Developing a v1.13 mod.[message #208990]
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Tue, 17 February 2009 16:17
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SgtMarsh |
Messages:3
Registered:February 2009 Location: Melbourne, Australia. |
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What special requirements are needed to make a v1.13 mod, is it possible to do solo, will it mostly be XML/UB editor based programming and finally, what level of customization is avaliable (i.e graphic models, in game photos etc, audio files etc)?
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Civilian
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Re: Developing a v1.13 mod.[message #208995]
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Tue, 17 February 2009 18:38
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SgtMarsh |
Messages:3
Registered:February 2009 Location: Melbourne, Australia. |
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Cheers bro. I've heard of the Bear Pit for sometime now, I only had the balls to register today
Interface isn't too much of an issue. I feel 1.13 has everything needed so far. I'm really looking for minor map cosmetic changes, loading screens, start up menu, quest start up, weapon/item changes and in game character model changes.
I'm really interested in making a mod based on a border war between a Mexican and Texan drug cartel. It might be difficult implementing a faction based selection (dicking around with two quest based story lines). JA isn't exactly going anywhere, so I'm happy to spend half a year/year+ planning and developing the mod.
Quest wise, what I want to implement is drug running, assassinations, political implications with town mayors etc with the ultimate goal of killing either one of the gang head honchos. Also, I feel that the implementation of a peacekeeping army would be fun too. I prefer more close quarter combat/urban warfare with outskirting farms as the basis of the mod with 3 or 4 major towns, and 4-5 one grid towns.
Pretty much the only barrier for myself is in depth coding. XML/Hex is easy enough to learn, but it would be the graphical/sound based modifications that are tricky. Game design wise, I feel I have a lot to offer.
[Updated on: Tue, 17 February 2009 18:39] by Moderator Report message to a moderator
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Civilian
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Re: Developing a v1.13 mod.[message #208999]
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Wed, 18 February 2009 01:12
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SgtMarsh |
Messages:3
Registered:February 2009 Location: Melbourne, Australia. |
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Thanks orko. It would be my first time modding. I'll make the first grid tonight and start from there. I'll post back here and let you all know how I went.
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Civilian
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