Home » MODDING HQ 1.13 » v1.13 Multiplayer Development & Bug Reports » Ja2 Multiplayer mod for 1.13 & NIV, beta
Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #183796] Fri, 02 May 2008 16:37 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@haydent: I did some 3 clients testing. I have sent you a mail of the results.

Report message to a moderator

Sergeant Major

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184162] Mon, 05 May 2008 12:39 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
now available from the svn:

ok, ive made some changes to the realtime switching function. it should be ok now, with both problems of greyed interface (definately) and non-standard game states (quite likely) being resolved.

next i may look into the death and feigning scripting.

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184222] Tue, 06 May 2008 00:05 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@haydent: I tested the new version and the greyed out interface is gone. Perfect!

I also tested another 3 players game. I have sent you a mail with the results + screenshots.

Report message to a moderator

Sergeant Major

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184240] Tue, 06 May 2008 03:49 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
I'd like to get in on this.

I loaded it a couple of days ago but did not find a current game going on.

How do you guys coordinate that?

Report message to a moderator

Sergeant Major
Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184253] Tue, 06 May 2008 10:24 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
Khor1255
I'd like to get in on this.

I loaded it a couple of days ago but did not find a current game going on.

How do you guys coordinate that?


irc://quakenet/ja2-multiplayer

Report message to a moderator

Sergeant Major

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184255] Tue, 06 May 2008 11:41 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
RoWa21
@haydent: I tested the new version and the greyed out interface is gone. Perfect!

I also tested another 3 players game. I have sent you a mail with the results + screenshots.


ok,thanks for that ill look into thos issues first.

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184270] Tue, 06 May 2008 14:58 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
Quote:
-----------------------------
One minor bug I noticed:

If client 1 is the last client who is ready for tactical (key '3') there is no
message displayed on the client #1
"You are ready - Total ready = 3/3
It is also missing on the other clients
"Client #1 is ready - Total ready = 3/3

If client 1 is not the last client who is ready for tactical all is fine and the
messages are shown correctly.

------------------



with this , it is because when the server goes ready last, it also launches his games asap, and the loading of the level stops all network traffic and messages until level loaded. thats why also the client dont launch until the server finishes loading as they dont get the go-ahead or for that case message that all are ready until the server is active again (finished loading)...

for now i dont think there is much can do about it...

as for the other bugs of 3+ players, i need to redo the code for entering combat mode when server is not involved in the combat.

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184304] Tue, 06 May 2008 20:28 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@all: I uploaded a new RAR-package of the multiplayer game.
See my signature for download link.

Report message to a moderator

Sergeant Major

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184409] Wed, 07 May 2008 22:03 Go to previous messageGo to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
got more time on weekend.
right now everything is on fire here.... :/

Report message to a moderator

Staff Sergeant
Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184430] Thu, 08 May 2008 03:13 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
just uploaded some changes to the svn which appear to resolve the issues of clients meeting each other when the server is not directly involved, i also disable difficulty message box popup shown when starting new game if in multiplayer.

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184457] Thu, 08 May 2008 10:39 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
I will test a 3+ client game today.

Report message to a moderator

Sergeant Major

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184458] Thu, 08 May 2008 10:45 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
Khor1255
I'd like to get in on this.

I loaded it a couple of days ago but did not find a current game going on.

How do you guys coordinate that?


welcome aboard Wink


.....

i also just uploaded to the svn a minor change that appears to resolve issues of an undead/unkillable merc replicant.

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184467] Thu, 08 May 2008 12:47 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Thanks man. But I haven't had any luck finding the game on that chatroom.

It could be because I have almost zero experience with chatrooms so could not navigate to the right area.

I will try again but I was mainly wondering exactly where I go to coordinate a time for a mp game?

Report message to a moderator

Sergeant Major
Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184471] Thu, 08 May 2008 14:26 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
Khor1255
Thanks man. But I haven't had any luck finding the game on that chatroom.

It could be because I have almost zero experience with chatrooms so could not navigate to the right area.

I will try again but I was mainly wondering exactly where I go to coordinate a time for a mp game?


well if you get an irc client and connect ti either of the chat rooms you may find somebody in there depending on the time zone your in.

you can also try pm either rowan or redgun as they are testing it and online the most. they are in europe so timezomes may not line up like mine (australia).

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184480] Thu, 08 May 2008 17:02 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
Khor1255
Thanks man. But I haven't had any luck finding the game on that chatroom.

It could be because I have almost zero experience with chatrooms so could not navigate to the right area.

I will try again but I was mainly wondering exactly where I go to coordinate a time for a mp game?


for me they other guys are generally on between 2am and 8am (GMT +9:30), rowan mentions he'll be on tonight at 2am, im not sure if i can make it up that late...

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184496] Thu, 08 May 2008 18:59 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
i just added to the svn a basic mod to the merc sync functions that update health, and breath stats, so they now correct a replicants gridno (pos) if it is different from the sources. this will help keep mercs tune pos wise particularly when being animated at different speeds.

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184505] Thu, 08 May 2008 20:48 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@all: I am still online at irc://quakenet/ja2-multiplayer waiting for someone to play.

EDIT: I just tested a 3 and 4 clients game. Switching to turn-based and realtime works perfect. Great job haydent. Now it is time to play a 4 clients game Smile

[Updated on: Thu, 08 May 2008 21:55] by Moderator

Report message to a moderator

Sergeant Major

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184511] Thu, 08 May 2008 21:47 Go to previous messageGo to next message
Majek is currently offline Majek

 
Messages:437
Registered:January 2003
Location: Slovenia
i have some time right now.

Report message to a moderator

Master Sergeant
Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184514] Thu, 08 May 2008 22:14 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
I am still waiting ...

irc://quakenet/ja2-multiplayer

Just download an IRC Client and connect.

Report message to a moderator

Sergeant Major

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184522] Thu, 08 May 2008 23:28 Go to previous messageGo to next message
Majek is currently offline Majek

 
Messages:437
Registered:January 2003
Location: Slovenia
Well that was fun. I suck but still. This'll really be a revolution in ja2 gaming when it's completed o.ob

Report message to a moderator

Master Sergeant
Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184530] Fri, 09 May 2008 01:33 Go to previous messageGo to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
RoWa is an extremly good player, so don't worry Wink
i've got sme time during weekend. Smile

Report message to a moderator

Staff Sergeant
Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184540] Fri, 09 May 2008 07:54 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
i just added the ability to specifiy the starting time in the ini, and remembered to tell you back a couple of updates i fixed the sync of pos when stopped during movement from interrupt.

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184546] Fri, 09 May 2008 09:40 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
fixed suppress stance desync, added client names to kick and ready msgs. fixed interupt not-haulting movement bug. added param in ini for bonus while aimed for int. adjusted int calc readout msg.

WEAPON_READIED_BONUS = 2
;bonus points towards an interrupt if weapon is allready readied. (int)

; Game starting time. (FLOAT)
; The values are in hours (0.5 = 1/2 hour)
; Default value is 7 (7am), ie 13.5 = 1:30pm
TIME = 13.5

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184552] Fri, 09 May 2008 11:06 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
haydent
i just added the ability to specifiy the starting time in the ini, and remembered to tell you back a couple of updates i fixed the sync of pos when stopped during movement from interrupt.


There is an exsting INI property in the ja2_option.ini, where you can select the starting time and the first arrival time for the merc you hired. This works already. In multiplayer the arrival time for the merc is 0, so they arrive immediatly.

The sum of starting time (from ja2_option.ini) and first arrival time (from ja2_options.ini) are the starting time for the game.

Roman

EDIT: The only drawback for now is, that the ja2_options.ini is not synced yet. So all clients have to set the starting time to the same value.
So I think your way to set the starting time is a better way because it is synced from the server to all clients. Am I right?

[Updated on: Fri, 09 May 2008 11:23] by Moderator

Report message to a moderator

Sergeant Major

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184722] Sat, 10 May 2008 10:05 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
RoWa21
Am I right?


yes

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184760] Sat, 10 May 2008 17:43 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
currently doing some testing with a contact, and we just had a game go down fairly smoothly apart from the following:

client 2 locked-up game pause when in reatime - manual start turn for client 1 fixed

(cuased by shooting door)

looped stop from sighting not working sometime

interrupter not seeing attacker

timer hand when collapsing common

red enemy count not updating

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184786] Sat, 10 May 2008 20:15 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
Majek and I currently playing a MP game.
So if anyone likes to come and join.

irc://quakenet/ja2-multiplayer

Report message to a moderator

Sergeant Major

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184791] Sat, 10 May 2008 20:34 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
more errors this game:

interrupt timer not updating on remote clients

skipping making remote client dead due to not being active

balime l12 bad edge crash game

interrupt in interrupt not working

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184792] Sat, 10 May 2008 20:40 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
RoWa21
Majek and I currently playing a MP game.
So if anyone likes to come and join.

irc://quakenet/ja2-multiplayer


im there now

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184821] Sun, 11 May 2008 00:21 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
some more game requests:

[done]

[Updated on: Sun, 11 May 2008 17:37] by Moderator

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184830] Sun, 11 May 2008 02:38 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
after 4 of us running out of luck with ctd's trying to play the first 4 player 2v2 team dm game... (6 -> 9 am)

i ended up with Visual Studio attached to 3 running processes of ja2 mp, at a saved point where i could create an interrupt leading to a ctd for one of the clients. then i set a breakpoint amongst the send_interrupt code that had the condition to only break when the ubid was <0. (causing crash inevitably)

pretty easily i found it was that my interrupt struct for passing data between clients was only using INT8 for ubid rather than the standard UINT8 and thus wasnt supporting numbers over a certain range before mangling them.

so its fixed....simple.

also:

** synced in merc direction to the regular update process

** prevented client 'voting' more that once per round for realtime switch


ZZZZZzzzzz...

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184841] Sun, 11 May 2008 11:27 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@haydent, nice work Smile

Would be cool if we could try another team deathmatch today. Will be only in IRC in the next ~7 hours...

Report message to a moderator

Sergeant Major

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184851] Sun, 11 May 2008 14:46 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
added new variables to the ini for team number and game mode

enabled render of radar blips for friendly team mates placement gui and mini radar screen, and full map view.

simplified a few msg txts'

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184881] Sun, 11 May 2008 20:12 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
more sync fixes and revealing interupted soldier to interruptor

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184899] Mon, 12 May 2008 01:06 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
my todo list:

Quote:
turn bar name artifacts

balime l12 bad edge crash game

interrupt in interrupt not working

client 2 locked-up game pause when in reatime - manual start turn for client 1 fixed

endless clock (for about 10-15 seconds) on active client when enemy merc collapses to the

ground when hit by bullets.

Red enemy numers on merc portrait sometimes does not go away if enemy is out of sight. So

if the merc sees an enemy merc again
the number is increased by +1 and it says [2] instead of [1].


ini and xml files

starting new battle

gear configs

fix coop

damaged items


possible interrut being awarded by someone other than runner

people crashing to desktop (ctd) when viewing inventory during battle, possibly linked to latest ja2 1.13 svn content

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184900] Mon, 12 May 2008 01:12 Go to previous messageGo to next message
haydent is currently offline haydent

 
Messages:265
Registered:November 2007
Location: NSW, Australia
just to re-iterate the prevalence of the last one, 2+ plus people tonight/today kept crashing when trying to look at their INV once the game started... can someone help us with this

they both seem to be using recent game dir data from the ja2 1.13 svn, i believe this to be at fault...

Report message to a moderator

Master Sergeant

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184914] Mon, 12 May 2008 11:01 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
haydent
just to re-iterate the prevalence of the last one, 2+ plus people tonight/today kept crashing when trying to look at their INV once the game started... can someone help us with this

they both seem to be using recent game dir data from the ja2 1.13 svn, i believe this to be at fault...


This is not a multiplayer issue. There seems to be some graphics for new items missing in their installation. So no thing to bother around for haydent.

Report message to a moderator

Sergeant Major

Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184922] Mon, 12 May 2008 12:20 Go to previous messageGo to next message
Campingkocher is currently offline Campingkocher

 
Messages:45
Registered:June 2007
Location: Germany

haydent
just to re-iterate the prevalence of the last one, 2+ plus people tonight/today kept crashing when trying to look at their INV once the game started... can someone help us with this

they both seem to be using recent game dir data from the ja2 1.13 svn, i believe this to be at fault...

I did not have the SVN version running, when we played together and my game crashed. It was the version you can download from the homepage, 2085 and the newest MP-package.
But maybe there are new NIV-files in the SVN, that are missing in my installation...

Could try to play in old inventory only Wink

Greets

Report message to a moderator

Corporal
Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184939] Mon, 12 May 2008 15:15 Go to previous messageGo to next message
Majek is currently offline Majek

 
Messages:437
Registered:January 2003
Location: Slovenia
hmm hopefully merging the project will only bring positive news.

but things will get complicated now IMO since many have done plenty of changes to merc data, maps,...

Report message to a moderator

Master Sergeant
Re: Ja2 Multiplayer mod for 1.13 & NIV, beta[message #184958] Mon, 12 May 2008 17:24 Go to previous messageGo to previous message
lalienxx is currently offline lalienxx

 
Messages:86
Registered:February 2006
Newest updates are available on Wiki.
http://ja2v113.pbwiki.com/

Report message to a moderator

Corporal 1st Class

Next Topic: Bugs
Goto Forum:
  


Current Time: Fri Mar 29 08:53:54 GMT+2 2024

Total time taken to generate the page: 0.03043 seconds