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Space Viking's releases (was: Many Mercenaries...)[message #205630] Mon, 05 January 2009 18:36 Go to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
Nearly all the changes I have been making lately are to fix bugs in the code outside of my changes to increase the numbers of mercenaries. Please report any new problems here.

When reporting a problem please provide a .zip file (a *real* .zip) with:
1) A regular save file hopefully near to where the problem occurred
2) The assertion save file (the save file with 97 in its name) if one was created
3) The .ini file you were using
4) A .txt file explaining the exact steps to recreate the problem.
5) If you send me an email please include "JA2" somewhere in the subject line.

BTW, I'll continue to make new releases available with fixes even after all my code gets integrated into the mainline code.

I generally work on JA2 one or two nights a week so please don't get mad if I can't get back to you for a few days.

-- update --

Why .zip? .zip is a "native" format under Windows (XP and later) and while some other compression tools are slightly better .zip is good enough. Right click in a folder and choose New -> Compressed (zipped) Folder to create one.

Some people have sent me self extracting .exe's but those sometimes get chopped out by something along the way, probably something trying to prevent viruses. I can see there was an attachment but the attachment is gone.


The original thread about this is located here:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=187760&page=1#Post187760

[Updated on: Wed, 07 January 2009 17:13] by Moderator



Re: Space Viking's releases (was: Many Mercenaries...)[message #205713] Tue, 06 January 2009 23:11 Go to previous messageGo to next message
Scheinworld

 
Messages:919
Registered:December 2007
Location: Baltic Sea, Germany
Hello SpaceViking,

I want to ask you for a favour (the second, I know). Is there a chance to get a German "ja2_release_SV_B007c.exe" from you which uses the German.xml files instead the English? Probably you still remember my last request. I tested your "ja2_release_SV_B007b.exe" combined with the Playable Characters Mod by the scorpion and I often got a CTD. In the following B007c.exe you turned the assertions off and the both things work absolute stable together. Thanks for that! Now an adapted version of your B007c.exe (including changed face coordinates for the two new RPC's: Manuel and Spooky) is used in the PCM+ build, in the English "BETA JA2 1.13 PCM_PLUS_SV_B007c_exe SVN @1061 Full" installer and in the German "Allinone6_BETA_SVN1061_ PCM_PLUS_SV_B007c" package. In the future I would like to combine the PCM+ with the WF6.06-Mods by Jax and smeagol, but a German Many Mercenaries EXE would be required for a


Re: Space Viking's releases (was: Many Mercenaries...)[message #205726] Wed, 07 January 2009 05:14 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
Can you include a link to the old thread as it has useful info in it and this is a continuation Wink


Re: Space Viking's releases (was: Many Mercenaries...)[message #205767] Wed, 07 January 2009 17:14 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
I am not sure how to build a different language version but if someone explains I can build one. However, I can't build older releases as I do not keep copies of the source code for them.


Re: Space Viking's releases (was: Many Mercenaries...)[message #205778] Wed, 07 January 2009 18:19 Go to previous messageGo to next message
Scheinworld

 
Messages:919
Registered:December 2007
Location: Baltic Sea, Germany
@ SpaceViking: At first many thanks for your fast reply.

SpaceViking
I am not sure how to build a different language version but if someone explains I can build one.


Maybe RoWa21 or ChrisL could help? I

[Updated on: Wed, 07 January 2009 21:25] by Moderator



Re: Space Viking's releases (was: Many Mercenaries...)[message #205779] Wed, 07 January 2009 18:19 Go to previous messageGo to next message
ctiberious

 
Messages:606
Registered:March 2007
SpaceViking
I am not sure how to build a different language version but if someone explains I can build one. However, I can't build older releases as I do not keep copies of the source code for them.
It's easy, SV. Open up the code in VC+2005 (or whichever version you're using) and load the file: Language Defines.h About a third of the way down you should see something like this:
#define ENGLISH
//#define GERMAN
//#define RUSSIAN
//#define DUTCH
//#define POLISH
//#define FRENCH
//#define ITALIAN
//#define TAIWANESE

Simply remark out the "#define ENGLISH" and remove the remarks from whichever language you want to compile in. Then choose "Rebuild Solution". I normally also change the name of the output file to show that it's a different language, though that isn't required by the compiler.

Re: Space Viking's releases (was: Many Mercenaries...)[message #205984] Sat, 10 January 2009 05:34 Go to previous messageGo to next message
Brms08
Messages:3
Registered:June 2008
Hi SpaceViking,

Started a new game, cleaned up Omerta, hired some more mercs and while waiting for them to arrive in Omerta I received this error.

http://img66.imageshack.us/img66/7785/ja2ad6.th.jpg

Here's my save file, the assertion save and the INI file are also included as you requested.

http://rapidshare.com/files/181607710/SavedGames.zip

I've been using JA2 Gold 1.12 with One Click Installer and ja2_release_SV_B007n.exe.
Re: Space Viking's releases (was: Many Mercenaries...)[message #206365] Thu, 15 January 2009 03:39 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
FYI: I just committed all my changes to the code base. For a while I will just be doing fixes before adding any new stuff.


Re: Space Viking's releases (was: Many Mercenaries...)[message #206695] Mon, 19 January 2009 20:07 Go to previous messageGo to next message
Scheinworld

 
Messages:919
Registered:December 2007
Location: Baltic Sea, Germany
SpaceViking
FYI: I just committed all my changes to the code base. For a while I will just be doing fixes before adding any new stuff.


Sorry SpaceViking, I don


Re: Space Viking's releases (was: Many Mercenaries...)[message #206701] Mon, 19 January 2009 23:04 Go to previous messageGo to next message
RoWa21

 
Messages:2039
Registered:October 2005
Location: Austria
@spaceviking: Inshy noticed a few bugs with merged many merc mode in latest svn source code. He also has some fixes for you. I think he mailed them to you.


Re: Space Viking's releases (was: Many Mercenaries...)[message #206708] Tue, 20 January 2009 01:06 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
I'll try to get a German build this week sometime.

Is Inshy Олещенко Дмитрий?


Re: Space Viking's releases (was: Many Mercenaries...)[message #206709] Tue, 20 January 2009 01:09 Go to previous messageGo to next message
Starwalker

 
Messages:768
Registered:October 2005
Location: Hannover, Germany
SpaceViking
Is Inshy Олещенко Дмитрий?

I think so Smile


Re: Space Viking's releases (was: Many Mercenaries...)[message #206714] Tue, 20 January 2009 01:32 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
OK, he sent me a couple fixes and all but the last one are checked in.


Re: Space Viking's releases (was: Many Mercenaries...)[message #206716] Tue, 20 January 2009 01:42 Go to previous messageGo to next message
Marlboro Man

 
Messages:1259
Registered:October 2005
Location: USA
Starwalker
SpaceViking
Is Inshy Олещенко Дмитрий?

I think so Smile



That translates into english as "Time to kick ass and chew bubblegum", hmmm looks like Inshy's mom was a die hard Duke Nukem fan. :biglaugh: :bluegrin:

Just kidding Inshy. Wink


Re: Space Viking's releases (was: Many Mercenaries...)[message #206719] Tue, 20 January 2009 02:09 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
Heh. Sometimes it's hard to match posters with email. Especially when their email IDs are in a charset you are not sure is displaying properly...


Re: Space Viking's releases (was: Many Mercenaries...)[message #206725] Tue, 20 January 2009 03:09 Go to previous messageGo to next message
Scheinworld

 
Messages:919
Registered:December 2007
Location: Baltic Sea, Germany
SpaceViking
I'll try to get a German build this week sometime.


@ SpaceViking: That would be absolutely fantastic. Thank you! I


Re: Space Viking's releases (was: Many Mercenaries...)[message #206785] Tue, 20 January 2009 21:48 Go to previous messageGo to next message
Moka

 
Messages:13
Registered:June 2008
Location: Tripoli, Libya
would the new "many mercenaries" mod work with vanilla JA2 or JA2:UC?
thanks
Re: Space Viking's releases (was: Many Mercenaries...)[message #206966] Fri, 23 January 2009 03:40 Go to previous messageGo to next message
Nitem4re

 
Messages:14
Registered:April 2008
Location: America
Sorry for askin this, but I have been a long time without playing JA, and just found this screenshot: http://img153.imagevenue.com/img.php?image=21831_RPCs_122_973lo.jpg#

How would I go to get these unhireable mercs? Are they hireable in this mod?
Re: Space Viking's releases (was: Many Mercenaries...)[message #206972] Fri, 23 January 2009 04:47 Go to previous messageGo to next message
Scheinworld

 
Messages:919
Registered:December 2007
Location: Baltic Sea, Germany
Hello Nitem,

Nitem4re
Sorry for askin this, but I have been a long time without playing JA, and just found this screenshot:


Re: Space Viking's releases (was: Many Mercenaries...)[message #207022] Fri, 23 January 2009 18:28 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
Moka
would the new "many mercenaries" mod work with vanilla JA2 or JA2:UC?
thanks

I don't know what you mean by "vanilla" but I suspect the answer is no.


Re: Space Viking's releases (was: Many Mercenaries...)[message #207027] Fri, 23 January 2009 19:22 Go to previous messageGo to next message
Marlboro Man

 
Messages:1259
Registered:October 2005
Location: USA
I think he means will it work with out 1.13 installed over the "vanilla", "original" version of JA2. Smile And I would also say, no to both questions. Since Many Mercs Mod is a 1.13 mod.


Re: Space Viking's releases (was: Many Mercenaries...)[message #207180] Sun, 25 January 2009 22:37 Go to previous messageGo to next message
Kaiden

 
Messages:518
Registered:September 2003
I thought this was added to SVN already? No?


Re: Space Viking's releases (was: Many Mercenaries...)[message #207184] Sun, 25 January 2009 23:19 Go to previous messageGo to next message
Marlboro Man

 
Messages:1259
Registered:October 2005
Location: USA
Kaiden
I thought this was added to SVN already? No?


I don't think so. At least that I am aware of. Smile


Re: Space Viking's releases (was: Many Mercenaries...)[message #207205] Mon, 26 January 2009 09:49 Go to previous messageGo to next message
Starwalker

 
Messages:768
Registered:October 2005
Location: Hannover, Germany
"Many Mercs" still has its own exe that is not on the SVN-Server.


Re: Space Viking's releases (was: Many Mercenaries...)[message #207279] Mon, 26 January 2009 23:27 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
The source code is on SVN but that hasn't been built into an official release (yet).


Re: Space Viking's releases (was: Many Mercenaries...)[message #207283] Tue, 27 January 2009 01:13 Go to previous messageGo to next message
KEN C

 
Messages:253
Registered:May 2007
Location: Aberdeen Washington USA
"pant" "pant"
Re: Space Viking's releases (was: Many Mercenaries...)[message #207342] Tue, 27 January 2009 18:20 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
Down boy! Bad oldnoob!


Re: Space Viking's releases (was: Many Mercenaries...)[message #207344] Tue, 27 January 2009 18:35 Go to previous messageGo to next message
KEN C

 
Messages:253
Registered:May 2007
Location: Aberdeen Washington USA
SV, would you care to comment on my question posed on the "re;question" thread?
Re: Space Viking's releases (was: Many Mercenaries...)[message #207528] Thu, 29 January 2009 20:18 Go to previous messageGo to next message
KEN C

 
Messages:253
Registered:May 2007
Location: Aberdeen Washington USA
SpaceViking, I sent a file but I forgot the ini. I will send it if you need it.
Re: Space Viking's releases (was: Many Mercenaries...)[message #207529] Thu, 29 January 2009 20:31 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
Yes please! I may get some programming time tonight.


Re: Space Viking's releases (was: Many Mercenaries...)[message #207539] Thu, 29 January 2009 23:12 Go to previous messageGo to next message
KEN C

 
Messages:253
Registered:May 2007
Location: Aberdeen Washington USA
done. MMMWWWWAAAAAAA!!!!
Re: Space Viking's releases (was: Many Mercenaries...)[message #207665] Sat, 31 January 2009 18:34 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
ChrisL
SpaceViking
I am not sure how to build a different language version but if someone explains I can build one. However, I can't build older releases as I do not keep copies of the source code for them.
It's easy, SV. Open up the code in VC+2005 (or whichever version you're using) and load the file: Language Defines.h About a third of the way down you should see something like this:
#define ENGLISH
//#define GERMAN
//#define RUSSIAN
//#define DUTCH
//#define POLISH
//#define FRENCH
//#define ITALIAN
//#define TAIWANESE

Simply remark out the "#define ENGLISH" and remove the remarks from whichever language you want to compile in. Then choose "Rebuild Solution". I normally also change the name of the output file to show that it's a different language, though that isn't required by the compiler.


Hi, @Space Viking,

I beg your pardon.
But tell me why there's no solution for this little problem?
I would like to play - in spite of understanding English - in German language (Thx Scheinworld!).

Many thanks
Re: Space Viking's releases (was: Many Mercenaries...)[message #209401] Thu, 26 February 2009 03:29 Go to previous messageGo to next message
Vadim Dolvich

 
Messages:26
Registered:February 2009
Location: None
First time poster but long time lurker here.

I ran into an assertion failure whenever I try to enter the town sector of Chitzena and the sector above Drassen airport. This only happens if there are any enemies on those sectors.

I sent you an email Space Viking.

I'm tumelasoplas@hotmail.com .

Peace out.
Re: Space Viking's releases (was: Many Mercenaries...)[message #209407] Thu, 26 February 2009 10:24 Go to previous messageGo to next message
Starwalker

 
Messages:768
Registered:October 2005
Location: Hannover, Germany
VadimDolvich
I ran into an assertion failure whenever I try to enter the town sector of Chitzena and the sector above Drassen airport. This only happens if there are any enemies on those sectors.

SpaceViking has not been seen here for some time now... Sad

You can try an older one of his ManyMerc-exes, preferably Version 007c. It is not better than the latest SVN-exe, but it has less or no assertions activated (sometimes the game can go on depite the bug that was detected by the assertion).

BTW, it is always a good idea to post a screenshot of the assertion failure here, so that we can see what might be the problem.


Re: Space Viking's releases (was: Many Mercenaries...)[message #209452] Fri, 27 February 2009 05:19 Go to previous messageGo to next message
Vadim Dolvich

 
Messages:26
Registered:February 2009
Location: None
How do I take a screenshot of the game?

Can you recommend any free image hosts?

How do I obtain an older exe?

Sorry for the many questions, I'm just excited to play this mod Wink
Re: Space Viking's releases (was: Many Mercenaries...)[message #209453] Fri, 27 February 2009 07:26 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
Have paint open and use the print screen button, then paste into paint works well Wink


Re: Space Viking's releases (was: Many Mercenaries...)[message #209456] Fri, 27 February 2009 07:41 Go to previous messageGo to next message
Kindred

 
Messages:122
Registered:September 2006
Location: Australia, baby!
Also, if you're using windowed mode pressing alt+print screen will only take an image of the open window. Saves you cropping them.
Re: Space Viking's releases (was: Many Mercenaries...)[message #209492] Sat, 28 February 2009 05:37 Go to previous messageGo to next message
Vadim Dolvich

 
Messages:26
Registered:February 2009
Location: None
Ok, here's the picture if any of you can make sense of it please let me know.

http://img16.imageshack.us/img16/7006/jaggedalliance2.jpg
http://img16.imageshack.us/img16/jaggedalliance2.jpg/1/w640.png
Re: Space Viking's releases (was: Many Mercenaries...)[message #209728] Thu, 05 March 2009 02:04 Go to previous messageGo to next message
Vadim Dolvich

 
Messages:26
Registered:February 2009
Location: None
Well. I have ignored the problem so far and the game doesn't seem to be affected by it. Almost 0 crashes and a few deadlocks during combat, just like 1.13. I have managed to explore the problem greatly and I have pinpointed the problem to happen if you (or militias) try to enter any of the enemy occupied sectors of the top row.
Re: Space Viking's releases (was: Many Mercenaries...)[message #209729] Thu, 05 March 2009 07:15 Go to previous messageGo to previous message
usrbid

 
Messages:1558
Registered:December 2008
Hi VadimDolvich, About the combat deadlocks, did you still have a spinning clock mouse cursor? If yes, then wait a little longer. I had situations where it took 5-8 minutes and combat continued like nothing happened. From my past experience the chance for this happening is slightly higher in the Alma shooting range sector, north west sector of Alma.

If your mouse cursor doesn't spin and you cannot move the cursor, then you are stuck. I usually kill the game from the task manager and restart it. Sucks when you play ironman and were close to finished with combat.


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