo. It worked fine as a standalone attachment, which I could then add to a Colt M14 for testing purposes. I then tried to add it as a default attachment to the FN F2000 instead of the F2000 Launcher. I replaced the "default attachment" entry in items.xml and added the attachment in attachments.xml. However this only caused the default, fixed F2000 launcher to disappear, but no KAC masterkey was added.

What am I missing? I suppose that there something else, maybe in another file that I am supposed to change or some line in items.xml I am not aware of. Does anybody have any ideas? Your help is much appreciated.

Q

All about modding JA2 | 0 comments

Editing EDT

Sat, 15 January 2022 16:35

Hello,

I saw a post about editing mercs. One guy said this
"Edit /Data-1.13/BinaryData/AIMBIOS.EDT for AIM mercs or /Data-1.13/BinaryData/MERCBIOS.EDT for MERC"

I download the EDTEditor but it wont open "Component MSCOMCTL.OCX is not registry, a file is missing or invalid. etc"

So, my question is, how do i edit .EDT files? Which software i should use?

Thx again

v1.13 Modding, Customising, Editing | 2 comments

Enemy Voice Taunts

Tue, 11 January 2022 17:05

Hello guys! Im back after so many years, miss the JA2 lol

Anyway, i have a question.
Is there a way to make enemy taunts with customized voice (like in Vengeance)... How? Is it via XML?
I try to make it work, but no luck, i dont know if it is on ja.exe or externalized

Thx!!

v1.13 XML Customization | 2 comments

Vanilla Soundtrack in 1.13 7609

It would be great to re-include the old soundtrack; Sun, 09 January 2022 15:50

Hey guys,

I have been tempted to dig out Jagged Alliance 2 for ages, as I loved this game so much when I was younger. Now I finally bought it again on GOG and installed version 1.13 (with build 7609) on it and until now, I really enjoy the new features! I m not far, just started invading Drassen ;) But one thing bothers me, almost all the old songs have been replaced. It would be much more nostalgic to have the good old soundtrack back, or alternatively a more balanced mixture of new and old songs! Is there a possibility to change the soundtrack, maybe change the songs in some INI-file? I have been searching for quite a while and didn't find a solution yet...

UC/DL 1.13 & AFS | 2 comments

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