Home » ARCHIVES » Jagged Alliance 3 - Attempts, Ideas and Wishes » Jagged Alliance 3 screenshots
Re: Jagged Alliance 3 screenshots[message #149488] Sun, 15 July 2007 13:23 Go to previous messageGo to next message
Lenn is currently offline Lenn

 
Messages:44
Registered:September 2005
Location: Poland
Wallpaper 2 Wink
http://www.jacenter.pl/images/photoalbum/album_20/921133_20070713_screen004.jpg

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Corporal
Re: Jagged Alliance 3 screenshots[message #149494] Sun, 15 July 2007 14:24 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
i think i've seen her sliding down a pole somewhere Wink , scooly maybe heheh

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Captain

Re: Jagged Alliance 3 screenshots[message #149565] Mon, 16 July 2007 08:13 Go to previous messageGo to next message
Lytinwheedle is currently offline Lytinwheedle

 
Messages:78
Registered:November 2001
Location: Luxembourg
Why does she have four bullets taped to her arm? Does she feed rounds into the gun individually, thinking it's a single-shot bolt-action rifle? And how did that other chap manage to jam that Aug mag into an M16?

Also, does her refusal to wear at least a flak-jacket to cover up her sensitive bits mean we spend 99% of the game carrying her around on a stretcher, while she's shrieking/moaning/going delirious about the sucking wound in her torso she got during the first fight?

[Updated on: Mon, 16 July 2007 08:15] by Moderator

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Corporal
Re: Jagged Alliance 3 screenshots[message #149589] Mon, 16 July 2007 14:09 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
Lytinwheedle
And how did that other chap manage to jam that Aug mag into an M16?


ever seen a c7 or c8, chap?

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Sergeant Major
Re: Jagged Alliance 3 screenshots[message #149598] Mon, 16 July 2007 15:08 Go to previous messageGo to next message
no_clip

 
Messages:24
Registered:June 2007
Lytinwheedle
Why does she have four bullets taped to her arm? Does she feed rounds into the gun individually, thinking it's a single-shot bolt-action rifle? And how did that other chap manage to jam that Aug mag into an M16?

Also, does her refusal to wear at least a flak-jacket to cover up her sensitive bits mean we spend 99% of the game carrying her around on a stretcher, while she's shrieking/moaning/going delirious about the sucking wound in her torso she got during the first fight?


Maybe because she is a cartoon?

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Private 1st Class
Re: Jagged Alliance 3 screenshots[message #149601] Mon, 16 July 2007 15:37 Go to previous messageGo to next message
Scooly

 
Messages:50
Registered:June 2003
Location: Lublin - Poland

Recognizing those guys? Smile
http://wiki.jaggedalliance.pl/Grafika:Jagged-alliance-world.jpg :cheers:

[Updated on: Mon, 16 July 2007 15:55] by Moderator

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Corporal
Re: Jagged Alliance 3 screenshots[message #149610] Mon, 16 July 2007 17:07 Go to previous messageGo to next message
Lytinwheedle is currently offline Lytinwheedle

 
Messages:78
Registered:November 2001
Location: Luxembourg
the scorpion
Lytinwheedle
And how did that other chap manage to jam that Aug mag into an M16?


ever seen a c7 or c8, chap?

Colour me surprised! Never noticed that before. Is there a reason for the polymer clips?

Re: recognizing them:
Well, both come from Akella Smile

Edit2:
Quote:
Maybe because she is a cartoon?

Oh Sad

[Updated on: Mon, 16 July 2007 17:10] by Moderator

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Corporal
Re: Jagged Alliance 3 screenshots[message #149636] Mon, 16 July 2007 23:22 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
now thats just plagiarism ! Very Happy and where was she hiding anyway ....?

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Captain

Re: Jagged Alliance 3 screenshots[message #149704] Tue, 17 July 2007 17:45 Go to previous messageGo to next message
Scooly

 
Messages:50
Registered:June 2003
Location: Lublin - Poland

http://m1.freeshare.us/159fs562381_th.png http://m1.freeshare.us/159fs56241_th.png

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Corporal
Re: Jagged Alliance 3 screenshots[message #149766] Wed, 18 July 2007 06:32 Go to previous messageGo to next message
general_solomon is currently offline general_solomon
Messages:3
Registered:July 2007
from the looks of the screens, the game looks just like alfa antiterror.

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Civilian
Re: Jagged Alliance 3 screenshots[message #149891] Thu, 19 July 2007 12:13 Go to previous messageGo to next message
Cagemonkey is currently offline Cagemonkey

 
Messages:275
Registered:December 2001
Location: Sweden
She looks like, what

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Master Sergeant
Re: Jagged Alliance 3 screenshots[message #149895] Thu, 19 July 2007 12:29 Go to previous messageGo to next message
Andris is currently offline Andris

 
Messages:80
Registered:October 2006
Location: Budapest, Hungary
She looks crap... Like some Sigourney Weawer wannabe with that high forehead:)

Im sorry these pics just scare me:)

The games that have a good 3d system...I can count them on 1 hand...

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Corporal 1st Class
Re: Jagged Alliance 3 screenshots[message #149967] Fri, 20 July 2007 14:09 Go to previous messageGo to next message
Scooly

 
Messages:50
Registered:June 2003
Location: Lublin - Poland

From E3 2007 video:

http://m1.freeshare.us/160fs328158_th.png http://m1.freeshare.us/160fs328233_th.png http://m1.freeshare.us/160fs328397_th.png

http://m1.freeshare.us/160fs32847_th.png http://m1.freeshare.us/160fs328596_th.png http://m1.freeshare.us/160fs329055_th.png

http://m1.freeshare.us/160fs329164_th.png http://m1.freeshare.us/160fs329228_th.png http://m1.freeshare.us/160fs329371_th.png

http://m1.freeshare.us/160fs329456_th.png http://m1.freeshare.us/160fs329871_th.png http://m1.freeshare.us/160fs329936_th.png


http://m1.freeshare.us/160fs330039_th.png http://m1.freeshare.us/160fs330121_th.png http://m1.freeshare.us/160fs330262_th.png

http://m1.freeshare.us/160fs330763_th.png http://m1.freeshare.us/160fs330840_th.png http://m1.freeshare.us/160fs330957_th.png

http://m1.freeshare.us/160fs331039_th.png http://m1.freeshare.us/160fs331127_th.png http://m1.freeshare.us/160fs331481_th.png

http://m1.freeshare.us/160fs331578_th.png

[Updated on: Fri, 20 July 2007 14:09] by Moderator

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Corporal
Re: Jagged Alliance 3 screenshots[message #150172] Sat, 21 July 2007 15:15 Go to previous messageGo to next message
Cagemonkey is currently offline Cagemonkey

 
Messages:275
Registered:December 2001
Location: Sweden
Andris
Like some Sigourney Weawer wannabe with that high forehead:)


Very Happy

You just made Lt. Ripley sad!

[Updated on: Sat, 21 July 2007 15:15] by Moderator

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Master Sergeant
Re: Jagged Alliance 3 screenshots[message #153555] Sat, 18 August 2007 12:38 Go to previous messageGo to next message
Scooly

 
Messages:50
Registered:June 2003
Location: Lublin - Poland

http://m1.freeshare.us/168fs413224_th.jpg http://m1.freeshare.us/168fs413337_th.jpg http://m1.freeshare.us/168fs413420_th.jpg

And hey! - Strategy First has launched JA3 section:
http://jaggedalliance.pl/?p=290&lp_lang_view=en

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Corporal
Re: Jagged Alliance 3 screenshots[message #153715] Mon, 20 August 2007 05:28 Go to previous messageGo to next message
flybyu

 
Messages:44
Registered:August 2005
Location: Indiana U.S.A
"It

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Corporal
Re: Jagged Alliance 3 screenshots[message #155603] Mon, 03 September 2007 21:07 Go to previous messageGo to next message
Lenn is currently offline Lenn

 
Messages:44
Registered:September 2005
Location: Poland
Two news screenshots with preview JA3.

http://www.jacenter.pl/images/photoalbum/album_20/jagged_sb4_700_t1.jpg http://www.jacenter.pl/images/photoalbum/album_20/jagged_sb7_700_t1.jpg

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Corporal
Re: Jagged Alliance 3 screenshots[message #155683] Tue, 04 September 2007 14:58 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
Messages:1012
Registered:September 2006
Location: Far far away.
ditto to this. ISOMETRIC rules. 3d is a red herring.

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Sergeant Major
Re: Jagged Alliance 3 screenshots[message #155939] Thu, 06 September 2007 08:52 Go to previous messageGo to next message
ZaPPPa is currently offline ZaPPPa

 
Messages:25
Registered:January 2004
Location: San Jose, CA
http://www.jacenter.pl/images/photoalbum/album_20/921133_20070713_screen004.jpg http://l.yimg.com/img.tv.yahoo.com/tv/us/img/site/21/78/0000002178_20060919153824.jpg

See the resemblance?

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Private 1st Class
Re: Jagged Alliance 3 screenshots[message #155979] Thu, 06 September 2007 19:36 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
apart from scully NEVER showing her cleavage and doubt she's got tattoos , well the hair just needs tinting .. is that mulder to the left? , well who'da thought it, guess the smoking man finally got to him :bluegrin:

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Captain

Re: Jagged Alliance 3 screenshots[message #156062] Fri, 07 September 2007 09:55 Go to previous messageGo to next message
Lytinwheedle is currently offline Lytinwheedle

 
Messages:78
Registered:November 2001
Location: Luxembourg
Well... it's a direct confrontation with my teenage fantasies.

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Corporal
Re: Jagged Alliance 3 screenshots[message #156145] Fri, 07 September 2007 17:53 Go to previous messageGo to next message
yeesh is currently offline yeesh

 
Messages:5
Registered:August 2000
Pardon my causticity, but to those of you who haven't noticed the following, shame on you. What are you, blind? For those of you who have, nice work. Now allay my fears, or at least give me the comfort of fear company.

What there is to fear about the SS engine is the what sucked about it: It couldn't render big enough playing areas. As a result (one assumes) the ranges for all the weapons were shrunk down on all the weapons, so that even though you were CLEARLY playing on a board that was less than 800m from end to end, a sniper rifle couldn't even shoot half that distance.

Now of course, from a purely visual standpoint, we've had this same feature in JA2 for all these years. BUT THE DIFFERENCE IS that JA2 uses a 2D engine, and is square-based, and we know that each square is 10m square, so we accept that our little mercs aren't actually 8-9m wide, but that this is just a limitation of the graphics engine. So we know that when it looks like our little merc is ~30m away from the enemy, he's really 100m. Whatever our eyes tell us, we know that the squares are what matters. And that's OK, because the little JA2 graphics engine was doing the best it could.

BUT the SS engine, which I'm sure was also doing the best it could, was absolutely to scale. The soldiers were all exactly the right size relative to the houses and other terrain, and there were no squares. AND YET the ranges are out of whack with the perfect visuals. WHY? Well, we can only speculate. If it was SOLELY a conscious gameplay decision, then it was a curious one, considering the careful recreation of such a variety WWII-era weapons. I don't buy that.

No, I believe the ranges were shrunk for the simple reason that the SS engine just couldn't render an area large enough to use the real ranges. If you played SS, think back to those boards. They were awesome (really), and lord knows I believe 3D is the only way to proceed for the franchise (and any other game that needs to simulate visual reality), but man those boards were not quite big enough. Basically, the boards were such that if ranges were to scale with the graphics, you could park your M1903 in one corner, and shoot anyone, anywhere. But of course, that's not the way they want us to play, and so: shrunken ranges.

In conclusion, look at the JA3 screenshots. Please show me where I'm mistaken, but to my eye EVERY SINGLE ONE shows an engagement taking place at pistol/SMG range. I see no evidence of any large environments at all. Haven't you noticed how claustrophobic these screens are? Are you blind? Sure, we'd love to see some close-ups, show us how pretty it is. But SOLELY close-ups? Don't you think it's a little ominous that there isn't a single screenshot (not a SINGLE ONE?) showing any sort of range? Those beautifully-detailed buildings, those handsomely-modeled mercs come at a price. And that price is the size of the boards.

What is the point of perfectly-scaled 3D troops and environments if you have to pretend a guy 35m away is 100m away? That's just silly.

Maybe I'm just paranoid. But why don't you take a look at all the screenshots for yourself. There's plenty all over the web.

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Private
Re: Jagged Alliance 3 screenshots[message #156218] Sat, 08 September 2007 00:49 Go to previous messageGo to next message
Shrike is currently offline Shrike

 
Messages:58
Registered:December 2002
Location: Belgium
I agree with you! Let's all order three 24" monitors and zoom out far enough to make things more realistic!

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Corporal
Re: Jagged Alliance 3 screenshots[message #156252] Sat, 08 September 2007 05:42 Go to previous messageGo to next message
flybyu

 
Messages:44
Registered:August 2005
Location: Indiana U.S.A
I have a 22" will that be close enough?

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Corporal
Re: Jagged Alliance 3 screenshots[message #156449] Sun, 09 September 2007 16:27 Go to previous messageGo to next message
Stromb is currently offline Stromb

 
Messages:40
Registered:March 2007
Location: France
I remamber the first time i ran Silent Storm my computer (medium kind) had some trouble with graphics (unless when time was frozen of course) ... It's always the same problem with 3D and big level of details. Let's hope that the modified SS engine will improve that, which i doubt. If not, we may still hope for maps well thought or just don't think at too much at outdoor combats and enjoy indoors fights ...

[Updated on: Sun, 09 September 2007 16:50] by Moderator

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Corporal
Re: Jagged Alliance 3 screenshots[message #156701] Tue, 11 September 2007 13:04 Go to previous messageGo to next message
Cagemonkey is currently offline Cagemonkey

 
Messages:275
Registered:December 2001
Location: Sweden
I hoping for a realistic range of the weapons. And map size of course.

[Updated on: Tue, 11 September 2007 13:05] by Moderator

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Master Sergeant
Re: Jagged Alliance 3 screenshots[message #156848] Wed, 12 September 2007 00:42 Go to previous messageGo to next message
Nutter is currently offline Nutter

 
Messages:20
Registered:August 2002
Location: New Zealand
Hopefully the map size will be fairly decent but without slowing the game down. A fast engine is a winner in my book.

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Private 1st Class
Re: Jagged Alliance 3 screenshots[message #163579] Sun, 04 November 2007 14:03 Go to previous messageGo to next message
Tobias is currently offline Tobias

 
Messages:31
Registered:July 2006
Location: Munich, GERMANY
I just took a look at AKELA's website. The screenshots and graphics are terrible, I don't like this 3D style at all! It looks like a cartoon! If someone would ask me, I would like to see the Comandos 3 graphic engine used. I played this game some time ago and this graphic is detailed and very nice to look at.

Any comments?

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Private 1st Class
Re: Jagged Alliance 3 screenshots[message #164496] Wed, 14 November 2007 20:42 Go to previous messageGo to next message
parachute is currently offline parachute

 
Messages:13
Registered:October 2007
yeesh

What there is to fear about the SS engine is the what sucked about it: It couldn't render big enough playing areas. As a result (one assumes) the ranges for all the weapons were shrunk down on all the weapons, so that even though you were CLEARLY playing on a board that was less than 800m from end to end, a sniper rifle couldn't even shoot half that distance.
...
In conclusion, look at the JA3 screenshots. Please show me where I'm mistaken, but to my eye EVERY SINGLE ONE shows an engagement taking place at pistol/SMG range. I see no evidence of any large environments at all. Haven't you noticed how claustrophobic these screens are? Are you blind? Sure, we'd love to see some close-ups, show us how pretty it is. But SOLELY close-ups? Don't you think it's a little ominous that there isn't a single screenshot (not a SINGLE ONE?) showing any sort of range? Those beautifully-detailed buildings, those handsomely-modeled mercs come at a price. And that price is the size of the boards.
...


The main reason I stopped playing SS was my rage about my grenadier, who seemed to be unable to toss a grenade more than 3m. It felt so ridiculous, I disgustedly stopped playing and reinstalled JA.

I am anticipating a mediocre action game. -- And a game, I won't be able to run on my computer^^

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Private
Re: Jagged Alliance 3 screenshots[message #164574] Thu, 15 November 2007 21:42 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
bought ss when it was released, enjoyed for a wee while but ...... little things just bugged me bout it so, heeeavvve ! will probably buy ja3 anyway though !

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Captain

Re: Jagged Alliance 3 screenshots[message #164736] Fri, 16 November 2007 21:14 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Silent Storm has been sitting on my shelf since the week after I bought it. The action felt very stiff and it was remarkably less dynamic (gameplaywise) compared to Ja2.

I agree that it will be a huge advance in what I've seen any graphics engine do to have big enough maps to illustrate true weapon ranges. I am far less interested in this than overall gameplay though because I don't approach these games as simulations but more as entertainment. That said, the most entertaining game would surely be one that at least 'looked' real and having a collossal gameworld is essential for the proper depiction of gun ranges.


In my own WW2 mod I've been crawling along with I have routinely sacrificed real life data about weapons on the alter of gameplay and I would definately accept this being done in Ja3 provided the game was even nearly as entertaining as Ja2.

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Sergeant Major
Re: Jagged Alliance 3 screenshots[message #165022] Sun, 18 November 2007 20:44 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
yup , as far as i'm concerned , "entertainment" is the key and ja has so many touches and surprises thats why im still playing after so many years! keep up the modding bud . :ok:

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Captain

Re: Jagged Alliance 3 screenshots[message #175431] Tue, 12 February 2008 10:21 Go to previous messageGo to next message
cooldeadjim is currently offline cooldeadjim

 
Messages:33
Registered:February 2008
Location: N.Y., USA
Wow, sure are a lot of word throwing going on here lol... my feelings are this, Can't wait to see the real release. I'm sure thoese are just place holder graphics as said so many times already... I like turn base combat, give you time to think and enjoy the surroundings, fast action bases games leave out the atmosphere or the surrounds, too much about spitting lead and not enough thinking. when I played JA2 I only used one squad for my main team and the rest I used to just raise militia. The militia we're cool, but made me feel like I couldn't stay focus on my team. I personally like how JA2 UB was, start up with a team, and go from one place to another. Also, I thought buying guns and what not from the net was kind of cool, but it was such a pain in the butt to have to keep going back all the way to the airport to get the stuff then waste all the ammo you just bought, ok not waste lol but time consuming and sometime throws you off track. If there's going to be random battles/sectors, there better be exciting and eventful in some aspect or another to them. I think if JA3 has some cool cut scenes, a large selection of equipment, weapons, team design, atmosphere, voiced interactive conversations, perhaps similar to the FALLOUT games, then I think we'll have our, well my, awesome long lived JA3. As for the Vehicles, good for getting from A to B and carrying your extra equipment that you might need, not all battle need snipers, and not all battles need assaulters. Personally I like to make them come to me, have my guy waiting while a one guy goes fires a few rounds off then have him run back to hide, once they come into the kill zone, open up. sorry off track lol, but I think if theres tanks, APCS, and whatever, might as well just play fallout tactics. so ok sorry I'm starting to ramble. JA3 you have a lot of people counting on you for there JA-Drug FIX lol.

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Private 1st Class
Re: Jagged Alliance 3 screenshots[message #175676] Fri, 15 February 2008 04:37 Go to previous messageGo to next message
chairman_meow is currently offline chairman_meow
Messages:3
Registered:December 2007
Location: Vancouver, Canada
Based on the screenshots I've seen, and what I've read, JA3 is going to kick ass. I'm very excited about it.

I remember when JA2 was released. The graphics were crap, even for it's day. But graphics are not what JA is all about. If they even really mattered we wouldn't be still playing JA2 so many years after it's release. That said, all of the little touches the developers put into the graphics in JA2 (the character animations, the head shots)were brilliant. But JA is all about the characters and the open ended gameplay. I would rather see two mercs who liked each other stroll over to each other and give a high five after a battle than have animated grass blowing in the wind. That's what I want in JA3. Vehicles might be fun but I'd rather get a postcard from John Kulba offering to tool up some parts for your C7.

I feel pretty confident, based on what I've seen, that the project is in good hands and the team has a pretty good idea of what makes for a great JA game. And if it takes another couple of years, I'll happily keep coming back to 1.13 in the meantime.

[Updated on: Fri, 15 February 2008 04:57] by Moderator

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Civilian
Re: Jagged Alliance 3 screenshots[message #176183] Thu, 21 February 2008 13:49 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
I hope the new team has the same fastidious attention to details that the original Sir-Tech team did. If they get it as close as Fallout 2 then even better Smile

Problem is as has been mentioned already the SS engine is a pretty heavy engine on graphics, though luckily the 9600GT is just released at bargain basement $170-190 dollars so no excuse for poor graphics any more (now all I need is a PCI-E slot to put it in...)

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Lieutenant

Re: Jagged Alliance 3 screenshots[message #177963] Tue, 11 March 2008 10:49 Go to previous messageGo to next message
des_kong is currently offline des_kong
Messages:4
Registered:March 2007
Any updates on this game? Looks like the developers of this game are communicating by snail mails.

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Civilian
Re: Jagged Alliance 3 screenshots[message #178159] Thu, 13 March 2008 13:51 Go to previous messageGo to next message
Nutter is currently offline Nutter

 
Messages:20
Registered:August 2002
Location: New Zealand
Yeah what's the latest? Any new developments?

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Private 1st Class
Re: Jagged Alliance 3 screenshots[message #178161] Thu, 13 March 2008 13:55 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
I mailed Richard a few weeks ago , hoping for an update , he hasn't even read the mail ! Dont know if alls well there at all Sad

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Captain

Re: Jagged Alliance 3 screenshots[message #178211] Fri, 14 March 2008 01:19 Go to previous messageGo to next message
Cagemonkey is currently offline Cagemonkey

 
Messages:275
Registered:December 2001
Location: Sweden
I wonder how the game is comming along and if the official site will be up before summer.

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Master Sergeant
Re: Jagged Alliance 3 screenshots[message #178533] Wed, 19 March 2008 07:19 Go to previous messageGo to previous message
Doolan is currently offline Doolan

 
Messages:13
Registered:July 2006
The screenshots look fairly impressive, and as an avid Silent Storm player back in the day I think the engine has great potential. One severe downside was the almost total lack of mods for Silent Storm, even though it came with an editor. I wonder whether it was lack of interest from the community or lack of quality in the editing tools (which I never tried). I really hope it's the former, since we all know JA3 won't be as rich as JA2 1.13 out of the box and its best moment will come when the gifted modders in this place give it some attention.

This said, the engine offered not only good graphical quality but also a reasonably complex skill system, excellent destructible environments, bullet over-penetration and deflection and, if I remember correctly, gun jamming in the Sentinels title. It also had visual and sound contacts, bleeding, different degrees of aiming (including the possibility of investing more than one turn into aiming in the case of sniper rifles) and true 3D LOS, which got confusing sometimes but did the trick brilliantly.

In short, all the elements are there, all that is left is taking them in the right direction. One little concern was the rather limited range of most firefights (pistols were only useful at, literally, two or three meters tops) and the ridiculously small maps, along with sub-par AI and some obscure points of the leveling system (you could actually *lose* skill points fast if you didn't use their relevant skills often). The lack of breath and morale bars robbed the game of most of JA's beauty.

Even if the developers do a relatively poor job at it, the engine has the potential to make a perfect sequel if the modding tools and documentation are provided.

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