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BugsSun, 14 March 2021 08:491. Missing ";" in line 126 before comment: "Komunikat o braku paszportu , areszt" in files: JA2Legion2v38\Data-Legion2\Addons\Data-BigMaps\Legion2_Options.ini JA2Legion2v38\Data-Legion2\Data-Files\Legion2_Options.ini 2. Missing ";" in line 1 in file: JA2Legion2v38\Data-Legion2\Data-Files\TableData\Profile\aim\prof031.ini Hints & tips to the L2 mod [updated 12.12.2021]Thu, 11 March 2021 21:05Updated 12.12.2021 (4 possible bugs & problems - see below 2.) Assertion Failure [Line 4909 in file .\strategicmap.cpp]. Jack is not in valid group (pSoldier->ubGroupID is 0)when spotting latest enemies (last few behind the big rocks). I had this in M11 - how to fix this ? Load latest game and in tactical screen assign Jack to other squad (dunno if this is bug of L2 or JA2 1.13). https://images92.fotosik.pl/558/7c507e54cd4c21fb.png - A3 - there is no enemy in the sector but it is showing 8 enemies when you enter this sector - anyway you are able to resolve battle atomatically... 3. Difficulty tweaks From "5. Some important information about the L2v38 game" (see below): If we want to make changes to the "Ja2_Options.ini" file we should go to the directory: # 1.13 mode: "JA2Legion2v38\Data-Legion2\Data-Files\" # Vanilla mode: "JA2Legion2v38\Data-Legion2\Addons\Data-Vanilla\Data-Files\" I also changed other Ja2_Options.ini just in case... # How to turn off "Enemy Ambushes": JA2Legion2v38\Data-Legion2\Data-Files\Ja2_Options.ini JA2Legion2v38\Data-Legion2\v1.13\Data-1.13\Ja2_Options.ini ;------------------------------------------------------------------------------------------------------------------------------ ; Enemy Ambushes ; This setting allows a chance an enemy group ambush player's squad. ; The chance is based on many factors: ; * Game difficulty. ; * Whether you know if the enemy is there or not. ; * How big the enemy group is (very large groups will not likely ambush you, smaller groups can ambush you more likely). ; * Number of your mercs (meaning how easily the enemy can detect you soon enough to prepare for you. More mercs ; mean higher chance). ; * Highest level amongst the mercs in your squad. ; * Some other small circumstances. ; * Finally the calculated chance is percentually multiplied by ENEMY_AMBUSHES_CHANCE_MODIFIER ; If you play with new traits, the "Scouting" trait in your squad can prevent these ambushes. ; If you like to play vanilla JA2 style, set this to FALSE. ;------------------------------------------------------------------------------------------------------------------------------ ENABLE_CHANCE_OF_ENEMY_AMBUSHES = TRUE (change this to FALSE) # How to turn off "Sector Reinforcements": JA2Legion2v38\Data-Legion2\v1.13\Data-1.13\Ja2_Options.ini ;------------------------------------------------------------------------------------------------------------------------------ ; Reinforcements ; ; This feature allows enemies/militia to immediately reinforce an adjacent sector that comes under attack. They arrive ; at the edge of the map, a few turns after the battle starts. This can have a major impact on the outcome of a battle. ; ; Note that the maximum number of people on each team that can actually appear simultaneously in the same battle is ; defined in the System Limits Settings section. If there are more than this amount, they will only appear when others ; die or run away. ;------------------------------------------------------------------------------------------------------------------------------ ; Allows enemy/militia reinforcements from adjacent sectors. ALLOW_REINFORCEMENTS = TRUE (change this to FALSE) # Enemy detection on the map (big red "?"): JA2Legion2v38\Data-Legion2\Data-Files\Ja2_Options.ini JA2Legion2v38\Data-Legion2\v1.13\Data-1.13\Ja2_Options.ini ;------------------------------------------------------------------------------------------------------------------------------ ; In normal JA2, enemy groups moving through sectors that you've already explored are always shown on the map ; (as a big red "?"). ; If this is set to TRUE, only militia can spot enemy groups moving through any sector, explored or otherwise. ;------------------------------------------------------------------------------------------------------------------------------ NO_ENEMY_DETECTION_WITHOUT_RECON = TRUE (change this to FALSE) 4. Old FAQ (v36) by Jazz 2008/11/13 14:55 (Google Translator + my few cursory corrections): https://web.archive.org/web/20100609184638/http://www.legion.zone.zg.pl/doku.php/moje_modyfikacje/legion2_v113/faq_l2 Legion Zone 2003-2010 by Jazz # # Questions about the game # # I Found Marie, but don't know how to get her on the team ? - We need to show her the picture we got from Alfred. If you don't have a photo, you probably didn't wait until the end of the conversation while talking to Alfred # When one of the mercenaries was released, I indicated that he should leave his equipment in camp K6. After returning to the K6 sector, I cannot find the equipment. Where is he ? - The equipment was left in one of the chests in the K6 sector. # How to get in through the window ? - We need to shoot the window with the glass. # What is the photo of the wanted person for ? - Photo is needed to recruit Maria. Some NPC characters can provide information about the wanted, if we show them the photo. # When I start a new game, why do I have a completely different starting sector ? - The starting sector is always randomly selected (1 of 6). # Where is Maria ? - Ask, search and you will find # Where is Karlos ? - Ask, search and you will find # Where does the equipment ordered in the store arrive ? - The equipment will be available in the G12 sector, in one of the chests. # Some characters have a description like "???" above their heads. What's going on ? - This is a character that the player does not know. Only after the first conversation with such a character, his name will appear. # Some characters have names like "Mafia", "Soldier", etc. What is this ? - In the modification, each character is assigned to a certain group. This makes it easier to tell the bad from the good The most common groups: A. Local gangster - They have money or a suitcase with money in their inventory. The local gangster only attacks when he is attacked. B. Gangster - They have money or a suitcase with money in their inventory. The gangster always attacks. C. Renegade - Renegade always attacks. D. Soldier - Does not attack until he is attacked himself. E. Mafia - Smuggler - This group always attacks. They have money or a suitcase with money in their inventory. F. Border Guard - The group always attacks. G. Resident (here the name of the city) - Each city has its own inhabitants. Friendly groups. H. Mine worker - simply mine workers I. Boby's Gang - A gangster belonging to this group, he does not attack until he is attacked himself. J. Farmer - This group is available on farms. K. Flint's Man, Jax's Man - Doesn't attack until he is attacked himself. L. Gang - This group always attacks. M. Mafia Man - This group always attacks. # Are there any icons on my mercenary's face ? - The icon shows what the mercenary is equipped with. Version A: All available combinations. Version B: - gas mask - night vision - headphones - gas mask and night vision - gas mask and headphones - night vision and headphones # What is this "Number of days" option ? - The player can decide how many days he wants to save the kidnapped girl. The available options are: 15, 20, 30, 40 and for beginners without limitations. # How do I turn off random stats ? - There are two ways to turn off the statistic randomization. The first way is global shutdown for all characters. The second way is to turn off only selected characters. First method: Open the file "Data-Legion2 \ Legion2_Options.INI", look for the parameter "Par_los = TRUE" and set it to "Par_los = FALSE" Second method: Go to the "Data-Legion2 \ TableData \ Profile" directory and open the "ini" file you are interested in. We are looking for the parameter "GEN2 = TRUE" and set it to "GEN2 = FALSE". # How to disable uniform color randomization ? - We can turn off uniform drawing in two ways. The first way is global shutdown for all characters. The second way is to turn off only selected characters. Method one: Open the file "Data-Legion2 \ Legion2_Options.INI", look for the parameter "UNIFORM_LOS = TRUE" and set it to "UNIFORM_LOS = FALSE" (Only version 35) Second method: Go to the "Data-Legion2 \ TableData \ Profile" directory and open the "ini" file you are interested in. We look for the parameter "GEN1 = TRUE" and set it to "GEN1 = FALSE". # Several sectors are missing from the modification. - Not all sectors were used in the modification. If we do not have access to a certain sector, this is how it should be. # The squad noticed someone in the sector ... But there's no one there. - This may be because there are ordinary civilians or animals in the sector. Ultimately, it could be a modification error. # The number of enemy troops is not visible. - This is not a game bug. # I can't find the last enemy in the sector. - This is a modification error. You can try to exit the sector and return to it. After such a procedure, the opponent should be available. # White border problem. - To fix this problem, we need to go to the "Data-Legion2" directory and delete the ja2.set file. # The game crashes when you try to pick up some items or open the inventory. - This is due to the modification of the COS 90X. I recommend playing without this add-on. # Accessible roads for traveling by car. - The map shows the sectors through which you can get to the other side of the river. # Inaccessible sectors. - The map shows inaccessible sectors and places through which it is impossible to enter the border sector. P - port. # Why is there no self-defense? - By default, the modification has self-defense disabled. There is no need to maintain sectors in L2. To enable self-defense set in the file Data-Legion2 \ Legion2_Options.INI, the parameter from BORDER_MILITIA = FALSE to BORDER_MILITIA = TRUE. # # Other game questions # # How to install mods ? - I recommend installing modifications to the clean version of Jagged Alliance 2. # How to start L2 v36 ? - L2 can be launched in two ways. ### The first method (recommended for the less experienced) - We start the modifications using the "starter.exe" program. You should see the following window. Now, from the "language and configuration" field, I select the appropriate language version. ### Second method (for advanced users) - The second method is to open the JA2.ini file and add the selected configuration in "VFS_CONFIG_INI =": Polski VFS_CONFIG_INI=Data-Legion2\VFS\vfs_config.Legion2_PL.ini, Data-Legion2\VFS\vfs_config.Profil_Legion2_PL.ini English VFS_CONFIG_INI=Data-Legion2\VFS\vfs_config.Legion2_EN.ini, Data-Legion2\VFS\vfs_config.Profil_Legion2_EN.ini Russian VFS_CONFIG_INI=Data-Legion2\VFS\vfs_config.Legion2_RU.ini, Data-Legion2\VFS\vfs_config.Profil_Legion2_RU.ini 5. Some important information about the L2v38 game (https://legionmody.weebly.com/jagged-alliance-2-v113---legion-2-v38.html) - The modification has improved tasks and new ones. New things were introduced that were designed on paper The L2v38 requires you to carry a laptop with you. If the mercenary loses his laptop or is badly damaged, he will not be able to access the Internet. There may be more laptops in the team. These are special AIM laptops. In the underground sectors, when moving in tactical mode, there will be no internet connection. The links will be dead, or the laptop icon will be locked when it is out of inventory. If the other team is on the surface and has a laptop and we enter tactical mode, internet access will be activated. A photo or other item is required for the recruitment, which we will get from Alfred. If by any chance we did not get a photo or other item from Alfred, then you can e.g. get a photo by opening the file "Data-Legion2 \ Data-Files \ scripts \ Legion2_LoadSavePatch.lua" and changing the entry:
--[[
for a=0,254 do
if ( FindSoldierTeam (a) == 0 ) then
AddItemToInventory (a, 4503, 6)
end
end
]]
for a=0,254 do
if ( FindSoldierTeam (a) == 0 ) then
AddItemToInventory (a, 4503, 6)
end
end
There is also an option to randomly disable / enable internet access. This only works on a strategic map when compressing time or travel. By default, this option is disabled. To enable it, go to the file "Data-Legion2 \ Data-Files \ scripts \ GameInit.lua" and look for "local WYL_LAPTOP = false" and change to "local WYL_LAPTOP = true". We perform the activity when choosing a new game. However, if we are already playing, we open the file "Data-Legion2 \ Data-Files \ scripts \ Legion2_LoadSavePatch.lua" and put the entry in the InitPatche () function:
if ( CheckGlobalBool(300) == false ) then
AddAdvancedStrategicEvent( 3, 97, 60*7, 0 )
SetGlobalTrue (300)
end
In some cases, the person we have to escort (quests) will need an item that is required for the current quest. To give her such an item, we have to select it from our inventory, then hover the cursor over the character and give her the item. This person must already be joined to the team. 6. New files to modify the game - The modification introduces new files and directories for their storage. "Legion_data", "Data-Legion2 \ Data-Files \ scripts \ Legion2_HandleNPCDoAction \", Data-Legion2 \ Data-Files \ scripts \ Legion2_Items \ and "Data-Legion2 \ Data-Files \ TableData \ Profile \". Catalogs: - Legion_data - stores several graphic files - Legion2_HandleNPCDoAction - stores action scripts for an NPC character - Legion2_Items - stores new items. The Legion 2 v38 modification does not modify xml files with items. This makes it compatible with future v1.13 releases. - Profiles - all new profiles. The Legion 2 v38 modification does not modify xml files with profiles. This makes it compatible with future v1.13 releases. Files: a ) ItemsNames.xml, MercNames.xml - The first stores the names of new items, the second stores the names of new characters b ) Legion2_Options.ini - the file stores the modification configuration c ) Legion2_Campaign Init.lua - file for defining alternative sectors. You do not need to edit the AltSectors.xml file. d ) Legion2_GameEventHook.lua - the file performs events on the tactical map during time compression. e ) Legion2_LoadSavePatch.lua - the file is executed when loading the game. f ) Legion2_RPCFacesSmall.lua - the file defines new small faces. The Legion 2 v38 modification does not modify the RPCFacesSmall.xml file. This makes it compatible with future v1.13 releases. There are also new features used in lua files. You can recognize them by the initial name "Legion2_". 7. Some informations from lua scripts. Possible places/NPCs found in lua/xml files: A15 - Mine, Tina C7 - Chris, Karlos, Pilot F8 - Bobi's Gang F12/B4 - Thomas G5-B1 - Robots G12 (Napol) - Hacker H12/H13 - Pacos I8 - Rozu I16, N5 - Bloodcats J9 - Hidden base K6, K8 or Napol - Alfred L1 - Oswald (Alt. main quest ending) L3 - Sentry, Border guards, Waldo, Informator M3 - Tiger's hidden base, Bloody Tiger N5 - Sailor P4 - Jerry
sectornames = {
-- Legion2
["A16-1"] = "Bunker",
["A16-2"] = "Bunker",
["A16-3"] = "Bunker",
["A15-1"] = "Cave",
["A15-2"] = "Cave",
["A15-3"] = "Cave",
["E2-1"] = "Mine",
["E2-3"] = "Mine",
["C3-1"] = "Tunnel",
["D3-1"] = "Tunnel",
["E3-1"] = "Tunnel",
My early game (difficulty: Novice - it's hard but fun so far...) K6 - Camp aka "Oboz" K6 - Alfred K8 - Guardhouse aka "Wartownia" I8 Rozu - Alex to recruit (free merc) G12 Napol - Fatima, Tony, Chris, Spike, Jack to recruit (free merc) F12 Napol - Matt, Cleric to recruit (free merc) N5 - old Sailor N10 Gonez - Prot O10 Gonez - Flint F9 - Father John Walker D8 - John (mechanic) D7 - Herve, Rudolf C7 Airport - Louis B3 Hospital - Dr. Clifo B4 - Thoms, Jake (small weapons seller), Simon, Pacos to be continued... I hope it will be helpfull for someone (for me it is). Have fun. JA2 Legion 2 | 2 comments ArulcoVacations v12 BETAAV v12 BETA Discussion/Bug Reports; Mon, 15 February 2021 01:59OK. First off the least important thing - I'm doing away with the "1." in the version number, so instead of this being "v1.12" it is now "v12". When I get to 13 I don't want to confuse people with the 1.13 Mod. No (early anyway) scopes fit?Sun, 14 February 2021 21:38I've looked through the changelogs and all I could find (and understand!), but I'm still confused. help pleaseDL; Fri, 12 February 2021 13:35Hi averybody - I am getting a critical error in DL that is preventing me from progressing my game after so much fun - - Merging items and attachmentsTue, 09 February 2021 07:47Hi everyone, There's a small file for things merged as "attachments", and a much larger one for combining items. The item list has a few cases where two items are produced (usually for things like swapping barrels between weapons), that's what the "And" column represents. These lists are based on the most recent unstable build of 1.13 - so if you're using an earlier version some of these items won't exist. But I feel it should still be useful for the standard merges. I used item "short names", which sometimes hides some information ... for example, clean and bloody bandages are both "bandages". In a few cases I modified them by hand to show what's happening (like combining two "canteens" to make one "canteen", the two "canteens" are Che Guevera rebel canteens). Many of these are silly duplications, like showing every combination of knife-type and every type of scrap cloth that together make rags. I left them all, for completeness. Sometimes it seems items will only combine in a certain order, in other cases the combination is defined in both orders. OK, I can't actually attach files (max file size 0KB), presumably due to my new registration. So, since I feel some will find this useful, I'll just paste them below, the attachments in this message, the items in the next (sorry, it's hundreds of lines). And these are of course SPOILERS if you want to learn all this by trial and error! v1.13 Solutions,Tips & Spoilers | 1 comment Help please - SCI file corruptTue, 09 February 2021 03:49Hi How to increase accuracy with melee?Sun, 07 February 2021 15:22Right click doesn't work, nor do scroll wheel. My guy despite having maxed dex,str and melee trait is still missing with knife most of the time... v1.13 Combat/Weapon Academy | 0 commentsCombining AFS for 7609 with wildfire?Sat, 06 February 2021 16:27Is that possible? SevenFM modpack has SDO+WF, but it would be nice to have AFS+WF too. UC/DL 1.13 & AFS | 0 commentsIMP "Starting Level"How does it work and is it worth it?; Fri, 05 February 2021 14:50There's an option when creating an IMP called "Starting Level", where you can trade some stat points for starting some levels above 1 The Bears PitEstablished 1999Recent PostMost viewedBest ratedNew MembersPages (756): [ « ‹ 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 › »] Current Time: Tue Jun 09 14:34:28 GMT+3 2026
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