Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA 2/1 Metavira » JA 2/1 Metavira: The General Discussion
Re: JA 2/1 Metavira: The general discussion.[message #314765] Fri, 25 January 2013 22:09 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
We decided that in the game will probably be two main save options:
1) Saving in any time.
2) Saving only in the real time mod (the light Iron man)

And the additional one for especially cruel players - the classical Iron man switching in the options file.

Deadman
Its so frustrating when one of my mercs gets killed from the last enemy and i have to start the whole sektor again.
You can save now in the real time.

And now it's not easy to kill the merk - they will be dying for some time, even if they have received about two hundred points of damage. Smile

[Updated on: Fri, 25 January 2013 22:23] by Moderator


☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314774] Sat, 26 January 2013 02:05 Go to previous messageGo to next message
Sturm

 
Messages:93
Registered:July 2003
Location: Elyria,Ohio

Ok Guys !you have done a great job!game is playing like JA 1 this is good.A ja game that doesnt take me hours of trying to get this gun or that gun when most are the same gun just differt name. thanks,thanks, thank you .great job.
Re: JA 2/1 Metavira: The general discussion.[message #314777] Sat, 26 January 2013 05:30 Go to previous messageGo to next message
Yaguar

 
Messages:54
Registered:January 2013
Location: DE
The "ironman light"-saving is pretty good how it is.

As long as the "softened" version (saving anytime) is only optional, its ok for me, although it makes the game easier and less challenging... but everybody like to play his own way Smile

[Updated on: Sat, 26 January 2013 17:28] by Moderator

Re: JA 2/1 Metavira: The general discussion.[message #314782] Sat, 26 January 2013 12:07 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@Sturmblade It's good that you like it. Smile

@Yaguar Yes, of cause. We won't delete options, we'll add new, so you'll have an ability to play that way, you play now, or make some changes. Wink

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #315915] Mon, 04 March 2013 16:35 Go to previous messageGo to next message
Slepy
Messages:1
Registered:March 2013
Hello everyone.
I've just finished this mod and I have to say this is amazing piece of work. I am big fan of JA series (maybe without last JA:BIA - not finished, not polished, but still, fair game) and this mod is an old good Jagged without some technical/saving/windows 7 compatibility issues - very challenging, demanding and in the end, satisfying. During the play, almost evetything worked fine, except final sector crashes (I managed to bypass them). I really enjoyed your work.
Big thanks.
Re: JA 2/1 Metavira: The general discussion.[message #315919] Mon, 04 March 2013 17:33 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@Slepy Thank you.
It was really pleasantly to read your post. Smile

Slepy
During the play, almost evetything worked fine, except final sector crashes (I managed to bypass them).
We know about this problem. It'll be fixed in the next patch, which will also include some more important changes. :nails:

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #315923] Mon, 04 March 2013 19:34 Go to previous messageGo to next message
lockie

 
Messages:3944
Registered:February 2006
Location: Scotland
I can't even get it to start ! My pc doesn't like Nops either , though I managed to get it going . I'll try again later . Sad


Re: JA 2/1 Metavira: The general discussion.[message #315925] Mon, 04 March 2013 19:54 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
How odd!

I have never heard about the pc with problems with Night Ops and no problems with JA2.

I know, that there are great problems with Windows 8 and JA2. But all other Windows versions work with Night Ops without problems.

It's possible to play the mod even with Linux. I often use wine to run Metavira using OpenSuse.

Really I use Windows only for working with STI-files and coding JA2.exe.

Good luck!

Maybe we can help you. Please, describe the problem in detail.

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #315930] Mon, 04 March 2013 21:16 Go to previous messageGo to next message
lockie

 
Messages:3944
Registered:February 2006
Location: Scotland
Quote:
Maybe we can help you. Please, describe the problem in detail.


Yeah , running win8 . :crazy:


Re: JA 2/1 Metavira: The general discussion.[message #315932] Mon, 04 March 2013 21:27 Go to previous messageGo to next message
Sam Hotte

 
Messages:2028
Registered:March 2009
Location: Middle of Germany
There are some hints about JA2 and win8, lockie:
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/312897/Jagged_Alliance_2_on_Windows_8.html
Re: JA 2/1 Metavira: The general discussion.[message #315936] Mon, 04 March 2013 22:00 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
It's a pity.

I'm not sure that Night Ops will be compatible with win8 someday. Sad But it's possible to use the virtual machine.

I think it's not easy to make NO working with win8. Moreover, in our team all people use XP or win7 and we can't even try to run Night Ops with it. I think, I'll never use win8, cause it's absolutely useless for me: I need windows only for modifying JA2. Smile

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #315982] Tue, 05 March 2013 22:47 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@lockie

If I'm right, the problem is in the intro videos.

In 1.13 people advise to disable videos in the ini-file.

I've consulted with our programmer, he says, that removal or renaming of DATA/intro.slf can solve the problem.

The Metavira installer should rename this file itself, as we don't use it but, as a result of incompatible Smackw32.dll, it may probable crash the game with win8

Please, try to install Metavira (not Night Ops) and check, if it works.
You can also delete/rename DATA/intro.slf in the Night Ops folder and try to play.

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #316003] Wed, 06 March 2013 13:00 Go to previous messageGo to next message
lockie

 
Messages:3944
Registered:February 2006
Location: Scotland
Ok thanks , will try this out tonoght !
Cheers . :cheers:


Re: JA 2/1 Metavira: The general discussion.[message #316730] Fri, 29 March 2013 18:02 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
It
Re: JA 2/1 Metavira: The general discussion.[message #316733] Fri, 29 March 2013 18:40 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Thank you for your post.

Quote:
In the final sector the game crashed after dark

There was such a bad bug. It was solved in v0.36. I hope it won't be a problem any more. Smile

Quote:
There are locks nobody can open

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #316736] Fri, 29 March 2013 19:15 Go to previous messageGo to next message
lockie

 
Messages:3944
Registered:February 2006
Location: Scotland
deleted intro/slf , no joy ! Sad


Re: JA 2/1 Metavira: The general discussion.[message #316779] Sat, 30 March 2013 14:07 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
Just remembered some more things about 0.32
Re: JA 2/1 Metavira: The general discussion.[message #316788] Sat, 30 March 2013 15:38 Go to previous messageGo to next message
Sam Hotte

 
Messages:2028
Registered:March 2009
Location: Middle of Germany
lockie, have you tried to use directx dlls from 'wine' as suggested in the thread I linked on first page here?

AFAICS it's said to work like a charm to run JA2 on win8 ...
Re: JA 2/1 Metavira: The general discussion.[message #316808] Sat, 30 March 2013 18:53 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@Sam_Hotte It's a pity, that Microsoft doesn't care about us.

All the games, I've played from my childhood are dying. Sad

@lockie If we'll find the solution, I'll tell you.

@Burzmali Ok.

Quote:
But even he could not throw chemical lights accurately.
Throwing depends from the weight of the item, but with chemical lights it was a bug. In v0.36 it's fixed.

Quote:
I was playing with normal guns, not tons of 'em.
I see. What useless ammo you had?

Quote:
Skitz is also in Urban Chaos mod and I play it (the original)
I've played original UC too.
I don't like Skitz's face in UC. I think it's not as good as other faces.

Quote:
I called in Static for just one day
It was written about it in the description. In our mod there is no one day contract, there is daily contract: you hire merc once and pay him for one day, then he automatically proceed his contract and take money every day (at midnight as I remember). You could miss the moment of taking money by Static, natives (and IMP) also take money at that moment.

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #316814] Sat, 30 March 2013 19:56 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
Doing a some inventory: I found about 6 or 7 guns using 5.56 ammo
Re: JA 2/1 Metavira: The General Discussion[message #316828] Sat, 30 March 2013 23:54 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
Had only one AK-47 and lots of 7.62*39 ammo

☆★GL★☆
Re: JA 2/1 Metavira: Questions[message #318069] Sat, 27 April 2013 16:45 Go to previous messageGo to next message
Fan

 
Messages:170
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
A notice:

I engaged Mike. My game: sectors won G 11 - B 6; G 5 - D5; sectors to win: 20.
Re: JA 2/1 Metavira: Questions[message #318104] Sat, 27 April 2013 19:25 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
My congratulations. Smile

He's really the great merc.

Be careful with your money - he's very expensive.

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #320382] Fri, 24 May 2013 01:15 Go to previous messageGo to next message
Lexx

 
Messages:62
Registered:June 2009
Location: Germany
Oh no, I'll guess I was too slow with my take on a remake. Smile

In 2009(!) I started working on it. By now I have recreated a truckton of maps + many new ones. Everything is extremely wip and is lacking new graphics and tweaks, etc.

This is my current photoshop mockup, which helped me to keep overview of all created maps:

http://i.cubeupload.com/P1WrgP.jpg

I wanted the island to be bigger, as you can traverse 60 sectors really fast in JA2. Also I wanted to have a few sectors where you won't meet enemies in any case, just as in JA2.

The red sectors are blocked, the red lines are sides where you can't travel and the yellow X is just for me personally, to see which sector is done and which one is not. Currently, the only sector that is missing is the final one where you fight Santino.

I also created talking heads for Branda, Jack and Santino in JA2 style. I can release them for public use if wanted.


My original intention was never to 100% recreate the old JA1. Story, quests and mechanics- yeah... though, that would have required a programmer, as I would never be able to do this. But other than the mechanics, I wanted to have all JA2 1.13 features. All the new weapons, attachments, the inventory system, etc. etc.


Some screenshots:
http://i.cubeupload.com/t/T1NTMZ.png http://i.cubeupload.com/t/Hi72OO.png http://i.cubeupload.com/t/LfIi4T.png

http://i.cubeupload.com/t/FaIfIT.png http://i.cubeupload.com/t/Mx1QI2.png http://i.cubeupload.com/t/EfBE7U.png

Keep in mind, it's all super wip and never intendet to be made public yet. But with the announcement of this project here, I see no reason to hide it any longer.

Other than that, I have a few JA1 music tracks, remastered in JA2 style, with orchestral music. Pretty fancy stuff, imo. A friend made them back in 2009.

/Edit: I've uploaded the music here.

[Updated on: Fri, 24 May 2013 01:36] by Moderator

Re: JA 2/1 Metavira: The general discussion.[message #320510] Fri, 24 May 2013 09:11 Go to previous messageGo to next message
Illustair

 
Messages:8
Registered:February 2013
@Lexx, I take it it's a different remake, right? I really like how your portraits are made. I can't listen to the music right now, but I bet the remastered version is awesome. I hope some of the good stuff gets integrated to this mod.

@Arulcish Lion, are the portraits made by @anv for JA 1 mercs been integrated to the mod? You should check his take on the JA portraits..it's freakin amazing! I'm looking forward into playing this mod when I have the time. Looks cool! Esp for one like me who hasn't played JA 1. Smile
Re: JA 2/1 Metavira: The general discussion.[message #320518] Fri, 24 May 2013 11:46 Go to previous messageGo to next message
Lexx

 
Messages:62
Registered:June 2009
Location: Germany
Yes, it is a totally different thing. But seeing as this JA 2/1 mod here is being made, I am not sure if I will ever work on my version again- which is why I would share everything I have done so far (there is really no reason not to).

/Edit: Still I would like it more in combination with 1.13 and not how it is done right now. :> Especially because the game doesn't support widescreen now and all the other things for easier modding, all the new and missing features, etc. And I am not too much a fan of the new interface colors, the item icons and so on.

[Updated on: Fri, 24 May 2013 12:11] by Moderator

Re: JA 2/1 Metavira: The general discussion.[message #320655] Fri, 24 May 2013 20:20 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@Lexx That sounds interesting. It might be great, if you would find a programmer for your project.

Thanks for music. We'll think about it. By the way, do you have any sound for Brenda, Jack, natives...

Quote:
I am not sure if I will ever work on my version again
Why?

Quote:
Especially because the game doesn't support widescreen
I don't understand you. Sad
What are you speaking about? Changing screen resolution? It's possible.
640x480, 800x600, 1024x768, 1280x1024, 1280x800

@Illustair A.I.M. portraits are made by Kazuya.
Brenda, Jack and natives are made by me.

Quote:
You should check his take on the JA portraits..it's freakin amazing!
We'll check. Thank you.

Quote:
I'm looking forward into playing this mod when I have the time. Looks cool!
Have fun! Be careful - it's not easy.

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #320657] Fri, 24 May 2013 20:32 Go to previous messageGo to next message
dethica

 
Messages:40
Registered:September 2009
Lexx

Other than that, I have a few JA1 music tracks, remastered in JA2 style, with orchestral music. Pretty fancy stuff, imo. A friend made them back in 2009.

/Edit: I've uploaded the music here.


wow, you should upload those to youtube. I have been wanting a remastered/covered version of JA1 soundtrack for a while now, even been considering remaking them myself.
AFAIK, there are none in youtube or even OCRemix.
Re: JA 2/1 Metavira: The general discussion.[message #320660] Fri, 24 May 2013 20:43 Go to previous messageGo to next message
Illustair

 
Messages:8
Registered:February 2013
I'll save you the trouble of finding it. Here's the page where it all started I believe - click me; just look up his name @anv, then his other posts for other portraits. You'd think he's the Sir-Tech portrait artist for how good his works are. He's been generous on creating request portraits as well, he might have the time again. He also has a good Skitz portrait IIRC

Edit: oops href tag wont work. A bit hard to use phone for posting
Re: JA 2/1 Metavira: The general discussion.[message #320662] Fri, 24 May 2013 20:45 Go to previous messageGo to next message
Lexx

 
Messages:62
Registered:June 2009
Location: Germany
Yeah, wanted to upload them on YT first, but I would have needed to make them video files first... Will do it later.

Arulcish_Lion
@Lexx That sounds interesting. It might be great, if you would find a programmer for your project.

Thanks for music. We'll think about it. By the way, do you have any sound for Brenda, Jack, natives...

Quote:
I am not sure if I will ever work on my version again
Why?


I don't have any sound files, sorry. But it's all in the original game and can be exported, if I remember correct right now.

There is still *a lot* that needs to be done before my version is in a good shape and I just can't see me working on it in the next months, probably years. I am currently just too busy with other things. Keep in mind, I was working on it already in 2009 and now we have 2013...

But yeah, I could release all files which I have created so far. My maps, the talking heads, the music (which is released already now) and so on. In worst case, something of it is still useful for other people. Wink (In fact, I love some of my maps, especially the later sectors with Santinos forces, etc.)

Arulcish_Lion
Quote:
Especially because the game doesn't support widescreen
I don't understand you. Sad
What are you speaking about? Changing screen resolution? It's possible.
640x480, 800x600, 1024x768, 1280x1024, 1280x800


Oh, true. I didn't saw that.

[Updated on: Fri, 24 May 2013 20:47] by Moderator

Re: JA 2/1 Metavira: The general discussion.[message #320663] Fri, 24 May 2013 20:45 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@Illustair Thank you.

I have already found it. But the decisions take my Boss - not me. Smile

P.S. I've corrected the link. Smile

[Updated on: Fri, 24 May 2013 20:46] by Moderator


☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #320664] Fri, 24 May 2013 20:49 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@Lexx I see. It's really a huge work.

Quote:
But it's all in the original game and can be exported, if I remember correct right now.
Would you be so kind to explain me how to export them?

Thanks.

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #321490] Sun, 09 June 2013 11:51 Go to previous messageGo to next message
Lexx

 
Messages:62
Registered:June 2009
Location: Germany
Sorry, I have no idea anymore. :/ Wasn't really working with it, because I didn't needed the fiels.


But anyway, my JA2 1.13 mod is uploaded here now:
http://kermi.pp.fi/JA_2/Mods_v1.13/Metavira-1.13/

Check the readme.txt for more details.
Re: JA 2/1 Metavira: The general discussion.[message #321511] Mon, 10 June 2013 12:34 Go to previous messageGo to next message
Ramirez

 
Messages:85
Registered:January 2004
Location: M
Hey guys!

Found the link to this mod yesterday and installed it asap. As I just played the original JA1 a few days ago I think it will be interesting to compare these two babes.

Started this game with Speck, Fox, Grunty, Ivan and my IMP. Playing JA1 on hard I chose Expert for this one and am a little bit disappointed due to the easyness so far. First day I conquered 6! sectors - though I lost 2 of them due to lack of Guards during way back to Jack. Now I am on day 2, reconquered these 2 sectors with Elio, Grunty and IMP. Speck repairing, Fox doctoring Ivan.

Hope it is getting tougher as the game developes.

IN JA1 good weapons like M14/16 were really scarce and to make up for it you could modify an average weapon into a killer with a chunk of steel. These modified ones e.g. Magnum or Beretta were real killers. As I didn't find a chunk of steel in sector 49 I am wondering if this has changed coz I read you didn't change the items in the sectors.

As weapons and ammunition were sxcarce you searched frantically every inch for hidden crates. What joy when you found some Smile. Would be nice if the crates had to be discovered.

What I am also missing is the 'end of day' balance when every merc got all the stats checked and therefor I am suggesting if something like that could be brought back? For example every day at 2100 this screen appears and the mercs are checked.

Don't get me wrong: I love you modders for your time and effort giving us players more and new adventures with our beloved games.
JA1 was one of my favourites due to the unique atmosphere.

So, back to work at metavira Wink.

Greetz
Re: JA 2/1 Metavira: The general discussion.[message #321518] Mon, 10 June 2013 18:04 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@Lexx Thank you.

Quote:
As I didn't find a chunk of steel in sector 49 I am wondering if this has changed coz I read you didn't change the items in the sectors.
There are no any chunks of steel now. But they will be in the next version of the mod. I hope I'll make it tomorrow. Wink

Quote:
What I am also missing is the 'end of day' balance when every merc got all the stats checked and therefor I am suggesting if something like that could be brought back? For example every day at 2100 this screen appears and the mercs are checked.
We keep on working. Some new features will appear. But I don't know about this one.

Quote:
First day I conquered 6!
The balance will be changed again and again. Now many players have problems on easy. We are trying to find the golden middle.

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #321538] Tue, 11 June 2013 11:51 Go to previous messageGo to next message
Ramirez

 
Messages:85
Registered:January 2004
Location: M
Yeah I guess balancing is the most challenging part if you wanna do it right.

It's definitly fun to play this mod. Due to interface and maps it creates more of a JA2 feeling than JA1.

One question - yesterday I conquered Brendas new Lab and in the southeastern room (crates in there) an explosion went off, destroying most of them.
IN JA1 there were a Beretta and a Glock. For those I wouldn't try conquering and avoiding. But if you have hidden something special in these crates, well Smile.

OK a second one. In that sector were three hidden treasures which could be detected with a metaldetector. The ares was special (3 corners). Couldn't find something like that. Still there?

Thx alot
Re: JA 2/1 Metavira: The general discussion.[message #321581] Thu, 13 June 2013 17:31 Go to previous messageGo to next message
Ramirez

 
Messages:85
Registered:January 2004
Location: M
Installed your new patch and have to admit: Great job so far. Enemies seem to have improved and punching them gives good weapons. Even found the treasure. New building in sector 9 is a tough one. Even Magic cannot open 3 doors and I guess the explosion in the NE room blows away the cupboard with the key? 5 times trial and error so far to sneak in and take the guards out, but one always manages to pull the bomb trigger...

Thx guys!
Re: JA 2/1 Metavira: The general discussion.[message #321626] Sun, 16 June 2013 10:23 Go to previous messageGo to next message
Ramirez

 
Messages:85
Registered:January 2004
Location: M
Have the shipments been removed from the game with the new patch? Note still says sector 36 day 9. Went there in the morning but couldn't find anything.
Re: JA 2/1 Metavira: The general discussion.[message #321661] Mon, 17 June 2013 18:06 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@Ramirez OK, I'm here now. But I'll visit this forum rarely in the summer. I hope whoami will substitute me. Or I'll visit it sometimes.

Quote:
IN JA1 there were a Beretta and a Glock.
Glock?


Quote:
In that sector were three hidden treasures which could be detected with a metaldetector. The ares was special (3 corners). Couldn't find something like that. Still there?
It's possible to find hidden gold and silver with a metal detector and there are some hidden treasures. This thing was added in the last patch. Smile

Quote:
New building in sector 9 is a tough one.
I don't know anything about this building. I think it's a mistake. I consider that it is a map of sector 12... I don't remember this map well - it's not my map. I have asked my boss already, when I discovered it playing the mod one more time.

Quote:
Have the shipments been removed from the game with the new patch?
They can't be removed. They might be not realized yet. Are you sure there is nothing there?

I have never used them - I'm too fast. Smile



☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #321739] Wed, 19 June 2013 22:22 Go to previous messageGo to previous message
Ramirez

 
Messages:85
Registered:January 2004
Location: M
Thx 4 answering.

Colt, not Glock my mistake.

@replacements - pretty sure right day in the dawn.

New findings:

- Sector E5. It seems to be impossible to get into the inside of the forest. When entering from the south you cannot place the mercs on the path that leads into the forest. And from the outside there's no way getting in. Tried bombing the trees away - nothing worked.

- way to less medkits in the middel of the game. Have to hire docs just for the kits.

And forget about my complaining regarding easyness. After controlling 30 sectors the enemies are bombing me into the ground with mortar and 40mm grenades. No chance to get close to them. Love it!



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