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| Re: Vengeance: Reloaded Bugzilla[message #366582 is a reply to message #366581]
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Tue, 08 July 2025 11:13 
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Cerhio |
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Messages:225
Registered:March 2013 |
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The Tactical Tailor 3-Day Pack seems to fit in the MG Belt Pouch Leg Rig for some reason. Even when I have things in it.
Edit: I just wanted to say that it seems like there's a few LBEs that seem to fit in the belt pouch.
[Updated on: Thu, 10 July 2025 03:11] Report message to a moderator
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Sergeant 1st Class
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| Re: Vengeance: Reloaded Bugzilla[message #366584 is a reply to message #366581]
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Tue, 08 July 2025 14:30 
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Hawkeye |
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Messages:2470
Registered:October 2005 Location: Australia |
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Cerhio wrote on Tue, 08 July 2025 13:35Two things:
1) For some reason, I can't take screenshots using the snip tool on Windows 11. I've tried the print screen key, using the Win11 shortcut for snipping. I haven't done anything outside the norm for installing JA2VR. Any idea?
2) Also, I'm playing on Expert with Drop All on and I'm at 3AM of Day 2 and just got into an encounter in A8 with a black patrol that was using M16, M4, Commando, etc. Is this normal? I haven't played in a few months and don't remember running into these so quickly. Not gonna lie, I had to savescum to get past them because I couldn't see anyone at that time of morning LOL
A little short of time at the moment, but I'll answer these briefly.
1: Screenshots should work like they've always done. When you hit print screen it will save a .tga file in your \Profiles\UserProfile_Vengeance folder.
2: It does seem good gear for so early in game, but then if they're elites they may have decent gear, they may be specifically placed on that map or perhaps it was just less noticeable without Drop All. I wouldn't recommend drop all for balancing purposes as you'll just be swimming in gear and money from them soon enough, but that's your choice.
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| Re: Vengeance: Reloaded Bugzilla[message #366585 is a reply to message #366584]
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Wed, 09 July 2025 03:48 
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Cerhio |
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Messages:225
Registered:March 2013 |
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I typically use the Win11 snip tool with no problems. I did that for all the previous screenshots I've taken of VR.
It's not the drop rate I'm concerned about but rather that I'm running into people equipped with them despite a coolness level of 4 and weapon progress of normal on expert difficulty. Is this because of the expert difficulty or have weapons had their coolness level changed? I normally don't run into this many black shirts either. I really can't remember what difficulty I played on before :'(
Edit: Just wanted to say its nice change of pace getting to play with these guns sooner.
[Updated on: Wed, 09 July 2025 05:07] Report message to a moderator
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Sergeant 1st Class
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| Re: Vengeance: Reloaded Bugzilla[message #366613 is a reply to message #366606]
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Fri, 08 August 2025 04:13 
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Cerhio |
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Messages:225
Registered:March 2013 |
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My oil rigs seem to be bugged. I first took Drassen and got Fred. Put him as drill foreman. I next took Oronegro and got that lazy dude. I recruited him and then fired him so I could have room for other mercs. Since Oronegro potentially gave me more money with a competent foreman, I moved Fred over there but it has had zero effect on the productivity of the place after almost a whole week. The weirder thing is that productivity at Drassen is still at 100% with no foreman. Not sure at all.
Edit: Fred has been kicked off the rig in Oronegro and when I tried to get him back as foreman, I get the message: Oronegro already has a foreman.
Edit Edit: I couldn't find a solution so I started a new game.
Edit Edit Edit: I figured I'd try my oldest save (when I hadn't recruited and dismissed the useless guy) and it appears that this thing has been bugged for a while as I tried getting him to work the Oronegro oil rig and had no positive or negative impact. Should I start a new game? :\
[Updated on: Sat, 09 August 2025 09:34] Report message to a moderator
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Sergeant 1st Class
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| Re: Vengeance: Reloaded Bugzilla[message #366615 is a reply to message #366614]
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Mon, 11 August 2025 17:22 
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Colt .45 Peacemaker |
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Messages:424
Registered:June 2016 Location: Norway |
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I could be wrong on this but i'll just mention it. I do the no foreman penalty and raise the mine income to 500. It says you can go as high as 5000 but it won't accept it, a 1000 is the highest you can go. What I never do, it's to hire foremen and install them elsewhere.
While the maps are different, i suspect that the foremen positions are linked to the vanilla game. You go against the vanilla mechanics, you get bugs. But the modder brains maybe have changed those mechanics too. What i wish for, would be for Calvin Barkmore to constantly be in the Chitzena mine, since it has the lowest production and Calvin doesn't look like a businessman or an experienced mine foreman. And Carl Tercel, looking as the oldest and more experienced foreman, he should constantly be in Grumm. It's the only gold mine and has the highest production. When i see Carl being wasted potential in Chitzena and Barkmore in Grumm, i want to start a new game. That random-ish placement since vanilla, makes things weird.
[Updated on: Mon, 11 August 2025 17:24]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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| Re: Vengeance: Reloaded Bugzilla[message #366618 is a reply to message #366617]
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Tue, 12 August 2025 13:01 
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| Kitty |
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Messages:504
Registered:October 2017 Location: Germany |
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In unmodded 1.13, the headminers are indeed placed semi random.
Fred will always be in the first minesector we liberate.
Matt will always be in Alma (related quest about Dynamo in Tixa prison, Matt is Dynamos brother).
The others will come up after that at random.
To some degree, this can be edited in initmines.lua
Don't know how much of this translates to VR, since it uses it's own exe (changed code) and such.
Only have taken a glimpse, but from the look of it the initmines.lua of VR is indeed modified.
Fred is always Drassen, etc.
From the look of it, if you'd use what's done for Fred you probably could associate all miners to certain mines (oil rigs).
Make a backup of the lua before giving it a try, safety first on oil rigs :)
[Updated on: Tue, 12 August 2025 13:02]
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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| Re: Vengeance: Reloaded Bugzilla[message #366627 is a reply to message #366622]
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Thu, 14 August 2025 09:51 
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| Kitty |
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Messages:504
Registered:October 2017 Location: Germany |
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Colt .45 Peacemaker wrote on Wed, 13 August 2025 17:53 That's some very nice and useful information, thank you all for your input. Is initmines.lua accessible by anyone or does it need some certain tool to be opened and read ? Can it be opened with Noteoad++ for instance ? And where is it located precisely ? I'd like to see if i can do anything with it. But while it's annoying to see Calvin running a good mine/oil rig and Carl going to waste in a small mine, it doesn't really matter. Raising the production to 500 or 1000 and selling sector loot with Shift + Ctrl + S, both are in the Options.Ini, you get more than enough money to hire and be able to pay your mercs without struggling financially.
You can indeed open the lua files with just notepad++
It's in Data-YourMod/Scripts, if the mod does have it's own
so, for VR, that'll probably be Data-Vengeance\Scripts
Mind you, better make a backup and may use a seperate instal for such experiments.
[Updated on: Thu, 14 August 2025 09:52]
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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| Re: Vengeance: Reloaded Bugzilla[message #366629 is a reply to message #366627]
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Tue, 19 August 2025 02:13 
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Colt .45 Peacemaker |
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Messages:424
Registered:June 2016 Location: Norway |
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Thanks a lot Kitty, appreciate the detailed answers !! I see the problem in that lua. -- don't place miners until player enters a producing mine. If you guys can get rid of that limitation and assign specific miners where they belong, it'd be awesome. Not sure if i can understand how all this works and how to modify it but i'll study it.
Fred Drassen
Matt Alma
Oswald Cambria
Carl Grumm
Calvin Chitzena
It has always bothered me the random placement, cause it doesn't stand logically. I understand that the game makers added limitations, such as the random placement of head miners and a mine closes down, the bugs. But i don't see the logic in it.
Fred, Matt, Oswald and Calvin, are all about the same age. Carl, however, looking older and definitely most experienced, he should be running the biggest mine with the highest production, that would be Grumm. Fred, Matt and Oswald, are also experienced enough, so they can run normal/middle sized mines and they know their craft. The Calvin garbage, admits that he stole machinery to work the mine, in hopes of becoming rich, he is also the one foreman who doesn't really want to offer part of his production. Therefore, he is the perfect fit (definitely unfit) to run a small mine. He lacks experience, which shows in his 50% production and he is an unlikable character. All of which, point to the fact that he got a small mine and trying to make it work. Kudos for trying but not much else.
But overall, it's not a big deal, we survived for 25+ years like this I am not asking to change it drastically so it can make sense. That's just me and my opinion. Others, probably have other opinions.
[Updated on: Tue, 19 August 2025 22:19]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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