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RANGE_EFFECT_ON_MAX_TRACER_CTH_BONUS
missing description; Sat, 12 August 2023 14:16
I looking at this in INI editor there is missing description for 1 and 2 settings. This is what description says:
Determine the effect of range to target on calculating how high your CTH can go above its original value when using tracer ammo. Increase this value to make tracers less useful at long range. Decrease to make tracers more useful at long range.
0 = Tracers can increase CTH indefinitely. The more you fire, the more accurate you are.
3 = HAM Default. At a range of about 30 tiles, tracers can only increase your CTH back to its original value.
See also REALISTIC_TRACERS
By default, its set to 1. The problem is I have no idea what 1 setting does or what 2 does becose there is no description for those settings.
v1.13 INI Customisation and Help |
1 comment
Looking for a music ost name
Sat, 12 August 2023 00:32
Hello,
I've been playing the mod and I really appreciate it ! I'm looking for a specific music I heard ingame (name, youtube link or else) ThƩ music is not from the base game (1999 version) It's a kinda rock battle theme. If it helps, I play the wildfire Steam version with vengeance mod.
Thanks for the help !
Vengeance 1.13 Reloaded |
3 comments
Default values
Chaos in default non-default values; Thu, 10 August 2023 15:49
I am spending entire day configuring INI editor before I start playing. One big problem I have is that many parameters are set to non-default value after installing the mod and most dont even show what default values are supposed to be.
For example, lets say you can set parameter X between 1 and 100. It says default is 50 and but its set at 30. This makes me very confused. It makes the huge ammount of settings seem random. It forces me to research every single parameter about what its supposed to be and since this community is so small it is impossible to know what good settings are without playtesting for long time. Furthermore, some parameters dont even show what default values are supposed to be so when I see the number that the mod making people put there, I have no idea if this is the default number, or if some person just randomly set that in latest SCI build.
If every setting had written in parameter describtion what is default number and that after installing SCI, every setting was set to that default number, configuring the INI would be far simpler.
The biggest problem I see in this game is that unless you are fanatical Jagged Alliance veteran player, normal people dont have the patience, time or knowledge to set the INI to setting that make the game fine tuned and balaned. I would like if there was one or two official settings for parameters and combination of features turned off/on to make for one unified standard setting that is the way the game was meant to be played. I would make one vanilla-esque setting with OCTH where the game play with stay close to vanilla and will only introduce new features that relay to combat and second official setting for hardcore survival roleplaying zombie apocalypse kind of gameplay with food, diseases, miner and recruit pools so on.
For example Mortar CTH divisor is set to 3, this is massive alteration of gameplay from default vanilla behaviour, it seems like some persons very personal taste, this doesnt seem like right default out of the box value. A noob not familiar with this mod, who decides to not spend a day looking at INI editor will play with this not knowing that poor accuracy of his mortar isnt normal.
v1.13 INI Customisation and Help |
1 comment
"JA2.1.13 Remake Mod for JA3?"
any hope of this?; Wed, 26 July 2023 22:27
In years past when I was a regular on this board, I had zero training or experience in computer science. But after I retired from academia in 2014, I eventually decided to take a couple of years of course work at a local community college and actually worked as an unpaid "apprentice" (more like slave) on one legacy game update project (C++ . . . well ACTUALLY C, but it had been updated to compile as C++ in VS). So, I now have some foundations in the technical sides of modding.
It seems fairly obvious that the degree of "moddability" possible in JA2 will never be possible in JA3 simply because the source code is not likely to ever be made available. But maybe much can still be accomplished?
I am not suitable to lead such a project, but I am happy to follow and I would be delighted to help for as long as it took to bring such a project to fruition; not like full-time or anything, but 10 to 15 hours a week is definitely doable.
What say you Bear's of the Pit?!?
Is it even possible?! Can old Grogs learn new tricks?!
JA 3 Modding Talk |
4 comments
Saving issue
Game needs long time to save; Mon, 24 July 2023 19:31
Hello everybody!
After installing Windows 10 and Unfinished Business on my computer there is a problem with saving games in Unfinished Business. I started a new game where it normally should run very fast. I'm in the second sector and I get a delay about 5 seconds until I could save a game via alt+s or ctrl+s. When I load a saved game it's very fast instead.
So I also tried saving and loading on my old savegames in JA2 1.13 where I'm shortly before Meduna. There it is no problem to save or load the game. I read somewhere that a savegame which is far progressed in the game could take a bit longer but like this it doesn't make any sense.
The reason why I installed Unfinished Business is that I want to try out some mods like B2B soon but when saving is like this it's useless. For being able to play the Jagged Alliance games at correct speed in Windows 10 I use the 3 .dll-files (ddraw.dll, libwine.dll and wined3d.dll). When I don't have the three .dll-files in the gamefolder saving isn't better in UB. I also tried to delete and reinstall the game in another folder (because of possible issues with x86).
So my question is: What can I do to have a normal saving time in Unfinished Business? Maybe someone has another good hint here.
I heard from the software SoftPerfect RAM Disk which I'll maybe try out.
Greetings
JA2:UB General Talk |
1 comment
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