JA2:UB Source[message #209134]
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Sat, 21 February 2009 11:46
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Kermi |
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Messages:81
Registered:October 2002 |
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Hallo!
Took me a while, but if this is the improper forum move it elsewhere, couldn't figure out a better one ..
Anyhow, the UB source is also available for download from: http://kermi.kapsi.fi/ja2/ubsource/
I think there are other sources as well, post them.
[Updated on: Sat, 07 November 2015 02:50] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: JA2:UB Source[message #224620]
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Wed, 01 July 2009 16:54
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Shanga |
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Messages:3482
Registered:January 2000 Location: Danubia |
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Yes, basically, beside any gfx updates you might or might not incorporate in your mod (a story can very well be told using a generic tileset made from all the mods ever published), the single most dynamic object in the game is the human factor. Since the days of JA1 we had followed basically the life and death of AIM mercs.
The import feature should, imho, work like this:
1. Import stats & merc deaths from old game
2. Allow the modder to set up a "replacement pool" of new mercs
3. Allow the modder to set "merc aging" factors that alter (++/--) final stats and give some fresh flavour and randomness
4. allow the modder to write new bios reflecting the "aging" factor, maybe even attach "alternate" bios to possible dice rolls (normal roll, critical improvement, critical downgrade).
5. Define "career traits" based on the known bios for mercs and allow "aging" to follow those paths on normal dice rolls.
6. Setup new fees accordingly (define a formula that takes into account increasing/decreasing of stats)
...
Episodic/mission mods would be epic, indeed.
[DREAMING ON]
I am seeing JA2UC 2 on a Mission Repository. Team writes each month a new episode, uploads it. People fire up the game, a blinking light says "New Mission Available!". You press "Download", the game gets the files and your laptop is updated with the new goals, maps, etc. Your old mission isn't deleted either, it stays in its own folder (here it's upon the modder to set dependencies that can force or not the player to complete the current mission).
[/DREAMING OFF]
Would be damn nice wouldn't it?
[Updated on: Wed, 01 July 2009 17:01] by Moderator Report message to a moderator
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Re: JA2:UB Source[message #224624]
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Wed, 01 July 2009 17:11
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Shanga |
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Messages:3482
Registered:January 2000 Location: Danubia |
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[NEW DREAM INCOMING]
JA2UC 3 Mission Server. AIM now has a new agency, called "The Pit", made up of hardened veterans, all ready for some MMORPG action.
- You log in, check "Available Mercs", make up a team of Khor, Mauser, Shanga, Headrock (we need someone to carry the canteens) and Majek (and we need one to swear every step of the way). You also add Scope from AIM cause all the aforementioned ones cannot hit a barn on the broadside.
- You check "Missions" from all over the world. Some pay better but are high risk, some are easier but barely cover YOUR expenses. You accept one mission and start killing.
- After succesfully completing the mission, each participant is automatically rated, gets improvements in the skills, gets even a new Experience level (or Rank). The ones who took part as mercenaries get payed from YOUR account, you who led the team get your money from AIM/whatever.
- You thank everyone and log off, hoping tomorrow you'll find a much better team available than those losers, lol.
[/END DREAM]
[Updated on: Wed, 01 July 2009 17:12] by Moderator Report message to a moderator
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Re: JA2:UB Source[message #224626]
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Wed, 01 July 2009 17:25
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Khor1255 |
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Messages:1817
Registered:August 2003 Location: Pleasantville, NJ |
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You know, with multiplayer mode and this aspect we could have all kinds of cool mission based shenanigans. And folks could finally vent their frustration in (virtual) reality.
Yeah, I can still dream too.
I like those ideas. I already have my voice files done. What are you guys waiting for?
Record some dialog, make some faces and we could have a really scary new crew to work with.
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Sergeant Major
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