Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Renegade Republik » New beta, known issues!
Re: New beta, known issues![message #166153] Sat, 01 December 2007 11:21 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
Adim

using beta22? the save game issue seems very problematic there. Maybe it will be slightly better using rr beta17 exe? However, i'm not the coder of this exe's. i'm using exe that other people made (in this case a guy nicknamed "Overhaul") to base my mod on.

Now overhaul has already moved on to beta24 or so, so in case this bad code is still there in beta24, it would be the best to maybe write him a PM or in one of the threads in 1.13 bug reports section. Me, i'm not a coder so i can't solve these problems myself ;-(

i'll have a look at galia blocking the way. Iron only joins after one of the first quests has been solved (conquer the airfield and bribe Pablo with some money ($10 will do)

have fun with the mod Wink

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Re: New beta, known issues![message #166154] Sat, 01 December 2007 11:33 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
I can only speak from the point of a user and say that this mod runs a million times better from the Beta17.exe than the Beta22. I don't know about the 24, I've been having so much fun (with no catastrophic bugs) with the 17 that I think I'll at least finish one game this way.

I do have a question as to whether the Faces addon is compatable with savegames? I'm not using it erring on the side of caution.

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Re: New beta, known issues![message #166155] Sat, 01 December 2007 11:41 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
it should be unproblematic for the save games, as there have only been small changes to the exe file. I managed to succesfully load beta17! (not 22, never tried to!) savegames using the latest exe from th faces patch without any problems even if the rpc's in question were already on the team.

to make sure, you can always back-up savegames for the case of bad surprises (this is advised in RR anyway, as it is a beta of a mod basing on a beta of an exe)

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Re: New beta, known issues![message #166159] Sat, 01 December 2007 11:58 Go to previous messageGo to next message
adim

 
Messages:19
Registered:November 2007
Location: Bulgaria
10x, I'm on beta 17.
I gave Pablo 100! ;(
I am playing on insane with awesome BR, sci-fi and tons of guns.
As I progress, I

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Private
Re: New beta, known issues![message #166162] Sat, 01 December 2007 12:04 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
for me, the link works. try right-click on the link, select "copy shortcut" then paste the shortcut into your browser and press enter, then you get a pop-up download of the file.


adim

so Iron still doesn't join after you have bribed pablo?

then try talking to him using Irina. that should really do it, unless he'd be pissed off or something, but i wouldn't know why (afaik you can even rob the wodka stashes without him getting aggro, so there should be noproblem there)

Wink

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Re: New beta, known issues![message #166163] Sat, 01 December 2007 12:15 Go to previous messageGo to next message
adim

 
Messages:19
Registered:November 2007
Location: Bulgaria
I'm still in B13 and training my mercs with mine and TNT. I'll return for Iron latter.
Mine mercs need some rest too...
BTW, somebody changed behaviours of mine with TNT? It

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Private
Re: New beta, known issues![message #166180] Sat, 01 December 2007 13:15 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
addition 1 patch would be good too. it has some additional kick-ass (lol) animations and other stuff that doesn't require a new game.

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Re: New beta, known issues![message #166192] Sat, 01 December 2007 15:41 Go to previous messageGo to next message
Marlboro Man

 
Messages:1159
Registered:October 2005
Location: USA
Beta 24 seems as good as Beta 17 from Overhaul. At least it is with the NIV .exe. Smile So you may want to test Beta 24 with your mod scorpion and see for sure. If you haven't already.

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Re: New beta, known issues![message #166194] Sat, 01 December 2007 15:53 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
you wrote the same kind of thing about beta22, that's why i included it, soon thereafter it showed to be causing all kinds of problems. If beta24 runs smooth with 3 people or 3000 people makes a difference here ;-(

currently, i don't have the time to test RR with new exes. Because the beta22 fiasco taught me not to bother doing all the work to make an exe compatible to ja2 rr just to find out that the exe in question wrecks my savegames, but to test it myself and thoroughly (like beta 17 where i actually finished all the quests and sectors and the endgame)

so a new exe will only be supported after i had the time to finish a testgame on it, this time i see it coming in february or somesuch, until then, it's probably beta17 for ja2 RR.

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Re: New beta, known issues![message #166195] Sat, 01 December 2007 16:03 Go to previous messageGo to next message
Marlboro Man

 
Messages:1159
Registered:October 2005
Location: USA
Only a suggestion. And beta 22 I had not played with as long as beta24. Wink I may have jumped the gun on my suggestion back then. But B24 has been out and used for a week or more now, with not alot being reported. Smile

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Re: New beta, known issues![message #166196] Sat, 01 December 2007 16:12 Go to previous messageGo to next message
damsgard is currently offline damsgard

 
Messages:63
Registered:September 2007
Location: Norway
Yes the game freezes at game menu showing the laptop open like when first entering the game. You can for a short moment move the mouse pointer, then it freezes and none of the menu bars are working. Ive tried to locate the source to this problem without any luck, my computer skills r lacking. So it gets a litle lame running the game in 800x600. At the beginning I thought it had to be this way, cus maybe the game was altered with new things like more recruitble mercs above 18 then normal and so on. But when I realised that I only could have 18 mercs, I started to wonder why the old 640x480 wasnt working. I am glad I am not the onlyone with the same situation. It is anoying, since things is smaller, and things works weirder and so on.

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Corporal
Re: New beta, known issues![message #166199] Sat, 01 December 2007 16:40 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
the problem there seems to be the loadscreens. To solve this problem, open the folder data-renegade and rename the "loadscreens" folder to aynthing you want. You may also reset ja2options.ini USE_EXTERNALISED_LOADSCREENS to FALSE

this is the fastest workaround, i'll track down the file in question causing the problem and see if a more sophisticated solution can be found.

seems like i'm guilty of having added graphics without testing them on 640x480. But this is what we have beta versions for, to find such problems.

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Re: New beta, known issues![message #166201] Sat, 01 December 2007 16:43 Go to previous messageGo to next message
damsgard is currently offline damsgard

 
Messages:63
Registered:September 2007
Location: Norway
True this is a beta, and I am happy to help, but I have tried:

To solve this problem, open the folder data-renegade and rename the "loadscreens" folder to aynthing you want. You may also reset ja2options.ini USE_EXTERNALISED_LOADSCREENS to FALSE

It still wont work.

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Corporal
Re: New beta, known issues![message #166202] Sat, 01 December 2007 16:45 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
it looks like it has to be the main menu background. while i was sure i had that one tested on 640x480, that may have been with an earlier exe.
probably wrong transparency or somesuch. where's that GRV thread when you need it...

i did exactly that and for me it worked. :whoknows:

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Re: New beta, known issues![message #166203] Sat, 01 December 2007 16:50 Go to previous messageGo to next message
damsgard is currently offline damsgard

 
Messages:63
Registered:September 2007
Location: Norway
(To solve this problem, open the folder data-renegade and rename the "loadscreens" folder to aynthing you want. You may also reset ja2options.ini USE_EXTERNALISED_LOADSCREENS to FALSE)

This has nothing to do with the problem it self, the game just wont work in 640x480. It freezes when you r in the menu, but instead of having the picture of Guards in black and white, the background is of the laptop like it is when you start a fresh new game.

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Corporal
Re: New beta, known issues![message #166205] Sat, 01 December 2007 16:56 Go to previous messageGo to next message
damsgard is currently offline damsgard

 
Messages:63
Registered:September 2007
Location: Norway
Well it is switched to False and nothing seems to work. Ill try running it over and over and over again just to be sure, reporting back later...

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Corporal
Re: New beta, known issues![message #166207] Sat, 01 December 2007 17:01 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
If you'd like I could resize all the loadscreens back to 640x480, place them in the loadscreens folder and see if that worked.

It seems likely since the .exe is being pointed toward a folder that has nothing valid for it to see. I'm not sure if I should name them (for instance) LS_HELI.STI or LS_HELI.STI640x480 though. This would need to be tested.


Let me know.

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Re: New beta, known issues![message #166208] Sat, 01 December 2007 17:03 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
trying multiple times won't chnage the outcome. I located the reason fro the problem in the file "mainmenubackground.sti"

once it is renamed, it worked again for me in 640x480. i will today or this weekend amend the new file that has worked in my first tests to hotfix1.

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Re: New beta, known issues![message #166211] Sat, 01 December 2007 17:08 Go to previous messageGo to next message
damsgard is currently offline damsgard

 
Messages:63
Registered:September 2007
Location: Norway
It seems like you r missing a file a .STI, in loadscreens you have a file named Mainmenubackground.sti. You have two other files named Mainmenubackground_800x600.sti and Mainmenubackground_1024x768.sti, but no file for 640x480, could it be this that may cause the problem?

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Corporal
Re: New beta, known issues![message #166212] Sat, 01 December 2007 17:11 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
khor

on my machine i already have a working replacement file. the trouble will be to get it uploaded as a part of hotfix1 as it is rather large in filesize compared to the tiny sizes freewebs lets you upload. so maybe it will form a patch of itself.

LS_heli i don't change it because in such a case, a tidy separation between custom loadscreens and vanilla loadscreens (apart from the ja2 logo and main menu background) could not be maintained (LS Heli is always used whe loading a savegame in strategic view or whatever, by any means it isn't limited to the occurences defined in sector_loadscreens.xml

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Re: New beta, known issues![message #166213] Sat, 01 December 2007 17:16 Go to previous messageGo to next message
damsgard is currently offline damsgard

 
Messages:63
Registered:September 2007
Location: Norway
If you can get it solved, it would be great, it is bad glitch for us who enjoy the 640x480 res.
Thank you...

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Corporal
Re: New beta, known issues![message #166214] Sat, 01 December 2007 17:18 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
no, in 640x480, the file "mainmenubckground.sti" is used. only in 800x600 and 1024x768 a special amendment to the file name must be made (see all the other loadscreens...)

this file, mainmenubackground.sti, appears to be faulty (palette problems, whatever), that's why i replaced it in my game with a different file, this had the result that it works now.

so in your case, your problem should be fixed by deleting or renaming the file "mainmenubackground.sti" in the "data-renegade/loadscreens folder

make sure you're not in the "data/loadscreens" or data-1.13/loadscreens folders

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Re: New beta, known issues![message #166217] Sat, 01 December 2007 17:25 Go to previous messageGo to next message
damsgard is currently offline damsgard

 
Messages:63
Registered:September 2007
Location: Norway
what should I rename it to?, wont it inflict problems to the game if doing so?

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Corporal
Re: New beta, known issues![message #166218] Sat, 01 December 2007 17:36 Go to previous messageGo to next message
damsgard is currently offline damsgard

 
Messages:63
Registered:September 2007
Location: Norway
I renamed the (mainmenubckground.sti) file to 640x480.sti, and now everything is working perfectly. Thank you for clearing up things for me. Thank you very much.

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Corporal
Re: New beta, known issues![message #166223] Sat, 01 December 2007 17:56 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
glad to hear it works now. i hope the other guy who had this problem reads it too.

i'll add the new file to a patch and make it available in order to fix this for all players.

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Re: New beta, known issues![message #166297] Sun, 02 December 2007 11:31 Go to previous messageGo to next message
adim

 
Messages:19
Registered:November 2007
Location: Bulgaria
[color:#FF0000]About Guns and Attachments:[/color]
IMHO will be better if some attachments are made like conversions because those attachments really change the guns. For example AKU-74bn, the picture shows us GL even when it

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Private
Re: New beta, known issues![message #166306] Sun, 02 December 2007 12:28 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
Adim
[color:#FF0000]About Guns and Attachments:[/color]Second: Some SMG has two states

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Re: New beta, known issues![message #166309] Sun, 02 December 2007 12:37 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
I don't at all remember what the folding stock was supposed to be good for. I thought maybe it would make the weapon fit into a small slot or maybe decrease the aps needed to use it but neither of these thing seem to be the case.

What is it for?

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Re: New beta, known issues![message #166311] Sun, 02 December 2007 13:19 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
it reduces autofire draw AP and autofire AP as far as i remember. it simulates the possibility to fold the stock and fire the SMG "from the hip" more or less. Of course by not using the stock pressed to the shoulder, the range and accuracy suffer, but if you're fighting at very short distances and use weak SMG ammo, paying 1 AP for folding the stock usually pays off at more than 3 rounds of autofire. Often, more than 3 rounds will be necessary to seriously harm an opponent.

this is for the larger, mp5 like SMG's (including the "Bord")

for the smaller or Uzi-like SMG's where the magazine is in the pistol Grip, or similar, applying the screwdriver will convert the SMG to be fireable from one hand (similar disadvantages as folding the stock)
so basicly, the SMG's are most versatile. With normal, unfolded/ retracted stock they can be used to fire up to 25 Grids (of course, not all of them, there are range differences)

with folded Stock, they can be used to spray a lot of lead in very little time but with less accuracy

and the very small SMG's can be switched from more accurate two-handed firing to less accurate one-handed firing (sometimes combined with fitting into a smaller slot) and of course, firing two-SMG's at once. In the early game, two SMG's with hollow point ammo, used at night or at ranges less than 20 Tiles, are a very powerful option for the player, as the enemy only slowly gets access to serious body armour.

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Re: New beta, known issues![message #166313] Sun, 02 December 2007 13:42 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
O.K.

That's pretty cool.

On a sidenote, do you think it is possible to mod a feature that changes an items per pocket size? It might be cool if some smaller machine pistols could be converted into items that fit in small pockets when they are in folded/collapsed stock position.

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Re: New beta, known issues![message #166316] Sun, 02 December 2007 13:50 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
the scorpion
and the very small SMG's can be switched from more accurate two-handed firing to less accurate one-handed firing (sometimes combined with fitting into a smaller slot) and of course, firing two-SMG's at once.



only by way of merge.

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Re: New beta, known issues![message #166323] Sun, 02 December 2007 14:09 Go to previous messageGo to next message
Burzmali is currently offline Burzmali

 
Messages:248
Registered:March 2007
Location: Estonia
not a problem really, just a strange observation: message "your reinforcements have arrived" really means "all tigers killed in Trabzon".

@Adim - have you tried to (re)load those k31 rifles? did not work for me...

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Sergeant 1st Class
Re: New beta, known issues![message #166329] Sun, 02 December 2007 14:48 Go to previous messageGo to next message
adim

 
Messages:19
Registered:November 2007
Location: Bulgaria
Yes, I reloaded them several times. It's fine with me. I also found some

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Private
Re: New beta, known issues![message #166330] Sun, 02 December 2007 15:02 Go to previous messageGo to next message
adim

 
Messages:19
Registered:November 2007
Location: Bulgaria
the scorpion
Adim
[color:#FF0000]About Guns and Attachments:[/color]Second: Some SMG has two states

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Re: New beta, known issues![message #166333] Sun, 02 December 2007 15:35 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
right. And could the fact that especially this one specific item "FOLDED Stock" points in the different direction than the weapon imply anything? *hint* if it was an extended/ UNFOLDED stock, it would be pointing in the same direction as the gun is...




i'm growing too old for this Wink

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Re: New beta, known issues![message #166341] Sun, 02 December 2007 16:30 Go to previous messageGo to next message
Marlboro Man

 
Messages:1159
Registered:October 2005
Location: USA
Adim
Yes, I reloaded them several times. It's fine with me. I also found some

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Sergeant Major

Re: New beta, known issues![message #166344] Sun, 02 December 2007 17:03 Go to previous messageGo to next message
adim

 
Messages:19
Registered:November 2007
Location: Bulgaria
Sorry, my mistake. Gold installed 1.10 than patched to 1.12. I never had 1.07.
I

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Re: New beta, known issues![message #166346] Sun, 02 December 2007 17:11 Go to previous messageGo to next message
adim

 
Messages:19
Registered:November 2007
Location: Bulgaria
the scorpion


i'm growing too old for this Wink


I'm more than 20 years older than you :headbanger: , but not complain Wink

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Re: New beta, known issues![message #166461] Mon, 03 December 2007 16:26 Go to previous messageGo to next message
Andris is currently offline Andris

 
Messages:80
Registered:October 2006
Location: Budapest, Hungary
Im having the same problem here at work. I cannot download the update and the hotfix you updated Scorpion. Please send it to my hotmail account : rocesboy28@hotmail.com . Thanks in advance

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Corporal 1st Class
Re: New beta, known issues![message #166467] Mon, 03 December 2007 17:39 Go to previous messageGo to previous message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
paste the shortcut hotlink into your browser.

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