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Razor's stamina
Tue, 17 August 2021 06:09
Anybody else notice that he has an incredible stamina and recovery level? He loses only 2 points of stamina (blue bar) every hour, and recovers 7 (iirc) each hour of sleep. It does make him an excellent mule.
Jagged Alliance 2 General |
2 comments
Hireable John Kulba
Thu, 12 August 2021 19:06
Hello,
I don't know if his stats were like that in Vanilla but in case they have been picked by someone in the team I have a suggestion.
Given that he sends you two pistols and right now he's got no skills, wouldn't it make sense to make him at least ambidextrous? Technician might also apply since he modded the guns on his own...
I know that I can edit his profile on my own but imho changing the defaults would make him more in line with what little we know of him.
What do you think?
v1.13 General Development Talk |
0 comments
Chance to hit calculation
Sun, 08 August 2021 21:05
I just read through this guide: https://www.fadden.com/gaming/ja2/ja2-official-secrets.txt?fbclid=IwAR0GVDFORvV5H900H_QA6d0EBiTEqWB7LT26OLFFQYNwPbfUkh8U -2hWn0A
Guns with weapon range: https://fadden.com/gaming/ja2/weapons.html
I wonder if i have gotten it correctly with this:
Scope or Lynx shooting while prone against a prone enemy at 25 range with a Mini-14, 0 health and breath loss, 0 shock value, 4 aiming points. No bipod, laser scope or sniper scope. First time hitting, so the 10% bonus to hitting same enemy as last is ignored.
99 = Marksmanship
40 = Aiming points spent
20 = 10% bonus crouched, 20% bonus prone
-40 = 2% penalty each tile after the 5th; 2 x 20.
-29 = Gun range - (Sight range x 3) / 1.7. (Mini-14, 25 sight range x 3 - 25 = 50 / 1.7 = 29)
-40 = Prone enemy above sight range 14. 3% penalty up to 20% or 40% depending on crouching or prone.
-00 = Shock value = 10% of health loss and 5% of breath loss, up to 10, 5% to hit penalty each point.
-00 = Breath value, up to 50% with 0 breath points left. Reduced by dexterity; 100 dexterity = 10% of penalty.
-00 = Life loss value, up to 66%. Reduced by experience level; Level 9 = 80% reduction. Bandaged wounds penalty is halved.
159 - 109 = 50% chance to hit.
That seems quite low for me for the start of the game. And it also means that every marksmanship point below this reduces the chance to hit by 1%! So anyone below 69 marksmanship will have 0% chance to hit with a Mini-14 under the same circumstances.
Am i missing something?
Edit: Forgot about 10% crouched and 20% prone bonus. That helps out a bit.
Jagged Alliance 2 General |
2 comments
Magsize bonus change
Thu, 29 July 2021 22:56
This is a question mostly for modders, not so much players.
Mag adapters adds to a gun's magazine size with the <MagSizeBonus>-tag. For example, the 5.56mm C-Mag Adapter has <MagSizeBonus>70</MagSizeBonus>, meaning that any 5.56 AR with this installed can have 30 + 70 = 100 rounds instead of the usual 30.
However, as a result, this only works properly on guns whose original mag size + the bonus equals the size of existing mags, as in the above example. We have no 80-rnd 5.56 magazines, which is why this isn't allowed on 10-rnd 5.56 guns.
The solution to that would be a 90-rnd bonus adapter then.
This seems needlessly complicated. It would be way easier to just have the adapter overwrite a gun's magsize. My idea is to alter the tag's usage - in the above example the tag would have a 100 and not 70. Any 5.56 gun with that thing can then use 100-rnd Cmags, whether it originally has 30, 10, 42 or 200 rounds.
Heck, we could reasonably skip the entire '5.56' part, as there are 100-rnd Cmags for 9mm too. The things are just a tweak anyway. So I guess a mod with many guns might need less items with this.
The only issue with that is that modders using an exe built with that would have to alter the number in their Items.xml.
Are there any other issues I'm not seeing?
v1.13 General Development Talk |
2 comments
My Impressions / Questions on the mod
First imperssion/ Gameplay questions, advices, etc.; Wed, 21 July 2021 23:49
First of all thank you for this great mod I will post updates on my first run walktrough.
In the beginning I encountered difficulties related to teleport and enemies really strong (for novice) so if this is first time you are playing JA2 it will be hard. After few save/loads hired Mercs with premium equipment, and the walkthrough went smoother.
I did not understand why Keith (storekeeper) transferred to Meduna - he refuses to trade if loyality is low, and by the time loality is sufficient, he is not very useful - I am already far from Meduna.
Is it bug with LBE? it is making most of vests useless
Currently I cleaned Meduna, Estoni, Orta, Cambria and nearby SAM site. Sent my spies Mouse and Elroy to San Mona, where i encontered bugs or features?
In San Mona:
- No Tony/Hans (found in other location)
- Joey(received quest in San Mona from Martha) becomes hostile for no reason near Shady Lady
- No Angel
- No tattoo shop guy(forgot his name)
- No Darren and Boxing Figths (feature?)
- Boss do not like intruders, so i do not how to recruit him. Damon does not like. Maybe low leadership? Will try with Mike or Deidrana
In Estoni:
- I did not see Maddog (feature?) Saw him on other location (did not like me)
In Cambria:
I saw in Cambria mine merc Fidel started to fight rebels with bare hands and he was enemy to me as well(feature?). That was weird and suicidal attack from his side - rebels quickly dealt with him, I tried to help him, but could not reach in time.
SPOILERS:
Chitzena:
scouted with my spies.
- No quest for tourists to escort
- Have to fight Manuel(Sits in ACA Building in mine sector)
Tixa:
top level - nothing speacial
bottom level - scouted with my spies. Shank, Maddog and Dynamo waited for me) I kinda like Shank and Maddog, so my spies just went up to the surface.
Drassen:
Father Walker met me with weapon. From weapon he died.
SAM Site near Drassen (LOTS OF SPOILERS):
- Met Meltdown (she died without single shot)
- Buzz (resisted not for so long)
- Raven (as Buzz)
- Ice was not prepared and he missed a lot trying to shoot Deidrana. She did not.
- Stephen. Poor Stepen, waited in the HQ and eat lead in the end of the battle. Without a single shot.
UPD. 26.07.21
Alma:
Matt thanked my for "busting out Dynamo from Tixa" (he is still in Tixa on sublevel waiting for me)
Changes to the mod I would like to see:
- Return Keith to Cambria, or at least replace him with other shopkeeper in Cambria. UPD met Tony in outskirts of Meduna. Reason for having Keith in Meduna is questionable.
- Unlock the door to storage in ORTA underground level, since the scientist is hireable and could be accidentally hired.
future plans :
See quests in San Mona, Attack Chitzena(done), Tixa prison(done), Balime, Alma or Grumm, Drassen(done)
JA2 v1.13 Deidrannas Side Mod |
4 comments
Cheat Engine Tables
Mon, 12 July 2021 21:46
Hi Folks,
after some years I was missing the lovely DOS JA games and played them again.
By the way, I created cheat tables for Cheat Engine.
About a year ago, I did the same for JA2 stracciatella.
github.com/agehring80/CheatEngine
Have fun !
Jagged Alliance & Deadly Games |
1 comment
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