Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » Defending Drassen Mine from mass enemies
Re: Defending Drassen Mine from mass enemies[message #161610] Mon, 15 October 2007 10:26 Go to previous messageGo to next message
Kulgan
Messages:4
Registered:October 2007
I recently started over on expert mode. Thus I got my first share of the Drassen counter attack! It was so cool, it took me about 3 hours but in the end my IMP merc took all 130(+) of them. It's so cool to throw a grenade and see 10 enemy soldiers take -10 damage, off which they all eventually die.

Enemy soldiers having no medics ( or rather not using their supplies because they do drop first aid and med kits ! ) really does bother me.

Hey Miguel, I'm bleeding death slowly here.
Yeah well I really can't help you because I'm not programmed to use my first aid kit and my 55 skill in medical.
Uhhh ok miguel....


Good thing is my merc is now Lvl 6 and has 85 in shooting ( started with 60 )

I also got into using sniper rifles, especially in defending cities with your militia. One average gunner with a sniper can really threaten an enemy flank so hard the AI seems to avoid going there, which results in them clustering together and then your militia's odds are way better


question : how do I gain strength? I had to take 65 because I didn't want a merc with 0 exlosives and 0 mechanical so I really need to get stronger or I can't even carry my Toolbox

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Civilian
Re: Defending Drassen Mine from mass enemies[message #161611] Mon, 15 October 2007 11:11 Go to previous messageGo to next message
CrUsHeR is currently offline CrUsHeR

 
Messages:26
Registered:August 2007
Location: Munich, Germany
Kulgan
question : how do I gain strength? I had to take 65 because I didn't want a merc with 0 exlosives and 0 mechanical so I really need to get stronger or I can't even carry my Toolbox


if you really want to push your strength, there are plenty of cows on the farmlands around cambria and san mona. keep punching them until they're "critical", then bandage them. make sure you let them rest at least a full day (better 2). also note that mercs with the "good guy" trait (like Ira or Spider) will refuse to punch cows.

other than punching cows, running around with tons of stuff in the backpack and climbing up and down roofs seems to give a fair amount of strength (and health). this seems to increase dramatically during rain.
also traveling on the world map gives a minor amount of strength and health.

[Updated on: Mon, 15 October 2007 11:11] by Moderator

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Private 1st Class
Re: Defending Drassen Mine from mass enemies[message #161617] Mon, 15 October 2007 13:20 Go to previous messageGo to next message
Kulgan
Messages:4
Registered:October 2007
Gut, vielen dank Smile

Quote:
this seems to increase dramatically during rain.


This seems handy, since it rains like daily... doing my guys workout during the rain will result in less clicking for the same result.

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Civilian
Re: Defending Drassen Mine from mass enemies[message #162032] Sat, 20 October 2007 05:13 Go to previous messageGo to next message
fightcancer is currently offline fightcancer

 
Messages:214
Registered:February 2005
Location: USA
How many soldiers invade on Insane mode with default settings?

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Sergeant 1st Class
Re: Defending Drassen Mine from mass enemies[message #162036] Sat, 20 October 2007 06:18 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Normally between 90 and 200. Highest I had was 174 confirmed kills.

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Lieutenant

Re: Defending Drassen Mine from mass enemies[message #162038] Sat, 20 October 2007 06:23 Go to previous messageGo to next message
fightcancer is currently offline fightcancer

 
Messages:214
Registered:February 2005
Location: USA
Thanks!

For me on Insane mode, first a group of about 35 attacked the N sector (airport). Then a wave of 75 attack the mine (southern-most sector of Drassen). A few hours later a group of 39 came to the mine again. That was it.

IMO the bar in the NW is the easiest point to defend from because your mercs get the interrupt almost 100% of the time.

[Updated on: Thu, 25 October 2007 22:57] by Moderator

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Sergeant 1st Class
Re: Defending Drassen Mine from mass enemies[message #162671] Thu, 25 October 2007 22:54 Go to previous messageGo to next message
fightcancer is currently offline fightcancer

 
Messages:214
Registered:February 2005
Location: USA
Kulgan
question : how do I gain strength? I had to take 65 because I didn't want a merc with 0 exlosives and 0 mechanical so I really need to get stronger or I can't even carry my Toolbox

Strength is one of the easiest stats to raise. AFAIK only explosives is easier. So I almost always start with it at 35.

Here's what you do for Strength. Load up as much weight as you can. Early in the game look for toolkits (5kg each) and heavy guns. Since you won't have many toolkits lying around, do NOT combine them when you find them so as to have more. Late in the game I recommend mortars with mortar shells attached as those are very heavy!

Now look at the weight of your merc. The more you can get it over 100% the better. Ideally you want to make a squad of 6 mercs and max out all 6 mercs in the squad. Now:

1) Tell the squad to walk to any other (non-city?) sector in the game.
2) Cancel their movement orders.
3) Repeat.

If the merc's strength is low (e.g. Flo and my IMP guy) then you only have to repeat these steps 2-3 times each for a point of strength. When you're using a squad of 6 mercs, you'll see the strength points rise like crazy! Smile

(Since this is such a non-realistic and cheap way to raise strength, you may as well just use a trainer and edit the strength stat yourself.)

[Updated on: Thu, 25 October 2007 22:56] by Moderator

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Sergeant 1st Class
Re: Defending Drassen Mine from mass enemies[message #162686] Fri, 26 October 2007 01:53 Go to previous messageGo to next message
Majek is currently offline Majek

 
Messages:437
Registered:January 2003
Location: Slovenia
Why use a trainer when you can just set high scores at creation. Are people really that *** that they can't figure that out?

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Master Sergeant
Re: Defending Drassen Mine from mass enemies[message #162730] Fri, 26 October 2007 06:46 Go to previous messageGo to next message
fightcancer is currently offline fightcancer

 
Messages:214
Registered:February 2005
Location: USA
In the case of Kulgan above he "had to take 65 [in strength] because [he] didn't want a merc with 0 exlosives and 0 mechanical".

The point is: we cannot just set high scores at creation for all stats.

[Updated on: Fri, 26 October 2007 06:46] by Moderator

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Sergeant 1st Class
Re: Defending Drassen Mine from mass enemies[message #162731] Fri, 26 October 2007 06:50 Go to previous messageGo to next message
Muerte is currently offline Muerte

 
Messages:70
Registered:September 2007
Location: West USA
Actually, you can if you want to, and that's Majek's point, I think. Just change the IMP settings in the Ja2_Options.ini file.

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Corporal
Re: Defending Drassen Mine from mass enemies[message #162752] Fri, 26 October 2007 09:16 Go to previous messageGo to next message
fightcancer is currently offline fightcancer

 
Messages:214
Registered:February 2005
Location: USA
My mistake. I'm not aware of how to edit the INI to do so.

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Sergeant 1st Class
Re: Defending Drassen Mine from mass enemies[message #162779] Fri, 26 October 2007 16:54 Go to previous messageGo to next message
Dutchie is currently offline Dutchie

 
Messages:16
Registered:August 2007
Location: Johannesburg, South Afric...
I do the routine the same as Kaerer: To San Mona, then Chitzena, the NW SAM site and then off to Drassen Airport with the old people.

Then work south to Drassen mine after training Militia.

To keep the game reasonably challenging I limit myself on a couple of things, but also allow some others above default.

To me, simply upping the IMP Merc's stats in the .ini is silly, it takes all the fun out of the RPG element. I do change the max starting allowable to 90, but only apply that to health and wisdom.

I also only allow myself one IMP Merc, no more.

Always Insane, Iron Man, Tons of Guns, Sci-Fi and Bobby Ray on the 2nd setting (Great I think)

As far as being able to see what the enemies are wearing (Alt or Alt + something, can't remember right now), I set it on level one I think, the one that tells you if they are wearing armour on the different body parts and type of weapon, e.g. shotgun, rifle, SMG etc. but never what type or the exact weapon make and attachments - I find that a little unrealistic if activated.

I love the Drassen mine counter-attack. I always place my Merc's on the flat roof south of the bar in strategic positions and work them from there. Most I've ever had was 180-odd in that wave and took me near 5 hours. It can get a little frustrating with Iron Man though, 'cause you certainly don't always beat them... and after 3-odd hours into the fight and your Merc's get f'ed up... you get a little p'ed. All part of the fun.

I have 2 Meduna sectors left in my current game. I have finished the game once before, in Wildfire but couldn't locate the queen. I looked everywhere, tried virtually square by square to find a trap door or something. Even thought it might be under her throne, but nothing. I heard later that there is a fireplace in the final Meduna sector that leads you underground. If someone could confirm this to me, I'd be most appreciative.

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Private
Re: Defending Drassen Mine from mass enemies[message #162788] Fri, 26 October 2007 19:43 Go to previous messageGo to next message
fightcancer is currently offline fightcancer

 
Messages:214
Registered:February 2005
Location: USA
Doesn't Iron Man crash a lot? Even though 1.13 is more stable than 1.12, I still get a lot of CTDs. Sad

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Sergeant 1st Class
Re: Defending Drassen Mine from mass enemies[message #163051] Mon, 29 October 2007 17:05 Go to previous messageGo to next message
Jawz II is currently offline Jawz II

 
Messages:86
Registered:November 2003
I've done this battle 3 times.

1st time was in expert mode, I was armed with 2 HK SL8 rifles (5.56mm) and the rest of the guys had
I think 1 HK 53 and 1 M4 and the rest had 9mm SMGs and what not. And I think I had 40 militias too, dont remember how many.

2nd time was on insane mode with I think a I had a couple of M14s, 1 PSG-1 and 1 M24. No militia, actually I was attacking them, trying to take back the mine. Still had to fight all 100+ of them in one battle. I had to leave the sector, ran away from the last few ones of them. I had increased starting money to 100K.

3rd time also on insane, increased money to 150K. I didnt spend any of it on expensive mercs though, just weapons. 1 FN MAG, 2 M14s, 2 PSG-1s, 6 LAWs (used 4!). Razor had a couple of captured and repaired M4s (plus as you can imagine, loads of extra mags). He got most kills I think. Again no militias, I was attacking the sector.

My IMP got hurt pretty bad here towards the ending (60 Hp or so). When their guys stop coming from the west and start coming from the east, that took me by surprise (again). But this time I beat them. Didnt have to run away.


This fight is really great, I wish there was a fight like that for every single city.


Wounded Ronin
Will Gates
It's a tough fight but I like it. Seems more realistic that they would counter attack in volume rather than wasting smaller squads one after the other day after day getting nowhere.


This makes sense. It's like the Vietnam War. The strength of the Queen should be in conventional attacks, i.e. massed assaults and mortars, rather than guerilla suicide missions where one squad at a time is fed into a platoon of militia. She should be able to dominate the roadways and the towns with very large armies that have big guns and should stick to that instead of providing "wandering monsters" for the guerillas to clash with.


You know, I like the realism in the game (say what you want, its still more realistic than 90% of the games out there) and enjoy the strategy bit much more than the role playing, but I think that would be a little too realistic.

Look at it this way, what if the queen sent a couple of companies or couple of battalions, and used them to just keep our guys surrounded and suppressed, then a couple of 105 mm howitzers, no forget that, just 2 120 mm mortars with a truck load of shells?

Right, 'game over man'!

[Updated on: Mon, 29 October 2007 17:46] by Moderator

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Corporal 1st Class
Re: Defending Drassen Mine from mass enemies[message #163554] Sun, 04 November 2007 02:12 Go to previous messageGo to next message
Skott Karlsson is currently offline Skott Karlsson

 
Messages:79
Registered:May 2001
Location: Oldsmar, FL. USA
The mass attacks may be realistic in how an army would respond to a small force but to face this mass attack with pistol carrying mercs really isnt realistic IMO. Thats one of the problems I see with the starting mercs in v1.13. Many are still carrying pistols. Not realistic and somewhat of a unbalanced situation for this mod. So to make it a bit more realistic and to give my team a fighting chance (balance) I gave them more money at the start to buy and carry M16s. I figured as old as the M16 is it would be reasonable to assume most mercs would have that or something comparable to it in performance. AK-47s would work too I'm thinking.

Today I finally survived the Drassen mine counter-attack. I did it with 3 mercs perched on the bathroom building roof. It took me a few tries at different locations to find a startegy that would work. The biggest problem is not only was I assaulted from all four directions (how they do this when I have a small team plus militia controlling the zone to the north I'm not sure) but the enemy can and does get up on the roof in close quarter fighting. This on the normal difficulty setting too. I only had 10 militia trained when the counter-attack happened and they were quickly wiped out. Once i had a good defensive position fgured out it was just a matter of going through the motions and fight it out. I admit I did save and reload alot but it was the only way I could get my mercs to survive.

For those new to the mod I would strongly suggest getting some decent assualt rifles, or something equally comparable, before going to take the Drassen mine. The v1.13 mod difficulty levels are harder than the original v1.03-v1.07 game difficulty levels. I tried the level below insane and failed miserably and I can only imagine what insane would be like. I'm thinking it must be like that 8000+ Enemy Save mod I did years ago. And that mod was just fustratingly difficult to complete. LOL

[Updated on: Sun, 04 November 2007 02:14] by Moderator

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Corporal
Re: Defending Drassen Mine from mass enemies[message #163577] Sun, 04 November 2007 13:40 Go to previous messageGo to next message
Kermi is currently offline Kermi

 
Messages:81
Registered:October 2002
you can do just fine with rifles in the attack. Just have something longer range than pistols / SMGs Smile

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Corporal 1st Class
Re: Defending Drassen Mine from mass enemies[message #163676] Mon, 05 November 2007 13:54 Go to previous messageGo to next message
Warhawk_mw is currently offline Warhawk_mw

 
Messages:5
Registered:October 2007
I'll be honest I assaulted the Drassen Mine Group counter attack before they even got to Drassen. The militia was just getting in the way. So (via Ctrl+Gabbi) I took 6 mercs into the woods just prior to their arrival. 100+ guys attacked me in the sector, thank god for automatic grenade launchers and high angles all said and done almost everyone merc walked out of that fight with 20+ kills. Liberal use of Napalm as crowd control back slash damaging screwed enemies worked wonders during the fight, but even so their must have been 50+ elites and they came at me from all 4 directions + blood cats (worked to my advantage they killed 10 guys before getting waxed. This battle without mass damage capabilities is nearly impossible.

Warhawk

PS Grand total drops from the fight was over 240. which is insane

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Private
Re: Defending Drassen Mine from mass enemies[message #163682] Mon, 05 November 2007 14:11 Go to previous messageGo to next message
Warhawk_mw is currently offline Warhawk_mw

 
Messages:5
Registered:October 2007
I've done some mass XML editing which made defending the Drassen mine a hell of a lot easier. Multishot grenade launchers work wonders even when they don't hit square on.

Warhawk

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Private
Re: Defending Drassen Mine from mass enemies[message #163697] Mon, 05 November 2007 15:54 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
You should see the drops when drop all is set to true. Had over 1200+ items in drassen mine sector when I did that.

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Lieutenant

Re: Defending Drassen Mine from mass enemies[message #163738] Mon, 05 November 2007 19:06 Go to previous messageGo to next message
SSR is currently offline SSR
Messages:4
Registered:October 2007
Location: Turku, Finland
Word of warning with mustard gas mortal shells. I just had to restart thrice, 'cause my militia turned hostile on me. The retards like to walk into the middle of my mustard gas cloud, and turn against me when it injures them... It was quite strange as could still see what militia saw, but they were working side by side with the army...
Maybe training militia wasn't so good idea, now I have to wait for them to get slaughtered before I can really turn up the heat...

[Updated on: Mon, 05 November 2007 19:07] by Moderator

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Civilian
Re: Defending Drassen Mine from mass enemies[message #163780] Tue, 06 November 2007 03:06 Go to previous messageGo to next message
Skott Karlsson is currently offline Skott Karlsson

 
Messages:79
Registered:May 2001
Location: Oldsmar, FL. USA
I just started a new game and made a 6 IMP squad with some adjustments to their attributes. They all have 95-99 marksmanship. Health, Str, Agi, and Dex are all 99 as well. I also Gave them $500,000 starting money so they can buy some lovely goodies from Bobby Ray's thats is set to Awesome level. Muhahahahahahaa! Sending them to Chitzena first though to get it before tackling Drassen.

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Corporal
Re: Defending Drassen Mine from mass enemies[message #163790] Tue, 06 November 2007 03:50 Go to previous messageGo to next message
SpaceViking is currently offline SpaceViking

 
Messages:751
Registered:January 2004
Location: Rochester, Minnesota, USA
I'll warn you now Skott you will probably never finish that game. I tried it once (well, the money part) and after slaughtering like 100 soldiers without even getting wounded I was totally bored and I decided it was just silly.

[Updated on: Tue, 06 November 2007 03:51] by Moderator

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First Sergeant

Re: Defending Drassen Mine from mass enemies[message #163967] Thu, 08 November 2007 08:27 Go to previous messageGo to next message
Skott Karlsson is currently offline Skott Karlsson

 
Messages:79
Registered:May 2001
Location: Oldsmar, FL. USA
You might be right about that SpaceViking. Basically I'm just trying different things. Its really nice being able to mod things differently just to see how it works. Just the fun in tinkering with it I guess is what I'm enjoying right now. I've played the original game a gazillion times in the past so I know how it ends up in the end. I just took Drassen airport and getting ready to move south to the mine so I'm curious how its going to work out in the counter attack.

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Corporal
Re: Defending Drassen Mine from mass enemies[message #166443] Mon, 03 December 2007 14:11 Go to previous messageGo to next message
Saintaw is currently offline Saintaw

 
Messages:10
Registered:October 2006
Help!

I'm desperately trying to get this to work as advertised here. I do get the attack (i see massive enemy count all around the mine area)... but they do seem to attack with groups of 20, whereas i would like them to all attack en masse. What are the settings I need to be able to accomplish this?

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Private
Re: Defending Drassen Mine from mass enemies[message #166455] Mon, 03 December 2007 16:07 Go to previous messageGo to next message
Kermi is currently offline Kermi

 
Messages:81
Registered:October 2002
I don't think you can make the 70+ enemies appear at once. But you can increase the amount by changing the MAX_STRATEGIC_TEAM_SIZE value in ja2options.ini file at your \data-1.13 folder. I can't recall if there's upper max. to that, but experiment Smile

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Corporal 1st Class
Re: Defending Drassen Mine from mass enemies[message #166568] Tue, 04 December 2007 15:12 Go to previous messageGo to next message
Saintaw is currently offline Saintaw

 
Messages:10
Registered:October 2006
Thanks a lot, I modified it to 40, will have to start a new game I suspect. Didn't want to do that just yet, as I haven't been able to finish a single session with 1.13 .... and was enjoying the hunt in the adjacent sectors.

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Private
Re: Defending Drassen Mine from mass enemies[message #166688] Wed, 05 December 2007 17:21 Go to previous messageGo to next message
Tengu is currently offline Tengu
Messages:2
Registered:December 2007
Location: Germany, Wuppertal

Why got only drassen a special event?

I mean I woud like to have a drumm event for example?

But a special think like a bombing oresige via tanks...

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Civilian
Re: Defending Drassen Mine from mass enemies[message #166690] Wed, 05 December 2007 17:28 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Tengu
Why got only drassen a special event?

Because the original developers made it that way.
Besides, that's not the only one, Omerta gets invaded, too, though on a much smaller scale (you did not have those attacks in vanilla JA2, because the developers deactivated them [the 1.13 team turned them on again]).

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First Sergeant

Re: Defending Drassen Mine from mass enemies[message #166750] Thu, 06 December 2007 12:44 Go to previous messageGo to next message
Saintaw is currently offline Saintaw

 
Messages:10
Registered:October 2006
^^ Omerta!

I have been defending it for the last 3 days from repetitive attacks from all directions, town loyalty is down to 11% after I had to retreat from the mine sector, meaning I can't train any militia.

Poor Ira was lost to a grey shirt going CQB with an RPG (?!!!)...my two IMPs have been hit pretty hard, Ivan & Raven are the only two left intact... yikes!

This is very cool so far Very Happy

[Updated on: Thu, 06 December 2007 12:47] by Moderator

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Private
Re: Defending Drassen Mine from mass enemies[message #167634] Fri, 14 December 2007 20:40 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
I used to bang my head against the wall with this battle! I had my 3 IMP:s, Ira, Scope and Shadow. The Two AIMs' Contracts were expiring just as the enemies were preparing for the assault west, south and east of the mine. I had to Dismiss Shadow, but his medical refund allowed me to keep Scope for one more day to fight off the attack. I had managed to train a squad of 10 green militia before the attack.

My plan was to take positions inside the buildings shooting through windows and fight off the enemy at one direction at the time. The Militia was to delay the enemies from the other directions. It failed! They were simply too many of them and they would surround the buildings and shoot my guys in the back through the other windows!

I tried it again and again looking for the ideal defensive position, but I was always overwhelmed and I was taking fire from every direction.

Finally I decided to take the coward's way and garrison the De Santos' It had only one entrance and no windows. The hardest part was to get them to come over after they had slaughtered the militia. I was afraid that if I pop outside I would be greeted by a firing squad the size of a company. Firing off a couple of rounds made the enemies come over to check the noise and after that I picked the off one by one as they entered. All my guys were using the scavenged 9mm pistols on both hands and had plenty of scavenged 9mm ammo (I didn't want to waste the rifle ammo, because I knew I wouldn't get more from BR before I'd capture my second town).

My mercs were popping the a bad guy after another as they entered the bar. I kept checking the map to see how many of them were left, and they just kept coming. I was at one point beginning to worry if my ammo was going to be enough and actually had to make a run for the pile of bodies and weapons at the front door to get more ammo. Finally the last of them walked in, got a 9mm brain implant and the battle was over! At the front of De Santos' was a huge pile of bodies and war booty drenched in a pool of blood. Had they used gas, or blown up a hole in the wall My squad would be pushing daisies!

REMEMBER THE ALAMO! Very Happy

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Staff Sergeant
Re: Defending Drassen Mine from mass enemies[message #167647] Fri, 14 December 2007 23:58 Go to previous messageGo to next message
Wounded Ronin is currently offline Wounded Ronin

 
Messages:75
Registered:August 2006
Skott Karlsson
I just started a new game and made a 6 IMP squad with some adjustments to their attributes. They all have 95-99 marksmanship. Health, Str, Agi, and Dex are all 99 as well. I also Gave them $500,000 starting money so they can buy some lovely goodies from Bobby Ray's thats is set to Awesome level. Muhahahahahahaa! Sending them to Chitzena first though to get it before tackling Drassen.



See, instead of having 6 uber-imps, I think it's a bit more challenging and funny to have only 1 uber-imp named Chuck Norris who has the Martial Arts trait. So it's like "Missing In Action" or "Delta Force" with the uber Chuck Norris and his lesser mercenary companions.

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Corporal
Re: Defending Drassen Mine from mass enemies[message #167648] Sat, 15 December 2007 00:37 Go to previous messageGo to next message
foij is currently offline foij

 
Messages:227
Registered:February 2007
Location: in a van, down by the riv...
Don't forget Invasion USA, where he carries around two mini-uzis and kicks some major terrorist ass!

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Sergeant 1st Class
Re: Defending Drassen Mine from mass enemies[message #167657] Sat, 15 December 2007 05:27 Go to previous messageGo to next message
Matryoshka is currently offline Matryoshka

 
Messages:90
Registered:September 2004
Location: New Zealand
I'm not sure if this has been asked before, but I've got a 'what if' query regarding this feature. Under normal circumstances, the troops for the Drassen counter-attack come from the military base in Alma... but what if you take Alma before you complete the conquest of Drassen? :whoknows:

If anyone out there has ever done things in this (eccentric) order, was the counter-attack still triggered when you invested the last sector of Drassen? If so, where did the attack-force come from? :crazy:

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Corporal 1st Class
Re: Defending Drassen Mine from mass enemies[message #167702] Sat, 15 December 2007 19:31 Go to previous messageGo to next message
Wounded Ronin is currently offline Wounded Ronin

 
Messages:75
Registered:August 2006
foij
Don't forget Invasion USA, where he carries around two mini-uzis and kicks some major terrorist ass!


Chuck Norris just demonstrated the eternal truth of your sig!

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Corporal
Re: Defending Drassen Mine from mass enemies[message #167722] Sat, 15 December 2007 23:12 Go to previous messageGo to next message
Refineus is currently offline Refineus
Messages:4
Registered:December 2007
I dont know why most people have problem with this battle. I play on experince, Normal guns setting, Tons of guns, realistic, save any time. I also play on Queen agressive and unlimited troops pool in the ini game setting.

I had three imps, Meltdown, Barry, Bull and Ira. The best weapon I had was a Carl Gustaf on one of my imps. The rest of the team had hkmp5, berettas, colts and sphinxs.

I had about 40 militias. 30 of them was greenies.

I stayed in the bar and in the shower room in the northeast corner, Most of my mercs were picking off troops within range. I faced about 80 soilders. The militia was slaughtered completly, they killed 15-25 enemies. In the end their was 3 dying militias, which I saved later. 4 of the enemies fled the battle. I manage to get some minor wounds and some extremly good rifles.

It is not that hard if you have a really good planning before the attack. I tried some roof tops tactics but... Without snipers it sucked.

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Civilian
Re: Defending Drassen Mine from mass enemies[message #167724] Sat, 15 December 2007 23:42 Go to previous messageGo to next message
afp

 
Messages:75
Registered:November 2007
Good planing? Are you kidding? Noone is doing anything else but stuck somewhere and wait enemies after the corner or wait them to climb the roof. Not much tactics involved, when you deal with 80 enemies. :axe: (On "veteran" its harder, you dont have 40 militia and you have more enemies, but tactic is the same)

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Corporal
Re: Defending Drassen Mine from mass enemies[message #167725] Sun, 16 December 2007 00:09 Go to previous messageGo to next message
Refineus is currently offline Refineus
Messages:4
Registered:December 2007
For some reasons "good planning" features everything from land mines to Snipers and spotters. These things somehow are not availble in the beginning off all games no matter what if its on insane or whatever with Br on normal.. "You can have one squad hiding behind some trees and have another squad hiding with explosive somewhere" You may still have tactics or whatever style that fits you, no one plays the same. :sleep:

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Civilian
Re: Defending Drassen Mine from mass enemies[message #167726] Sun, 16 December 2007 00:59 Go to previous messageGo to next message
Kermi is currently offline Kermi

 
Messages:81
Registered:October 2002
Hah.. i've never used those "hide in the corner" tactics. Takes the fun out. For me, the game is at it's best when i have to congure up the last bits of my tactical brilliance to survive Smile

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Re: Defending Drassen Mine from mass enemies[message #167744] Sun, 16 December 2007 10:47 Go to previous messageGo to next message
afp

 
Messages:75
Registered:November 2007
I could upload my saved game somewhere and you can make a movie with Fraps so I can learn these brilliant strategies. Smile
5 mercs and 10 green militia against 80 enemies, a lot of them experienced. Only pistols, no grenades, one or two explosives. (I used "slow weapons progression", enemies dont drop everything). Ussually, militia is wiped in the first 3 turns...

I wonder if playing a lower difficulty level is more fun, by being more tactically flexible...

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Re: Defending Drassen Mine from mass enemies[message #167751] Sun, 16 December 2007 12:18 Go to previous messageGo to previous message
Kermi is currently offline Kermi

 
Messages:81
Registered:October 2002
okay granted. i usually take my time training loads of militia before taking the mine sector.. but i don't think that's cheating, as such Smile

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