Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » All about modding JA2 » New UB mod, "finishing touches"
New UB mod, "finishing touches"[message #166883] Fri, 07 December 2007 17:40 Go to next message
AZAZEL

 
Messages:750
Registered:February 2004
It's called "finishing touches" for now, and it is...well, it's easier to say what it isn't, or what it should have been. So I'll leave the description to someone else.

Anyway, a preview of the maps included *should follow
http://img.xrmb2.net/images/759966.jpeg


The self extracting archive (made with WINRAR) can be downloaded from here, until a better host is found: http://www.badongo.com/file/8605849 Badongo closed years ago, so this download is obsolete, please post here if you find a new one!

Comments are welcomed, just don't expect them to be (quickly) answered...

[Updated on: Mon, 19 January 2015 01:06] by Moderator


Re: New UB mod, "finishing touches"[message #166932] Sat, 08 December 2007 05:14 Go to previous messageGo to next message
masguy

 
Messages:46
Registered:November 2001
Location: Maryland, USA
I downloaded the file but can"t open it. Any suggestions?
Re: New UB mod, "finishing touches"[message #166935] Sat, 08 December 2007 09:27 Go to previous messageGo to next message
AZAZEL

 
Messages:750
Registered:February 2004
Err...double click on it? Very Happy

Re: New UB mod, "finishing touches"[message #166959] Sat, 08 December 2007 15:49 Go to previous messageGo to next message
cervajs

 
Messages:11
Registered:June 2003
Location: Czech Republic
storyline? new/old

maybe some description of game will be appreciated
Re: New UB mod, "finishing touches"[message #167027] Sat, 08 December 2007 23:46 Go to previous messageGo to next message
damsgard

 
Messages:64
Registered:September 2007
Location: Norway
It is not possible to double click on it, what kind of extractor do I need to use it?
it seems like a .dat file of some sort, not a .exe. Try to upload it again using a zip extractor or winrar, ..... is this Linux or what?
Re: New UB mod, "finishing touches"[message #167029] Sun, 09 December 2007 00:09 Go to previous messageGo to next message
Randok

 
Messages:304
Registered:March 2004
Change name for name.exe.
Re: New UB mod, "finishing touches"[message #167031] Sun, 09 December 2007 00:57 Go to previous messageGo to next message
Marlboro Man

 
Messages:1202
Registered:October 2005
Location: USA
Thx Randok I didn't think of that. Wink Just change the extension name to exe. Change it from UBaz.22 to UBaz.exe. But keep in mind folks you do need UB installed to run this. Because it is a self installer program.


Re: New UB mod, "finishing touches"[message #167060] Sun, 09 December 2007 13:20 Go to previous messageGo to next message
lockie

 
Messages:3812
Registered:February 2006
Location: Scotland
yup , thanx randup, and marlman for expanding so us slowies can get it Very Happy


Re: New UB mod, "finishing touches"[message #167432] Thu, 13 December 2007 00:33 Go to previous messageGo to next message
masguy

 
Messages:46
Registered:November 2001
Location: Maryland, USA
I've been playing ... some nice touches, some tough enemies. I think there are some bugs though. In addition to the ever annoying change of ammo bug, some of the new maps don't seem to be loading correctly - I get a red error message that says that a particular sector I've just entered has "failed to load" in particular this happened with sector j-12 which has a nifty building but no enemies or loot. I started out with a brand new install of UB should I have patched it?

Masguy
Re: New UB mod, "finishing touches"[message #167493] Thu, 13 December 2007 17:27 Go to previous messageGo to next message
AZAZEL

 
Messages:750
Registered:February 2004
masguy
I started out with a brand new install of UB should I have patched it?

No, the installer contains all patches, you are automatically started on exe 1.01 (english) with all additions and patches I knew existed for it (including no-CD).

The "finishing touches" just add to the original maps, for a more complete game world.
The only way for you not to get from time to time the wrong ejected ammo was me to modify the original UB maps too. I passed on that,and I might have been lazy.

As for other map problems:

-"failed to load map X" never happened to me, except for when the map has already been visited.
(which is normal, that's how it is supposed to be, "Sirtech" seem to have reasoned like "it slows loading game").

-it is possible that either:
1) you play the game on another .exe, or
2) you have raped my poor finished product again with "wedit" trying to fix something I intentionally left like that.
In both cases the exe will add maps correctly after you open the respective problem-map with the UBeditor (you should have) and delete-then-replace each and every soldier in that map.

Other than that, I spotted, while replaying:

i) - a "shoot through the roof bug", that's from "them", not me.
[I'll fix it when the rest of the map is filled (HELP!), and a decent story addition is added.]

ii) - a map without radarmap (OK, I forgot to check that box after finishing , and saving it.

Also, in some maps you get a message "someone else is here" but you cannot find anybody.
That's OK too, it's THE-FANTOM-OF-WHAT-MIGHT-HAVE-BEEN. Smile

Re: New UB mod, "finishing touches"[message #167549] Fri, 14 December 2007 01:42 Go to previous messageGo to next message
masguy

 
Messages:46
Registered:November 2001
Location: Maryland, USA
Azazel thanks for the response. As a complete techno-phebe (the only person I can impress with my computer skills is my wife) I would not even begin to know how to open the game with another .exe (I don't even know what you mean about using "another .exe") nor do I know how to use "wedit" so I haven't even kissed, let alone raped your far from poor mod. In addition, the error message about map loading occurred when I entered sector j-12 for the very first time. While I can't state that I didn't mess things up by accident (Nothing candescribed as truly idiot-proof until I've had a crack at it [Not a bad motto, eh?]) I did nothing other than follow the instructions posted here.

Masguy
Re: New UB mod, "finishing touches"[message #167576] Fri, 14 December 2007 11:47 Go to previous messageGo to next message
masguy

 
Messages:46
Registered:November 2001
Location: Maryland, USA
Azazel,

One thing I did do was to choose the "import character" option which is automatically offered when you start the game. Could this be causing the bug? Also, I forget at what point Tex becomes available at Madam Fungs but he is not there yet - did you edit him out?

Masguy
Re: New UB mod, "finishing touches"[message #167636] Fri, 14 December 2007 21:21 Go to previous messageGo to next message
damsgard

 
Messages:64
Registered:September 2007
Location: Norway
In the vanilla UB Tex is replaced by John Kalluba (the poor old fella you save with his wife from Arulco, back in the JA2 game). But only random I believe. I played the vanilla UB enough to figure out that I never got them at the same time. They replace each other from time to time in each game. Tex got camo, but John better Mark. You find John in the next sector, where you also find the weapon dude.

[Updated on: Mon, 19 January 2015 01:09] by Moderator

Re: New UB mod, "finishing touches"[message #168549] Mon, 24 December 2007 02:29 Go to previous messageGo to next message
JA fan

 
Messages:187
Registered:March 2007
Norse
In the vanilla UB Tex is replaced by John Kalluba (the poor old fella you save with his wife from Arulco, back in the JA2 game). But only random I belive. I played the vanilla UB enough to figure out that I never got them at the same time. They replace each other from time to time in each game. Tex got cammo, but John better Mark. You find John in the next sector, where you also find the weapon dude.


Actually his name is John Kulba form Cleveland,Ohio.John only appears in an imported save,and Tex only in a fresh game.

Tex MRKS is 88.Not bad.And his physical stats are better.Although those cowboy lines beat me.
Re: New UB mod, "finishing touches"[message #176769] Thu, 28 February 2008 19:42 Go to previous messageGo to next message
herb

 
Messages:400
Registered:September 2007
Location: Slovenija
yo azazel is there any mission in this mod or what I supose to do?
Re: New UB mod, "finishing touches"[message #177058] Sun, 02 March 2008 08:25 Go to previous messageGo to next message
AZAZEL

 
Messages:750
Registered:February 2004
marko
is there any mission in this mod or what I supose to do?


This mod is authored by someone a little bored of missions. Smile
And released without any.
It's actually only a map collection, an exercise on filling a strategic map imagined by someone else and released hidden in some .slf with the original game. Unfinished (exercise) at that too.

Nevertheless, you could count as missions:staying alive,feeling the environment, building a great team or getting the IMP to level 10 (enough maps for that).
Make yourself a mission, since you asked for one.

Re: New UB mod, "finishing touches"[message #177059] Sun, 02 March 2008 08:53 Go to previous messageGo to next message
herb

 
Messages:400
Registered:September 2007
Location: Slovenija
OK so the main purpose is to enjoy the game. Nice. I have another question: why are so many corrupted save files? what should I do to fix the problem?
Re: New UB mod, "finishing touches"[message #177709] Sat, 08 March 2008 12:28 Go to previous messageGo to next message
AZAZEL

 
Messages:750
Registered:February 2004
Nothing.Or either play or not play. The purpose is: enjoy. Or STFU, i'm busy. Smile

Re: New UB mod, "finishing touches"[message #179987] Thu, 03 April 2008 12:01 Go to previous messageGo to next message
AZAZEL

 
Messages:750
Registered:February 2004
OK, due to some time I've had to spend, a revised version of this mod is now available: http://www.badongo.com/file/8605849 Badongo shut it's doors years ago, if you find another link for this file please post here.

The post on top of the topic will be modified accordigly.

Changes include:
- corrections to some maps;
- correction of some weapon stats;
- now Skyrider replaces Jerry, and is recruitable.

Due to some mess I made trying to use the TERAPEVT's tools (well, I was trying to make some weapons have integrated optics and grenade launchers) ... Skyrider might have a "crude" corresponding variant of the NPC file. In other words, I revised that too, but I may have forgotten to pack the right NPC file in the self extracting archive...

That's about it. Unless you want some boring stufff about copyright and what to do with some questions to follow. Smile

[Updated on: Mon, 19 January 2015 01:11] by Moderator


Re: New UB mod, "finishing touches"[message #179988] Thu, 03 April 2008 12:22 Go to previous messageGo to next message
lockie

 
Messages:3812
Registered:February 2006
Location: Scotland
I'll d/load this weekend , though it may be a few weeks before Iget a chance to play ! (really want to start sog69 )let you know (as if you care)soon as :biglaugh:


Re: New UB mod, "finishing touches"[message #180220] Sat, 05 April 2008 11:04 Go to previous messageGo to next message
herb

 
Messages:400
Registered:September 2007
Location: Slovenija
Yo azazel i'm testing it
Re: New UB mod, "finishing touches"[message #180262] Sat, 05 April 2008 18:34 Go to previous messageGo to next message
AZAZEL

 
Messages:750
Registered:February 2004
Thanks for testing.
I hope you'll find the experience to your taste. And enjoyable.

On anything but expert the mod can (again Smile ) be considered "unchalenging".
I left the number of enemies *very low, on purpose, for the game to work faster. Anybody can use the editor(+manual) to open maps and raise the number of enemies.

A maximum number of another 10 maps will be added in the future, containing a new town.
Plus a story addition and a new girl, maybe Maddog somewhere...

Number of maps will remain limited for the same reason stated above: I don't like the game to hang too much.Each time a player reloads the game the campaign maps are added one by one, which slows playing speed for the reloaders.(probably that's why they invented "iron man" with UB in the first place...)
One has to understand the UB exe is created(or better said suitable) for short&intense campaigns, not for large scale mods. Most of us know about the problems that 100+ maps campaigns have the habit to create.

Re: New UB mod, "finishing touches"[message #182857] Sat, 26 April 2008 17:57 Go to previous messageGo to next message
herb

 
Messages:400
Registered:September 2007
Location: Slovenija
yo i'm testing

First are you MF NAZI? In sector B4 you made a swastika from the buildings. Nice very funy lol.

To continue..

In sector C6 is anybody there?

Why in some sectors enemy don't drop the items?
Re: New UB mod, "finishing touches"[message #182913] Sun, 27 April 2008 10:08 Go to previous messageGo to next message
AZAZEL

 
Messages:750
Registered:February 2004
B4 was made (and intended) as a gift to Khor, he has a WW2 mod in development for years.
There are some american air bases like that even now.
That's a solar symbol, only brainwashed boys aand men from regions with recent&sad experiences like the one you live in still take it like you did.

That message "notices someone there" is left like that on purpose: I'll change the text of the message into something like "enemy retreats from that sector" in the final release.

Items are not dropped because you don't really need them. I could have made the enemies drop some crappy guns, but...I'm busy. Open soldier inventory with the UB editor, and make yourself some droppable items: sniper rifles, tons of ammo, even tanks if you like it like that -I know this kind of game doesn't interest me.

Re: New UB mod, "finishing touches"[message #182954] Sun, 27 April 2008 17:13 Go to previous message
herb

 
Messages:400
Registered:September 2007
Location: Slovenija
OK thax for the explenation.

As I understand you are still working on this mod. So I play another mod.
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