|
|
Re: New beta, known issues![message #166155]
|
Sat, 01 December 2007 11:41
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
it should be unproblematic for the save games, as there have only been small changes to the exe file. I managed to succesfully load beta17! (not 22, never tried to!) savegames using the latest exe from th faces patch without any problems even if the rpc's in question were already on the team.
to make sure, you can always back-up savegames for the case of bad surprises (this is advised in RR anyway, as it is a beta of a mod basing on a beta of an exe)
Report message to a moderator
|
Sergeant Major
|
|
|
Re: New beta, known issues![message #166159]
|
Sat, 01 December 2007 11:58
|
|
adim |
|
Messages:19
Registered:November 2007 Location: Bulgaria |
|
|
10x, I'm on beta 17.
I gave Pablo 100! ;(
I am playing on insane with awesome BR, sci-fi and tons of guns.
As I progress, I
Report message to a moderator
|
Private
|
|
|
|
Re: New beta, known issues![message #166163]
|
Sat, 01 December 2007 12:15
|
|
adim |
|
Messages:19
Registered:November 2007 Location: Bulgaria |
|
|
I'm still in B13 and training my mercs with mine and TNT. I'll return for Iron latter.
Mine mercs need some rest too...
BTW, somebody changed behaviours of mine with TNT? It
Report message to a moderator
|
Private
|
|
|
Re: New beta, known issues![message #166180]
|
Sat, 01 December 2007 13:15
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
addition 1 patch would be good too. it has some additional kick-ass (lol) animations and other stuff that doesn't require a new game.
Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: New beta, known issues![message #166194]
|
Sat, 01 December 2007 15:53
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
you wrote the same kind of thing about beta22, that's why i included it, soon thereafter it showed to be causing all kinds of problems. If beta24 runs smooth with 3 people or 3000 people makes a difference here ;-(
currently, i don't have the time to test RR with new exes. Because the beta22 fiasco taught me not to bother doing all the work to make an exe compatible to ja2 rr just to find out that the exe in question wrecks my savegames, but to test it myself and thoroughly (like beta 17 where i actually finished all the quests and sectors and the endgame)
so a new exe will only be supported after i had the time to finish a testgame on it, this time i see it coming in february or somesuch, until then, it's probably beta17 for ja2 RR.
Report message to a moderator
|
Sergeant Major
|
|
|
|
|
Re: New beta, known issues![message #166199]
|
Sat, 01 December 2007 16:40
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
the problem there seems to be the loadscreens. To solve this problem, open the folder data-renegade and rename the "loadscreens" folder to aynthing you want. You may also reset ja2options.ini USE_EXTERNALISED_LOADSCREENS to FALSE
this is the fastest workaround, i'll track down the file in question causing the problem and see if a more sophisticated solution can be found.
seems like i'm guilty of having added graphics without testing them on 640x480. But this is what we have beta versions for, to find such problems.
Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: New beta, known issues![message #166202]
|
Sat, 01 December 2007 16:45
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
it looks like it has to be the main menu background. while i was sure i had that one tested on 640x480, that may have been with an earlier exe.
probably wrong transparency or somesuch. where's that GRV thread when you need it...
i did exactly that and for me it worked. :whoknows:
Report message to a moderator
|
Sergeant Major
|
|
|
|
|
|
Re: New beta, known issues![message #166208]
|
Sat, 01 December 2007 17:03
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
trying multiple times won't chnage the outcome. I located the reason fro the problem in the file "mainmenubackground.sti"
once it is renamed, it worked again for me in 640x480. i will today or this weekend amend the new file that has worked in my first tests to hotfix1.
Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: New beta, known issues![message #166212]
|
Sat, 01 December 2007 17:11
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
khor
on my machine i already have a working replacement file. the trouble will be to get it uploaded as a part of hotfix1 as it is rather large in filesize compared to the tiny sizes freewebs lets you upload. so maybe it will form a patch of itself.
LS_heli i don't change it because in such a case, a tidy separation between custom loadscreens and vanilla loadscreens (apart from the ja2 logo and main menu background) could not be maintained (LS Heli is always used whe loading a savegame in strategic view or whatever, by any means it isn't limited to the occurences defined in sector_loadscreens.xml
Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: New beta, known issues![message #166214]
|
Sat, 01 December 2007 17:18
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
no, in 640x480, the file "mainmenubckground.sti" is used. only in 800x600 and 1024x768 a special amendment to the file name must be made (see all the other loadscreens...)
this file, mainmenubackground.sti, appears to be faulty (palette problems, whatever), that's why i replaced it in my game with a different file, this had the result that it works now.
so in your case, your problem should be fixed by deleting or renaming the file "mainmenubackground.sti" in the "data-renegade/loadscreens folder
make sure you're not in the "data/loadscreens" or data-1.13/loadscreens folders
Report message to a moderator
|
Sergeant Major
|
|
|
|
|
Re: New beta, known issues![message #166223]
|
Sat, 01 December 2007 17:56
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
glad to hear it works now. i hope the other guy who had this problem reads it too.
i'll add the new file to a patch and make it available in order to fix this for all players.
Report message to a moderator
|
Sergeant Major
|
|
|
Re: New beta, known issues![message #166297]
|
Sun, 02 December 2007 11:31
|
|
adim |
|
Messages:19
Registered:November 2007 Location: Bulgaria |
|
|
[color:#FF0000]About Guns and Attachments:[/color]
IMHO will be better if some attachments are made like conversions because those attachments really change the guns. For example AKU-74bn, the picture shows us GL even when it
Report message to a moderator
|
Private
|
|
|
|
|
Re: New beta, known issues![message #166311]
|
Sun, 02 December 2007 13:19
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
it reduces autofire draw AP and autofire AP as far as i remember. it simulates the possibility to fold the stock and fire the SMG "from the hip" more or less. Of course by not using the stock pressed to the shoulder, the range and accuracy suffer, but if you're fighting at very short distances and use weak SMG ammo, paying 1 AP for folding the stock usually pays off at more than 3 rounds of autofire. Often, more than 3 rounds will be necessary to seriously harm an opponent.
this is for the larger, mp5 like SMG's (including the "Bord")
for the smaller or Uzi-like SMG's where the magazine is in the pistol Grip, or similar, applying the screwdriver will convert the SMG to be fireable from one hand (similar disadvantages as folding the stock)
so basicly, the SMG's are most versatile. With normal, unfolded/ retracted stock they can be used to fire up to 25 Grids (of course, not all of them, there are range differences)
with folded Stock, they can be used to spray a lot of lead in very little time but with less accuracy
and the very small SMG's can be switched from more accurate two-handed firing to less accurate one-handed firing (sometimes combined with fitting into a smaller slot) and of course, firing two-SMG's at once. In the early game, two SMG's with hollow point ammo, used at night or at ranges less than 20 Tiles, are a very powerful option for the player, as the enemy only slowly gets access to serious body armour.
Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: New beta, known issues![message #166316]
|
Sun, 02 December 2007 13:50
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
the scorpionand the very small SMG's can be switched from more accurate two-handed firing to less accurate one-handed firing (sometimes combined with fitting into a smaller slot) and of course, firing two-SMG's at once.
only by way of merge.
Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: New beta, known issues![message #166329]
|
Sun, 02 December 2007 14:48
|
|
adim |
|
Messages:19
Registered:November 2007 Location: Bulgaria |
|
|
Yes, I reloaded them several times. It's fine with me. I also found some
Report message to a moderator
|
Private
|
|
|
Re: New beta, known issues![message #166330]
|
Sun, 02 December 2007 15:02
|
|
adim |
|
Messages:19
Registered:November 2007 Location: Bulgaria |
|
|
the scorpionAdim[color:#FF0000]About Guns and Attachments:[/color]Second: Some SMG has two states
Report message to a moderator
|
Private
|
|
|
|
|
Re: New beta, known issues![message #166344]
|
Sun, 02 December 2007 17:03
|
|
adim |
|
Messages:19
Registered:November 2007 Location: Bulgaria |
|
|
Sorry, my mistake. Gold installed 1.10 than patched to 1.12. I never had 1.07.
I
Report message to a moderator
|
Private
|
|
|
|
|
|