Show:
Today's Messages
:: Unanswered Messages :: Polls
:: Message Navigator
Can anyone fix my lag?
Sun, 29 August 2021 22:02
1.13 lags on the may 2019 version. I'v already thrown the W8/10 comp. fix at it, to no avail.
Everything that moves, lags. The Cursor, the laptop animations.
Everything that doesn't move, doesn't lag, pages and maps are loaded instantly.
Love,
Orcam3
v1.13 General Gameplay Talk |
4 comments
Imp editor & XmL error
Thu, 26 August 2021 17:47
1. Where is editor for dat2? JA2IMPAct_EN wrote "dat2 does not equal the calculated size"
2.XML editor (last game data& last russian lang) wrote "unhandled error, couldn't store <2147483648> in itemflag column". How fix is it?
Jagged Alliance 2 General |
0 comments
Question regarding enemy amounts in sectors
Wed, 25 August 2021 17:27
Hello everyone!
I noticed a puzzling issue, and I am not sure if it's a bug or a feature. I recently started a playthrough of JA2 vanilla (1.12) on the expert difficulty level, and when attacking the Drassen SAM site I found to my surprise that there were only 5 enemies there. Based on previous playthroughs I was expecting around 10. I also noticed the same thing in Meduna in a previous expert playthrough, where I was expecting the Meduna gardens to have around 20 enemies but it only had 8.
My question is this: Is it normal that sectors can have this much variance in how many enemies you encounter even when playing on the same difficulty, or are there any bugs that would cause some enemies to not spawn? Are there also any known bugs that could the games difficulty level to revert to a lower level?
Jagged Alliance 2 General |
1 comment
Razor's stamina
Tue, 17 August 2021 06:09
Anybody else notice that he has an incredible stamina and recovery level? He loses only 2 points of stamina (blue bar) every hour, and recovers 7 (iirc) each hour of sleep. It does make him an excellent mule.
Jagged Alliance 2 General |
2 comments
Hireable John Kulba
Thu, 12 August 2021 19:06
Hello,
I don't know if his stats were like that in Vanilla but in case they have been picked by someone in the team I have a suggestion.
Given that he sends you two pistols and right now he's got no skills, wouldn't it make sense to make him at least ambidextrous? Technician might also apply since he modded the guns on his own...
I know that I can edit his profile on my own but imho changing the defaults would make him more in line with what little we know of him.
What do you think?
v1.13 General Development Talk |
0 comments
Chance to hit calculation
Sun, 08 August 2021 21:05
I just read through this guide: https://www.fadden.com/gaming/ja2/ja2-official-secrets.txt?fbclid=IwAR0GVDFORvV5H900H_QA6d0EBiTEqWB7LT26OLFFQYNwPbfUkh8U -2hWn0A
Guns with weapon range: https://fadden.com/gaming/ja2/weapons.html
I wonder if i have gotten it correctly with this:
Scope or Lynx shooting while prone against a prone enemy at 25 range with a Mini-14, 0 health and breath loss, 0 shock value, 4 aiming points. No bipod, laser scope or sniper scope. First time hitting, so the 10% bonus to hitting same enemy as last is ignored.
99 = Marksmanship
40 = Aiming points spent
20 = 10% bonus crouched, 20% bonus prone
-40 = 2% penalty each tile after the 5th; 2 x 20.
-29 = Gun range - (Sight range x 3) / 1.7. (Mini-14, 25 sight range x 3 - 25 = 50 / 1.7 = 29)
-40 = Prone enemy above sight range 14. 3% penalty up to 20% or 40% depending on crouching or prone.
-00 = Shock value = 10% of health loss and 5% of breath loss, up to 10, 5% to hit penalty each point.
-00 = Breath value, up to 50% with 0 breath points left. Reduced by dexterity; 100 dexterity = 10% of penalty.
-00 = Life loss value, up to 66%. Reduced by experience level; Level 9 = 80% reduction. Bandaged wounds penalty is halved.
159 - 109 = 50% chance to hit.
That seems quite low for me for the start of the game. And it also means that every marksmanship point below this reduces the chance to hit by 1%! So anyone below 69 marksmanship will have 0% chance to hit with a Mini-14 under the same circumstances.
Am i missing something?
Edit: Forgot about 10% crouched and 20% prone bonus. That helps out a bit.
Jagged Alliance 2 General |
2 comments
The Bears Pit
Established 1999
Pages (755): [ 35 ]
Current Time: Fri May 08 11:12:56 GMT+3 2026
Total time taken to generate the page: 1.02456 seconds |