Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » PossumDBB Mod v2
Re: PossumDBB Mod v2[message #191351]
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Mon, 21 July 2008 07:46
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Oldpossum |
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Messages:42
Registered:October 2005 Location: Adelaide, SA |
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Hello All
Tbird
Now that you have pointed out the problems with shotguns having high power scopes, what would be your perference of.
1) Only allow shotguns to utilize the low power scopes (2x, 1-3x, CTR) or
2) Make up two new scopes that only fit shotguns, and have much less range bonus than the equivilent power rifle scopes. Say for example the leopuld 1-4x and 2-7x shotgun scopes.
Option two would be better if I could get someone to make me some new graphics, but I'd be happy to just use the existing CRT and Leopuld scopes STI files for these two proposed scopes.
Either way, I think the gun barrel extender is going, I think I'll look at turning it into a improvised silencer instead.
Hungry Joe, what is a M4SD, is it just the M4A1 SOPMOD with a silencer? If so the M4A1 is already in there, you just need to attach an AR suppresor to it, as the SOPMOD is AFAIK just a M4A1 with extra accessory rails.
Greymarcus, well caught, will fix AK-74M accurracy.
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Corporal
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Re: PossumDBB Mod v2[message #191474]
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Tue, 22 July 2008 08:58
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no_clip |
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Messages:24
Registered:June 2007 |
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How do I install this? Just copy paste the files intot he 1.13 folder or what?
[Updated on: Tue, 22 July 2008 08:58] by Moderator Report message to a moderator
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Private 1st Class
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Re: PossumDBB Mod v2[message #192770]
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Mon, 04 August 2008 03:19
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no_clip |
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Messages:24
Registered:June 2007 |
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I got a CTD when I tried to combine GPMG M60 agility upgrade kit to a M60. Couldn't reproduce it though...
Question, what does the SEAL Recon upgrade kit do? I can't seem to add it to any of my guns.
[Updated on: Mon, 04 August 2008 04:37] by Moderator Report message to a moderator
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Private 1st Class
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Re: PossumDBB Mod v2[message #192965]
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Wed, 06 August 2008 08:33
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no_clip |
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Messages:24
Registered:June 2007 |
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Sorry, more newbie questions..
What advantage does EBR Stock and the JAE-100 tactical stock give the M14? They only seem to decrease its accuracy by 1 in game. So I'm a bit confused.
Also I get a fatal error when trying to open the XML editor with this mod installed. Is there any other way to view the gun/item/etc values ?
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Private 1st Class
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Re: PossumDBB Mod v2[message #193036]
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Wed, 06 August 2008 20:35
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Salient |
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Messages:7
Registered:August 2008 |
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3SNWU7What advantage does EBR Stock and the JAE-100 tactical stock give the M14? They only seem to decrease its accuracy by 1 in game. So I'm a bit confused.
Using them on an M14 allows it to use most of the modern accessories (like the newer scopes and laser sights).
3SNWU7
Also I get a fatal error when trying to open the XML editor with this mod installed. Is there any other way to view the gun/item/etc values ?
I don't have experience at all with the editor so I can't help you with this one, sorry.
Edit: That's what I get for talking to someone while posting - someone answered while I was distracted. :wrysmiley:
[Updated on: Wed, 06 August 2008 20:37] by Moderator Report message to a moderator
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Private
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Re: PossumDBB Mod v2[message #193455]
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Mon, 11 August 2008 06:47
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Oldpossum |
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Messages:42
Registered:October 2005 Location: Adelaide, SA |
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Yes, I have another coming soon (TM), no major changes that will require a restart so far.
But I'd like people to report any other things they think are suspect (like the JAE stock accuracy thing mentioned above), also for the people who have had problems opening my mod with the XLS editor, has making sure that the lookup table folder is properly installed, fixed the problem?
New things to look foward to are, you can now fire .38 special from the six shot .357 revolvers, and said revolvers will now only accept a silencer when loaded with .38 special ammo.
Also I have changed the way that the leg amour and cammo pants work, now you wear the cammo pants, and the leg armour is attached to the cammo pants, but you can still wear the leg armour as a stand alone if desired. I have also added in the 40mm grenade panel to the modular thigh rig system, but only combinatons at present are 40mm + document, and 40mm + utility rigs.
The CIRAS vest how has GP magazeen pouches and DP pistol/40mm Grenade pouches as it seem way too expensive for what it originally had, and I found I was just not using it.
Lots of modified graphics for ammo crates, and a few others, such as Tex's custom pistols. (I've made the colour bands on crates much larger, and standardized the colours better.)
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Corporal
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Re: PossumDBB Mod v2[message #193824]
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Thu, 14 August 2008 05:27
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Oldpossum |
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Messages:42
Registered:October 2005 Location: Adelaide, SA |
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Hello medicinman.
Ahhhh, Not Standard Issue Ammo strikes again!
The problem is that the m193 ammo type (inferior FMJ) is not flagged as a standard ammo type, so it will not show up as part of a starting character's equipment, nor will any weapon that is currently chambering that ammo. The easy fix, if you have the XML editor working, is to go in and simply tick the Standard Issue Ammuntion checkbox, for the Inferior FMJ bullet type (FMJ*), alternativey, now I know about this bug, I'll have it fixed in the upcoming update of my mod.
Concerning Ira, Dimitri, and Carlos, I am at a lose as to why they still won't show up with their rifles, I guess I'll just have to give them back their original pistols then, but first I'll try puting the rifle in a big slot rather than their hands, and see if that works.
And yes, thay installation sequence in correct.
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Corporal
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Re: PossumDBB Mod v2[message #194378]
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Tue, 19 August 2008 02:44
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Oldpossum |
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Messages:42
Registered:October 2005 Location: Adelaide, SA |
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Hello All
Version 4 is up at eSnips, link is in the very first post.
Notable changes( in addition to what I've wrote about previously) are:
The addition of the DBB905 guns,
The national uniforms that were LBE are now armors (A DBB905 change),
Namechange of 7.62x37 to .300 Whisper,
Whisper Kitty now uses 20 round clips,
The Russian 23G vest now carries up to 10 VOG-25 grenades,
And 5 new bling comprising, a Map of Alruco, iRiver H10 5GB (which incidently by the merging of, with copper wire, will make a remote detonator), eTrek Handheld GPS, a Lensatic Compass, and just because there is not a surfite of meelee weapons, an entrenching tool!
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Corporal
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Re: PossumDBB Mod v2[message #195518]
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Mon, 01 September 2008 06:52
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Oldpossum |
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Messages:42
Registered:October 2005 Location: Adelaide, SA |
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Hello all.
Update 4A is now up.
Please note that this is not a complete download, if you have not installed my mod before, you will need to also download the full v4.
New features are.
3 new ammo types for 9x21mm, Sp-11 to 13 respectivly are Match FMJ, APT, and JHP
Added tracer ammo for 9x19mm and 7.62 Tokarov from basic game back in.
Added Hollow point for 7.62 Tokarov from basic game back in.
Added in a new Spoftpoint Big game hunting ammo for 7.62x54R (+5 to hit, +100 m range, splats bloodcats nicely.)
Added in a new softpoint .223 Remingon hunting round (+5 to hit, +50 m range)
Added in a .458 SOCOM FMJ round.
Added a new ammo type, 7.62x25mm M48, basicly a "hot" loaded Tokarov round, usable only by the Cz-52 pistol. comes in KTW and BHP flavors.
Cz-52 pistol added to the dual caliber weapons, will now fire either regular Tokarov, or the new hot round; Simply attempt to load either a 8 round clip, or a bulk ammo container to flip between ammo types. Note defauld is the Hot ammo version.
Extended flipping between ammo types for the 6 shot .357 magnums, to also now use the bulk ammo containers, so you no longer have to worry about hanging onto a .38 special to generate speedloaders!
Added in a 3rd type of dual caliber weapons, those that can fire both .223 remingoton and 5.56 NATO.
So far this is limited to the Mini-14 and variants, and the AR-18 and variant; Again fliping between ammo type is accomplished by attempting to load either a 30 round clip or a bulk ammo contianer. I'm open to sugestion as for what other weapons should also are capable of usefully running on both ammo types.
Added in a new LMG, the Czech Vz 59 running on 7.62x54R
Added in the XCR-65 Long barrel variant.
Added in the HK-417 16" Recon rifle.
Added in new conversion kits for the HK-417 series, and for the XCR 6.5mm Grendel weapons.
Extended the use of the XCR kits so now any XCR kit will work on any XCR.
Extended the aplication of the HK-416 kits to also include the M4 and M4A1, but using on an M4/M4A1 is irriversible; There is also now a HK-416 20" kit.
Added in conversion kits for converting an M4/M4A1 into the .458 SOCOM monster and the HK M468.
Cleaned up and standardized the conversion and upgrade kit names and descriptions, descriptions now tell you what guns they work on.
Fixed the caliber of the Czech Skorpion v.61 SMG, it now runs on .32 ACP, thus finally adding in a .32 ACP SMG and making the v.61 fire the correct calibre.
Tony should now buy all guns, but please let me know if you stumble across any I've missed adding to his inventory.
Added in 43mm Illumination and White posphorus grenades.
The Bazooka is now the M9 version, so it's lighter and smaller. (it folds in half for easier stowage.)
Added in a the M10A3 60mm WP rocket for the Bazooka.
Onle last Bling, Alruco Rum, 80 proof!, Made before the war, only from the finest ingredients!
Avaliable from Barkeeps only.
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Corporal
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