Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » UC-1.13 Beta Testing (2008/04/14 to 2009/10/29 )
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #195992] Sat, 06 September 2008 17:18 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I'm holding off on new Beta testers as...

While reading another thread, I've got a suspicion that a lot of the weird map entry problems are related to errors introduced by the map editor over the last year. If true this means I'm going to have to redo all the maps I've modified. Please name off all maps that have either the entry problem where everyone starts at the default spot or the .exe crashes on Merc placement.

08/09/10
Additional on the Map situation:

Started a new game and proceeded as far as I could before a certain lockup on map placement. Replaced the map with an original UC map from 2003, and it worked fine.

[Updated on: Wed, 10 September 2008 20:34] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #196254] Thu, 11 September 2008 18:07 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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This is worth a new post: the SVN 1.13 Map Editors (yes both of them) seem to be still causing the Crash on merc placement when entering an occupied map.

Test conditions: setup a game based on the current SVN release with UC stuff installed into its own folder (I just moved the Data-UC folder from the current work into a SVN based working JA2 install). Using the JA2.exe current as of yesterday, v1.13.2322. Cheated my way through maps till I had the CTD with the current distributed set of UC-1.13 Hybrid maps, so I have a savegame from right before the crash (the one where you have to push ESC to exit to desktop). The crash occured on entry and manual placement on Map B14 (Calisto Gun Runner map which requires at least some minor map editting or else there is the respawning gun runner problem).

1) Original Map from 2003 - no problems, can place merc anywhere I please along the entry edge
2) Original Map edited with SVN current "Map Editor.exe" - crashes when I try to place the merc away from the default entry point
3) Original Map edited with SVN current "Map Editor_2112.exe" - crashes when I try to place the merc away from the default entry point

Both SVN supplied map editors seem to be introducing the error. Now I read on the other thread "Outstanding Problems" http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=195954&Main=13357#Post195954 that there have been mixed results, am I forgetting to do something? All I did in B14 was add a Cow (to satisfy the requirement for a Neutral faction Civilian to prevent re spawning) and edited the Gun Runner's weapons so the player has something to look forward to after the difficult fight.

As it stands I may do a full install of Old Urban Chaos, to modify all the Gun Runner Maps to eliminate the respawn problem and wait out a long term solution. This will require some time, something I don't have very much to spare these days.

[Updated on: Thu, 11 September 2008 18:44] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #196447] Mon, 15 September 2008 22:48 Go to previous messageGo to next message
Klaus Borek

 
Messages:7
Registered:March 2004
Hi Wil,

having too some those crashes while entering maps, but playing with NIV and also some SVN stuff, so a more Hybrid installation. On the good side, all UC related things are in this mixed version working Wink.
I try to go around those crashes, sometimes it is hard to find the right place to fight the battle, but more often it works by attacking from another direction (after a few game hours/minutes).

How can i place the mercs on the default entry point?

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Private
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #197035] Tue, 23 September 2008 13:48 Go to previous messageGo to next message
Wil473

 
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Registered:September 2004
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Sukayo, the default entry point is where the game places the mercs automatically.

The Spread button during merc placement on maps suffering from the clustering problem will try to place everyone on the default entry point as well. This problem with 1.13 only seemed to start appearing about a year ago.

I still haven't found time to setup an original Urban Chaos. Until a working map editor is released to the general public, the limited fixes to the civ-gunrunner respawn is all that can be managed safely. Then again I haven't had an opportunity to see if this doesn't cause further problems...

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Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #198545] Wed, 08 October 2008 17:12 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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I hate having to double post, but it has been a few weeks now.

Free time has been located and I have installed the original Urban Chaos, and the Utilities pack, and the editor stalls at the SirTech/Topware Interactive screen. (Running Windows XP SP3, and I tried all of the compatibility modes.) Am I missing something?

While monitoring the efforts to create a Stable Modding Platform (thanks Khor for pushing hard for this), it sounds like they are making some limited progress towards a working map editor. I'm really regretting not signing on to that project as the UC-1.13 Hybrid seems particularly prone to the entrance point problem.


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Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #200183] Mon, 27 October 2008 22:00 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Thought I should post an update:

- SVN's Build 2377 Map Editor has successfully decontaminated the maps
- I've tried Headrock's HAM 2.3 with the Hybrid and it works just fine
- related to HAM 2.3 I accidentally activated the Bug Quest when I copied over Headrock's .ini file and forgot to deactivate the Crepitus. The good news is that the quest can be completed, though it is more annoying than fun.
- The game was perfectly stable until sometime after I killed Mike (about halfway), I'm now locking up the game (and computer) every second time I try to go to the city level view of an already conquered town. Also had some lockups on entering combat and on trying to end combat. I'm going to see if blanking out the EnemyItemChoices.xml file will help the situation. Cleaning out the items left behind seems to be helping (it allows me to visit the sector sometimes, but not always).

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Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #203335] Thu, 04 December 2008 20:54 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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100AP update:

For once I'm reasonably content that the value is "Shot per 4 Turns" and not "AP per Single Shot" leaving this one alone till I get more of a feel of the 100AP system. Otherwise I've done an eyeball rescaling of the READY, RELOAD, and MANUAL RELOAD values, all are direct values.


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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #203350] Thu, 04 December 2008 23:27 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
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Wil , you are one determined guy ! At a guess , how far along is this from being playable for us minions ?

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Captain

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #203394] Fri, 05 December 2008 10:50 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
wil473
100AP update:

For once I'm reasonably content that the value is "Shot per 4 Turns" and not "AP per Single Shot" leaving this one alone till I get more of a feel of the 100AP system. Otherwise I've done an eyeball rescaling of the READY, RELOAD, and MANUAL RELOAD values, all are direct values.

Don't forget BURST-AP, they have also been adjusted and are direct values.
Then the AP in merges.xml and attachment.xml have been quadrupled to work with the 100AP-System, they were not adjusted further this time (will be done with NGAP).

"AP per Single Shot" is something I often write when I refer to the AP that are /calculated from/ "ShotsPer4Turns".
ShotsPer4Turns has been adjusted as well, being a decimal value now, to achieve the desired AP-cost per gun under the 100AP-System. But if the old values are read from weapons.xml, that should work as well, but you'll get not much difference between the guns out of it.

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First Sergeant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #203451] Sat, 06 December 2008 01:43 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Thanks Starwalker, I forgot about BURST-AP. Quadrupled the mergers and attachments for the most part. I'm thinking of using a lower multiplier when adjusting the Merger costs used for transitioning between extended/retracted stock items.

In other news I've updated the basic graphic set for Guns and P1Items to the current SVN revision. I've added the EBR versions of the M21 and M14. The M21 was one of the original Urban Chaos guns and the upgraded M21 EBR is fitting.

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #203465] Sat, 06 December 2008 10:51 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
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If you want the correct calculation for 100AP-adjusted Burst-AP, please PM me Wink

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First Sergeant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #203550] Mon, 08 December 2008 02:23 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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Thanks Starwalker, PM sent. I'm not sure when I'll have a chance to use it, or if I'll eventually produce my own system for calculating burst, but it will be useful to see how you did it for the main 1.13 data folder.

[Updated on: Mon, 08 December 2008 02:24] by Moderator

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Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #203559] Mon, 08 December 2008 10:31 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
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wil473
Thanks Starwalker, PM sent.

Strange, I do not see it.

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First Sergeant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #203561] Mon, 08 December 2008 11:02 Go to previous messageGo to next message
Wil473

 
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Registered:September 2004
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Odd, I seem to be the only one in the PM. I've resubmitted the PM.

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #203564] Mon, 08 December 2008 11:37 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
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Received Smile

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First Sergeant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #204325] Thu, 18 December 2008 14:16 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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The Burst AP costs have now been updated for the 100AP system. I couldn't get Starwalker's formula to work, and in the Hybrid there are really only a few burst capable weapons, I went in and adjusted the Burst AP costs by eye to match Auto-fire costs.

Stability is still a problem in late game, getting random lock ups when re-visiting maps (actually it is closer to it randomly works and usually locks up when loading the street level view). It is especially bad with maps with merchants in them such as G1 (Arms Dealer) and L12 (Hardware Store, Pharmacy, and Franz). Oddly enough Tony's sector is somewhat immune to the lock ups. Reaching un-visited maps is no problem so far, and I'm thinking that despite the crashes I may play a test game through to the end (finished all but one city and the Island).

Lockie, aside from stability issues, I am also waiting for someone to externalize the Shipping list for Bobby Rays and the special sector names. The two times custom .exe's have been tried (with the game fiction text adjusted for Urban Chaos), they've been rapidly left behind by developments in the main 1.13 project. When the game fiction text can just be dumped into a XML file or two, this project and any other non-Alruco mods will be future-proofed against updates to 1.13. When this milestone in 1.13 development is reached I may consider a public beta.

I'm thinking of creating a modified version of the UC-1.13 Hybrid items to test out in regular Alruco JA2. Related to this, has anyone heard from BulletSix and development on the DL /1.13 project? I'm toying with the idea of doing a quick and dirty items mod that can be dropped into a working DL install (no in-game fiction, but the item numbers would be good).

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #204672] Mon, 22 December 2008 19:34 Go to previous messageGo to next message
Klaus Borek

 
Messages:7
Registered:March 2004
thanks for the news wil473, looking forward to see what comes, playing more in my mixed installation.

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Private
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #204685] Mon, 22 December 2008 23:03 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Keep going bud , thanks for trying and efforts :cheers:

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Captain

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #204981] Sat, 27 December 2008 12:01 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
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wil473
The Burst AP costs have now been updated for the 100AP system. I couldn't get Starwalker's formula to work, and in the Hybrid there are really only a few burst capable weapons, I went in and adjusted the Burst AP costs by eye to match Auto-fire costs.

What is the problem?

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First Sergeant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #205098] Sun, 28 December 2008 22:28 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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Excel didn't like the formula I entered and with so few burst capable weapons in the mod, I decided to obtain the values by eye and then tweak them over a couple of in-combat scenarios. When I get around to revising the AP costs again I'll see about getting some kind of formula to figure out the burst costs.

[Updated on: Sun, 28 December 2008 22:29] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #205130] Mon, 29 December 2008 16:02 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
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wil473
Excel didn't like the formula I entered

That's strange, because it was an Excel-formula in the first place, I just explained the cell-references (BT and Y are columns, the numbers for the rows I replaced with the number-sign '#')

Of course, you'll need the real-world ROF of the gun in question.

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First Sergeant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #205139] Mon, 29 December 2008 20:06 Go to previous messageGo to next message
orko_oskar is currently offline orko_oskar

 
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So, is this anywhere near compleation or at least an open beta?

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Corporal
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #205381] Fri, 02 January 2009 08:14 Go to previous messageGo to next message
Jerry is currently offline Jerry

 
Messages:28
Registered:February 2002
You guys still need proof readers? I got nothin' better to do. I'm a pretty good editor, what with my degree in Lit.

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Private 1st Class
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #205840] Thu, 08 January 2009 13:56 Go to previous messageGo to next message
thunerz15 is currently offline thunerz15

 
Messages:17
Registered:January 2009
can somebody send me a copy of the UC 1.13 Beta mod? I would really like to have it. If possible mail it to this address:thunerz14@hotmail.com or upload it up on fileplanet.

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Private
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #205878] Thu, 08 January 2009 18:29 Go to previous messageGo to next message
Wil473

 
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Sure Jerry, the spelling and grammer in the descriptions have been sort of ignored while testing has been conducted. Just PM me.

Thunerz, if you want in on the closed beta PM me, there are specific test goals that are yet to be achieved (ie. nobody has run the thing to the end yet). Now that I think about it, has anyone finished regular JA2 (Alruco setting) lately without running into game ending crashes?

As far as release goes, I've been side tracked with other things for the next few weeks. I intend to inflict on the general public soon a partial weapons mod that will highlight the folding stock system in use by the Hybrid. Something that more or less approximates normal JA2 1.13 item placement.

[Updated on: Thu, 08 January 2009 18:29] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #205966] Fri, 09 January 2009 21:20 Go to previous messageGo to next message
Jerry is currently offline Jerry

 
Messages:28
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wil473, I can't PM you. The board won't let me.

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Private 1st Class
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #206287] Wed, 14 January 2009 02:52 Go to previous messageGo to next message
Wil473

 
Messages:2815
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Jerry, I've just sent you a PM.

All Beta Testers: the current Patch on the server includes all files you would need for 100AP (I've repackaged the critical files from the SVN a few weeks back into the Patch, not the Installer, but in the Patch).

Install instructions, No SVN required:

1) Install the latest JA2 1.13 Public release
2) Unpack original Urban Chaos somewhere
3) Run the UC-1.13 Hybrid Installer
4) Extract the patch so it overwrites everything in your JA2 1.13 install folder

[Updated on: Wed, 14 January 2009 02:54] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #206423] Thu, 15 January 2009 19:57 Go to previous messageGo to next message
Arven is currently offline Arven
Messages:2
Registered:December 2007
Hey I'd like in on the UC beta but your PM box is full!

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Civilian
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #206515] Fri, 16 January 2009 19:26 Go to previous messageGo to next message
Attila76 is currently offline Attila76
Messages:3
Registered:June 2007
I'd like to try it too... but I can't send you a pm...
thanks in advance...

[Updated on: Fri, 16 January 2009 19:27] by Moderator

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Civilian
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #206720] Tue, 20 January 2009 02:15 Go to previous messageGo to next message
Jerry is currently offline Jerry

 
Messages:28
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It's installed and running, but no new inventory option. What did I miss?

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Private 1st Class
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #206727] Tue, 20 January 2009 03:23 Go to previous messageGo to next message
Wil473

 
Messages:2815
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Jerry, did you install the patch? (see post 13 January, 2009)

Arven, Attila76 I've PM's you two.


WeaponsMod "Alruco Demo" Update:
- I've gotten some work done on it, got every thing re-arranged, now I just need to go in and set inventories, loadouts and tweak some things back to normal JA standards. I am paying for some shortcuts I made years ago (yes I've been at this for quite some time). Still once I've got the infrastructure set back up, I should have a quick and dirty Diedranna Lives compatible version ready with only a few additional hours of work (translation: weeks of real world time...) Has anyone heard from BulletSix and his DL work?
- I'm being lazy, so except for the folding stock graphics and the Frag-12 grenades (all of which are hack jobs I did in MS Paint from existing 1.13 graphics) no new graphics compared to whatever was on hand with the SVN.
- More lazyness, it is only SVN JA2 1.13 compatible (100AP, and NIV only)
- Gabby will be selling a very special item (and its consumables) from Diedranna Lives
- Manny will take over the role of the Atremo Gun Runner. In his confused state why not have him selling experimental arms?

[Updated on: Tue, 20 January 2009 03:37] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #206738] Tue, 20 January 2009 09:15 Go to previous messageGo to next message
Jerry is currently offline Jerry

 
Messages:28
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yeah. After I installed everything (1.13) I opened the 1.13 game and the option was there. When I ran the UC 1.13 installer, the option was gone.

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Private 1st Class
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #206739] Tue, 20 January 2009 09:21 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Hey wil473 if you need any additional gfx specifically for UC let me know and I'll be happy to help Smile

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #206744] Tue, 20 January 2009 11:58 Go to previous messageGo to next message
orko_oskar is currently offline orko_oskar

 
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Looks like this project are nearing completion.
That is truly great news. Very Happy

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Corporal
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #206824] Wed, 21 January 2009 02:26 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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Jerry, you mentioned running the installer (and subsequently loosing the NIV option), but did you extract the patch (file: UC Hybrid Patch.7z) which includes the SVN released Ja2.exe dated 2008-12-05?

The UC-1.13 project still has a few outstanding issues. The weaponsmod demo I am planning on kicking out the door in the next few weeks is to give a taste of how weapon behaviour will be in the mod, and is meant to be used in Alruco.

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #206827] Wed, 21 January 2009 02:45 Go to previous messageGo to next message
Sturm is currently offline Sturm

 
Messages:88
Registered:July 2003
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Wil473,

Any chance this will be released soon .I'm going in for some neck surgery this friday and

this would give something to do as I won't be able to get around 4 the next 2 months .That is if I

come out of surgery ok.Thanks Sturm

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Corporal 1st Class
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #206832] Wed, 21 January 2009 03:17 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
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Careful Sturm I know what those doctors are like. They ply you with free nurses and keep you so distracted you don't want to leave...

Sounds good wil473. Looking forward to giving it a shake down Smile

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #206834] Wed, 21 January 2009 03:26 Go to previous messageGo to next message
Sturm is currently offline Sturm

 
Messages:88
Registered:July 2003
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I wish! I got hurt in a fall at work nov.2007 had over a year off now this is the last and most worrysome surgery I'll have .Ja keeping me going just wish some new mods would come out (in english).Still have trouble with this Vista crap, not letting me change things. I get it to work fine in 1.13 but when I add mods like wildfire 6.06 it 's a pain.

[Updated on: Wed, 21 January 2009 03:28] by Moderator

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Corporal 1st Class
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #207044] Sat, 24 January 2009 01:37 Go to previous messageGo to next message
Arven is currently offline Arven
Messages:2
Registered:December 2007
I'm getting a runtime error and crash on the map every time I run into the arms dealer

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Civilian
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #207069] Sat, 24 January 2009 14:02 Go to previous messageGo to previous message
Kermi is currently offline Kermi

 
Messages:81
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Hmm.. can i come play with you guys too? I wants differend JA2! Smile

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