Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #345734 is a reply to message #345392] Sun, 29 May 2016 13:10 Go to previous messageGo to next message
wolf00

 
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Registered:September 2006
Location: Czech Republic

bug report: i hired turtle from merc site: there is problem when this merc put on nvg gear or gas mask[you see only red color blank portrait,not face of your merc]



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #345947 is a reply to message #345734] Sat, 18 June 2016 22:23 Go to previous messageGo to next message
Parkan

 
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Registered:April 2010
Location: Russia,Sevastopol

Any news\Updates for AFS or other mods?



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #345970 is a reply to message #345947] Mon, 20 June 2016 10:07 Go to previous messageGo to next message
wolf00

 
Messages:1139
Registered:September 2006
Location: Czech Republic

i hope for new update to D_l mod ..
edit: in afs:i have big problem, when im encouter emeny patrol with armored cars,smg & pistolls are out of game,im forced to use 5.56x45 guns, i try test p90/mp7 or insas ... yes thes is chance defeat them with .50 bmg sniper rifles,or try to search devin to buy some explosives

[Updated on: Mon, 20 June 2016 23:11]




caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #345988 is a reply to message #345970] Tue, 21 June 2016 17:21 Go to previous messageGo to next message
Wil473

 
Messages:2826
Registered:September 2004
Location: Canada
Still around, just short on time. Will have some off to work on this soon.



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346342 is a reply to message #345988] Fri, 22 July 2016 23:15 Go to previous messageGo to next message
Parkan

 
Messages:445
Registered:April 2010
Location: Russia,Sevastopol

Any news or updates about mods?



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346345 is a reply to message #346342] Sat, 23 July 2016 18:57 Go to previous messageGo to next message
Wil473

 
Messages:2826
Registered:September 2004
Location: Canada
Not done yet but here is what I have so far logged for Arulco Folding Stock Full Experimental 4 v4.6x 2016MMDD:

* Implemented changes in Ja2_Options.INI from SCI_Unstable_Revision_8270_on_GameDir_2329

* Added items from v1.13

* New Guns:
- - Boberg XR9-S
- - Boberg XR9-L
- - PHSADC T73
- - Norinco P762
- - Norinco QX4 in 7.62x25mm, 9x19mm, .40 S&W and .45ACP

* New Ammunition (not all are used, may lack graphics and complete text):
- - 7.62x25mm Double Stack, 15 rounds

* Changed AmmoStrings.XML
- - new index 99. <AmmoCaliber> = Multi-Caliber

* Changed range of some 9x19mm pistols from 110 to 120
- - Glock 17, Glock 18, FN FNP-9, MP-443 Grach, MP-446 Viking, SIG P226 Tactical, Sphinx 3000

* Changed/disabled internal (Plot) armour items, <usItemClass> was 2048, now 1
- - 443. Helmet
- - 444. Vest
- - 445. Leggings



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346348 is a reply to message #346345] Sat, 23 July 2016 22:33 Go to previous messageGo to next message
Parkan

 
Messages:445
Registered:April 2010
Location: Russia,Sevastopol

Wil473 wrote on Sat, 23 July 2016 18:57


* Changed/disabled internal (Plot) armour items, <usItemClass> was 2048, now 1
- - 443. Helmet
- - 444. Vest
- - 445. Leggings


So,that was a problem with armor bugs?



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346356 is a reply to message #346348] Sun, 24 July 2016 17:34 Go to previous messageGo to next message
Wil473

 
Messages:2826
Registered:September 2004
Location: Canada
Parkan wrote on Sat, 23 July 2016 14:33
Wil473 wrote on Sat, 23 July 2016 18:57


* Changed/disabled internal (Plot) armour items, <usItemClass> was 2048, now 1
- - 443. Helmet
- - 444. Vest
- - 445. Leggings


So,that was a problem with armor bugs?


I honestly don't know if the problem has even gone away with that change, I haven't had time to test things beyond does the game CTD on launch.



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346357 is a reply to message #346356] Sun, 24 July 2016 18:45 Go to previous messageGo to next message
Parkan

 
Messages:445
Registered:April 2010
Location: Russia,Sevastopol

Damn!!!



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346405 is a reply to message #346357] Fri, 29 July 2016 10:14 Go to previous messageGo to next message
wolf00

 
Messages:1139
Registered:September 2006
Location: Czech Republic

i have freeze with mini-tavor in 5.45x39 config,gun allow you to atach 5.56 c-mag adaptor,but after this action when you want load ammo,game freeze with error message on screen[i try post it later]



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346479 is a reply to message #346405] Fri, 05 August 2016 07:44 Go to previous messageGo to next message
Wil473

 
Messages:2826
Registered:September 2004
Location: Canada
wolf00 wrote on Fri, 29 July 2016 02:14
i have freeze with mini-tavor in 5.45x39 config,gun allow you to atach 5.56 c-mag adaptor,but after this action when you want load ammo,game freeze with error message on screen[i try post it later]

Fixed - it wasn't just the 5.56 C-Mag, but it looks like it ended up with the Mini-14's attachments somehow.


Parkan wrote on Sat, 23 July 2016 14:33
Wil473 wrote on Sat, 23 July 2016 18:57


* Changed/disabled internal (Plot) armour items, <usItemClass> was 2048, now 1
- - 443. Helmet
- - 444. Vest
- - 445. Leggings


So,that was a problem with armor bugs?


I've reverted all remaining mod armour items to use the values from Game Dir 2329 (not the current SCI but the current SCI seems to crash the XMLEditor). I'm going to release Experimental 4 with stock(like) v1.13 values - perhaps will go back to implemented my ideas for armour at a later date (ie. I still cannot really justify the armoured leggings in-game, perhaps make them Sci-fi?)



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346487 is a reply to message #346479] Fri, 05 August 2016 11:12 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3790
Registered:July 2009
Wil473 wrote on Fri, 05 August 2016 06:44
I've reverted all remaining mod armour items to use the values from Game Dir 2329 (not the current SCI but the current SCI seems to crash the XMLEditor). I'm going to release Experimental 4 with stock(like) v1.13 values - perhaps will go back to implemented my ideas for armour at a later date (ie. I still cannot really justify the armoured leggings in-game, perhaps make them Sci-fi?)
Justify in what way? Mere real world existence or existence during a certain period?



Chat with us!
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346488 is a reply to message #346487] Fri, 05 August 2016 19:35 Go to previous messageGo to next message
Wil473

 
Messages:2826
Registered:September 2004
Location: Canada
Mere real world existence - aside from full EOD suits, I cannot seem to find examples of ballistic leg protection in pants/legging form. Plenty of cycling, motor biking and industrial protective gear in Kevlar and similar materials however. Right now I just want to be able to have a side-by-side comparison of AFS to v1.13 to make sure there isn't something outside the expected XML's causing the stats issue.

I should be on-track for a weekend release of Experimental 4 (though my weekend does not seem to coincide with that of most people). I just fixed some errors with Item Flags.

[Updated on: Fri, 05 August 2016 19:40]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346490 is a reply to message #346488] Fri, 05 August 2016 19:54 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3790
Registered:July 2009
This should be a fair match for our selection of ballistic pants. As a bonus, there's also a company selling ballistic boxers.



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346491 is a reply to message #346488] Fri, 05 August 2016 20:02 Go to previous messageGo to next message
Parkan

 
Messages:445
Registered:April 2010
Location: Russia,Sevastopol

Wil473 wrote on Fri, 05 August 2016 19:35
Mere real world existence - aside from full EOD suits, I cannot seem to find examples of ballistic leg protection in pants/legging form. Plenty of cycling, motor biking and industrial protective gear in Kevlar and similar materials however. Right now I just want to be able to have a side-by-side comparison of AFS to v1.13 to make sure there isn't something outside the expected XML's causing the stats issue.

I should be on-track for a weekend release of Experimental 4 (though my weekend does not seem to coincide with that of most people). I just fixed some errors with Item Flags.



I hope your can fix that problems with armor stats.Your mods looks great with weapon rebalance,i hope armor balance will be fixed too.



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346507 is a reply to message #346490] Sat, 06 August 2016 18:35 Go to previous messageGo to next message
Wil473

 
Messages:2826
Registered:September 2004
Location: Canada
DepressivesBrot wrote on Fri, 05 August 2016 11:54
This should be a fair match for our selection of ballistic pants. As a bonus, there's also a company selling ballistic boxers.


Alright I stand corrected. Not sure where these were a few years ago when I decided to change the armour balance.

I did a quick side-by-side of v1.13 vs AFS armours up to and including Spectra and they all match up. One oddity is that the Coated/Royal Jelly/Green armour provides less protection than the Treated/Compound 18/Red armour, I thought it was the other way around.

Good news, I'm a little ahead of schedule:

Arulco Folding Stock Full Experimental 4.1 v4.6x 20160806(Obsolete see below)
On MediaFire (I'll get around to adding Github to my skill set one of these days...)


Arulco Folding Stock Full Experimental 4 v4.6x 20160806 Change Log

* Built/Tested on SCI: SCI_Unstable_Revision_8278_on_GameDir_2333

* Implemented clean mod of Ja2_Options.INI from SCI_Unstable_Revision_8278_on_GameDir_2333

* Updated from SCI_Unstable_Revision_8278_on_GameDir_2333:
- - ExplosionData.XML

* Added items from v1.13:
- - 1739. Roof Collapse Smoke
- - 1740. Soda

* New Guns:
- - Boberg XR9-S
- - Boberg XR9-L
- - PHSADC T73
- - Norinco P762
- - Norinco QX4 in 7.62x25mm, 9x19mm, .40 S&W and .45ACP

* New Ammunition (not all are used, may lack graphics and complete text):
- - 7.62x25mm Double Stack, 15 rounds

* Changed AmmoStrings.XML
- - new index 99. <AmmoCaliber> = Multi-Caliber

* Changed range of some 9x19mm pistols from 110 to 120
- - Glock 17, Glock 18, FN FNP-9, MP-443 Grach, MP-446 Viking, SIG P226 Tactical, Sphinx 3000

* Changed/disabled internal armour items, <usItemClass> was 2048, now 1
- - 443. Helmet
- - 444. Vest
- - 445. Leggings

* Changed all remaining armour items <ubProtection>, <ubCoverage>, <ubDegradePercent>
- - all common items with v1.13 now have same values as in SCI_Unstable_Revision_8270_on_GameDir_2329
- - remaining mod armour items brought in line with v1.13

* Fixed 4634. IWI X95 5.45, attachments
- - removed: 5.56mm C-Mag Adapter, TactiKool-Aid Mini-14/68 RAS Kit

* Fixed 61. Dart Gun, missing <ItemFlag> = 16384 from v1.13
* Fixed 139. C1, missing <ItemFlag> = 16384 from v1.13
* Fixed 139. C4, missing <ItemFlag> = 16384 from v1.13
* Fixed 232. Bloodcat Pelt, missing <ItemFlag> = 65536 from v1.13
* Fixed 382. Rag, missing <ItemFlag> = 1024 from v1.13
* Fixed 1651. 3.11 VTAC M-LBE Tactical Vest, incorrectly set <ItemFlag> = 512, should be none
* Fixed 1652. M-LBE - SAW Mag. Pouch, <ItemFlag> was incorrectly 128, now = 512


Due to the number of changes, I'm going to push out one more AFS Experimental before turning my attention to UC-1.13. AFS Experimental 5 will be reorganized into UC-1.13's items basically instead of simply importing changes from AFS to the existing UC-1.13.

Experimental 5 will contain fixes identified from Experimental 4 and some new items such as:
- - graphics for that AT mine v1.13 added
- - some Derringer type pistols for some of the ammo added in the prior Experimentals
- - a takedown rifle in .338LM
- - StarStreak HVM if I can find a decent picture, though in the context of game play this is the only real world MANPAD with marginally useful anti-armour capability that I know of.

[Updated on: Tue, 13 September 2016 05:50]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346513 is a reply to message #346507] Sat, 06 August 2016 23:56 Go to previous messageGo to next message
Parkan

 
Messages:445
Registered:April 2010
Location: Russia,Sevastopol

AmmoTypes.xml is not updated.Weapons do 1 or none damage at all!!!

Treated armors have more protection then coated-it is a mismatch too.

[Updated on: Sun, 07 August 2016 00:05]




1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346520 is a reply to message #346513] Sun, 07 August 2016 07:35 Go to previous messageGo to next message
Wil473

 
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Registered:September 2004
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Parkan wrote on Sat, 06 August 2016 15:56
AmmoTypes.xml is not updated.Weapons do 1 or none damage at all!!!

Treated armors have more protection then coated-it is a mismatch too.


Sorry, I forgot to include the common "XML Editor safe" XML's and sound files in Data-Graphics. That's what I get for trying to put together a clean build. Here is the fixed revision:

Arulco Folding Stock Full Experimental 4.1 v4.6x 20160806 (Obsolete see below)


As far as the Treated vs Coated armours, I'm going to wait for that to be fixed in v1.13 before changing anything.

[Updated on: Thu, 18 August 2016 18:16]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346523 is a reply to message #346520] Sun, 07 August 2016 10:15 Go to previous messageGo to next message
Parkan

 
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Registered:April 2010
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Thank you for update.Armors stats now work fine and weapons has fixed their damage.



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346529 is a reply to message #346520] Sun, 07 August 2016 11:41 Go to previous messageGo to next message
silversurfer

 
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Wil473 wrote on Sun, 07 August 2016 06:35

As far as the Treated vs Coated armours, I'm going to wait for that to be fixed in v1.13 before changing anything.

There is nothing to fix in that regard in 1.13. Check this post and upwards for the decision making process behind the new values.
Royal Jelly is a different pair of shoes now compared to C-18. The jelly provides less armor bonus because it has only bonuses whereas the C-18 comes with penalties.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346534 is a reply to message #346529] Sun, 07 August 2016 18:57 Go to previous messageGo to next message
Wil473

 
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Parkan wrote on Sun, 07 August 2016 02:15
Thank you for update.Armors stats now work fine and weapons has fixed their damage.

Good to hear.

silversurfer wrote on Sun, 07 August 2016 03:41
Wil473 wrote on Sun, 07 August 2016 06:35

As far as the Treated vs Coated armours, I'm going to wait for that to be fixed in v1.13 before changing anything.

There is nothing to fix in that regard in 1.13. Check this post and upwards for the decision making process behind the new values.
Royal Jelly is a different pair of shoes now compared to C-18. The jelly provides less armor bonus because it has only bonuses whereas the C-18 comes with penalties.


Alright then, as it looks like my deviation from v1.13 armour stats seems to have been responsible for the armour display issue, I think it would be best to continue with sticking with v1.13 for the most part. As AFS/UC-1.13 already have what was previously an enhanced set of penalties it shouldn't be too much of a change for players to roll out v1.13-like stats. I'll create my own table to compare v1.13 vs. AFS to highlight the differences over the next few days.

[Updated on: Sun, 07 August 2016 18:57]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346535 is a reply to message #346534] Sun, 07 August 2016 19:09 Go to previous messageGo to next message
magri

 
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Registered:February 2016
Location: iceland
i took out those cars with 8 grenaids, crazy good twist to the game
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346536 is a reply to message #346535] Sun, 07 August 2016 19:57 Go to previous messageGo to next message
wolf00

 
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bug report:Norinco QX4 order eight from br,in delivery one piece,mising g11 pdw &g11 ar



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346597 is a reply to message #346536] Thu, 11 August 2016 19:51 Go to previous messageGo to next message
Wil473

 
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wolf00 wrote on Sun, 07 August 2016 11:57
bug report:Norinco QX4 order eight from br,in delivery one piece,mising g11 pdw &g11 ar


Fixed - I forgot to add the dummy 0 round magazine item for the "multi-calibre" ammunition type. How is the new multi-calibre system working for the QX4 otherwise?

[Updated on: Thu, 11 August 2016 19:51]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346600 is a reply to message #346597] Thu, 11 August 2016 21:31 Go to previous messageGo to next message
wolf00

 
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ok.. i think your multi-caliber system working fine,on weekend i have some freetime from my work,there be more playtesting new afs ...



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346640 is a reply to message #346600] Sat, 13 August 2016 18:37 Go to previous messageGo to next message
Wil473

 
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wolf00 wrote on Thu, 11 August 2016 13:31
ok.. i think your multi-caliber system working fine,on weekend i have some freetime from my work,there be more playtesting new afs ...


Good to hear, I've already implemented the same system for a set of guns in the next experimental.

I've looked at the new armour penalties in v1.13 and it seems more in-depth than what AFS is using right now, but at the same time is not too far off what is already in the mod. Here is the Flak Jacket:

v1.13 (GameDir 2329) / AFS (Experimental 4)

Flak
----
Abilities
AP 	-1/-5
Stealth -10/0

NCTH
%Base 	S:-5/-5  C:-10/-10  P:-7/-7
%Cap	S:-2/ 0	 C: -4/ 0   P:-3/ 0
%CF Acc	S:-5/-5	 C:-10/-10  P:-7/-7

Bonuses
Aimed Shot -2/-4


Treated Flak
------------
Abilities
AP 	-2/-5
Stealth -13/0

NCTH
%Base 	S:-6/-5	 C:-12/-10  P:-9/-7
%Cap	S:-3/ 0	 C: -5/ 0   P:-4/ 0
%CF Acc	S:-6/-5	 C:-12/-10  P:-9/-7

Bonuses
Aimed Shot -3/-4


Coated Flak
-----------
Abilities
AP 	-1/-5
Stealth -7/0

NCTH
%Base 	S:-3/-5  C: -5/-10  P:-4/-7
%Cap	S:-1/ 0	 C: -2/ 0   P:-2/ 0
%CF Acc	S:-3/-5	 C: -5/-10  P:-4/-7

Bonuses
Aimed Shot -1/-4


I'll be bringing the mod into lockstep on the above stats over the weekend and hope to have Experimental 5 ready for Monday - then I move on to bringing UC-1.13 up to the current standard, which will involve some checks on the maps.

EDIT: we're near mid-month, may be better to delay Experimental 5 and see if the Bear Trap will be available for integration before I start doing all that building a base to reconstruct the other two mods from...

[Updated on: Sat, 13 August 2016 19:06]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346645 is a reply to message #346488] Sun, 14 August 2016 01:52 Go to previous messageGo to next message
edmortimer

 
Messages:937
Registered:January 2015
Location: Home Free

Quote:
Mere real world existence - aside from full EOD suits, I cannot seem to find examples of ballistic leg protection in pants/legging form. Plenty of cycling, motor biking and industrial protective gear in Kevlar and similar materials however.


This might help -- scroll to "Additional Components" https://en.wikipedia.org/wiki/Interceptor_body_armor

It also is current to 1999 -- JA2 era.




Arulco Vacations Blog

Arulco Vacations Bears Pit Forum


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346658 is a reply to message #346645] Mon, 15 August 2016 23:07 Go to previous messageGo to next message
ratpaz

 
Messages:133
Registered:April 2015
Location: Italy
8270 @ 2329

When i try to get clothes from enemy corpes i get this error message:
https://s4.postimg.org/n19j064r1/JA2_8270_2016_08_15_22_10_57_09.jpgfree image hosting

is this normal?
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346660 is a reply to message #346658] Mon, 15 August 2016 23:32 Go to previous messageGo to next message
Wil473

 
Messages:2826
Registered:September 2004
Location: Canada
ratpaz wrote on Mon, 15 August 2016 15:07
...
is this normal?

Nope.

It looks like somewhere along the way my clothes.XML became obsolete due to changes to how clothe items are indexed (internal to clothes.XML vs using the index from Items.XML). I'll need to do some more research on this one but a brief comparison between mod and v1.13 revealed at least this one major difference.

In addition to already discussed armour changes/reversions, I've:
- migrated AFS settings to new Ja2_Options.INI from SCI_Unstable_Revision_8289_on_GameDir_2338
- added the Bear Trap from SCI_Unstable_Revision_8289_on_GameDir_2338
- updated graphics indexes for Strela related items to those of SCI_Unstable_Revision_8289_on_GameDir_2338

[Updated on: Mon, 15 August 2016 23:32]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346675 is a reply to message #346660] Thu, 18 August 2016 18:15 Go to previous messageGo to next message
Wil473

 
Messages:2826
Registered:September 2004
Location: Canada
Double Posting to announce:

Arulco Folding Stock Full Experimental 5 v4.6x 20160818(Obsolete see below)

* Built/Tested on SCI: SCI_Unstable_Revision_8289_on_GameDir_2338

* Implemented clean mod of Ja2_Options.INI from SCI_Unstable_Revision_8289_on_GameDir_2338
* Implemented clean copy of Ja2_Settings.INI from SCI_Unstable_Revision_8289_on_GameDir_2338
* Implemented clean mod of Ja2_sp.INI from SCI_Unstable_Revision_8289_on_GameDir_2338

* Updated from SCI_Unstable_Revision_8289_on_GameDir_2338:
 - - ExplosionData.XML

* Added items from v1.13:
 - - 1741. Beartrap

* New Guns:
 - - DRD Kivaari
 - - Heizer Defense Pistol Kit in 7.62x39mm, 5.56x45mm, .45 Colt and .410bore
 - - supporting items for above two systems

* New Launcher and Grenade:
 - - Starstreak HVM

* Changed Strela-2, <ubShotsPer4Turns> = 4.25, was 3
 - - allows the Strela-2 to be used in turn based combat, but limits its effectiveness severely

* Changed all armour items <AimBonus>, <APBonus>, <StealthBonus>, <PercentBase>, <PercentCap>, <PercentCounterForceAccuracy> (all three stances for later three tags)
 - - all common items with v1.13 now have same values as in SCI_Unstable_Revision_8270_on_GameDir_2329
 - - remaining mod armour items brought in line with v1.13

* Fixed missing 0 round magazine item for "Multi-Caliber" Calibre 

* Fixed Clothes.XML, obsolete version replaced with clean copy from GameDir 2338

* Fixed AFS Bobby Ray's balance for Heavy Weapons, Grenades and Explosive items (had UC-1.13's implemented)


I'm going to give it a few days before rebuilding this for UC-1.13.

[Updated on: Tue, 13 September 2016 05:49]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346889 is a reply to message #346675] Tue, 13 September 2016 05:45 Go to previous messageGo to next message
Wil473

 
Messages:2826
Registered:September 2004
Location: Canada
Triple Posting as nobody's commented about Experimental 5 (a good thing?), here's:

Arulco Folding Stock Full Experimental 6 v4.6x 20160912
* Built/Tested on SCI: SCI_Unstable_Revision_8293_on_GameDir_2340

* Added FB MSBS family of weapons
 - - 5.56x45mm: standard, DMR, LMG, and SBR in both conventional (556K) and bullpup (556B) formats
 - - 7.62x51mm: standard, DMR, and (fictional) SBR in conventional format (762K)
 - - 7.62x39mm: standard and (fictional) SBR in conventional format
 - - common upper receiver, K-lower receiver, B-lower receiver, and barrels for 5.56x45mm conversions
 - - AttachmentComboMerges.XML entries to support three item mergers to produce all the 556 variants

* Added "magazine" fed 40x46mm launchers
 - - changed AttachmentSlots.XML, 262144 (seemed to be only for "AICW Launcher" originally and unused), entries for four shot "magazine"
 - - added 40x46mm Magazine, attachment
 - - added Alsetex Cougar MS, total five round capacity (4+1 in launcher)
 - - added Colt Canada IWSC launcher, found way to prevent use of Layout 1 (default) grenade slot limiting capacity to four rounds
 - - note that loading of multiple grenades with the attachment of "magazine" item works, but unloading drops all but one grenade into inventory

* Added Colt Canada IWSC rifle demonstrator
 - - changed AmmoString.XML, 63. renamed 5.56mm CTA, was 5.56mm LSAT
 - - added 30 round 5.56mm CTA magazines

* Fixed all H&K G3 family guns, missing LayoutClass 536870912 which provides (above barrel) "Bayonet" slot



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346894 is a reply to message #346889] Tue, 13 September 2016 07:54 Go to previous messageGo to next message
ratpaz

 
Messages:133
Registered:April 2015
Location: Italy
Wil473 wrote on Tue, 13 September 2016 04:45
Triple Posting as nobody's commented about Experimental 5 (a good thing?)


I don't know if this is AFS related but the game always crash whenever i enter bloodcat lair:
https://s16.postimg.org/l5tk93jjp/JA2_8270_2016_09_13_07_02_15_03.jpghost image
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346897 is a reply to message #346894] Tue, 13 September 2016 11:13 Go to previous messageGo to next message
silversurfer

 
Messages:2230
Registered:May 2009
I tried to reproduce it and cannot for the default 1.13 GameDir. However, I can reproduce the crash on WF6.07 maps. So it looks like it is map related. Still have to debug though but I haven't much time at the moment.

Good thing is that it's very easy to reproduce. Just start the game, hire a merc, activate cheat mode and teleport directly to sector I16. You will get the bloodcat ambush message and when the sector comes up the game crashes.

edit: Don't worry. It's not related to the map. The crash is caused by a recent change in the code that is related to interrupts. We are already investigating.

[Updated on: Tue, 13 September 2016 15:32]




Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346900 is a reply to message #346897] Wed, 14 September 2016 19:01 Go to previous messageGo to next message
wolf00

 
Messages:1139
Registered:September 2006
Location: Czech Republic

fb msbs is very interesting in .223 variant,other if you can have set of barrels in aditional caliber's ... one variant in .223 have have bug relater to ugl which is build for this guns ,you can atach endless number of ugl on slot,but ugl wont show up ....



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346919 is a reply to message #346900] Thu, 15 September 2016 08:43 Go to previous messageGo to next message
Wil473

 
Messages:2826
Registered:September 2004
Location: Canada
wolf00 wrote on Wed, 14 September 2016 11:01
fb msbs is very interesting in .223 variant,other if you can have set of barrels in aditional caliber's ... one variant in .223 have have bug relater to ugl which is build for this guns ,you can atach endless number of ugl on slot,but ugl wont show up ....


Found the cause of the UGL disappearing - used the wrong <AttachmentPoint> it should be 1073745920, not 4096.

As far as conversion parts for non-556 variants I want to hold off until more is announced for the MSBS. Right now only the 556K, 556B, and the ceremonial variants seem developed.

[Updated on: Thu, 15 September 2016 08:45]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346926 is a reply to message #346894] Thu, 15 September 2016 15:38 Go to previous messageGo to next message
Onin

 
Messages:16
Registered:September 2016
uh hello..

- New here (1st post), and in using a forum in general. So i might have some weird format or something.
- New to using AFS, and in adding mods to 1.13. So i probably won't be accurate with identifying bugs as bugs.
- Also, english isn't my native language so i hope you guys don't mind errors in grammar happy

About the bloodcat lair bug (idk how to use that small quote box thing):
I've encountered the same problem but i found a workaround. Went to that sector using the hummer and thought it might be the cause so i reloaded. My mercs where already on their way to that sector in the hummer on the save file i loaded, so i canceled their travel order, got them off the hummer, and walked there but same prob. I so used a save in which they were idle on the sector on the left of the bloodcat lair, noticed some where still carrying their sleeping bags on their hands(some above 100% weight) so i dropped them on the sector before moving to the bloodcat lair. That time i didn't get the runtime error.

"Bugs" I've encountered
- Survival trait not assigned to any merc: Selectable on IMP creation though and hunter/ranger traits' new values are applied. Not sure if this is just my fault for some reason because I haven't seen any reports about this.
- Vehicle Crates: Happened once and i haven't been able to reproduce this but what happened was; One time just noticed that all crates in my ice cream truck had the same things in them when right clicked. The first box i used as backpack still had the same things, but the others have their stuff in them disappear when used.
- Additional merchants: I wanted to try the new fortification assignment, learned that i needed items (wooden walls iirc?) and that they could be bought from san mona from additional merchants. Enabled the option, but when i talk to said merchants, i see Micki?'s portrait, voice of Igor i think, and some error text, no items sold.

Sorry for long post, but i thought that being detailed and specific might be better, but please tell me if there are too much info in this post.

Oh and btw.. I LOVE this mod. TY
(I want to use AFS with a map mod, AR hopefully, is it possible? I'm aware there is a UC/DL/AFS combo but the SCI version is kind of far behind for me and I'm reluctant to use it since i've been playing with 8289)
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346927 is a reply to message #346919] Thu, 15 September 2016 17:13 Go to previous messageGo to next message
Onin

 
Messages:16
Registered:September 2016
Anyone else losing the new survival trait on all mercs when using AFS? (posted earlier but it didn't show up, idk what happened)
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346934 is a reply to message #346927] Thu, 15 September 2016 22:49 Go to previous messageGo to next message
wolf00

 
Messages:1139
Registered:September 2006
Location: Czech Republic

fb msbs: i expeted mcr[modular combat rifle] class weapon line,it is a ok if you waiting for any any future upgrades.



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346938 is a reply to message #346934] Fri, 16 September 2016 23:34 Go to previous messageGo to next message
wolf00

 
Messages:1139
Registered:September 2006
Location: Czech Republic

Colt Canada MRR DEFENCE & LAW ENFORCEMENT MODELS MRR-556 these looking very nice,enough to add ... speaking of fictional guns:sorry if this sound stupid- h&k g41 in .300 blackout or h&k mp53 in same caliber can be avesome ... or some fictional caliber kit for c7/c8 rifles 6.8 pspc or .300 blackout



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #346956 is a reply to message #346938] Sun, 18 September 2016 17:04 Go to previous messageGo to previous message
wolf00

 
Messages:1139
Registered:September 2006
Location: Czech Republic

bobby rays shop mising timed & remote detonators[remote triger is mising too]



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
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