Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Big Maps Project
Re: Big Maps Project[message #154536] Sun, 26 August 2007 22:55 Go to previous messageGo to next message
Mysterious Dr.X

 
Messages:38
Registered:March 2004
Location: Croatia

Hi guys!

Perhaps I'll taking the whole thing a step too far, but as soon as I saw your project I thought of something really cool. Wouldn't it be extremely nice if we would also increase the size of the single tile than only the size of the strategic map Very Happy? I really only mean to increase it graphically in size. Yes I know, this change would require 'us' to subsidize almost every graphic currently in game. But on the other hand the result would be astonishing! Just imagine detailed mercs running over colourful grass or the pictures of the beautiful 'models' - which now really can be seen - in the lockers of Deidranna's army Smile.
Hmmm, but I guess we'll see Ja4 earlier than that Very Happy.


Dr.X

[Updated on: Sun, 26 August 2007 22:57] by Moderator

Re: Big Maps Project[message #154547] Mon, 27 August 2007 00:50 Go to previous messageGo to next message
lalienxx

 
Messages:84
Registered:February 2006
Beta version of map editor with big maps support is ready. For now it will generate a new map with 320x320 tiles.


Re: Big Maps Project[message #154550] Mon, 27 August 2007 01:22 Go to previous messageGo to next message
lisac

 
Messages:92
Registered:July 2006
Location: Austria
Now, that's some great news!
Re: Big Maps Project[message #154562] Mon, 27 August 2007 11:25 Go to previous messageGo to next message
lalienxx

 
Messages:84
Registered:February 2006
I'm waiting for bug reports.


Re: Big Maps Project[message #154576] Mon, 27 August 2007 15:43 Go to previous messageGo to next message
Dutchie

 
Messages:15
Registered:August 2007
Location: Johannesburg, South Afric...
@ lalienxx

Mate, I'd love to help you test. I know the game very well, but I'm green at the mods etc. If you could tell me what to install, where to get it and what you'd like tested, I'll help as much as I can.

Apologies for asking, it might be obvious to you veterans, but not yet to me.
Re: Big Maps Project[message #154581] Mon, 27 August 2007 16:35 Go to previous messageGo to next message
lalienxx

 
Messages:84
Registered:February 2006
Dutchie
@ lalienxx

Mate, I'd love to help you test. I know the game very well, but I'm green at the mods etc. If you could tell me what to install, where to get it and what you'd like tested, I'll help as much as I can.

Apologies for asking, it might be obvious to you veterans, but not yet to me.


Install the newest data from SVN, than get the big map exe from my site and start paying. Report any bugs to bug report address.

Read this first:
http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/56723/page/1#Post56723
http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/114168/page/1#Post114168
http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/56269/page/1#Post56269


Re: Big Maps Project[message #154582] Mon, 27 August 2007 17:26 Go to previous messageGo to next message
Dutchie

 
Messages:15
Registered:August 2007
Location: Johannesburg, South Afric...
OK, will do. I don't have my flash ram at work today, so will download tomorrow and get cracking.

Thanks.
Re: Big Maps Project[message #154596] Mon, 27 August 2007 18:38 Go to previous messageGo to next message
Kermi

 
Messages:88
Registered:October 2002
Well, i don't know if this is any way related to the big maps project, but suddenly i'm getting CTD when trying to enter Alma mine sector. Other sectors work fine. Shall i nip you over a savegame?
Using version 1235BM.exe
Re: Big Maps Project[message #154605] Mon, 27 August 2007 19:29 Go to previous messageGo to next message
lalienxx

 
Messages:84
Registered:February 2006
Kermi
Well, i don't know if this is any way related to the big maps project, but suddenly i'm getting CTD when trying to enter Alma mine sector. Other sectors work fine. Shall i nip you over a savegame?
Using version 1235BM.exe


Yes, send it with description to bug report address.


Re: Big Maps Project[message #154675] Tue, 28 August 2007 01:08 Go to previous messageGo to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
i tried testing it; its not the SVN-version but DBB-mod.

the exe runs more stable than ever, I have far less CTD and less crashes in general, but i've noticed some things:

passing on items doesn't always work.
i had to select voice 3. the other ones weren't available.
sniping doesn't work very well anymore: 99 MKMS + 12 Accuracy + prone + bipod will miss about 50% hit at medium distances which is quite differnt from early versions.

i doubt this will help you, but i thought i'll post these things anyway. Very Happy Very Happy
Re: Big Maps Project[message #154687] Tue, 28 August 2007 02:48 Go to previous messageGo to next message
Wounded Ronin

 
Messages:77
Registered:August 2006
This is a very exciting development. I haven't checked in here in a while and this was really a terrific thing to come back to! I can hardly wait for realistic weapon ranges...
Re: Big Maps Project[message #154789] Tue, 28 August 2007 23:01 Go to previous messageGo to next message
Majek

 
Messages:441
Registered:January 2003
Location: Slovenia
any particular reason you're expecting gun ranges to be changed? More tiles doesn't mean that at all since the general perspective won't be changed <_<
Re: Big Maps Project[message #154793] Tue, 28 August 2007 23:34 Go to previous messageGo to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
well you can leave them if you'd like too, but i'll definately max them out as far as possible/realistic, because it just feels wrong if somebody is standing just over there and you can't rach them with your assault rifle...

I know it's good if there are different opinions because most discussion will benefit, but if a feature makes a game both more fun and more realistic, I honestly don't see the point in being ultra-conservative about.
Re: Big Maps Project[message #154803] Wed, 29 August 2007 00:05 Go to previous messageGo to next message
Majek

 
Messages:441
Registered:January 2003
Location: Slovenia
what you change in your game is your thing and i don't give a damn about it. i thought HE was expecting changing to "realistic" gun ranges in default.
Re: Big Maps Project[message #154808] Wed, 29 August 2007 00:18 Go to previous messageGo to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
that's the good thing abou 1.13. everybody can have his own customized version
i guess this will depend on the developers and on average community opinion.
Re: Big Maps Project[message #154811] Wed, 29 August 2007 00:35 Go to previous messageGo to next message
Wounded Ronin

 
Messages:77
Registered:August 2006
Majek
any particular reason you're expecting gun ranges to be changed? More tiles doesn't mean that at all since the general perspective won't be changed <_<


I'd assume that ranges would be more refined if the granularity of ranges became smoother. I mean, that's the main point of smaller/more map squares, right? More modeling of small differences between ranges?
Re: Big Maps Project[message #154816] Wed, 29 August 2007 00:51 Go to previous messageGo to next message
Majek

 
Messages:441
Registered:January 2003
Location: Slovenia
What? The perspective doesn't change , the tiles are still the same size, the sector just gets bigger or smaller ( more tiles or LESS), and that certainly doesn't warrant range changes.
Re: Big Maps Project[message #154821] Wed, 29 August 2007 00:55 Go to previous messageGo to next message
tbird94lx

 
Messages:689
Registered:April 2002
Location: ohhhhhh canada
good god i agree with majek..if a map goes from 1600 metres to 16000 metres(example) it dosnt mean your weapon that say a C7 for example..400 metres...dosnt suddenly get to shoot 4000 metres..but..fine tuning that 400 metres to actaully represent 400 metres is cool..you wouldnt notice range difference much but it would be fine tuned in ways only the turbo-nerds would notice Very Happy


Re: Big Maps Project[message #154826] Wed, 29 August 2007 01:37 Go to previous messageGo to next message
Wounded Ronin

 
Messages:77
Registered:August 2006
I guess I'm a turbo-nerd. My dream is to go through the XMLs using Notepad and try to refine things. Bigger map sectors mean that you have a lot more fine tuning you can do in terms of range. There is more ability to differentiate weapons from one another.
Re: Big Maps Project[message #154865] Wed, 29 August 2007 10:35 Go to previous messageGo to next message
Starwalker

 
Messages:766
Registered:October 2005
Location: Hannover, Germany
Bigger maps could mean that we can /perhaps/ get rid of the 1:10 scale, thus a 400m gun could shoot at a range of 400 tiles, and we could give the pistols and SMGs more realistic ranges.
But we would also need to look at the range penalties again very carefully!


Re: Big Maps Project[message #154919] Wed, 29 August 2007 17:27 Go to previous messageGo to next message
Czert

 
Messages:105
Registered:August 2007
I have same thing - with bigger possible maps is 1:10 IMO obsolete, because due to thgis scalings - one merc is cca 2 titles big, giving them 20!! m giants. More realistic scaling (1:5, 1:2, but not 1:1 because shoting at somebody 1000 titles away will be realy painful) will be only better (idealy customizable in options).
Re: Big Maps Project[message #155048] Thu, 30 August 2007 15:01 Go to previous messageGo to next message
Dutchie

 
Messages:15
Registered:August 2007
Location: Johannesburg, South Afric...
@ lalienxx

Dude, looks like I might be stuck here. I started reading on the first link you sent me about installin the SVN stuff. However, it looks like I need to install JA2 on a machine with internet access, in order to run the seting up of the desktop folder.

Is that correct? If so, I'm screwed, I don't have internet access at home and can't install games on my work PC.
Re: Big Maps Project[message #155051] Thu, 30 August 2007 15:15 Go to previous messageGo to next message
Starwalker

 
Messages:766
Registered:October 2005
Location: Hannover, Germany
You can still use SVN, it is just that you will need to carry the files to your home computer and put them in the relevant folders.

I'm in the same situation as you, so I always carry the stuff home on a USB-stick.


Re: Big Maps Project[message #155274] Fri, 31 August 2007 12:28 Go to previous messageGo to next message
Dutchie

 
Messages:15
Registered:August 2007
Location: Johannesburg, South Afric...
Cool, thanks I'll do that. However, I'm off for a long weekend to the Kruger National Park, so I'll get stuck in next week.

Good weekend to everyone!
Re: Big Maps Project[message #160216] Wed, 03 October 2007 11:38 Go to previous messageGo to next message
Kaerar

 
Messages:2044
Registered:January 2003
Location: Australia :D
Is anything happening with the big maps project?

Would really like to see this happen to reduce the 10m per tile misnoma problem. Having it 1:5 or preferably 1:2 would be great. Would work nicely with the 100AP system being worked on. If the res could be increased further to 1280x1024 or 1600x1200 then doing 1:1 would not be too much of an issue but the sprite size would Sad


Re: Big Maps Project[message #160249] Wed, 03 October 2007 15:38 Go to previous messageGo to next message
Gotthard
Messages:4
Registered:May 2006
Location: Houston, TX
There's a 100 AP system being worked on somewhere?

lalienxx is pretty busy with real life at the moment (from what he has told me anyway...). I'm working on extending most of the structures to include INT16 ID's, instead of INT8 ID's so we can have more than 255 people in a group (Among other changes...)

So it's being worked on, but slowly.
Re: Big Maps Project[message #160412] Thu, 04 October 2007 12:17 Go to previous messageGo to next message
Starwalker

 
Messages:766
Registered:October 2005
Location: Hannover, Germany
Gotthard
There's a 100 AP system being worked on somewhere?

lalienxx is pretty busy with real life at the moment (from what he has told me anyway...). I'm working on extending most of the structures to include INT16 ID's, instead of INT8 ID's so we can have more than 255 people in a group (Among other changes...)

So it's being worked on, but slowly.

Kaiden once proposed it, and it seems to be a very good idea to get some more detail on some AP-costs. I have already finished weapon AP-costs for the 100-AP system, but as Kaiden is the only coder working on that system, it does not progress as fast as I would like to see Wink


Re: Big Maps Project[message #162644] Thu, 25 October 2007 14:00 Go to previous messageGo to next message
Dutchie

 
Messages:15
Registered:August 2007
Location: Johannesburg, South Afric...
@ LalienX

Sorry mate, real life got quite hectic. Can I still help you with the testing?

If so, please help me through my ignorance: Which Tortoise SVN do I download and install - the 32bit or 64bit?

On both there are two files it seems: An Installer and a MD5 Checksum - do I download both? How do I install it then, is it straight forward or will I need some advice?

Halt over here until I hear from you - I'll be downloading from work and don't want to use up a lot of downloading capacity unnecessarily.
Re: Big Maps Project[message #162778] Fri, 26 October 2007 16:52 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1976
Registered:October 2005
Location: Austria
@Dutchie: The tortoise version (32 bit, 64 bit) you should use depends on your PC. If you have a 64 bit machine, you should download the 64 bit version. If you don't know just download the 32 bit verison and install it. It should work in most cases.

You only need to download and install the MSI Package (version 1.4.5). No need to download the MD5 checksum.



Re: Big Maps Project[message #162781] Fri, 26 October 2007 16:58 Go to previous messageGo to next message
Dutchie

 
Messages:15
Registered:August 2007
Location: Johannesburg, South Afric...
Cheers RoWa21, good timing, I just checked in. However, it's knock-off time in South Africa, so I'll get stuck into it next week.
Re: Big Maps Project[message #163216] Wed, 31 October 2007 12:00 Go to previous messageGo to next message
Dutchie

 
Messages:15
Registered:August 2007
Location: Johannesburg, South Afric...
Marlboro Man
Installing 1.13 and SVN instructions


1) Download SVN from tortoise here. http://tortoisesvn.tigris.org/

2} Install tortoise after you download it.

3) Install Jagged Alliance 2 ( preferably 1.12 gold edition), it still will work with older versions, but "NOT" work with Wildfire.

4} Create a blank folder on your desktop. And name it anything you wish, the name dosen't matter to SVN.

5} Right click the new folder you just created. A menu will popup. At the top of this menu you will see "SVN CHECKOUT" and just below that "TORTOISE SVN". You want to click on "SVN CHECKOUT". That will bring up the URL request. Type this in. "[color:#FF0000]https://81.169.133.124/source/ja2_v1.13_data/GameDir[/color]". Now it will ask you for a username nad password. "Username will be "TestUser" note the capital letters. "Password is testreadonly" then check the little box in the corner. Now your 1.13 should be downloading into the folder you created. It will take a while to download, it is approxmately 300 megabytes now.



OK, this is likely to be a really stupid question... will completely give away my ignorence:

I downloaded Tortoise SVN and installed it at home. Did all of the above, but in step 5, after copying and pasting the URL exactly like that and clicking OK I get an error message box popping up. Two lines in it of which the second reads that it couldn't connect to the server.

One of 2 problems in my rudementary problem solving:

1. It's because I didn't replace the "GameDir" bit in the URL with the routing of the JA2Gold I installed.
2. It's because I don't have an internet connection at home.

Please advise.
Re: Big Maps Project[message #163223] Wed, 31 October 2007 14:59 Go to previous messageGo to next message
Gotthard
Messages:4
Registered:May 2006
Location: Houston, TX
Dutchie~
You will need the internet installed at home. I have a similar problem, and take a flash drive to work and keep my ja2 on it and play off it at home. (There are like 12k sound files or something in the new release, I'm not spending that much time copying them all over). You followed the instructions fine, see if you can't do the same thing at work and download the extra files needed and then copy them over onto your home computer.
Re: Big Maps Project[message #163229] Wed, 31 October 2007 15:54 Go to previous messageGo to next message
Dutchie

 
Messages:15
Registered:August 2007
Location: Johannesburg, South Afric...
Thanks Gotthard

Sorry Lalienx, it looks like I'm pretty screwed and won't be able to help with the testing. I was looking forward to playing around with the big maps though.
Re: Big Maps Project[message #164482] Wed, 14 November 2007 18:02 Go to previous messageGo to next message
Randok

 
Messages:305
Registered:March 2004
I think it is very good idea biger sector and biger map for new mod.

[Updated on: Wed, 14 November 2007 22:32] by Moderator

Re: Big Maps Project[message #166167] Sat, 01 December 2007 12:34 Go to previous messageGo to next message
the scorpion

 
Messages:1837
Registered:September 2004
Location: CH
say guys, is this project continued? and is the big maps editor the one currently on SVN?
thx
Re: Big Maps Project[message #166556] Tue, 04 December 2007 13:19 Go to previous messageGo to next message
lalienxx

 
Messages:84
Registered:February 2006
the scorpion
say guys, is this project continued? and is the big maps editor the one currently on SVN?
thx


Currently nobody works on it because of a lack of time.


Re: Big Maps Project[message #166573] Tue, 04 December 2007 16:57 Go to previous messageGo to next message
the scorpion

 
Messages:1837
Registered:September 2004
Location: CH
i understand. will your code changes to support larger maps be merged/ included in later releases? are they already? (sorry, i, i've primarily used beta exes lately and thus can't just consult the change log/ features thread.
Re: Big Maps Project[message #166598] Tue, 04 December 2007 21:27 Go to previous messageGo to next message
dextertt

 
Messages:54
Registered:November 2000
laienxx, will your project works with the newinv ?
Re: Big Maps Project[message #167221] Tue, 11 December 2007 01:14 Go to previous messageGo to next message
lalienxx

 
Messages:84
Registered:February 2006
the scorpion
i understand. will your code changes to support larger maps be merged/ included in later releases? are they already? (sorry, i, i've primarily used beta exes lately and thus can't just consult the change log/ features thread.


The code is partially merged, but there is a lot of data types /structure changes that are necessary. I think it will be better to finish new inventory project first and after this continue on big maps project.


Re: Big Maps Project[message #170666] Sun, 13 January 2008 22:31 Go to previous messageGo to previous message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
I messed a bit around with the editor, and yes, it is technically possible to create bigger maps (880x880). however weapons acted strange in these big maps. i'll do some more testing, and start creating a map.
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