Re: Defending Drassen Mine from mass enemies[message #161610]
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Mon, 15 October 2007 10:26
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Kulgan |
Messages:4
Registered:October 2007 |
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I recently started over on expert mode. Thus I got my first share of the Drassen counter attack! It was so cool, it took me about 3 hours but in the end my IMP merc took all 130(+) of them. It's so cool to throw a grenade and see 10 enemy soldiers take -10 damage, off which they all eventually die.
Enemy soldiers having no medics ( or rather not using their supplies because they do drop first aid and med kits ! ) really does bother me.
Hey Miguel, I'm bleeding death slowly here.
Yeah well I really can't help you because I'm not programmed to use my first aid kit and my 55 skill in medical.
Uhhh ok miguel....
Good thing is my merc is now Lvl 6 and has 85 in shooting ( started with 60 )
I also got into using sniper rifles, especially in defending cities with your militia. One average gunner with a sniper can really threaten an enemy flank so hard the AI seems to avoid going there, which results in them clustering together and then your militia's odds are way better
question : how do I gain strength? I had to take 65 because I didn't want a merc with 0 exlosives and 0 mechanical so I really need to get stronger or I can't even carry my Toolbox
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Civilian
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Re: Defending Drassen Mine from mass enemies[message #161611]
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Mon, 15 October 2007 11:11
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CrUsHeR |
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Messages:26
Registered:August 2007 Location: Munich, Germany |
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Kulganquestion : how do I gain strength? I had to take 65 because I didn't want a merc with 0 exlosives and 0 mechanical so I really need to get stronger or I can't even carry my Toolbox
if you really want to push your strength, there are plenty of cows on the farmlands around cambria and san mona. keep punching them until they're "critical", then bandage them. make sure you let them rest at least a full day (better 2). also note that mercs with the "good guy" trait (like Ira or Spider) will refuse to punch cows.
other than punching cows, running around with tons of stuff in the backpack and climbing up and down roofs seems to give a fair amount of strength (and health). this seems to increase dramatically during rain.
also traveling on the world map gives a minor amount of strength and health.
[Updated on: Mon, 15 October 2007 11:11] by Moderator Report message to a moderator
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Private 1st Class
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Re: Defending Drassen Mine from mass enemies[message #161617]
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Mon, 15 October 2007 13:20
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Kulgan |
Messages:4
Registered:October 2007 |
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Gut, vielen dank
Quote:this seems to increase dramatically during rain.
This seems handy, since it rains like daily... doing my guys workout during the rain will result in less clicking for the same result.
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Civilian
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Re: Defending Drassen Mine from mass enemies[message #162038]
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Sat, 20 October 2007 06:23
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fightcancer |
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Messages:214
Registered:February 2005 Location: USA |
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Thanks!
For me on Insane mode, first a group of about 35 attacked the N sector (airport). Then a wave of 75 attack the mine (southern-most sector of Drassen). A few hours later a group of 39 came to the mine again. That was it.
IMO the bar in the NW is the easiest point to defend from because your mercs get the interrupt almost 100% of the time.
[Updated on: Thu, 25 October 2007 22:57] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: Defending Drassen Mine from mass enemies[message #162730]
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Fri, 26 October 2007 06:46
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fightcancer |
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Messages:214
Registered:February 2005 Location: USA |
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In the case of Kulgan above he "had to take 65 [in strength] because [he] didn't want a merc with 0 exlosives and 0 mechanical".
The point is: we cannot just set high scores at creation for all stats.
[Updated on: Fri, 26 October 2007 06:46] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: Defending Drassen Mine from mass enemies[message #162779]
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Fri, 26 October 2007 16:54
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Dutchie |
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Messages:16
Registered:August 2007 Location: Johannesburg, South Afric... |
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I do the routine the same as Kaerer: To San Mona, then Chitzena, the NW SAM site and then off to Drassen Airport with the old people.
Then work south to Drassen mine after training Militia.
To keep the game reasonably challenging I limit myself on a couple of things, but also allow some others above default.
To me, simply upping the IMP Merc's stats in the .ini is silly, it takes all the fun out of the RPG element. I do change the max starting allowable to 90, but only apply that to health and wisdom.
I also only allow myself one IMP Merc, no more.
Always Insane, Iron Man, Tons of Guns, Sci-Fi and Bobby Ray on the 2nd setting (Great I think)
As far as being able to see what the enemies are wearing (Alt or Alt + something, can't remember right now), I set it on level one I think, the one that tells you if they are wearing armour on the different body parts and type of weapon, e.g. shotgun, rifle, SMG etc. but never what type or the exact weapon make and attachments - I find that a little unrealistic if activated.
I love the Drassen mine counter-attack. I always place my Merc's on the flat roof south of the bar in strategic positions and work them from there. Most I've ever had was 180-odd in that wave and took me near 5 hours. It can get a little frustrating with Iron Man though, 'cause you certainly don't always beat them... and after 3-odd hours into the fight and your Merc's get f'ed up... you get a little p'ed. All part of the fun.
I have 2 Meduna sectors left in my current game. I have finished the game once before, in Wildfire but couldn't locate the queen. I looked everywhere, tried virtually square by square to find a trap door or something. Even thought it might be under her throne, but nothing. I heard later that there is a fireplace in the final Meduna sector that leads you underground. If someone could confirm this to me, I'd be most appreciative.
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Private
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Re: Defending Drassen Mine from mass enemies[message #163051]
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Mon, 29 October 2007 17:05
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Jawz II |
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Messages:86
Registered:November 2003 |
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I've done this battle 3 times.
1st time was in expert mode, I was armed with 2 HK SL8 rifles (5.56mm) and the rest of the guys had
I think 1 HK 53 and 1 M4 and the rest had 9mm SMGs and what not. And I think I had 40 militias too, dont remember how many.
2nd time was on insane mode with I think a I had a couple of M14s, 1 PSG-1 and 1 M24. No militia, actually I was attacking them, trying to take back the mine. Still had to fight all 100+ of them in one battle. I had to leave the sector, ran away from the last few ones of them. I had increased starting money to 100K.
3rd time also on insane, increased money to 150K. I didnt spend any of it on expensive mercs though, just weapons. 1 FN MAG, 2 M14s, 2 PSG-1s, 6 LAWs (used 4!). Razor had a couple of captured and repaired M4s (plus as you can imagine, loads of extra mags). He got most kills I think. Again no militias, I was attacking the sector.
My IMP got hurt pretty bad here towards the ending (60 Hp or so). When their guys stop coming from the west and start coming from the east, that took me by surprise (again). But this time I beat them. Didnt have to run away.
This fight is really great, I wish there was a fight like that for every single city.
Wounded RoninWill GatesIt's a tough fight but I like it. Seems more realistic that they would counter attack in volume rather than wasting smaller squads one after the other day after day getting nowhere.
This makes sense. It's like the Vietnam War. The strength of the Queen should be in conventional attacks, i.e. massed assaults and mortars, rather than guerilla suicide missions where one squad at a time is fed into a platoon of militia. She should be able to dominate the roadways and the towns with very large armies that have big guns and should stick to that instead of providing "wandering monsters" for the guerillas to clash with.
You know, I like the realism in the game (say what you want, its still more realistic than 90% of the games out there) and enjoy the strategy bit much more than the role playing, but I think that would be a little too realistic.
Look at it this way, what if the queen sent a couple of companies or couple of battalions, and used them to just keep our guys surrounded and suppressed, then a couple of 105 mm howitzers, no forget that, just 2 120 mm mortars with a truck load of shells?
Right, 'game over man'!
[Updated on: Mon, 29 October 2007 17:46] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: Defending Drassen Mine from mass enemies[message #163554]
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Sun, 04 November 2007 02:12
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Skott Karlsson |
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Messages:79
Registered:May 2001 Location: Oldsmar, FL. USA |
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The mass attacks may be realistic in how an army would respond to a small force but to face this mass attack with pistol carrying mercs really isnt realistic IMO. Thats one of the problems I see with the starting mercs in v1.13. Many are still carrying pistols. Not realistic and somewhat of a unbalanced situation for this mod. So to make it a bit more realistic and to give my team a fighting chance (balance) I gave them more money at the start to buy and carry M16s. I figured as old as the M16 is it would be reasonable to assume most mercs would have that or something comparable to it in performance. AK-47s would work too I'm thinking.
Today I finally survived the Drassen mine counter-attack. I did it with 3 mercs perched on the bathroom building roof. It took me a few tries at different locations to find a startegy that would work. The biggest problem is not only was I assaulted from all four directions (how they do this when I have a small team plus militia controlling the zone to the north I'm not sure) but the enemy can and does get up on the roof in close quarter fighting. This on the normal difficulty setting too. I only had 10 militia trained when the counter-attack happened and they were quickly wiped out. Once i had a good defensive position fgured out it was just a matter of going through the motions and fight it out. I admit I did save and reload alot but it was the only way I could get my mercs to survive.
For those new to the mod I would strongly suggest getting some decent assualt rifles, or something equally comparable, before going to take the Drassen mine. The v1.13 mod difficulty levels are harder than the original v1.03-v1.07 game difficulty levels. I tried the level below insane and failed miserably and I can only imagine what insane would be like. I'm thinking it must be like that 8000+ Enemy Save mod I did years ago. And that mod was just fustratingly difficult to complete. LOL
[Updated on: Sun, 04 November 2007 02:14] by Moderator Report message to a moderator
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Corporal
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Re: Defending Drassen Mine from mass enemies[message #163738]
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Mon, 05 November 2007 19:06
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SSR |
Messages:4
Registered:October 2007 Location: Turku, Finland |
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Word of warning with mustard gas mortal shells. I just had to restart thrice, 'cause my militia turned hostile on me. The retards like to walk into the middle of my mustard gas cloud, and turn against me when it injures them... It was quite strange as could still see what militia saw, but they were working side by side with the army...
Maybe training militia wasn't so good idea, now I have to wait for them to get slaughtered before I can really turn up the heat...
[Updated on: Mon, 05 November 2007 19:07] by Moderator Report message to a moderator
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Civilian
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Re: Defending Drassen Mine from mass enemies[message #167634]
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Fri, 14 December 2007 20:40
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Hairysteed |
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Messages:193
Registered:December 2007 Location: Finland |
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I used to bang my head against the wall with this battle! I had my 3 IMP:s, Ira, Scope and Shadow. The Two AIMs' Contracts were expiring just as the enemies were preparing for the assault west, south and east of the mine. I had to Dismiss Shadow, but his medical refund allowed me to keep Scope for one more day to fight off the attack. I had managed to train a squad of 10 green militia before the attack.
My plan was to take positions inside the buildings shooting through windows and fight off the enemy at one direction at the time. The Militia was to delay the enemies from the other directions. It failed! They were simply too many of them and they would surround the buildings and shoot my guys in the back through the other windows!
I tried it again and again looking for the ideal defensive position, but I was always overwhelmed and I was taking fire from every direction.
Finally I decided to take the coward's way and garrison the De Santos' It had only one entrance and no windows. The hardest part was to get them to come over after they had slaughtered the militia. I was afraid that if I pop outside I would be greeted by a firing squad the size of a company. Firing off a couple of rounds made the enemies come over to check the noise and after that I picked the off one by one as they entered. All my guys were using the scavenged 9mm pistols on both hands and had plenty of scavenged 9mm ammo (I didn't want to waste the rifle ammo, because I knew I wouldn't get more from BR before I'd capture my second town).
My mercs were popping the a bad guy after another as they entered the bar. I kept checking the map to see how many of them were left, and they just kept coming. I was at one point beginning to worry if my ammo was going to be enough and actually had to make a run for the pile of bodies and weapons at the front door to get more ammo. Finally the last of them walked in, got a 9mm brain implant and the battle was over! At the front of De Santos' was a huge pile of bodies and war booty drenched in a pool of blood. Had they used gas, or blown up a hole in the wall My squad would be pushing daisies!
REMEMBER THE ALAMO!
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Staff Sergeant
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Re: Defending Drassen Mine from mass enemies[message #167722]
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Sat, 15 December 2007 23:12
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Refineus |
Messages:4
Registered:December 2007 |
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I dont know why most people have problem with this battle. I play on experince, Normal guns setting, Tons of guns, realistic, save any time. I also play on Queen agressive and unlimited troops pool in the ini game setting.
I had three imps, Meltdown, Barry, Bull and Ira. The best weapon I had was a Carl Gustaf on one of my imps. The rest of the team had hkmp5, berettas, colts and sphinxs.
I had about 40 militias. 30 of them was greenies.
I stayed in the bar and in the shower room in the northeast corner, Most of my mercs were picking off troops within range. I faced about 80 soilders. The militia was slaughtered completly, they killed 15-25 enemies. In the end their was 3 dying militias, which I saved later. 4 of the enemies fled the battle. I manage to get some minor wounds and some extremly good rifles.
It is not that hard if you have a really good planning before the attack. I tried some roof tops tactics but... Without snipers it sucked.
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Civilian
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Re: Defending Drassen Mine from mass enemies[message #167724]
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Sat, 15 December 2007 23:42
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afp |
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Messages:75
Registered:November 2007 |
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Good planing? Are you kidding? Noone is doing anything else but stuck somewhere and wait enemies after the corner or wait them to climb the roof. Not much tactics involved, when you deal with 80 enemies. :axe: (On "veteran" its harder, you dont have 40 militia and you have more enemies, but tactic is the same)
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Corporal
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Re: Defending Drassen Mine from mass enemies[message #167725]
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Sun, 16 December 2007 00:09
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Refineus |
Messages:4
Registered:December 2007 |
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For some reasons "good planning" features everything from land mines to Snipers and spotters. These things somehow are not availble in the beginning off all games no matter what if its on insane or whatever with Br on normal.. "You can have one squad hiding behind some trees and have another squad hiding with explosive somewhere" You may still have tactics or whatever style that fits you, no one plays the same. :sleep:
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Civilian
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