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How do you fight at day?

Thu, 22 June 2006 22:17

I have been a night ops person sending my merc teams only during the night to take them by surprise. (as well as tking good advatnage of break light.) BUt how do you do in day?

With as few as 4-6 mercs, how do you take on the enemy of 20-30 day?

The map/sector is Grumm Mine. No rooftop and the house does not provide much cover when surrounded by 30 soldiers.

I am currently in a situation where I am to be attacked from the north and south by 30 soldiers - I only have 10 militia right now and I cant train more less I want my mercs with less than 30% energy when in battle.

The A.I.M. Library | 15 comments

Martial arts

Thu, 08 June 2006 21:34

Hey I was wondering, I got merc skilled in martial arts (from IMP) and to be honest i don't see the difference in hand to hand combat efficiency between any other mercs save for funny stance...
what i am saying is martial artist should be lethal (neck twisting, bone breaking etc) and not just beat the stamina out of enemy

(currently i am playing UC but i think its rather global JA concern)

whats your opinion?

The A.I.M. Library | 13 comments

Auto Rocket Rifle

Mon, 17 April 2006 05:46

Deidranna drops it if you tranq her - in v1.10, tranqs work the same turn.

Of course, I suppose you'll have to abandon the queen and go to Grumm to fix the gun before you can use it.

The A.I.M. Library | 6 comments

Short Rifles vs. SMGs, Assualt Rifles vs. LMGs

Thu, 23 March 2006 20:44

I've just started playing JA2 (AGAIN!) and just picked up a spate of machine guns (3 RPKs 1 Minimi, 1 HK 21) and was wondering how you guys used the machine guns.

Benefits: large burst, lower burst penalty (I think - I may have tweaked the weapons data), long range.

Drawbacks: high draw cost, heavy, have to use rifle magazines in original JA2.

Except for the C7 however, my rifles either don't have the burst capacity (AUG, AK's, FAL, G3 are all 3 round burst) or don't have the range (Commando, AKSU-74, FAMAS).

I'm thinking of replacing long-ranged rifles with the machine guns, and giving a short rifle/SMG for CQB


Which brings us up to the next point - for close-in fighting, do you use pistols, machine pistols, SMGs (MP5k/MAC-10) or short assualt rifles (FAMAS/Commando/MP53/AKSU-74). I'm gradually leaning towards the rifles because their ammo shows up a lot more often than 9mm/.45 - and I need the AP ability that the rifle calibres give me later on.

The A.I.M. Library | 40 comments

THE GUN THAT NEVER WAS: Heckler & Koch G11

Wed, 15 February 2006 08:37

THE GUN THAT NEVER WAS: Heckler & Koch G11

It had it all -- accuracy, ease of use, and a revolutionary "caseless ammunition" system that might have changed the way rifles are made -- but the Heckler & Koch G11 rifle was never put into mass production. What happened to this unique rifle?

Continued Soldier Tech

The A.I.M. Library | 41 comments

What are these items good for?

Fri, 23 December 2005 22:43

Walkman, sliver plate, porn, cigars? etc

Do they increase moral or something?

The A.I.M. Library | 50 comments

Sniper Vs Assault

Wed, 30 November 2005 07:08

So far, I'm at Meduna's palace on easy mode, and everywhere I've gone, my truest friend has been the sniper rifles (Dragunov, Barret, that one german rifle). They render assault rifles more or less useless, because enemies die before they get into assault rifle range. Is this supposed to happen, or does it get harder on harder difficulties?

The A.I.M. Library | 11 comments

Bloodcat bloodbath

Wed, 30 November 2005 00:48

Easiest way to kill blodcats - punch them to death. they are like big cows really.
By punching them 2-3 times you drian their AP's and they cna't move.
Of course, it's allways usefull to have a merc with HP ammo, jsut in case there's a lot of them Very Happy

Good way to pump up your STR and DEX...besides punching cows that is Very Happy

The A.I.M. Library | 8 comments

Looking To Make an IMP For A Solo Game... Traits?

Wed, 05 October 2005 08:10

I want to go through the game (novice) with just an IMP character, but am torn on what traits to get. I'm thinking Stealth Expert, or maybe Night Ops Expert... or 1 of each. Or Throwing (knife kills), or Auto Weapons (for kills w/lower AP costs). Thoughts?

The A.I.M. Library | 17 comments

Which gun uses 5.7 ammo?

Mon, 12 September 2005 08:21

Just finished with Orta and found a bunch of 5.7mm clips in the basement. At frist I thought it was for the G11, but it only takes 4.7. None of the other weapons I have can use it either.

Is it for the P90 or something?

Edit 2: Looked up the specs for the P90 and it does use 5.7mm ammo. Now where can I find some of these babies?

The A.I.M. Library | 11 comments

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