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Can I start the game in the 2nd monitor?
Tue, 02 February 2021 20:07
Is it at all possible to force start v1.13 on my 2nd monitor?
I tried to run v1.13 windowed mode and it seems to run OK but alas, when I try to drag the window to my 2nd monitor, it becomes all blank. If I move it back, it goes back to normal.
Since my 2nd monitor has a lower resolution, I thought it would be ideal to play without squinting 
Thanks in advance for any help!
v1.13 General Gameplay Talk |
0 comments
Jagged Alliance 2 StrongPoint
Compare all mercenaries, skill/character traits, etc. of Jagged Alliance 2 1.13 (r8918); Tue, 19 January 2021 20:26

Welcome to the Jagged Alliance 2 StrongPoint
This little project of mine is supposed to help new and veteran players in various aspects of Jagged Alliance 2 1.13.
Whether you want to find an easy and straightforward guide on how to get and install the latest 1.13 revision or what to look out for when doing so or you want to compare all available mercenaries with more than 40 stats each and additionally have a look at all available skill traits, character traits, and disabilities, then this project could help you out a bit.
Currently available
- 1.13 installation guide
- Mercenary overview
- Skill traits (old) overview
- Skill traits (new) overview
- Character traits overview
- Disabilities overview
In planning
- Mods overview
- Weapons overview
- Terrorists overview
- Hotkeys overview
Should you find any incorrect or outdated information, please let me know in this thread.
If you're looking for a certain piece of information not yet listed also let me know and I might add it to the list.

v1.13 Combat/Weapon Academy |
2 comments
logical body types crash 1.13 GOG version
Wed, 13 January 2021 20:05
i recently installed 1.13 r8918 on top of fresh GOG JA2. The game started perfectly with normal setting, but when i try to launch it with vanilla ini the game crashed.
this is the crash log from the game
*** Thu Jan 14 00:44:32 2021 ***
[ J6SA1-UIA8V-DRQY4-7FE5U-2SATT ]
[1.62753] : ERROR : ========== Thu Jan 14 00:44:32 2021 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 34
Location : vfs::COpenReadFile::COpenReadFile
file "TableData\LogicalBodyTypes\Layers.xml" does not exist
[1.63948] : ERROR : File : Init.cpp
Line : 1462
Location : InitializeJA2
Loading external data failed
File : Init.cpp
Line : 449
Location : LoadExternalGameplayData
LogicalBodyTypes/Layers.xml
JA2 Crashes, Bugs and Fixes |
2 comments
Where can I turn on NCTH system?
Mon, 11 January 2021 03:18
Hello everybody, I am new here.
I have discovered this incredible game (Ja2) only two weeks ago and probably have about a thousand questions. But I will not bother you with them. Just one problem that I simply cannot find a solution for:
I started my first run of Ja2 with v.1.13 7435. You have to start the game through the INI Editor there. you get to a screen with many options for the game (difficulty, CTH/NCTH, Food system and many more).
I played with NCTH. After finishing the game; I started to read a lot about new improvements and modifications made by the people here. So I thought I will try to play the "latest" version.
After lots of trial and error (I am older,very bad with computers in general and my english is also rather basic), I finally managed to download a SCI with the version JA2_r8917 from December 2020.
I put it in the correct folder, managed the Windows fix and after turning off the intro movie through the INI Editor I was actually able to play (was the same in my old version - I get sound but no picture if the video is enabled).
At my first encounter with an enemy, I saw a very basic greenish targeting cursor with a bar. I think this must be the old chance to hit system (I also compared it to my old version with OCTH enabled).
But in the startscreen of this latest version, I dont get a toggle for OCTH/NCTH.
So I tried to go through all the options of the INI Editor and also through the INI files manually to see how to turn on NCTH. I simply cannot find it.
Does this mean that newer versions of the game (after 7609) are not playable with NCTH, or am I simply too stupid to find it? Probably the latter...
I would really appreciate your help.
Oh... and thank you very much for improving this game so much.
v1.13 Solutions,Tips & Spoilers |
2 comments
Hotkey status
Changes & questions; Sun, 10 January 2021 18:43
Usually I use this list as a reference for hotkeys but it seems that hotkeys have partially changed between the former stable 7609 and the current release 8918.
Can anybody point me to an updated list for all current hotkeys?
I also didn't quite figure out what the following section about option menu items describes.
Does it talk about the regular ingame options screen because none of the listed hotkeys work there?
What is the hotkey "Autosave" supposed to mean?

v1.13 General Development Talk |
3 comments
New hires going to L15 not A9
New Hire arrival location; Fri, 08 January 2021 14:12
Revisiting this game after a long break! Running the newest version, and part way through my game the arrival destination for hires is now set at L15 Forest, an area below a city I do not control. Is this an inadvertant setting of mine, bug or correctable in some way?
v1.13 General Gameplay Talk |
3 comments
Graphical enhancement new features
Adjusting new features to the original design; Thu, 07 January 2021 20:59
Since I don't know too much about programming but do know some about graphic design, I'd like to try myself on adjusting some of the features Flugente has added over the years to a design more fitting the original.
I'd like to start with the background of the improved trade menu which has great functionality but looks a little bit out of place.
Can anybody let me know which files (e.g. STIs) I have to rework for that specific menu?

v1.13 General Development Talk |
10 comments
Changelog 8918 vs. 7609
Changes/additions since "latest stable release"; Thu, 07 January 2021 15:01
I'm currently torn back and forth between playing the "latest stable release" 7609 and the latest release 8918.
I do like most of the changes and additions (props to the creators) but for me some are just too much over the top in terms of micromanagement (e.g. individual militia etc.) or visually not well implemented (e.g. improved trade menu etc.).
Since clicking through all of Flugente's different posts didn't get me there: is there any place with a summarized list, which release applied which change or introduced which feature?
v1.13 General Development Talk |
2 comments
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