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Trouble with Fatima

Sun, 26 September 2021 15:07

Hello everyone.

I have problems running my ja2 1.13 and hopefully you can help me. Im not good in programming, coding etc.
My base game is the german version from Ja2 version 1.12 build 4.12.02 from steam. Then i put the mod ''JA2_113_FullRelease_German_7435'' and after that ''JA2_113_UpdateForRelease7435_German_7609.exe'' on it. Now the game version is: ''Jagged Alliance 2 V1.13.7609 (2014 official release) Build 14.10.24''
In windowed mode the game runs good without lags or something. But everytime i give Fatima the letter, the game crashes and the message: ''ERROR: unhandled exception. Unable to recover''
the last three days i try to figure out what i did wrong and now my little brain hurts.

I hope anyone of you can help me or can explain what i did wrong

v1.13 Solutions,Tips & Spoilers | 1 comment

filling a canteen

Sat, 25 September 2021 02:13

cant seem to fill canteens theres defiantly pools of water in the area but nothing happens, does the canteen need to be in there hands?

Flugente's Magika Workshop | 1 comment

filling a canteen

Fri, 24 September 2021 23:51

so figured ctrl+. menu gives you the option to fill caanteens, I am in an area with water, how do I know if its the right kind? think I screwed myself with the choosing food system

v1.13 General Gameplay Talk | 1 comment

More noob questions

Fri, 24 September 2021 19:39

there is sometype of symbol on my merc that looks like a z or a lightning bolt maybe whats that mean. also what does the food system do. cant find reference to it anywhere

Vengeance 1.13 Reloaded | 1 comment

??? Name

Fri, 24 September 2021 02:55

anyone have your name not showing above your merc you create and its just ????

v1.13 General Gameplay Talk | 3 comments

Night vision makes my mercs shine bright?!

Thu, 23 September 2021 21:00

Hey there,

I have just got a few night vision goggles in my current playthrough and I noticed that they make my mercs stand out like candles at night.
Whenever I have them attached my mercs get this ring of light around them that makes them super easy to spot at night.
Somehow defeats the purpose of having night vision speechless

Vengeance 1.13 Reloaded | 0 comments

Stealth?

Thu, 23 September 2021 19:16

Both about the vanilla and possibly 1.13. I get that turning Stealth mode on makes the merc sneak and try to move without a sound, for a price of slower movement (more AP cost) and bigger stamina drain.

But, I'd really like to know... does that make you less visible? Do you have to be in Stealth mode to get this benefit? Also, in 1.13, compared to vanilla JA2, the cover display seems to be full red on almost whole distance from the enemy if nothing is in-between, while in JA2 the colors are in concentric circles (yet, the enemy seems to spot my people crawling around just fine. Are the effects of prone position and "soft" cover (trees, bushes) reduced in JA2 1.13? Because, frankly, I find getting closer to enemies without getting spotted, pretty impossible. I'm not even aiming for backstabs with knives, just getting close enough to shoot from starter weapons with any accuracy.

Jagged Alliance 2 General | 4 comments

Install question

Thu, 23 September 2021 16:19

does this have 1.13 already installed, as it says just download vengence file unzip and thats it.

Vengeance 1.13 Reloaded | 3 comments

Ja2+AI: FAQ

Frequently asked questions about Ja2+AI project; Wed, 22 September 2021 19:46

Since Ja2+AI is very different in some aspects compared to stock 1.13, here's the thread which will try to answer most common questions about how to do things in +AI.

1. Which clothes color should I use to disguise?

To disguise as soldier, you need to have clothes matching colors of enemy, you can find the exact colors in TableData\Army\UniformColors.xml of your mod or Data-1.13
For example, in SDO mod:

	<ENEMY_ADMIN>
		<Vest>YELLOWVEST</Vest>
		<Pants>BLACKPANTS</Pants>
	</ENEMY_ADMIN>

	<ENEMY_TROOP>
		<Vest>GREENVEST</Vest>
		<Pants>GREENPANTS</Pants>
	</ENEMY_TROOP>

	<ENEMY_ELITE>
		<Vest>greyVEST</Vest>
		<Pants>BLACKPANTS</Pants>
	</ENEMY_ELITE>
So you need grey vest and black pants to disguise as elite soldier.
To disguise as civilian, you need to use colors that are not used by the army, for example in SDO army uses yellow, black, green and grey color,
so using white vest + blue pants will work, but grey vest + blue pants is not allowed (unlike stock 1.13, where you can just use any colors except those that make together army uniform).

2. Enemy is throwing red smoke at me! Does it mean artillery strike is activated?

Not necessarily. In +AI, enemy can throw red smoke just to scare you, so it does not result in actual bombardment. Remember though, that if artillery strike is activated by you or enemy, it will randomly select one of active red smokes in sector as bombard area.
When artillery strike is really ordered, red smoke will fly from outside of the screen as mortar shell, you can also hear radio activation sound during enemy turn.

3. How do I throw grenade at longer range?

Grenade throwing range depends on merc's strength, weight of grenade, merc skills and INI settings.
Skills_Settings.INI
In +AI, throwing range bonus for grenades may be set for demolition or/and throwing skill. By default in unofficial modpack it applies only to throwing skill.
[Demolitions]
; Percentage bonus to max range when throwing grenades
MAX_RANGE_TO_THROW_GRENADES = 0
...
[Throwing]
; Percentage bonus to max range when throwing grenades
MAX_RANGE_TO_THROW_GRENADES = 10
Also, you can tweak Item_Settings.ini to change modifier for all hand throwing ranges (works in stock 1.13, too)
RANGE_GRENADE_MODIFIER = 1.0
Note that this option applies to all teams, allowing enemy to throw grenades at greater distance too.

4. How do I refill canteens in +AI?
Unlike stock 1.13, in +AI canteens are refilled automatically every hour, so you don't need to do it manually, the only exception is if there is water drum in the sector, in this case you can refill canteens any time.
Also, in +AI mercs will drink from canteen when in realtime if they have low energy, you can know it by hearing drinking sounds time after time.

5. How to armour plates (titanic/ceramic plates, face masks) work in +AI?
They work only from front directions (3 front directions) and when not prone. Also, like in regular exe, if vest hit misses the plate and the ammo doesn't have <ignoreArmour> tag, damage is halved as it's assumed that plate covers most important areas.

v1.13 Coding Talk | 3 comments

Can't train militia in Oronegro?

Tue, 21 September 2021 21:41

Hey there!
I was wondering why I cant train militia in Oronegro?
My merc has the leadership and the town is at 56% loyalty. Am I missing something?

Edit: Nevermind! I figured it out. Seems that only 2 of the Oronegro sectors are viable for militia training. Im assuming that its related to some black magic in the code which prohibits to train anything in sectors that were not part of the old Chitzena area?

Vengeance 1.13 Reloaded | 0 comments

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