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Re: New feature: advanced repair/dirt system[message #317450]
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Mon, 15 April 2013 11:13
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Thor |
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Messages:423
Registered:February 2007 Location: Belgium |
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Yes, I'm talking about one with the Engineer trait, Steroid. Although it says so in the personnel file, the description itself is of hand-to-hand. (So there seems to be a bug there, as it is with other skills as well...).
(Using SVN r1646, Ja2_5994.exe. Adjusted the above in the data 1.13 folder, which I am playing. Even started a new game after I had changed this option in the Ja2_options.ini.).
[Updated on: Mon, 15 April 2013 19:46] by Moderator Report message to a moderator
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Master Sergeant
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Re: New feature: advanced repair/dirt system[message #317453]
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Mon, 15 April 2013 20:19
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Thor |
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Messages:423
Registered:February 2007 Location: Belgium |
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Ja2_options (data-1.13)
; determines wether a gun can suffer permanent damage that cannot be repaired by anyone other than local smiths.
ADVANCED_REPAIR = TRUE
; the only items we can repair are guns and armour
ONLY_REPAIR_GUNS_AND_ARMOUR = FALSE
; if set to true mercs with technician/engineer trait (New trait system) can repair item treshold much like local weaponsmiths can
MERCS_CAN_DO_ADVANCED_REPAIRS = TRUE
; allows a gun to get dirty when used, thereby increasing the chance of weapon jamming
DIRT_SYSTEM = TRUE
; repairing a gun to its currently possible maximum value also cleans the gun (always so on repair shopkeepers)
FULL_REPAIR_CLEANS_GUN = FALSE
; every turn, a gun suffers a dirt increase equal to a singleshot dirt increase divided by this number
SECTOR_DIRT_DIVIDER = 700
; with this value one can increase or lower the dirt generated by all guns. Values from 0.1 to 10.0
DIRT_GLOBAL_MODIFIER = 1.25
A raging bull with [25%(75%)] becomes [84%(84%)] one time, [77% (77%)] another time (reloading and putting it in his own inventory).
[Updated on: Mon, 15 April 2013 20:45] by Moderator Report message to a moderator
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Master Sergeant
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Re: New feature: advanced repair/dirt system[message #317458]
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Mon, 15 April 2013 20:54
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Thor |
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Messages:423
Registered:February 2007 Location: Belgium |
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I tried it with both Steroid and Barry... they repaired alone, one toolkit only... What do you mean with "their points"? And how can I repair a weapon or piece of armor decently?
[Updated on: Mon, 15 April 2013 20:58] by Moderator Report message to a moderator
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Master Sergeant
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Re: New feature: advanced repair/dirt system[message #317519]
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Wed, 17 April 2013 19:25
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Thor |
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Messages:423
Registered:February 2007 Location: Belgium |
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Yes, there's the weaponfactories... and maybe the mining stations as well?
I don't know if in the first case it is complicated as the location of the weaponfactories differ...
(in "Vanilla")
[Updated on: Wed, 17 April 2013 19:38] by Moderator Report message to a moderator
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Master Sergeant
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Re: New feature: advanced repair/dirt system[message #326253]
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Sat, 05 October 2013 11:07
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Faalagorn |
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Messages:153
Registered:February 2012 Location: Poland |
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A small request - could it be possible to always show the threshold value if the system is enabled, even if it's 100%? I know that with the recent addition from silversurfer it's easier to judge whether the item uses the new repair system, but with this little addition you can easily see which item is using this system without opening the UDB by just hovering the mouse over it.
Also, are there any plans on expanding the current (advanced) repair system? Correct me if I'm wrong, but currently the condition only affects weapons, armors and I think explosives directly, and the condition of other items just affects on how quick they are break when exposed to deep water, explosives or unsuccesful merges and their worth in vendors. Would be nice to having more items with advanced repairs and misbehaving, like melee and throwing weapons do weaker damage, LBEs offering less slots, tools to take more AP/BP to do action or offer a chance to failure, or attachments and face gear offering less to no bonuses when damaged.
EDIT: Also, I'm not sure if it's the right place, but since the vanilla these weird "bug" allowing lockpick kits to be repaired, why they obviously shouldn't (you can merge them)
[Updated on: Sat, 05 October 2013 11:08] by Moderator Report message to a moderator
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Staff Sergeant
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Re: New feature: advanced repair/dirt system[message #329101]
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Fri, 20 December 2013 02:33
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Zombiehunter |
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Messages:182
Registered:March 2011 Location: Franconia, Germany |
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That is a very neat feature.
But have you thought about adding some new items, to slow down the Just-staying-in-a-dirty-sector-makes-your-gun-dirty process? I mean don't get me wrong, I totally agree, just walking around with your rifle all day in some not so clean environment, does indeed make your rifle dirty, but there are ways to take precautions like these:
(Makeshift) Plasticbags to just enclose your whole rifle. Of course there have to be negative aspects to that aswell, for example:
-The Plasticbag is of course ruined, the hole from the bullet is self-explainatory and the brass is hot enough to burn more holes through the bag.
-It takes more AP to fire that rifle and of course, your aim is also not the best if your sights are enclosed in the bag aswell.
-Removing the bag before shooting, costs AP of course
(Makeshift) Condoms over your Muzzle to prevent dirt from getting into the barrel. IIRC this was very common among US Soldiers during the Vietnam War.
The upside to this is, you don't enclose your sights, so no aiming penalties.
(Commercial) Muzzle Covers, at least in the unit I served in those were actually standard issue, though you usually took them off as soon as you received your rifle. The most common dirt in your rifle (unless you've fired it of course) gets in via the muzzle and into the barrel, so if you close the muzzle up there is no way much common dirt can get in. Pros/Cons same as the Condom, much more sophisticated though
Anyways, this isn't an item request per se, just putting these ideas out there
-Zombie
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Staff Sergeant
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Re: New feature: advanced repair/dirt system[message #329105]
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Fri, 20 December 2013 02:55
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Deleted. |
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Messages:2657
Registered:December 2012 Location: Russian Federation |
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Some criticism here
As this feature seems to add some realism to game, probably it's not well game balanced.
What i mean - it does not give any bonuses or benefits to player - you just need to clean your gun after every battle, and it's easier to just turn it off with the same result
Maybe it's good idea to give cleaning kits some positive bonuses? For example, they could remove small limited amounts of damage (5%) from gun.
This way, you have choice:
-With this feature off, you have to repair your gun after several fights.
-With this feature on, you can use cleaning kits ( carry, use, and supply them ), but you will have to repair your gun only if it receives some real damage due to bad maintenance or extreme overheating, explosions or such.
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Re: New feature: advanced repair/dirt system[message #330456]
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Sun, 09 February 2014 06:06
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Anthropoid |
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Messages:145
Registered:February 2014 |
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grylsyjaegerHah, cleaning gats.
The only time I relish in being rear ech...
I remember during basic all the problems recruits had with their F88s.
The funny thing was, the F88S2 I was issued was in a pretty bad way. It had been dropped, dragged, scratched and probably abused its entire life at a training institution. There was more bare metal than protective coating!
That said, a lot of people got really new looking S2s and I felt a bit jealous at first. Mine felt loose and unreliable compared to the new stiff and firm counterparts in my section.
But I never had a single stoppage during training with that weapon which wasn't just an empty magazine. And I fire a shit ton of rounds during field and I treated my rifle like a temple.Everything was clean and lubricated just right to keep working.
I remember crawling through mud and dirt with my gat being pretty filthy afterwards. Then we still had to fire and move through the bush and do a section attack.
I went through three or four magazines with no incident.
I loved that gat. Still remember the serial number! ;D
Whereas I recall seeing my section mates having numerous stoppages. Double feeds, stove pipes and even a few failure to fires.
Gotta love lloose tolerances!
I envy you.
ADDIT: actually since you are Awestralian here is a question I've been muddling over . . . That "AICW" weapon in the game. Holy fuck that thing is awesome.
Is that thing real? Like, does it actually exist in real life and does it actually perform like its in-game stats say it does?
[Updated on: Sun, 09 February 2014 06:08] by Moderator Report message to a moderator
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Sergeant
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Re: New feature: advanced repair/dirt system[message #330473]
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Sun, 09 February 2014 18:04
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Anthropoid |
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Messages:145
Registered:February 2014 |
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Strange that it was successfully tested at least as early as 2005, yet it still is not being slotted for adoption by any national militaries?
I wonder what plan the designers of that weapon system have in mind as far as squad doctrine and target audience as far as commercialization? Special forces obviously might love that thing, but I have a hard time imagining it being integrated into regular U.S. military. I suppose it might be an easy sell to nations which currently use the Steyr AR.
Anyway, I'm dragging this Off Topic, sorry.
[Updated on: Sun, 09 February 2014 18:05] by Moderator Report message to a moderator
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Sergeant
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