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Re: IoV (Current version: 928)[message #309781]
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Mon, 03 September 2012 20:42
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RRT_877 |
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Messages:59
Registered:May 2010 |
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Can you please give the sight bonus, that the caps and boonies got, to the British Mk2 helmet too?
Can you please give the US Helmet the ability to accept NVG's?
I really don't know how do I made this happen, but thought the new quick inventory management, I can make 9mm Match Magazines out of CCE Shirts.
Can you please make an option to shoot .38 Special out of the .357 Magnum Revolvers? In the way the folding stock system works?
[Updated on: Wed, 05 September 2012 16:04] by Moderator Report message to a moderator
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Corporal
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Re: IoV (Current version: 928)[message #310017]
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Wed, 12 September 2012 02:05
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KaneTheFlesheater |
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Messages:11
Registered:November 2011 |
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I don't know if editing a post bumps the thread, so I'll doublepost, and if it does, I'll merge and remove.
First question: Why are (for example) CMMG 7.3 and OA-93 considered machine pistols when they don't have any burst or auto? Also, Winchester 1873 Randal Custom? A machine pistol? Seriously?
Second question: Why weapons like PAW-20 Neopup (not used by any country, not adapted in warfare) MAX-41A (yeah it exists in how many units? one?), MG 81 Zwilling (mounted on aircraft in WWII), GSh-6-23 (a friggin' autocannon!), XM307 (a GIANT tripod-mounted grenade launcher) are considered [color:#FF0000]realistic[/color], when a Kord is considered [color:#FF0000]sci-fi[/color]? There IS an infantry bipod version of the Kord. Also, if the G11K2 is considered [color:#FF0000]sci-fi[/color] (it was issued to the Bundeswehr in about a 1000 units) then why the Gyrojet family isn't?
Third question: What is the TA/FCS Module for?
BUG FOUND: The retracted stock versions of Metal Storm MAUL, Mk16 and Mk17 are NOT considered [color:#FF0000]sci-fi[/color], even though their extended stock versions are flagged as such.
ALSO: There is a slight difference in artstyle between the IoV and 1.13 weapons, and I have no problem with that, but, for the love of gods, PLEASE change the AA-12 graphic, because it looks like drawn in MS PAINT using only two colors.
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Private
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Re: IoV (Current version: 928)[message #310023]
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Wed, 12 September 2012 12:04
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KaneTheFlesheater |
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Messages:11
Registered:November 2011 |
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Gambigobilla1. Probably the mod makers wanted to use them akimbo with their gunslinger/ambidextrous mercs.
Yeah, but in AIMNAS (I don't know if in vanilla 1.13 also) and IRL the CMMG is a pistol and OA-93 has burst fire, which actually qualifies it as a MP
Gambigobilla3. It's an integral optics/sight for some guns. If you are seeing this as a separate attachment it should be a bug.
I was seeing it in the XML editor and it has the sci-fi flag, so I asked, because I dunno if it seemed semi-realistic enough and if I should remove the flag. And thanks for explaining.
Slax2. Instruments of violence. Things which kill things.
This entire thing is pretty much a scifi mod, you know.
Yeah, it may as well be (I wouldn't agree with you though), but I'm asking why a perfectly realistic gun is "sci-fi", while something, that couldn't be carried, held and shot by a simple man is considered realistic.
DepressivesBrot It wasn't. There was a total of 87 units ever produced - including all prototypes and evaluation rifles.
Well, yeah, but no:
http://guns.wikia.com/wiki/H%26K_G11K2
the exact same thing is written on the other wiki, and on Modern Firearms, so yeah.
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Private
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Re: IoV (Current version: 928)[message #311145]
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Sat, 13 October 2012 12:01
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Lokadamus |
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Messages:16
Registered:July 2006 Location: Germany |
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DepressivesBrotThere are rumors that modders sometimes change stuff in the game ... like prices ... or kits ... or attributes :compcuppa: Oh, my mistake. I forgot that in the next release weapons will have random prices. You see a price from 1000$, but bobby ray will take a price between 5 - 100.000$. Very good idea.
It will be better to show XXX as a price for day instead 150$ like haywire.
http://imageshack.us/photo/my-images/195/ja2mercprice.jpg/
It looks like there equipment will cost extra. Where is the info or button, so they not carry there equipment?
[Updated on: Sat, 13 October 2012 12:09] by Moderator Report message to a moderator
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Private
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Re: IoV (Current version: 928)[message #311147]
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Sat, 13 October 2012 12:13
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Lokadamus |
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Messages:16
Registered:July 2006 Location: Germany |
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But i will get money back, when they go away(dismiss) and have there equipment, right?
[Updated on: Sat, 13 October 2012 12:13] by Moderator Report message to a moderator
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Private
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Re: IoV (Current version: 928)[message #311152]
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Sat, 13 October 2012 17:05
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188man |
Messages:2
Registered:March 2012 |
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Sure there's lots of features they didn't include like the food system just because food and water items and scripting is not in the game so you'll have to turn that off when starting a new game, or what about the dirt system it is present in the game but added weapons from the mod don't have that feature only the vanilla weapons have it.
I've been testing IOV recently and have not found a single grenade that has real fragmentation even though the grenade says that in the description, the shovel has no build mode yet even though the sandbags are in bobby rays there is just a rake of stuff to be added and tweaked.
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Civilian
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