Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » All about modding JA2 » I need some help regarding the graphics of weapons.  () 1 Vote
Re: Aw: Re: I need some help regarding the graphics of weapons.[message #360353 is a reply to message #360349] Fri, 12 June 2020 06:33 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
That's how I did things when adding a new tile or sti in a tileset. Put all the elements in one picture and then generate a new palette from that.

http://www.mediafire.com/convkey/bf9c/mug63otpprpdga5zg.jpg?size_id=3

For tiles this is why it's more important to use objects that use a similar range of colours if you can, as you will have a better gradient of shades to work with. This picture for example is mainly made up of greys and the some shades of orange/brown. If I added a blue car or purple van or something the 256 palette would start to struggle to compensate for that and the final quality of art would degrade.

Using xxx.jpc.7z still means we have to use 256 colour indexed images though, but it means you have to do less import/exporting or worry about palettes corrupting or the program crashing like the original Sti editor has a habit of doing.

I might be stating the obvious, but if you are using Photoshop you can generate new palettes by finishing your hi colour (RGB) art then converting it to an indexed image. You do this by choosing;

Image> Mode> indexed color

this will reduce your high colour image to an indexed image and reduce the colours (you have some choices in a new window, but it's pretty much reducing it to 256 colours which is the important bit.)

Finally to make use of this palette you need to save it/export it by choosing;

Image> Mode> color table

which will then open your indexed palette where you can save it as a Color Table file which the Sti editor can use. You do this by loading it with the load palette icon at the bottom of the Sti palette, in the middle.

Some of this stuff was discussed with the 'Usermade Faces Data Bank' thread here;

http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=14861&prevloaded=1&&start=80

Sorry if this is veering away from gun graphics in particular, but it's still relevant getting the best results from your art.



Report message to a moderator

Lieutenant

Re: Aw: Re: I need some help regarding the graphics of weapons.[message #362028 is a reply to message #360353] Fri, 11 December 2020 12:18 Go to previous message
myoffice91 is currently offline myoffice91

 
Messages:6
Registered:December 2020
Quote:
Hi guys, first of all I am a big fan of Jagged Alliance, and altough I haven't posted a lot, I've always been here in the "shadows" watching all the progression has been made by all of you guys... So thank you for creating these great mods. Now let's get to the business. The last few days I wanted to change the graphics of some certain weapons, and I started with the FN 2000 Tactical. I managed do extract the bitmap file with the "sti editor" or viewer, not really sure, and I managed to save it as a sti file after the picture was made.
A new version of Wizardry 8 has been released Tool 1.0.7.2840 "Wizardry 8 tool 1.0.7 STI Image Editor"

Previously, who developed mods for Wizardry8, they used the GRV and STI-Editor programs from the Jagged Alliance 2 game to create or edit images and animations.
Therefore, it was decided to create an "STI Image Editor" for Wizardry 8.

Features: a complex 16-bit or 32-bit image is converted to 8-bit without loss of quality. (above link with video presentation).


GRV + STI-Editor = STI Image Editor hybrid program = D.

STI-Editor 1.3.1.10 has a drawback: if you open the sti file, then close the program, the window "STI-Edit.exe has stopped working" pops up twice.




[Updated on: Fri, 11 December 2020 12:29]

Report message to a moderator

Private
Previous Topic: Steal Weapons from AIMNAS
Next Topic: JA2 Back to Business is out now
Goto Forum:
  


Current Time: Fri Apr 19 10:06:28 GMT+3 2024

Total time taken to generate the page: 0.01071 seconds