Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » PossumDBB Mod v2
Re: PossumDBB Mod v2[message #195597] Mon, 01 September 2008 17:10 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Quote:
Onle last Bling, Alruco Rum, 80 proof!, Made before the war, only from the finest ingredients!
Avaliable from Barkeeps only.


now thats worth playing your mod for , Captain Morgans 80% black (hearted) rum ! Very Happy

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Captain

Re: PossumDBB Mod v2[message #195628] Mon, 01 September 2008 19:57 Go to previous messageGo to next message
medicinman is currently offline medicinman

 
Messages:38
Registered:July 2004
Location: FL
Thanks. Like your mod, playing exclusively lately

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Private 1st Class
Re: PossumDBB Mod v2[message #195632] Mon, 01 September 2008 20:25 Go to previous messageGo to next message
Salient is currently offline Salient

 
Messages:7
Registered:August 2008
Thanks for posting this addon to your mod; much like medicinman, I pretty much use it whenever I get the chance to play. I did notice something that's been present the last couple of versions (3, 3A, 4, 4A): in Items.xml, the .300 WSM ammo box (uiIndex 2180) is listed in its szBRName as .50 Beowulf. It's not a big deal as everything else about the item is fine, but I thought you might want to know.

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Private
Re: PossumDBB Mod v2[message #195645] Mon, 01 September 2008 22:16 Go to previous messageGo to next message
medicinman is currently offline medicinman

 
Messages:38
Registered:July 2004
Location: FL
Hi Oldpossum,

I tried the xml editor with the 4A for a restart but had errors listed items p2427, p2437, p2438 (then I quit trying) as unfounded. All these items do not appear in bigitems.

Tx

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Re: PossumDBB Mod v2[message #195677] Tue, 02 September 2008 05:01 Go to previous messageGo to next message
Oldpossum is currently offline Oldpossum

 
Messages:42
Registered:October 2005
Location: Adelaide, SA
Apoligies everyone,

But there are some graphics files missing from the zip.
I'll have another zip up tomorrow, which should make the XMLEditor work again, and as a bonus you will also be getting some more ammo types to play with, such as 7.62x54R AP (7N13) rounds (existing 7N13 is now 7N1) , .300WM Big Game (softpoint) rounds and the 5.45x18mm ammo will now be Enhanced penetration rather than Hollow point.

[Updated on: Tue, 02 September 2008 05:09] by Moderator

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Corporal
Re: PossumDBB Mod v2[message #195771] Wed, 03 September 2008 02:39 Go to previous messageGo to next message
Oldpossum is currently offline Oldpossum

 
Messages:42
Registered:October 2005
Location: Adelaide, SA
Hello everyone

Patch 4B now up at eSnips.

The missing pictures are now all in, sorry about that, but as they were duplicate placeholders the date of creation did not update, and so when I was winnowing out the unneeded big pictures based on date of creation they got left out.

Also the 5.45x18 is now Softpoint, and the 9mm PMM is now enhanced penetration, and there is another new ammunition, .300WSM in Match FMJ.

Now a request, does anyone know what the Russian 9x18mm SP-7 and SP-8 rounds are? I'm having no luck finding information, apart from the fact that they exist!

2nd It seems that the 9x18mm PMM rounds are in reality restricted in what weapons can safely handle them, so should I make 9x18mm PMM a seperate caliber, and set up the 3 guns I know can safely handle PMM as dual caliber weapons like I have done with the .38/.357 Revolvers & 7.62TT/7.62M48 guns?

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Corporal
Re: PossumDBB Mod v2[message #195867] Thu, 04 September 2008 07:25 Go to previous messageGo to next message
duckbillclinton is currently offline duckbillclinton

 
Messages:9
Registered:March 2008
Location: USA
Russian 9x18mm ammo info

Just FYI to others who watch my threads, I m still busy, won't be able to do any xml work or esnips upload for another 2 weeks.

:superman:

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Private
Re: PossumDBB Mod v2[message #195924] Fri, 05 September 2008 02:28 Go to previous messageGo to next message
Oldpossum is currently offline Oldpossum

 
Messages:42
Registered:October 2005
Location: Adelaide, SA
Thank you DBC!

Next, does anyone know what a plastic cored bullet is good for?

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Corporal
Re: PossumDBB Mod v2[message #195925] Fri, 05 September 2008 05:18 Go to previous messageGo to next message
JaM1977 is currently offline JaM1977

 
Messages:35
Registered:May 2007
Oldpossum: regarding M193 and M855 - all new weapons are able to fire both ammos, but old weapon with slower twist are not able to fire new ammo (M855) as they are not able to stabilize it properly, so it looses effectivity after 90m

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Re: PossumDBB Mod v2[message #195926] Fri, 05 September 2008 06:16 Go to previous messageGo to next message
duckbillclinton is currently offline duckbillclinton

 
Messages:9
Registered:March 2008
Location: USA
similar to Hollow Point ammo, plastic core ammo is in general most used for short distance or small/ confine space shootings. Good example would be hostage rescue on airplane, SWAT raid in apt. and etc. In those cases, jacketed/ hard core bullet can easily bounce off hard surface (ricochet), or penetrate unexpected objects. Hope my answer is right, anyone wanna add to that? Smile

DBC

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Private
Re: PossumDBB Mod v2[message #196315] Sat, 13 September 2008 09:05 Go to previous messageGo to next message
Panpiper is currently offline Panpiper

 
Messages:41
Registered:February 2007
Location: Montreal, Canada
A couple of questions; When you refer to 'bling' such as the Map of Alruco & Lensatic Compass and such, do you mean that such bling is purely decorative, or do these objects actually have some functionality within the game?

Also, I scrimped and saved and bought a Ballistic Tactical Computer, remembering from when I played last a year back that it was the result of a merging af some serious ingredients. I seemed to recall it being an attachment to a weapon, was it not? Now however I find that it does not attach to any weapon I own including such things like the .50 cal Barrett. Does it attach to anything? Or does it have some other function that would make it useful to keep in inventory?

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Corporal
Re: PossumDBB Mod v2[message #196372] Sun, 14 September 2008 18:55 Go to previous messageGo to next message
Salient is currently offline Salient

 
Messages:7
Registered:August 2008
Panpiper
Also, I scrimped and saved and bought a Ballistic Tactical Computer, remembering from when I played last a year back that it was the result of a merging af some serious ingredients. I seemed to recall it being an attachment to a weapon, was it not? Now however I find that it does not attach to any weapon I own including such things like the .50 cal Barrett. Does it attach to anything? Or does it have some other fuction that would make it useful to keep in inventory?


Attaching the BTC and an AN/PEQ-2 laser unit to the 24x scope makes it into an uber-scope that fits only onto the large-caliber sniper rifles. If I remember correctly, this means .50 cal and thereabouts, and even then only Western designs. I haven't taken the time out to check compatibility in the XML files so I can't be more specific, sorry.

And I've always wondered about that compass myself. Wink

[Updated on: Sun, 14 September 2008 18:56] by Moderator

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Private
Re: PossumDBB Mod v2[message #196373] Sun, 14 September 2008 19:49 Go to previous messageGo to next message
Panpiper is currently offline Panpiper

 
Messages:41
Registered:February 2007
Location: Montreal, Canada
Ah! Thank you Salient. My memory had the BTC stored as an attachment itself, not an ingredient to use in order to build an attachment. Too bad I started a new game wtih BR on normal and overwrote that save. It likely will be a while before I can again fiddle with it. Wink

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Corporal
Re: PossumDBB Mod v2[message #196379] Sun, 14 September 2008 22:00 Go to previous messageGo to next message
Panpiper is currently offline Panpiper

 
Messages:41
Registered:February 2007
Location: Montreal, Canada
Ok, being the anal sort I can be and obviously having no life, I started an extra game just to get folks to being able to order anything from Bobby Ray's. I tweaked settings so they'd have the cash for any single major order. Then I bought a .50 cal Barret, the 24x scope, AN/PEQ-2 laser and the Ballistic Tactical Computer, and some ammo of course. Sure enough, the three components merge to form what is ostensibly a superscope. Then of course I had to try it out, so I took my AIM merc out solo (I'm a night ops soloist) with the Barret to see how it worked. Well...

The superscope does not work. It confers a bonus to damage and range (weapon stat changes), but does not confer any aiming bonus whatsoever on the battlefield. It does permit eight levels of aim, but it is very obvious that no scope bonus is being applied. The Barret actually performed better having removed the scope as it no longer had the action point penalty applied to it.

My merc had taken along a backup weapon, the starting 5.56 weapon with an ACOG-DOC scope. After just a few test rounds, my merc quickly switched out to his backup and the difference was day and night. Not only of course were the action points being spared, the aiming bonus from the ACOG was being applied such that I could put down three head shots a turn. The Barret with the superscope could do one shot per turn and not have max hit prob for even that single shot.

Edit: Oh, and by the way, there are an enourmous number of weapons that Tony will not purchase, him telling you as he refuses your weapon, that he only buys weapons and accessories. (I expect this is a known issue.)

[Updated on: Sun, 14 September 2008 22:08] by Moderator

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Corporal
Re: PossumDBB Mod v2[message #196391] Mon, 15 September 2008 02:55 Go to previous messageGo to next message
Salient is currently offline Salient

 
Messages:7
Registered:August 2008
Panpiper
Ok, being the anal sort I can be and obviously having no life, I started an extra game just to get folks to being able to order anything from Bobby Ray's. I tweaked settings so they'd have the cash for any single major order.


Actually, I keep one such save around at all times for use with the EDB just so I can relatively quickly compare weapons, etc. My main game uses Space Viking's Many Mercs exe, since I like being able to pre-place gear in Omerta A9 & A10 (which pretty much means I don't use BR very much over the course of a game). Sadly, EDB and MM aren't compatible right now owing to their use of different exes, although I've read stuff here that suggests that they may be merged in an upcoming build. Crossing my fingers....

Panpiper

The superscope does not work. It confers a bonus to damage and range (weapon stat changes), but does not confer any aiming bonus whatsoever on the battlefield. It does permit eight levels of aim, but it is very obvious that no scope bonus is being applied. The Barret actually performed better having removed the scope as it no longer had the action point penalty applied to it.


Well that's a bummer. I never found this out since I hardly ever use the large-caliber/anti-materiel guns owing to weight restrictions. I just built it one day, said "neat," and then reloaded. :whistle:

One thing did occur to me, though: How far away was the target when you tried it out? Maybe there's some sort of minimum range for getting the aimbonus. Just a thought, since my experience with the ACOG-DOC is that headshotwise it's a medium-range scope at best.

[Updated on: Mon, 15 September 2008 03:00] by Moderator

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Private
Re: PossumDBB Mod v2[message #196402] Mon, 15 September 2008 05:08 Go to previous messageGo to next message
Oldpossum is currently offline Oldpossum

 
Messages:42
Registered:October 2005
Location: Adelaide, SA
Hello all

Panpiper, was the targe you were aiming at in excess of 400 meters?, As if I reacll correctly, that is the superscopes minimum range.

Bling is purely clutter, or roleplaying material, depending on how you like to play.

The following have absolutely no effect other than to deny you more valuable drops.
A Blood Red Rose, Compass, Map, GPS.

The Rum is just a more expensive Alcohol, and can be used to make Molotovs if you are really desperate, or just have expensive tastes.

Also I have uncovered a rather annoying bug, for those of you who like your SCAR interconvertability. The SCAR-WP conversion kit is supposed to only work with SCAR-H series, but currently it works only on SCAR-L, thus irreversibly turning your SCAR-L into a SCAR-H. Other Scar-H kits work as intended on the SCAR-WP.

Also anyoune have ideas about what bullet type I should make the 9x18mm SP-8? I have added in the SP-7 as a HP/SP ammo type, but it seems to me that this is also what the SP-8 most closely matches.

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Corporal
Re: PossumDBB Mod v2[message #196403] Mon, 15 September 2008 06:24 Go to previous messageGo to next message
Panpiper is currently offline Panpiper

 
Messages:41
Registered:February 2007
Location: Montreal, Canada
Oldpossum

Panpiper, was the targe you were aiming at in excess of 400 meters?, As if I reacll correctly, that is the superscopes minimum range.


Well, that would explain it. As I was going in at night (my nearly universal habit) all ranges were rather short. The rub though is that I use scopes for spotting as much as for hitting. The superscope was as useless for spotting as it was for hitting. I 'scoped' the terrain with the superscope and most certainly there were enemy within it's cone, but they were not spotted. Only the ACOG could spot the enemy. I can certainly understand how an ultra-high magnification scope would be largely useless for targeting at close ranges, but it should be usable for spotting targets at long ranges, no? (Perhaps mechanically, this is simply not possible to define in game.)

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Corporal
Re: PossumDBB Mod v2[message #196455] Tue, 16 September 2008 16:40 Go to previous messageGo to next message
reVurt is currently offline reVurt

 
Messages:61
Registered:March 2007
Location: The Great White North, eh...
With regards to using high-powered scopes for spotting: it depends.

The high powered scopes tend to have tighter fields of view; their vision cone is narrow. Your merc can only look in eight directions, and if the scope he's using on his weapon can't see in more than a 45-degree arc, then there are going to be regions that are missed.

If you can bother to equip them, binoculars should be more reliable for spotting.

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Corporal
Re: PossumDBB Mod v2[message #196797] Sat, 20 September 2008 20:36 Go to previous messageGo to next message
deknegt is currently offline deknegt

 
Messages:140
Registered:June 2007
Location: Doetinchem, Netherlands
this one sounds cool but...
what are all the downloads i need to have a correctly installed dbb mod v2?

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Sergeant
Re: PossumDBB Mod v2[message #196859] Sun, 21 September 2008 20:50 Go to previous messageGo to next message
Salient is currently offline Salient

 
Messages:7
Registered:August 2008
First off, you'll need a clean vanilla install of 1.13 just to be safe. I've found Kaerar's one-click installers to be invaluable for this; find it in the following thread: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=172234&page=1&nt=3&fpart=1#Post172234.

If you already have that, go to Oldpossum's esnips site at http://fb.esnips.com/web/Jaggedalliance2V113Mods. You'll need the following files from there:

Possum DBB Mod v4.7z
Possum DBB Mod v4B.7z

Install them in that order and you should be done.

[Updated on: Sun, 21 September 2008 20:52] by Moderator

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Private
Re: PossumDBB Mod v2[message #196860] Sun, 21 September 2008 21:02 Go to previous messageGo to next message
deknegt is currently offline deknegt

 
Messages:140
Registered:June 2007
Location: Doetinchem, Netherlands
ok thanks Very Happy

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Sergeant
Re: PossumDBB Mod v2[message #196880] Mon, 22 September 2008 00:44 Go to previous messageGo to next message
Salient is currently offline Salient

 
Messages:7
Registered:August 2008
Yer welcome.

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Private
Re: PossumDBB Mod v2[message #196936] Mon, 22 September 2008 15:23 Go to previous messageGo to next message
deknegt is currently offline deknegt

 
Messages:140
Registered:June 2007
Location: Doetinchem, Netherlands
i experienced a game crash after i right clicked on grunty's helmet.
i tried it 2 times and it crashed on both occasions.

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Sergeant
Re: PossumDBB Mod v2[message #196938] Mon, 22 September 2008 15:30 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
deKnegt
i experienced a game crash after i right clicked on grunty's helmet.
i tried it 2 times and it crashed on both occasions.

Is the BigItem picture for that item present?
If the item is buyable at BR's, check there, whether the picture is displayed or you'll get another crash.

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First Sergeant

Re: PossumDBB Mod v2[message #196943] Mon, 22 September 2008 16:41 Go to previous messageGo to next message
deknegt is currently offline deknegt

 
Messages:140
Registered:June 2007
Location: Doetinchem, Netherlands
i dunno i reinstalled original dbb mod after them crashes.

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Sergeant
Re: PossumDBB Mod v2[message #197606] Sun, 28 September 2008 20:18 Go to previous messageGo to next message
hungry_joe is currently offline hungry_joe

 
Messages:28
Registered:August 2003
Hi Possum-
Are you still working on the mod? Looks like the DBB crowd has just released a new version. Do you plan to roll any of that stuff in?

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Private 1st Class
Re: PossumDBB Mod v2[message #197723] Tue, 30 September 2008 07:43 Go to previous messageGo to next message
Oldpossum is currently offline Oldpossum

 
Messages:42
Registered:October 2005
Location: Adelaide, SA
Hello Hungry Joe,
I plan on releasing at least one more update, not sure when, as I've so far only encounted one bug I need to fix (SCAR-WP kits).

I'll have a look at the new stuff done by DBB and see if it's practical to add it all in.

At present I am playing Civ IV:Colonization so it may be a little time before I come back to JA2 1.13, but rest assured I will!

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Corporal
Re: PossumDBB Mod v2[message #197815] Wed, 01 October 2008 08:28 Go to previous messageGo to next message
Panpiper is currently offline Panpiper

 
Messages:41
Registered:February 2007
Location: Montreal, Canada
I've noticed an oddness with ghillie pants. Unlike the other ghillie pieces which fit inside one of the armor attachment slots, the ghillie pants do NOT fit inside the attachment slots of my treated dyneema pants. Rather the treated dyneema pants fit inside the ghillie pants (along side the leg protectors). While on the surface of things to someone not familiar with JA2, this would seem logical, it is not however the way we've come to expect things to work. Worse is when I read the stats of those dyneema reinforced ghillie pants; the mouse over stats read: Protection 25% (1/1). The treated dyneema pants with leg protectors if worn without ghillie pants read: Protection 25% (32/32). The aggregate armor percentage reads 178% regardless.

Am I getting the same/full armor protectiveness if I am putting the dyneema inside the ghillie pants as I would if I was just wearing the dyneema without the ghillie?

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Corporal
Re: PossumDBB Mod v2[message #197841] Wed, 01 October 2008 13:48 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Bet your mum dressed you before she sent you to school Very Happy .

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Captain

Re: PossumDBB Mod v2[message #198080] Sat, 04 October 2008 19:08 Go to previous messageGo to next message
Panpiper is currently offline Panpiper

 
Messages:41
Registered:February 2007
Location: Montreal, Canada
lockie
Bet your mum dressed you before she sent you to school Very Happy .

?

I'm looking at the EBR stock and JAE-100 tactical stock for M14 conversions and seeing absolutely no difference between them (other than a big difference in price), either in the displayed stats on converted M14s or in the attachments they accept. However doing a search on the web for these two reveals significant differences in terms of accuracy. The EBR stock seems to merely add rails and a collapsible stock (reducing inventory size no doubt). The JAE-100 however, while also adding rails on all quarters (no collapsible stock) also apparently massively increases the accuracy, beyond that of the M21. In the game there is no discernible difference except for a very large difference in price from BR.

Also, both stock conversions will allow an M14 to accept an AN/PVS-10 Night Vision Sniperscope as an attachment but neither will accept a standard sniper scope. This is understandable for the EBR which is an assault rifle conversion, but the JAE-100 is specifically designed to turn the M14 into a sniper rifle meant specifically for sniper scopes.

(I cannot seem to get the XML editor to function on my Vista nightmare of a machine.)

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Corporal
Re: PossumDBB Mod v2[message #207426] Wed, 28 January 2009 19:34 Go to previous messageGo to next message
moteel is currently offline moteel

 
Messages:11
Registered:August 2006
Location: Banana Republic of Poland
@Oldpossum, is there any chance to release a XML Editor Fix, like in DBB-MOD? Or maybe the next version will support editing in XML Editor?

[Updated on: Wed, 28 January 2009 19:35] by Moderator

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Private
Re: PossumDBB Mod v2[message #207438] Wed, 28 January 2009 21:33 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
Messages:682
Registered:April 2002
Location: ohhhhhh canada
might be a good time to release a new possum dbb-mod..seems this is last version of dbb-mod for awhile...907..so you can git to the meat of it without worrying bout it suddenly becoming obsolete

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First Sergeant

Re: PossumDBB Mod v2[message #207445] Wed, 28 January 2009 23:15 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
I think the challenge is to make it 100ap-compatible

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Staff Sergeant
Re: PossumDBB Mod v2[message #207585] Fri, 30 January 2009 18:10 Go to previous messageGo to next message
Flappybat is currently offline Flappybat
Messages:1
Registered:January 2009
I tried this but loads of stuff didn't show up. No ammo cans, the XM8 was missing, so was the SCAR, 24x zoom scope etc...

I don't know why. I'm doing a complete reinstall now.

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Civilian
Re: PossumDBB Mod v2[message #207659] Sat, 31 January 2009 16:48 Go to previous messageGo to next message
hungry_joe is currently offline hungry_joe

 
Messages:28
Registered:August 2003
A clean install from the ground up should solve the problem. Possum's mod is remarkably bug free, installed correctly. XML editor works smoothly, and I haven't encountered item bugs in-game.

Would love to see an update.

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Private 1st Class
Re: PossumDBB Mod v2[message #207661] Sat, 31 January 2009 16:55 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
Possumv4 Install Guide

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First Sergeant

Re: PossumDBB Mod v2[message #207920] Tue, 03 February 2009 15:08 Go to previous messageGo to next message
moteel is currently offline moteel

 
Messages:11
Registered:August 2006
Location: Banana Republic of Poland
Off_Topic
Possumv4 Install Guide


This is wired :confused:

When I copied "Data-1.13" folder and renamed it to eg "Data-Possum", then extract Possum 4 + Possum 4B to it, and change "XMLEditorInit.xml" file - XML Editor isn't working. But when I extract Possum 4 + Possum 4B to "Data-1.13" folder, XML Editor is working properly... (but there is still one file missing from Possum 4B - "p2item463.sti").

[Updated on: Tue, 03 February 2009 15:09] by Moderator

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Private
Re: PossumDBB Mod v2[message #208524] Tue, 10 February 2009 19:29 Go to previous messageGo to next message
WillyWonka is currently offline WillyWonka

 
Messages:120
Registered:February 2006
Location: Sweden/Sverige
What

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Sergeant
Re: PossumDBB Mod v2[message #210029] Wed, 11 March 2009 01:16 Go to previous messageGo to next message
BigBadPig is currently offline BigBadPig

 
Messages:5
Registered:December 2007
Sorry for a bit of a bold statement, but there seem to be many grammatical errors in the mod's item descriptions (my apologies), is it going to be fixed (I've probably made some grammatical mistakes in this sentence too, again, my apologies). Also, I get a strange animation error with Nails not showing holding his SPAS... Other guns do show in his hands though.

[Updated on: Wed, 11 March 2009 01:48] by Moderator

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Re: PossumDBB Mod v2[message #210243] Sat, 14 March 2009 19:29 Go to previous messageGo to previous message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@all: The new XML Editor (v0.41) should be compatible with the DBB Mod.

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Sergeant Major

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