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Axes

Thu, 28 October 2021 22:04

Apart from obviously using it to hit people, what are axes good for? I saw that you can switch them to "chopping things", but what CAN you actually chop with them?

Regards

Q

AIMNAS | 0 comments

New Old Weapons

Thu, 28 October 2021 20:17



Thought this would be of interest, the new Springfield Armory SA-35.

v1.13 General Gameplay Talk | 1 comment

9184 and AIMAS error

Tue, 19 October 2021 22:25

Hello, I have installed 9184-g2622, and it works. I copy the AIMNAS Core-Master files over it all while overwriting and I get errors as the game starts. They are:

6e-06] : The value [Covert Ops][COVERT_TURNCOATS_SECTOR_ACTIVATION_REQUIRES_RADIOOPERATOR] = "" in file [Skills_Settings.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Covert Ops][COVERT_TURNCOATS] = "" in file [Skills_Settings.ini] is neither TRUE nor FALSE. The value TRUE will be used.

This error is "under" a:

RUNTIME ERROR

PRESS <ESC> TO EXIT

File : d:\jenkinsslave\workspace\ja2 build\init.cpp
Line : 453
Function : LoadExternalGameplayData
LogicalBodyTypes/LogicalBodyTypes.xml

File : d:\jenkinsslave\workspace\ja2 build\init.cpp
Line : 1462
Function : InitializeJA2
Loading external data failed


Not that I am any coder or techy guy but I think there are missing files, which I cannot find nor make work. Or, more probably, I am just utterly wrong and need help. Could I get some help please?

AIMNAS | 16 comments

Mod Theme Timeline

Seeking a general timeline in which to play mods, and flash sideways mods; Mon, 18 October 2021 22:43

All,

Years ago I found the original Jagged Alliance - it was one of the best squad-based 3rd person shooter simulations going.

I played Vanilla 1.12 (Gold) and now am playing 1.13.
I got the old Vengeance mod (German), but is there a general order?

I read through descriptions, and killed Deidranna in the first go-rounds.
Vengeance seems like Afghanistan except in Arulco. We pulled out and the place went to hell and we might have to go back - kind of mod.
Arulco Vacations seems (by Ed Mortimer's description) a 1.12 / 1.13 cross-breed (fair?).
But ...
"Deidranna Lives" is her coming back to life, but isn't that "Vengeance", and "Vengeance - Reloaded"?
"Arulco Revisited" seems like an after-DL mod, but is it?
"Urban Chaos" - is that an after-DL mod as well?

If one were into "Mod-madness", playing these "in order" so to speak, what is that order?
Is there a "Canon of Mod Chronology" lying somewhere in the dusty file cabinets of A.I.M.?
Thanks in advance.

v1.13 General Gameplay Talk | 1 comment

A Voice Set

Fallout 3's Jericho's Voice set; Mon, 18 October 2021 15:49

I hope that i am in the right place to talk about this.....

While browsing the Nexus, i came up on the JA2 mods, not many of them, 4 or 5 but one in particular is very interesting. I don't know if anyone has played Fallout 3 or have a Nexus account but if anyone here has played Fallout 3 with Jericho as a follower, then you know how hilarious he is. He is using an AK clone in the game and he's pretty good with it. The real highlight is his voice and what he says, he loves to fight and many times i couldn't shoot cause he'd had me in tears big grin, Rudolf's got nothing on Jericho. It would be great if someone can download the mod from Nexus and use it in the 1.13 mods.

The mod is called Jericho Voiceset from Fallout 3 and according to the modder there it can be used on any merc, including the IMP's. Please someone take a look and see if it's possible to work with it, it's worthy !! If anyone wants to know what Jericho sounds like during combat, check some YouTube videos about Jericho.

v1.13 General Gameplay Talk | 0 comments

Crash once accelerating time

Sun, 17 October 2021 02:06

Hello. I have followed the directions from this topic by Kitty "How to get: latest 1,13, 7069..". Upon startup it says I'm using "Build 21.07.13 Revision 9141 (I used the Jenkins server link). I have a bit of a studder and have applied the Windows 10 fixes in the Docs folder. The problem is that when I start the game it seems to work. I create my IMP, get a crew, accelerate time, the loading screen comes up (the helicopter over a lake), and there's the loading line. Once it finishes the whole game crashes and I am back on my desktop. Any help would be appreciated.

my specs:
Win 10 Pro 64-bit
Intel i7-9750h @ 2.6
RTX 2060

v1.13 Solutions,Tips & Spoilers | 3 comments

JA2 UE4 Remake

Fri, 15 October 2021 18:46

Hi everyone, first time posting but have been enjoying the modding community for a very long time, long enough its time to contribute something myself so for the past two months ive been working on a remake of JA2 in the Unreal Engine.

I dont plan to remake the whole game by myself, particularly I cant really do graphics and sound assets so just hoping to recreate the engine and release it free and open source for anyone to do what they like with.

Its super early but at a *ahem* playable state so if anyone would like to try you can get it here

/index.php?t=getfile&id=339&private=0
/index.php?t=getfile&id=340&private=0
/index.php?t=getfile&id=341&private=0

Gaming News | 13 comments

Manuel Rivas in Wildfire

Thu, 14 October 2021 11:09

Hi all,

Can Manuel Rivas be found in Chitzena like in standard 1.13? His MercProfile says he should be in the lower right square (2,2) of the town but I could not find him anywhere.

Best regards,

JA2 Wildfire | 4 comments

Retooling the sound system to play and cycle automatic fire... automatically?

Is this viable, I think it would be worth it in the long run.; Sun, 10 October 2021 09:17

Not sure if the devs are working on 1.13 anymore, and I'm not averse to doing some heavy lifting and making my own custom sound mod as I've been doing so for many games for years now, but I'm just looking at the weapon report sound files for the game and I'm a bit shocked that the burst size actually has a correlating sound file.

I would have thought it would be way easier to assign a cyclic rate to a given firearm in-game (for aesthetic playback purposes) and then cycle the single shot sound (maybe do it multi-channel so that multiple instances of the same shot can be heard playing entirely so it doesn't sound awful) at the same rate as the ROF of the gun when the player does a burst fire.

Would that be too much or perhaps not possible?

It would pave the way for making new sound modifications or simply streamline the process of creating new weapons and adding new sounds.

Anyhow, it's just a thought, I'm looking seriously into doing my own sound modification for the game using more distant and frequency attenuated gun sounds for added immersion.

I've never automated the process of repeating a single gun sound over and over to simulate the firing of an automatic weapon, so that will be interesting, looks like it's something I will have to research, I'll see if it's possible with Audition, or audacity.

v1.13 General Development Talk | 3 comments

Has anyone endeavored to make a "realistic" sound mod?

Fri, 08 October 2021 09:25

I may end up doing this myself if I can get the time or the motivation to aggregate some mid-distance firearm sounds (with sonic echoes, etc) to further improve the JA2 experience.

I would like to know if anyone has had this idea first and put it into a useable format? If not, I suppose that may be one of my winter projects. My only misgiving about such a thing is that the outdoor echoy distant gun sounds may seem a bit out of place when played indoors but eh, I still think it would be worth doing and experiencing.

v1.13 Modding, Customising, Editing | 2 comments

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