Show: Today's Messages :: Unanswered Messages :: Polls :: Message Navigator

How to set/move mines? (SOLVED)

Sat, 16 March 2024 20:03

I see that the game handles mines icons automatically, they are not part of the strategic map image. How can I set them? I'm combing the tabledata/Maps .xmls, but I cannot find a definition there (do I have to put a mine foreman in a map?).

v1.13 Modding, Customising, Editing | 2 comments

Worldmap.. (SOLVED)

(Yes, this is becoming ridiculous..); Sat, 16 March 2024 08:42

I tried to port my new worldmap in my mod folder and it doesn't work (neither .Png nor .Sti). The interface folder contains a new interface and it works. Also, I did some .xml editing and that works too.
I doubled checked the naming convention and it's good.
I see that different mods can have a different number of worldmaps in different resolutions: Can I make with it with a single image?


EDIT: It was a matter or image format, it must be .Pcx.

v1.13 Modding, Customising, Editing | 2 comments

Main Screen... (SOLVED)

Fri, 15 March 2024 17:38

I managed to turn a new main screen image to .sti using Wizardry 8 .sti converter, but it does not show in game.
In my vfs there's this entry:

[LOC_Loadscreens]
TYPE = LIBRARY
PATH = Data/Loadscreens.slf
VFS_PATH = Loadscreens.slf
MOUNT_POINT =

What does .slf stand for? Do I have to add anything? A folder, a list?!?

v1.13 Modding, Customising, Editing | 6 comments

Modded .ini Solved!

Fri, 15 March 2024 11:24

Sorry, it was a panic attack of sorts..


I tried to make a personal .ini to start testing in game and keep edited stuff ordinated: I slammed the 1.13 data stuff in a new folder. The game does not start and crashes. Now, I know it's a very vague question, but what should I do? WHat files should my data folder contain?

EDIT: I'm fixing mistakes in my config.ini, I'm not there yet..

I managed to start the game. Upon the first try the error log covered the screen, it didn't happen the second time. Any clues about this?

v1.13 Modding, Customising, Editing | 0 comments

Rubicon Mod Missing Sounds RPC

Fri, 01 March 2024 19:45

Hello everybody, I'm just playing the UB-Mod Rubicon and it works well. I just got one question. Is there any way to get speech-files for the merc Eskimo? Eskimo got the number 067 in the speech-folder, but all his .wav-files just got a size of 0 byte. Ingame you can see that there are dialogue-texts for Eskimo for example when he sees an enemy, but no speech. But there is a difference for the battlesounds which are existing and being played normally which you can see at number 067 in the battlesnds-folder. So i would like to know if there are also anywhere working sounds for the speech-folder for Eskimo. Thank you! happy

Maps, Mods and Editors | 0 comments

Strategic Map Editing. (SOLVED)

Mon, 19 February 2024 17:33

I managed to put my own map in game with a basically working grid. Needless to say the original towns are still there. What do I need to edit to move and rename them? Also, since the original mines are shown it's self evident that that piece of graphic isn't driven by the strategic map image. Does anybody know if the thing is handled automatically, or we're talking about editing a dedicated file? Thanks in advance.
I almost forgot the main question: In my hipotetical mod there is no OMERTA and the player will start in another sector anyway. I found the file with the starting sector tile but the sector isn't specified. This is NOT hardcoded, right?!?

EDIT: I found it by chance while looking for other stuff. Sorry folks, I'm still trying to find my way through all this. Anyway, the path:

Data-1.13/TableData/Map/Cities.xml

v1.13 Modding, Customising, Editing | 2 comments

Scroll blockers?!? Or anything of the like..(solved!)

Sat, 17 February 2024 21:46

I managed to put a working test map in game, but I can see the jagged map borders. I remember I read somewhere there's a scroll blocker of some sort, but I can't find anything about it in the tutorials (or the mapper). Any pointers?

v1.13 Modding, Customising, Editing | 7 comments

Jagged Alliance 2 - German Patch for GOG/Steam 1.12

patch for english ja2 (v1.12) from GOG/Steam to german ja2 (v1.12.1); Wed, 14 February 2024 23:23

As far as I know, the JA2-versions available at places like GOG or Steam currently are only available in english

Recently I found a patch that, if applied, turns the english JA2 (v1.12 a.k.a. "gold") into a german version

Texts, interfaces, voices, etc will be in german with patch applied and the brothel will be uncensored again (it got censored with version 1.12)

patch description:

Nach der Installation des Patches ist das Spiel mit deutschen Texten und deutscher Sprachausgabe spielbar.

Dieser Patch enthält alle relevanten Dateien, um die GoG-Version von Jagged Alliance 2 auf Deutsch spielen zu können.

Das Spiel ist auf 1.12.1 gepatcht, den ich 2017 auf Basis des Source Codes exklusiv für das dt. GoG-Forum erstellt hatte - und nun auch auf CompiWare verfügbar ist. 

Patch 1.12.1 enthält kleinere Textkorrekturen. Außerdem kann man das Bordell wieder in vollen Zügen genießen. Das wurde nämlich mit Version 1.12 zensiert.
-
It's an installer, must point to directory where your (english) JA2 is installed

This way, it's possible to play JA2-gold (v1.12) in german

link to downloadpage:

Jagged Alliance 2 - German Patch (at Compiware-forum.de)

Thanks to user Zyankali for creating this patch

-
It seems to be developed for GOG-version, but when I used it with my version from Steam, it worked as well

Jagged Alliance 2 General | 0 comments

Latest town made?

Wed, 14 February 2024 10:49

It's at least 2 years and a half that I don't play AIMNAS. Alma and Grumm weren't done. Can anybody share the current state of the mod?
(Yes, I know the mod isn't finished and it's 2 years that Smeagle dos not show up.)

AIMNAS | 4 comments

Civilians behaviour during fights.

Can it be edited?; Tue, 13 February 2024 05:18

Currently I'm playing Arulco vacations and my main gripe is civilan turns during gunfights: theyr turns takes forever and they are constantly on the line of fire. I know some mods changed that behaviour to speed up civilans turn, Smeagle's AIMNAS comes to my mind. I don't expect to be easy, but: can it be done without dismantling the whole game?

v1.13 Modding, Customising, Editing | 2 comments

Pages (753): [ «    1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    »]
Current Time: Tue Jan 14 21:54:06 GMT+2 2025

Total time taken to generate the page: 1.01492 seconds