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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #204446] |
Fri, 19 December 2008 21:37   | |
smeagol
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Messages:2731
Registered:June 2008 Location: Bremen, Germany |
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WF Mod and the one-click installer by Scheinworld work together. Only problem that may arise is changes in starting gear and//or the item list. I'm currently working on an item mod for the WF mod that will take care of these problems. Again, there might be problems, but that doesn't mean there are definately problems. Just take care that the WF folder contains all necessary data for the newest exe.
In my current install I first made a fresh JA2 install, used the one-click installer (including EDB, many mercs and 100AP) and then installed the WF_Mod as stated in the readme above (that means, I copied the Data-1.13 folder and renamed it to Data-Wildfire6.06, then unziped the archive into JA2 rootfolder). Works, however there might be a chance, that the mercstartinggear.xml will be changed and some of the items got thrown around. If you encounter any strange occurences playing the game, that might be related to the WF mod, feel free to post it here.
As stated at the beginning of this post, I'm currently working on a new item mod specifically for the WF mod. I've been working on it, since RoWa corrected the XML Editor. I've already done quite a number of items, there is a slim chance, that I'll finish it by the end of the year (or at least will release an Alpha version of the item mod...).
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #204490] |
Sat, 20 December 2008 10:24   | |
smeagol
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Messages:2731
Registered:June 2008 Location: Bremen, Germany |
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At the moment I've included about 70 items.
Some basic examples:
- much more LBE items than basic 1.13 (including a wider spread variety of pockets)
- Eagle combo items (fans of JA1 probably know them, for those who don't know what this is: basically an enhanced homemade bomb made from a gas tank and a grenade of choice)
- Crossbow and bolts (was already in WF_mod, but missing from 1.13)
- SVU-A (autofire-capable SVU)
- Claymore mine and point defence land mine
- C1 and C4 small charges
- 40mm illumination grenades
- missing ammo crates
new merges (including modular LBE items; trip flare and klaxon; merge for cigars+canteen=camo set...)
There are still several more items I want to include on my list... (more attachment combos to save attachment slots, i.e. combos of laserpointer, scope and reflex sight; HE shotshells; more handgrenades; more binoculars, night vision binocular and sniper telescopic sight...).
And probably some more merges... and a slightly changed price increase on high end guns.
I manage to include 5-10 items per day (depending on my working mood ), thus it'll probably take some more days, before I can work over the mercstartinggear.xml and the enemygunchoices.xml.
Edit: ah, just forgot: I also reworked some maps (for example one of the meduna maps can be reached with a vehicle from the north, but had no road to the north in the tactical map, thus the vehicle would end up in the jungle... that has been fixed. The Jeep will be available early on, just look around Omerta... some minor changes I don't remember, the map changes are a while back, I just was too lazy to release them )
[Updated on: Sat, 20 December 2008 10:27] by Moderator
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