Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » EnemyGunChoices.xml - draft Alruco Order(s) of Battle
|
|
|
|
|
|
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #183561]
|
Wed, 30 April 2008 21:03
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
depends on coolness of the scope item, depends on how many entries for the scope in question are in enemyitemchoices.xml
Report message to a moderator
|
Sergeant Major
|
|
|
|
|
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #189386]
|
Mon, 23 June 2008 11:24
|
|
Skimmer |
Messages:3
Registered:May 2008 Location: Middle of Nowhere, Oz |
|
|
Doesn't John Kulba say they speak 'Arubic'? which would presumably put it near Aruba, in the Carribean. I think more likely Sir-Tech just decided to throw in elements of everything, it's quite possible different designers would give different answers.
Admittedly, the ice-cream truck argument is a strong one though.
I think the only real answer is: Arulco does not, and has never, existed, therefore it is neither in Europe or in South America.
Report message to a moderator
|
Civilian
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190039]
|
Thu, 03 July 2008 11:16
|
|
WillyWonka |
|
Messages:120
Registered:February 2006 Location: Sweden/Sverige |
|
|
President Enrico Chivaldori, Miguel Cordona, Manuel (in UB), Carlos, San Mona, Meduna, jungles, bloodcats, indians in Chitzena...Arulco being a Balkan country seems very inprobable.
I would say Arulco is a "white" South American Country, like Argentina och Uruguay but with lots of American immigrants instead of Spanish and Italians. There are also lots of people with German descent in Arulco, as there also is in Argentina, Brazil, Chile and Paraguay. It actually bothers me a bit that so many of the NPC:s are Americans. It would be more realistic if they had more hispanic names and looks.
Since Arulco has all kinds of climates within its borders, I would say it
Report message to a moderator
|
Sergeant
|
|
|
|
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190048]
|
Thu, 03 July 2008 13:26
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
sure. But an alumni reference about some travel some random dude made somewhere way back in the past between ja1 and ja2 is about the weakest point for an argument like the one going on, especially since that Dude is from "metavira" and the alumni doesn't even hint how an obviously piss poor and stupid dude makes his way from metavira to paris in the first place.
Having a "metaviran" guy being the core argument for a geographic region against the overwhelming implications and clischees to the contrary holds very little for the argument
the Balkan idea is pretty nonsensical because all of the story, the NPC Names, faces and speech! (goodness check the hispanic accents), the lack of real Mountains, the Name of the country itself Arulco, pretty much everything in fact.
Sure the country is fictional, but the clischees and hints to a southern/ middle american banana republic are overwhelming to say the least
of course, perception = reality, and others may see other things, so, if there is anything beyond hamous that implies anything else but southern/ middle america, please share.
For me, something like Panama would fit, it would explain all the non-locals including the numnerous yankees, the criminals, the small size of the country, the occasional different ethnics, the climate, the clischee of a "safe harbour for all kinds of criminals".
Report message to a moderator
|
Sergeant Major
|
|
|
|
|
|
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190059]
|
Thu, 03 July 2008 16:50
|
|
SeriousPenguin |
|
Messages:6
Registered:March 2008 |
|
|
You think Hamous couldn't make it to Paris? Cool. But the author wrote it, which means he did go to Paris. How is Hamous being Metaviran relevant to this?
"Way back in the past"? It just says he was last seen headed towards Istanbul in his ice cream truck. Hamous actually traveling in Europe makes more sense to me than flying all the way to South America with his truck.
Isn't it strange that there are no South American NPC's besides Arulcans? There are German, Dutch, Polish, Hungarian, and Russian NPC's, but no Chileans. No Argentines. No South or Central Americans at all. Kingpin should be Colombian or something, but he's Hungarian.
I think Arulco is supposed to be located in Europe, but since South American environment (names, accent, etc) is more familiar/suitable to us gamers, they made it like that.
Report message to a moderator
|
Private
|
|
|
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190060]
|
Thu, 03 July 2008 17:00
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
@kaerar
discussing on which elements of the real world or the perceived world (clischees) a game is made up is essential to understanding game world design and the difficulty in changing the game world.
simply punching it an enemy weapon loadout that doesn't fit the entire story will feel awkward and useless. especially since the player can selectivly use just the guns he finds appropriate to use and dump/ sell/ ignore the rest.
Plus since it is rather simple to do, pretty much anybody coudl do such loadouts in no time so that also removes most motivation for people to share with others.
those rather simplistic loadout questions are not half as interesting as making up some creative lore elements. Even better arulco is fictive, it allows for much more imagination and creativity.
however you may contact wil473 who has dome some loadouts in the past if you're unwilling to invest the marginal amount of work to create a custom loadout.
Report message to a moderator
|
Sergeant Major
|
|
|
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190061]
|
Thu, 03 July 2008 17:22
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
SeriousPenguinYou think Hamous couldn't make it to Paris? Cool. But the author wrote it, which means he did go to Paris. How is Hamous being Metaviran relevant to this?
"Way back in the past"? It just says he was last seen headed towards Istanbul in his ice cream truck. Hamous actually traveling in Europe makes more sense to me than flying all the way to South America with his truck.
Isn't it strange that there are no South American NPC's besides Arulcans? There are German, Dutch, Polish, Hungarian, and Russian NPC's, but no Chileans. No Argentines. No South or Central Americans at all. Kingpin should be Colombian or something, but he's Hungarian.
I think Arulco is supposed to be located in Europe, but since South American environment (names, accent, etc) is more familiar/suitable to us gamers, they made it like that.
*facepalm*
read my posting, i never said the alumni page doesn't say he is in paris. But the fact that without any sensible explanation hamous is sighted in paris means at the same time he doesn't need any sensible explanation to appear anywhere. especially because he is driving around aimlessly and has no business whatsoever in istanbul.
no, hamous travelling in europe is some of the random nonsense trivia that's in the Alumni, this holds just as much value as the infos where the known terrorist have been sighted last.
The fatc that hamous is supposed to be metaviran (another fictive country) means he can insta-travel pretty much anywhere without the need of a sensible story. Goodness i can't see how that isn't obvious enough. It's like saying a martian beamed to paris and was later seen beaming to istanbul and some idiot would take that as a hint that the planet Mars is actually located in europe.
the almuni stuff is obviously outdated, it refers to stuff between ja1 and ja2 mostly, the story begins anew for ja2. So while hamous was seen somewhere a couple of years ago doesn't mean he is still there. He can have travelled anywhere, especially him being metaviran and having "homesickness" it makes sense he left europe. He could have gone anywhere
Epic fail at perception is still perception. European names and characters (which are few compared to Americans, and there are few american hillbillies, junkyard owners, renegade heli pilots and the like in europe. There are many managers from the US though) are in there becuase of the target group obviously and because of ja2's theme and Arlco's panama-esque clischee. There's clearly no need for the game to strike a distinction between arulcan and other locals from neighboring countries, clearly you wouldn't notic a differecne between arulcan and traconian so there's no need for it, just characters that need distinct traits where the nationality belongs to the clischee, like organised crime and eastern europe (kingpin) or Micky O'brien and the drinking.
The majority of arulcans and arulcan neighbor living in arulco would be nameless npc's anyway, the ones being out of the ordinary would be europeans. The europeans also all of them mention that the country is not where they come from and most of them give quite a distinct feel of not belonging there.
Arulco is not supposed to be in europe. During the entire game, there's not a single piece of artwork like tiles, there's not a single local character, there's not a single element of what's typcially european, there's absolutely nothing that would hint to europe in any way, maybe except for the bullshit sidenotes in some BIO's or Alumni, but then you could equally well argue that arulco is canada because the canadian sniper was last seen in montreal or whatever it was.
Sorry, is there anything besides the random nationalities that you find typcially european?
you are aware that gamers require some immersion, and that gaming companies tend to make characters closer to what the potential players would be like, hence all the americans in arulco as well as all the generic characters that got a european nationality assigned.
maybe nationalites were at some point meant to actually make a difference. There's listings in proedit about what character dislikes what nationality, and many of the mercs/ RPC's have comments about certain nationalities, so you can't make all NPC's be the same nationality (generic southeren american) or this feature would make no sense at all.
Also note how most arulcans speak with hispanic accent, are defined as hispanic or black ethnicity and there are no typcially european "arulcans"
The europeans in our gameworld are most of them renegades of some sort, bounty hunters, animal part dealers, explosive dealers, organised crime, terrorists etc. None of them is a local guy, none of them is part of the core storyline. Just like the mercs from all over the world, they've just been thrown in for spice. Imagine how dull it were if all characters were locals. All of the voice acting fun would've been wasted.
also southern american names aren't more familiar to gamers, what are talking about? That doesn't even make sense even if it were so. No, the characters are distinctly hispanic on purpose because the entire paname-esque setting is perfect for this. The locals, many americans, and no need to explain why people from all over europe are there because it is a safe haven for criminals and renegades from all over the world, just like Southern America in general was after WW2 and Panama was for much longer too.
Like that you can do all those distinct characters, you can do everything from Kingpin to hillbilly to Mickey and hamous without a better explanation.
Europe just woudln't fit. You would have to explain all the casual americans, the seemingly unmacthing arulcans, you'd have to explain why all cities, the names, the faces, the landscape, the houses are so anti-typical. As a game world creator, you'd have to work way too much to explain the discrepancy between the game and the perception of the country in question.
I think your explanation that they used a european country as a base(that doesn't look european at all) and then turned the natives to hispanics because gamers are supposed to be accustumed to that is just hilarious.
Can you seriously back this up or even see any sort of benefit in this? What purpose would that serve? None of course.
Report message to a moderator
|
Sergeant Major
|
|
|
|
|
|
|
|
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190104]
|
Fri, 04 July 2008 13:13
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
SeriousPenguinAh, so that's how it was. Hamous can insta-travel. Damn, why didn't I notice such an obvious fact?
Whoever wrote that little story about Hamous and his truck, what was he thinking? Putting a relevant information like the ice cream truck while making it random irrelevant nonsense for no reason. The author is such a clown.
Anyways, insta-traveling explains all. You backed it up flawlessly. I'll just go back to lurking now.
don't make a clown of yourself. the alumni sais "hamous was last seen heading in the direction of istanbul" or something like that.
This is just the same as saying "terrorist xy was last seen fleeing from both the Mob and the UN after a failed assassination where he confused UN politician xy with mafya goon xz"
Obviously, this wasn't in arulco yet the terrorist IS in arulco. That doesn't require insta-travel. There's a reason why the alumni page is called alumni page and not "very latest news page" it's because Alumni page is supposed to explain what happened to ja1 characters, explain the dissapearance of some (dead, nerve clinic, whatsoever) or to, in a hindsight, make their appearance in the game more plausible, like Hamous who aimlessly travels the world in a truck. There's no better reason to make him appear without any purpose in arulco because of this.
there is no time given either. They may have seen him going into that general direction like 5 years ago. No need for any insta-travel. if you read the other alumni messages, they are not really investing a lot of energy to keep track of the alumni.
The writer of hamous backgroudn trivia was thinking that ja2 players will be smart enough to figure that the message in this is that hamous could be anywhere or nowhere. They didn't make it too obvious you'd bump into him, but they didn' rule it out (like for other chars). They certainly didn't expect anybody to believe this sideline makes up the identity of arulco and setting of the story
this is background trivia without ANY implication to the game whatsoever. Hamous can be anywhere is the only thing this part of the story is supposed to tell you. Just like the terrorists can be anywhere, just like Mike can be anywhere. it's so totally retarded to assume that this sideline trivia is supposed to define where the game is set, especially if every single other aspect strongly points to something else.
Report message to a moderator
|
Sergeant Major
|
|
|
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190905]
|
Wed, 16 July 2008 05:44
|
|
Apocal |
Messages:2
Registered:June 2008 |
|
|
Isn't it mentioned explicitly that Arulco is South American in the recon report?
Report message to a moderator
|
Civilian
|
|
|
|
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #193346]
|
Sat, 09 August 2008 21:03
|
|
Apocal |
Messages:2
Registered:June 2008 |
|
|
OK, I'm having a bit of trouble. I already set up the average Arulcan squad as 13 men, at the start of the game with one MG, a shotgun, a pistol (squad ldr) and ten M16A1 rifles. My only problem is a little bit later I want to add in the M79, but can't figure out a way to reliably get enemies to carry it. Machine guns are no problem, in five battles I've hit three of them, no problem, I've also run into a shotgun and a few pistols, but damn if I can get them to get a M79.
Report message to a moderator
|
Civilian
|
|
|
Goto Forum:
Current Time: Thu May 02 16:57:21 GMT+3 2024
Total time taken to generate the page: 0.02012 seconds
|