Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Big Maps Project
Re: Big Maps Project[message #194320] Mon, 18 August 2008 13:10 Go to previous messageGo to next message
Mini.Me
Messages:1
Registered:July 2008
IMHO the big map modification is one of the most important changes. So isn't there anyone who can help you?
Re: Big Maps Project[message #194328] Mon, 18 August 2008 15:09 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Here's a question for the Big Map peeps. What are the proportions of the bigger maps? Let me explain my question. In JA2 the map "looks" like a horizontal rectangle approx 2 long by 1 high but it is in fact a square made out of isometric tiles. Have you kept to this 2 by 1 rule but just bigger or have you broken the rule?

Re: Big Maps Project[message #194365] Mon, 18 August 2008 20:43 Go to previous messageGo to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
iirc, the maps are 1:1 ration in all aspects except on the minimap.
Re: Big Maps Project[message #195155] Thu, 28 August 2008 20:56 Go to previous messageGo to next message
lalienxx

 
Messages:83
Registered:February 2006
Will Gates
Here's a question for the Big Map peeps. What are the proportions of the bigger maps? Let me explain my question. In JA2 the map "looks" like a horizontal rectangle approx 2 long by 1 high but it is in fact a square made out of isometric tiles. Have you kept to this 2 by 1 rule but just bigger or have you broken the rule?


Theoretically it's possible to make maps with any size because the map size is stored in map file. Though some testing is needed to proof it.


Re: Big Maps Project[message #195181] Fri, 29 August 2008 00:53 Go to previous messageGo to next message
Headrock

 
Messages:1774
Registered:March 2006
Location: Jerusalem
I've got a great idea made possible by this, because such an impact on the size of the tactical maps gives us a huge new potential for the way the Strategic Screen works. I'm going to post a thread about that ASAP.

However, I think the game in its current form can't make the most out of 1 tile per meter, but a lot of projects (like externalized APs which are part of the 100AP project) are going to really help here. But the way combat works would have to be changed drastically. Fortunately, I have a good feeling that once the BM project is out, a whole lot of people are going to go CRAZY modding this, so thumbs WAY up and I'm really rooting for you!!!


Re: Big Maps Project[message #195198] Fri, 29 August 2008 09:38 Go to previous messageGo to next message
Arquebus

 
Messages:68
Registered:June 2008
Location: Oslo Norway
GO big map team!
Go big map team!

this will be the greatest thing since bread came sliced!

Finally we will have scale and scenery that matches!
And large city sprawls crawling with evildoers to put down!

Re: Big Maps Project[message #195212] Fri, 29 August 2008 12:59 Go to previous messageGo to next message
Kaerar

 
Messages:2045
Registered:January 2003
Location: Australia :D
I would love to be able to assault the whole of Cambria at once. Smile


Re: Big Maps Project[message #195215] Fri, 29 August 2008 13:43 Go to previous messageGo to next message
Arquebus

 
Messages:68
Registered:June 2008
Location: Oslo Norway
I love to place Mogadishu in a couple of squares and play the black-hawk down mod Smile
Re: Big Maps Project[message #199824] Thu, 23 October 2008 09:45 Go to previous messageGo to next message
Arquebus

 
Messages:68
Registered:June 2008
Location: Oslo Norway
What is the latest news from Mohave on this one?
Re: Big Maps Project[message #204392] Fri, 19 December 2008 12:09 Go to previous messageGo to next message
Kaerar

 
Messages:2045
Registered:January 2003
Location: Australia :D
I have to second Arquebus on this. Has there been any movement on the eastern front?


Re: Big Maps Project[message #206061] Sat, 10 January 2009 21:48 Go to previous messageGo to next message
RoWa21

 
Messages:2003
Registered:October 2005
Location: Austria
Good news, I have some freetime the next few weeks, so I will start working to make some progress on this project.


Re: Big Maps Project[message #206062] Sat, 10 January 2009 21:55 Go to previous messageGo to next message
Khor1255

 
Messages:1826
Registered:August 2003
Location: Pleasantville, NJ
Let me know if you need anything. This is great news.
Re: Big Maps Project[message #206152] Mon, 12 January 2009 11:14 Go to previous messageGo to next message
RoWa21

 
Messages:2003
Registered:October 2005
Location: Austria
Yesterday I created a Big Map (twice as big as normal Maps) in the Map Editor. It worked fine in the Editor and also in the Game.

In the next few days I am going to merge the Big Maps Project Code with the current Source Code(of course in my private development folder) and not in the offical SVN development branch.

Then we can run some tests.


Re: Big Maps Project[message #206153] Mon, 12 January 2009 11:25 Go to previous messageGo to next message
Kaerar

 
Messages:2045
Registered:January 2003
Location: Australia :D
Excellent Smithers...


Re: Big Maps Project[message #206154] Mon, 12 January 2009 11:58 Go to previous messageGo to next message
moteel

 
Messages:11
Registered:August 2006
Location: Banana Republic of Poland
Yeah, excellent work. But the "full sector view" ("i" key in editor) will be fixed to see whole sector?
Re: Big Maps Project[message #206155] Mon, 12 January 2009 12:04 Go to previous messageGo to next message
RoWa21

 
Messages:2003
Registered:October 2005
Location: Austria
@moteel: Will take a look.


Re: Big Maps Project[message #207718] Sun, 01 February 2009 19:33 Go to previous messageGo to next message
lockie

 
Messages:3832
Registered:February 2006
Location: Scotland
How is progress Rowa ?


Re: Big Maps Project[message #207719] Sun, 01 February 2009 20:04 Go to previous messageGo to next message
RoWa21

 
Messages:2003
Registered:October 2005
Location: Austria
Big Maps source code is merged with latest svn version (before Many Merc integration).

- Old Maps still load with the editor and the game, but there are still a few bugs
- Big maps can be created with the Map Editor and load in the game. There are also a few bugs which are specific to big maps.

Work is in progress (but slowly) ...


Re: Big Maps Project[message #207729] Sun, 01 February 2009 22:20 Go to previous messageGo to next message
KEN C

 
Messages:248
Registered:May 2007
Location: Aberdeen Washington USA
RoWa21, Is there a problem with merging Many Mercs? I am curious why it is not in the svn download yet.
Re: Big Maps Project[message #207751] Mon, 02 February 2009 08:48 Go to previous messageGo to next message
RoWa21

 
Messages:2003
Registered:October 2005
Location: Austria
@oldnoob: Many Merc is already merged with the 1.13 source code but there is no official EXE yet. There is no problem with Many Merc. If I have some time today I will compile a new EXE and upload it to SVN.


Re: Big Maps Project[message #207753] Mon, 02 February 2009 09:18 Go to previous messageGo to next message
RoWa21

 
Messages:2003
Registered:October 2005
Location: Austria
RoWa21
@oldnoob: Many Merc is already merged with the 1.13 source code but there is no official EXE yet. There is no problem with Many Merc. If I have some time today I will compile a new EXE and upload it to SVN.


DONE!

Take a look in the Release Thread:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=207752&page=0#Post207752


Re: Big Maps Project[message #207756] Mon, 02 February 2009 12:16 Go to previous messageGo to next message
Majek

 
Messages:441
Registered:January 2003
Location: Slovenia
I've been wondering, how does the Mini map display a map larger that usual?
Re: Big Maps Project[message #207760] Mon, 02 February 2009 12:38 Go to previous messageGo to next message
Starwalker

 
Messages:767
Registered:October 2005
Location: Hannover, Germany
RoWa21
RoWa21
@oldnoob: Many Merc is already merged with the 1.13 source code but there is no official EXE yet. There is no problem with Many Merc. If I have some time today I will compile a new EXE and upload it to SVN.


DONE!

Take a look in the Release Thread:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=207752&page=0#Post207752


Is that the newest ManyMerc exe, with assertions turned ON?


Re: Big Maps Project[message #207763] Mon, 02 February 2009 13:06 Go to previous messageGo to next message
Majek

 
Messages:441
Registered:January 2003
Location: Slovenia
And shouldn't Ja2_Options.ini be updated as well ?
Re: Big Maps Project[message #207773] Mon, 02 February 2009 14:23 Go to previous messageGo to next message
Starwalker

 
Messages:767
Registered:October 2005
Location: Hannover, Germany
Majek
And shouldn't Ja2_Options.ini be updated as well ?

Yes, of course it should be updated, as it holds the new options for ManyMercs.

In the meantime you can still pick it up from SpaceViking's site.


Re: Big Maps Project[message #207778] Mon, 02 February 2009 15:09 Go to previous messageGo to next message
Majek

 
Messages:441
Registered:January 2003
Location: Slovenia
Starwalker
Majek
And shouldn't Ja2_Options.ini be updated as well ?

Yes, of course it should be updated, as it holds the new options for ManyMercs.

In the meantime you can still pick it up from SpaceViking's site.

I manually updated it, because i'm playing WF mod... restarting it, since i cant load old savegames with settings i want to have ._.
Re: Big Maps Project[message #207781] Mon, 02 February 2009 16:02 Go to previous messageGo to next message
RoWa21

 
Messages:2003
Registered:October 2005
Location: Austria
Starwalker
Majek
And shouldn't Ja2_Options.ini be updated as well ?

Yes, of course it should be updated, as it holds the new options for ManyMercs.

In the meantime you can still pick it up from SpaceViking's site.


I will update the ja2_options.ini tonight with the additional keys for many merc.

EDIT: UPDATED!

[Updated on: Mon, 02 February 2009 21:12] by Moderator



Re: Big Maps Project[message #207798] Mon, 02 February 2009 18:37 Go to previous messageGo to next message
KEN C

 
Messages:248
Registered:May 2007
Location: Aberdeen Washington USA
Thanks RoWa21,you have made my day!
Re: Big Maps Project[message #208193] Fri, 06 February 2009 13:03 Go to previous messageGo to next message
lockie

 
Messages:3832
Registered:February 2006
Location: Scotland
Were there ever any screenshots of the big maps ? If so , could you post em for all to see ?
Would like to visualise whats happening here , ta !


Re: Big Maps Project[message #208205] Fri, 06 February 2009 14:53 Go to previous messageGo to next message
RoWa21

 
Messages:2003
Registered:October 2005
Location: Austria
I can't post a screenshot. Just imagine that the tactical map can be much more bigger than the actual size of the map. So instead of a "normal" size (160x160) you can have eg. a size of (500x500).

@lockie: When Alpha-Version is done, you could be a Tester Smile

[Updated on: Fri, 06 February 2009 14:54] by Moderator



Re: Big Maps Project[message #208209] Fri, 06 February 2009 15:11 Go to previous messageGo to next message
lockie

 
Messages:3832
Registered:February 2006
Location: Scotland
Yes , easy to install instructions a must....... Very Happy
be delighted to help .


Re: Big Maps Project[message #213113] Mon, 13 April 2009 19:58 Go to previous messageGo to next message
Mauser

 
Messages:770
Registered:August 2006
Location: Bavaria - Germany
heya guys is this project still going strong?

i would be delighted to see some working big maps, since this would open up immense possibilities for modders!

only problem i would see would be with the current minimap, which would become pretty useless with bigger and irregularly shaped maps. but i reckon we could use a bigger and more flexible minimap anyways and thanks to higher resolutions, we can actually have it.

so please try to get this feature and the needed editors done and running into the release version, since this will surely be one of the biggest treats for mappers and modders!

☆★GL★☆
Re: Big Maps Project[message #213121] Mon, 13 April 2009 20:44 Go to previous messageGo to next message
RoWa21

 
Messages:2003
Registered:October 2005
Location: Austria
Yes project is still going on. We have another coder working on the project. It is arynn who did the new option screen.


Re: Big Maps Project[message #213123] Mon, 13 April 2009 20:52 Go to previous messageGo to next message
Mauser

 
Messages:770
Registered:August 2006
Location: Bavaria - Germany
great to hear Roman!

i

☆★GL★☆
Re: Big Maps Project[message #213133] Mon, 13 April 2009 23:14 Go to previous messageGo to next message
Headrock

 
Messages:1774
Registered:March 2006
Location: Jerusalem
The new options screen was WAY overdue and I'm really really glad it finally got done. There are probably lots of things that should be moved from INI to the options screen, now that there's more room for them. Maybe it might even be possible to have multi-menus so we can separate the settings into categories... but I digress.

Big Maps is probably the best yet-to-be-completed feature on the table at the moment. I hope Arynn has the tenacity to complete it though Very Happy


Re: Big Maps Project[message #213147] Tue, 14 April 2009 02:13 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
A few things should go from the options to the .ini probably, too. Options should be things that people commonly change, not obscure things. We might also want to consider some .ini sets of things that appear as single options.


Re: Big Maps Project[message #213148] Tue, 14 April 2009 02:25 Go to previous messageGo to next message
Headrock

 
Messages:1774
Registered:March 2006
Location: Jerusalem
What sort of options did you guys have in mind?


Re: Big Maps Project[message #220727] Fri, 12 June 2009 08:22 Go to previous messageGo to next message
smeagol

 
Messages:2732
Registered:June 2008
Location: Bremen, Germany
Mauser
heya guys is this project still going strong?

i would be delighted to see some working big maps, since this would open up immense possibilities for modders!

only problem i would see would be with the current minimap, which would become pretty useless with bigger and irregularly shaped maps. but i reckon we could use a bigger and more flexible minimap anyways and thanks to higher resolutions, we can actually have it.

so please try to get this feature and the needed editors done and running into the release version, since this will surely be one of the biggest treats for mappers and modders!


I totally agree... can't wait to have a decent map editor for big maps. Smile


Re: Big Maps Project[message #222731] Tue, 23 June 2009 07:58 Go to previous messageGo to next message
Maalstroom

 
Messages:342
Registered:December 2008
Location: en route to San Hermanos
Since this is a map thread - if we want bigger tactical maps how come that we don't have a bigger strategic map already?
Re: Big Maps Project[message #222733] Tue, 23 June 2009 08:54 Go to previous messageGo to previous message
gmonk

 
Messages:644
Registered:April 2002
Location: Newfoundland, Canada
Do you mean in terms of the number of possible map sectors or the size of the graphics in the strategic display?
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