Show:
Today's Messages
:: Unanswered Messages :: Polls
:: Message Navigator
Stealth?Thu, 23 September 2021 19:16Both about the vanilla and possibly 1.13. I get that turning Stealth mode on makes the merc sneak and try to move without a sound, for a price of slower movement (more AP cost) and bigger stamina drain. Install questionThu, 23 September 2021 16:19does this have 1.13 already installed, as it says just download vengence file unzip and thats it. Vengeance 1.13 Reloaded | 3 commentsJa2+AI: FAQFrequently asked questions about Ja2+AI project; Wed, 22 September 2021 19:46Since Ja2+AI is very different in some aspects compared to stock 1.13, here's the thread which will try to answer most common questions about how to do things in +AI. <ENEMY_ADMIN> <Vest>YELLOWVEST</Vest> <Pants>BLACKPANTS</Pants> </ENEMY_ADMIN> <ENEMY_TROOP> <Vest>GREENVEST</Vest> <Pants>GREENPANTS</Pants> </ENEMY_TROOP> <ENEMY_ELITE> <Vest>greyVEST</Vest> <Pants>BLACKPANTS</Pants> </ENEMY_ELITE> To disguise as civilian, you need to use colors that are not used by the army, for example in SDO army uses yellow, black, green and grey color, so using white vest + blue pants will work, but grey vest + blue pants is not allowed (unlike stock 1.13, where you can just use any colors except those that make together army uniform). 2. Enemy is throwing red smoke at me! Does it mean artillery strike is activated? Not necessarily. In +AI, enemy can throw red smoke just to scare you, so it does not result in actual bombardment. Remember though, that if artillery strike is activated by you or enemy, it will randomly select one of active red smokes in sector as bombard area. When artillery strike is really ordered, red smoke will fly from outside of the screen as mortar shell, you can also hear radio activation sound during enemy turn. 3. How do I throw grenade at longer range? Grenade throwing range depends on merc's strength, weight of grenade, merc skills and INI settings. Skills_Settings.INI In +AI, throwing range bonus for grenades may be set for demolition or/and throwing skill. By default in unofficial modpack it applies only to throwing skill. [Demolitions] ; Percentage bonus to max range when throwing grenades MAX_RANGE_TO_THROW_GRENADES = 0 ... [Throwing] ; Percentage bonus to max range when throwing grenades MAX_RANGE_TO_THROW_GRENADES = 10 RANGE_GRENADE_MODIFIER = 1.0 4. How do I refill canteens in +AI? Unlike stock 1.13, in +AI canteens are refilled automatically every hour, so you don't need to do it manually, the only exception is if there is water drum in the sector, in this case you can refill canteens any time. Also, in +AI mercs will drink from canteen when in realtime if they have low energy, you can know it by hearing drinking sounds time after time. 5. How to armour plates (titanic/ceramic plates, face masks) work in +AI? They work only from front directions (3 front directions) and when not prone. Also, like in regular exe, if vest hit misses the plate and the ammo doesn't have <ignoreArmour> tag, damage is halved as it's assumed that plate covers most important areas. v1.13 Coding Talk | 3 comments Can't train militia in Oronegro?Tue, 21 September 2021 21:41Hey there! Jagged Alliance 3 info sofarMon, 20 September 2021 22:33This is most of the info I have gathered so far. JA1 for free on Steam until 23rd September 2021Mon, 20 September 2021 20:14https://store.steampowered.com/app/283270/Jagged_Alliance_1_Gold_Edition/ Dossier?Sun, 19 September 2021 04:35Hello there, Need Help to install the game under Win10Sat, 18 September 2021 19:08Hi all, Jagged Alliance 3 is COMING !!!!!Fri, 17 September 2021 22:39THQ Nordic just announced JA3 !!!!! xml editorFri, 03 September 2021 14:05Hi i used the SCI_UC-1.13_ v4.6 (10.05.2019)_on_JA2_v1.13_r8675_g2475 on a jagged alliance 2 gold game and it works,but i dont have a xml editor in my game directory is this normal/ did something go wrong with the installment off the sci pack? The Bears PitEstablished 1999Recent PostMost viewedPages (755): [ « ‹ 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 › »] Current Time: Fri May 08 11:10:42 GMT+3 2026
Total time taken to generate the page: 1.03892 seconds |

