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How would your machine gunner look like with NIV?[message #176970] Sat, 01 March 2008 15:39 Go to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Briefly describe your machine gunner's LBE and inventory that you would give him (NIV mode). I'm not sure about a suitable vest and although aware that AR pockets should be considered as larger variants of the small pockets (rather than ammo-only pockets), I'm still curious.

Do you guys think it necessary/realistic to have vests with SAW (minimi) pockets?

[Updated on: Sat, 01 March 2008 16:35] by Moderator

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Master Sergeant
Re: How would your machine gunner look like with NIV?[message #177194] Mon, 03 March 2008 14:30 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Well, one of the things in the making is a SAW vest (including two canteen pouches Wink )
Glare posted pics of such a vest.

Other than that, my machinegunners usually have a single SAW leg rig when equipped with a 5.56x45mm LMG, and whatever vest I can grab for them that includes a medium general pocket for storing a gas mask. The other leg rig usually has a pistol holster.

Machinegunners with a 7.62x51mm MG sometimes get a TT-1E pistol vest and two SAW leg rigs, their gas mask then needs to be carried in a combat pack.

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First Sergeant

Re: How would your machine gunner look like with NIV?[message #177215] Mon, 03 March 2008 18:13 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Interesting... Question about the gasmasks: do you put your machinegunners in front that they need them or do you equip all your mercs with them?

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Master Sergeant
Re: How would your machine gunner look like with NIV?[message #177311] Tue, 04 March 2008 16:06 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Thor
Interesting... Question about the gasmasks: do you put your machinegunners in front that they need them or do you equip all your mercs with them?

All my mercs get a gasmask, that's standard equipment for me, like a First Aid Kit (I train all my mercs to have at least 30 in Medical).
I never know who might have to sling their main gun and take a pistol to check a building, where it might be necessary that some gas is used Wink

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First Sergeant

Re: How would your machine gunner look like with NIV?[message #177355] Wed, 05 March 2008 00:06 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Do the same with the medical... must be coincidence. Wink
I used to do the same with gasmasks, but I never was strict and just pick 'em up when I find them. Never had to use them that much, though. Never experienced much with gas. Takes a lot of space (I also prefer explosives to mines for the same reason and your own militia won't get blown to bits).Some smoke is useful, though, when snipers are about... but you don't need a gasmask for them.

Do you ever buy the teargas or do you use mustard gas?

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Master Sergeant
Re: How would your machine gunner look like with NIV?[message #177384] Wed, 05 March 2008 11:23 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Thor
Do you ever buy the teargas or do you use mustard gas?

Whatever I find, I only buy /small/ quantities of both. Don't know why both, one type would be enough, of course...
If you prefer stealig from the enemy, Teargas is probably better Wink

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First Sergeant

Re: How would your machine gunner look like with NIV?[message #180348] Mon, 07 April 2008 01:35 Go to previous messageGo to next message
Kaerius is currently offline Kaerius

 
Messages:31
Registered:March 2008
My LBE setup for a machinegunner in NIV

Russian 106 vest (definately best for them, IMO, 2xMed gen, 3xAR, 2xGren, 1xSmall gen, 1xTiny gen)
2x SAW pouch (exception: if they have a grenade launcher, one is replaced by a 40mm grenade panel)
TIMS combat pack
TIMS backpack

The TIMS combo is universal for all my mercs...

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Private 1st Class
Re: How would your machine gunner look like with NIV?[message #184605] Fri, 09 May 2008 16:51 Go to previous messageGo to next message
Vapour is currently offline Vapour

 
Messages:52
Registered:May 2008
.02c

Medical is very overrated. It serves two purposes as far as i can tell, it speeds up the amount you heal in Turn based and also affects how much of the med kit is used to heal your men.

Ergo,

High medical means you can bandage people quickly and use less med kits. My opinion is simple. If you focus on getting your Marksmanship and interrupt affecting stats up first you will get hit a lot less by virtue of the fact that you can generally kill most people BEFORE they can hurt you. Even if you dont kill them in one shot a hit still ruins their chances of hitting you next turn and reduces their AP effectively curbing their ability to lose more than a single shot. Logic then dictates you only have to worry about the amount of med kits you go through. In my games i have always ended with more kits left over than i can ever use spread out across the map. Therefore if you set med to 35 at the start it will not only creep up over the course of a long game ( beat your own men/cows etc to raise it quickly if your worried ) you can also add a lot of the bonus to your other skills effectively reducing the need to have a med skill by killing things before they can hurt you. I far prefer to have good AGI and DEX to Medical, it's used far more in the ingame calculations so logically is more of a use.

With that in mind if you allow one person to have a decent med skill the rest should not really need it. I'm no expert but i have used this logic in all my recent games and have yet to regret it a single time.

As for tear gas Vs Mustard, it's gotta be the mustard. When a guys is bunkered down out of sight and you cant get to him without him having the interrupt it's easy to pop a grenade 2 squares away and sit back smoking a ciggy while he slowly gets poisoned to death and your safe as can be.

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Corporal
Re: How would your machine gunner look like with NIV?[message #206127] Sun, 11 January 2009 23:08 Go to previous message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
Gas masks, first aid kits and canteens are standard equipment for every merc in my team. They also need to be readily available (as in not in an attachment slot [extra canteens can be stored in attachment slots]) in case of an emergency.

Anyway, back on topic: LMGs are quite unwieldy and sidearms are highly recommended in case your machinegunner gets surprised up close. Thigh holsters work, but so does any LBE with a "general large" pocket. AR mag pockets are quite useless unless you plan to carry smoke grenades, x-ray detectors, walkmen, ect (at least one is needed for a first aid kit).

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Staff Sergeant
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