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Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #220724] Fri, 12 June 2009 06:46 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
You need to alter the X Y variables for the Eyes and Mouth. That's all that will cause a crash as the images will appear out of the bounds of the images frame. So grab Iggy's coords and enter them into RPC 167 Smile

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #220725] Fri, 12 June 2009 07:04 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
My prof.dat coordinates match what is in the original prof.dat for Iggy's face. The odd thing is that I just ran Iggy with the "Chavez" face that used to be Face 202 (one of the IMP's) with no crashes. The eyes and mouth were definitly off as I left them in the Iggy settings. I did notice that even though the eyes and mouth coordinates were the same as in prof.dat, the real (face 68) iggy face was badly misaligned.

EDIT: just out of desperation, I tried using a clearly wrong face archive for Iggy's speaking face, the B68 archive which is iggy but appears twice as large (90x100) as the plain 68.sti used for the normal speaking face (48x43). the picture appeared ok, spoke, and did not crash. It did everything except fit in the box the face picture is supposed to fit in. Is there some trick to using the 48x43 68.sti when extracted from the slf archive?

[Updated on: Fri, 12 June 2009 07:26] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #220728] Fri, 12 June 2009 08:33 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Not to my knowledge. Gimme a min I'll go check if there is an issue with Iggy's faces in my game Smile

I switched Iggy's for Conrad's but don't have time to test it at the moment. See if that works or whether it is linked to Position 167?

[Updated on: Fri, 12 June 2009 08:48] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #220876] Fri, 12 June 2009 18:45 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I think I may have a solution for those midgame lockups of certain maps. On comparing the original Jagged Alliance 2 maps to the Urban Chaos maps, I noticed that the terrorists were not pre-positioned in the expected maps. As the FSTM crashes were related to this group of random placement characters, I'm going to go through the original maps over the weekend and find out who goes where and insert them into the UC maps. This may take care the final major game affecting issue when the UC maps are used with 1.13 (I guess the old 1.07 engine had some subtle difference in handling the terrorists).

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #220883] Fri, 12 June 2009 19:08 Go to previous messageGo to next message
BirdFlu is currently offline BirdFlu

 
Messages:438
Registered:September 2007
Location: Lampukistan
...
"invisible" items ...

It wasn't really a VFS problem, but it was introduced together with the VFS ... by me.

I got one of these hard crashes in the rendering/blitting code due to wrong screen coordinates. So, i added code that clipped away areas that were outside the screen. Unfortunately, that was wrong, as the function in question is quite general and is used to blit to surfaces that can be larger or smaller than the main window. In this case the surface was (much) larger than the screen, thus the invisible items.

I didn't want to just remove the clipping test, because the wrong screen coordinates occur often enough, although they didn't always result in a hard crash.

Anyway, i think i got it now. Making last tests and will commit it shortly.

And, with the VFS, the items from the 1.13 mod are used in the editor. If you want the old items, you will have to switch to the vfs_config.JA2Vanilla.ini.

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Master Sergeant
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #221131] Sun, 14 June 2009 18:42 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
New Beta Test available from the usual place. Please note it requires the current SVN Revision as I am taking advantage of the Virtual File System advice BirdFlu gave. There is no longer an installer, but it is only four steps:

1) Rename the original Urban Chaos

[Updated on: Sun, 14 June 2009 19:08] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #221205] Mon, 15 June 2009 10:17 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
sent rude dog his lines - he will rerecord them for better quality

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Captain
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #221230] Mon, 15 June 2009 16:42 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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I appologise in advance for the bad pun... Sounds good Logisteric. When you're done there will be a place in DATA-UC113 for those files, or if you want to make this an optional soundpack, I can add a section in the VFS config so that your Data folder overrides that of original Urban Chaos.

Personally I've never had a problem with Rude Dog's audio. He's always on the team, and for the most part his audio hasn't caused any annoyance over the long term, though I will admit he isn't detailed for the customary after battle rummaging through the maps. There is one concern, not with what you're planning ond doing, but I believe there is a missing town description for Rude Dog. Instead of Rude Dog describing Sheraton B2, I get Miguel describing Chitzena B2.

By the way Logisteric, do you have access to the latest Beta?

[Updated on: Mon, 15 June 2009 16:46] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #221231] Mon, 15 June 2009 16:58 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
oops - i have to apologize - i knew rd is miguel, but i never heared him as tour guide (always the good die young :angel: ) where are the edts (found one d_058.etd but where are d_057, d_059 and d_060)? if necessary i'd write them down, but i'm lazy. that b_2 definitely sounds like a missing file.

there is no such ting as a joke too cheap - i don't have access to it

edith:

found d_59 and d_60, 59 looks pretty messed up, lines at wrong places (seen at least one misplaced sam-quote) i do not have d_057 etd. (perhaps that is the reason i never heared/saw him as tour-guide when i played uc i did it mostly subtitels only - one reason was the sound-quality) while you are at it, i need the 107.npc from a pre-gold ja2 (with my german 1.05 it doesn't work - has a pre-gold source-code ever been released?)

[Updated on: Mon, 15 June 2009 17:12] by Moderator

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Captain
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #221237] Mon, 15 June 2009 17:23 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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I'm not seeing a D_057.edt in my original Urban Chaos data files. My JA2 install is based on Gold as well I'm afraid. I've got original JA2 around here somewhere, but will need to find it first.

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #221238] Mon, 15 June 2009 17:30 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
if it's a 1.00 original release i'd also like to have 070.etd (conrad)

that means i have to write them down - well tonight, still have two more interviews today

my uc is the one where you are asked 'german or english' and that woman is already fixed - that means you may shoot her without getting tony upset.

what ya think about having ##.npc-files from every version extracted and off-topic store them somewhere?

edith:

there is [color:#3333FF]d_057_014[/color] (b2) and [color:#3333FF]d_057_015[/color] (b1) missing for rude dog. if it's not urgend i'll have a look at it (= all sound files). are those guys who did the other speechfiles known? i guess 059 (rosebud) could be upped to sth you actually can hear.

[Updated on: Mon, 15 June 2009 18:03] by Moderator

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Captain
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #222051] Fri, 19 June 2009 18:23 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
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RoWa21
wil473

RoWa21, did you have a chance to take a look at the screenshots I posted into esnipes (as I couldn't figure out how to link them here).


Yes, I also get the same "invisible" items with the map editor. I build another Map Editor with Revision 2967 (the last revsion before we merged VFS) and there it works. I wrote birdflu a mail that he should look into the source, cause I think it has something to do with VFS, but I am not exactly sure.


There is a new Map Editor Release (Build: 3023) in SVN. This Release fixes the "invisible" items.

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Sergeant Major

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #222199] Sat, 20 June 2009 15:19 Go to previous messageGo to next message
Wil473

 
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Thanks RoWa21, I'll hopefully be awake enough later tonight after paintballing to give it a test. I'm expecting that the DL conversion that's my current project will need some map edits so I'll have plenty of chance to test it.

Logisteric, I'll see if I can get original JA2 installed and the you wanted files extracted some time this weekend. I was wondering if you needed access to the UC-1.13 Beta Test Mod to test out the voices?

[Updated on: Sat, 20 June 2009 15:22] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #222202] Sat, 20 June 2009 15:27 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
why not - how do i get there?

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Captain
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #222203] Sat, 20 June 2009 15:33 Go to previous messageGo to next message
Wil473

 
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I just sent you the email I sent to the Beta Testers last week.

I'm thinking the whole VFS thing might be scaring a few of the testers, so I'm going to see about packaging the whole SVN release into a 7zip archive and putting that up on my esnips account so they just have to update 1.13 from one file before applying the mods.

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #222226] Sat, 20 June 2009 17:17 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Its ok mate I'm sticking up a full 1.13 at the moment Smile

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #222240] Sat, 20 June 2009 17:57 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
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What about VFS is scaring the testers?

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First Sergeant
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #222242] Sat, 20 June 2009 18:01 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
It's had a couple of teething problems, plus new file structure seems to confuse people too easily (though its practically the same!) Smile

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #222247] Sat, 20 June 2009 18:21 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
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Please leave some feedback on any issues for BirdFlu in the VFS thread, he'd probably be able to help.

If you haven't done that already that is... Embarrassed

Perhaps we should choose an installer system for modding. Something easy to use and easily scriptable like nullsoft or something else free. That way we can write a simple guide for that won't cause too many headaches for the modder. Then the users could install/deinstall mods without having to worry about file layouts and whatnot. The installers can usually also backup/replace existing files via scripting.

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First Sergeant
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #222262] Sat, 20 June 2009 20:40 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
gpmg
Please leave some feedback on any issues for BirdFlu in the VFS thread, he'd probably be able to help.

If you haven't done that already that is... Embarrassed

Perhaps we should choose an installer system for modding. Something easy to use and easily scriptable like nullsoft or something else free. That way we can write a simple guide for that won't cause too many headaches for the modder. Then the users could install/deinstall mods without having to worry about file layouts and whatnot. The installers can usually also backup/replace existing files via scripting.


I have written several Inno Setup installer scripts for the Release, Update, Source Code, ... versions. Inno Setup is very powerful in writing installer scripts. Nice and easy to use.

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Sergeant Major

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #222266] Sat, 20 June 2009 21:01 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
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Thanks Roman!

I'll go have a look at that.

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First Sergeant
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #222470] Sun, 21 June 2009 23:48 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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Excellent Kaerar, this means that the testers who do not use the SVN will be able to use the current Beta.

On the subject of installers, my view is that once modders get used to Virtual File System, an installer, while professional looking, isn't really all that necessary. Each mod in theory is a self contained "Data" folder, with a config file setting up the order that the Data folders are read from. The UC-1.13 Hybrid's installation is seperated into roughly four steps:

1) Have JA2 1.13 (w/VFS) up and running
2) Extract original Urban Chaos into a dummy JA2 installation
3) Rename the Data folder of the extracted Urban Chaos install to "Data-UC" and copy/move to root of JA2 1.13 Install
4) Dump files from the UC-1.13 Hybrid into root JA2 1.13 Install, say yes to the one folder overwrite to get the UC-1.13 Hybrid specific Profile folder inserted in the right place.

This is much more managable than the original Beta installation process when folders had to be overwritten and/or merged to get the thing working.

[Updated on: Sun, 21 June 2009 23:57] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- ) [message #225023] Fri, 03 July 2009 00:50 Go to previous messageGo to next message
Kordanor is currently offline Kordanor

 
Messages:29
Registered:March 2008
Heya,

I know I am a newb, but I got some other question Very Happy

Is it possible to use both? Urban Chaos together with the newest 1.13? If yes, is there a rule of what to install first?
Probably it's not, cause when I googled I found some entries about a beta test of this combi version, what implicates that the "normal" 1.13 does not work. Anyways these entries all were 2 years old and I didn't find any up to date restults. The Link on this homepage however is broken (the one from the mainpage) and the one in the one click installer thread does not give huge information about it. In addition there is a very low resolution mentioned. No way to play it in high resolution as well?

[Updated on: Fri, 03 July 2009 00:56] by Moderator

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Private 1st Class
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #225026] Fri, 03 July 2009 01:04 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
Location: Danubia

If you mean original JA2UC, no. It's built with hexing the exe, has nothing to do with v1.13 and will probably mess up everything.

If you mean wil's project, it's not ready yet, it's a huge ammount of work.

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Captain
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #226368] Thu, 09 July 2009 04:02 Go to previous messageGo to next message
ownator is currently offline ownator

 
Messages:16
Registered:August 2008
hey guys. whats the status of the uc 1.13 beta?

i loved UC, but after playing the 1.13 i just cant go back to playing on the regular system even though i want to finish UC again.

any chance of me getting the closed beta?

thanks and keep up the good work

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Private
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #226768] Sat, 11 July 2009 19:51 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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@Logisteric - I found my original Talonsoft Jagged Alliance 2 disks, you'll have 070.edt, D_057.edt, and 107.npc as soon as I find your email.

@ownator - please contact me at the gmail address: uc.ja2113.projects

All other Beta Testers, how is the current Beta handling? Any repeatable crashes? Has anyone finished this (I've been busy so I cannot even say I've finished a recent Beta revision).

I'm currently working on a version where all graphics I need to add beyond those found in 1.13 have been put into the P3 Item line. This is being done in preparation for (the hoped for) escape to a PNG type image format which will mean interface images will not be stuck using shared colour palettes.

[Updated on: Sat, 11 July 2009 19:56] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #226770] Sat, 11 July 2009 19:54 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
Messages:682
Registered:April 2002
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wil..i have 6 sets of ja2 cd's..2 original..if ya lose yours again..let me know..will ship you a copy Very Happy

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First Sergeant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #226772] Sat, 11 July 2009 19:57 Go to previous messageGo to next message
Wil473

 
Messages:2815
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Thanks Tbird. I knew where my old disks were, it was just a pain to get them (the problem with a safe storage place...)

EDIT: found your email Logisteric, files sent

[Updated on: Sat, 11 July 2009 20:11] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #226795] Sat, 11 July 2009 22:20 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
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got them - had no time to test uc 1.13 - i hired 4 guys reasontly which increased my manpower by 20% - no time for more than silly comments

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Captain
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #226826] Sun, 12 July 2009 00:51 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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I'm happy to report partial success with adapting the UC-1.13 Hybrid to .PNG format. I was able to hack in the Hybrid's Tabledata folder and P3ITEMS into a clean install of Birdflu's RII Alpha 4c mod. There is something about the rest of the Hybrid or possibly the original Urban Chaos files that it does not like, but I haven't had time to track down yet. This is however a proof of concept, and I am satisfied with the results for today (able to see properly coloured items in the interface that otherwise are in the really specialized P3Items and the basic XML's working, though due to UC's story line landing unarmed in Alruco is a bad thing). I'll integrate the rest of the Hybrid piece by piece until I determine what is causing it to crash.

EDIT: Sorted it out, the hybrid (and not just the items/weapons component) is working now with all extra interface images in .PNG format.

[Updated on: Sun, 12 July 2009 05:05] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #228790] Thu, 23 July 2009 19:21 Go to previous messageGo to next message
ownator is currently offline ownator

 
Messages:16
Registered:August 2008
Hey guys.

A small issue i've been having:

In port kip D5, the local guys (civilian group, non hostile?) act like the police, but if I turn my back on them they sometimes shoot at me (there is a suppressing fire notice on the left) and they still dont go hostile (white dots on the map). some guys have been doing it in my face too. when i shoot at them they go hostile right away.

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Private
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #228793] Thu, 23 July 2009 19:38 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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The police in Port Kip are a different in-game faction than the rest of the "police" in UC, however they should not be shooting at you till they go hostile. This is a sort-of-new JA2 1.13 Bug that has been seen before intermittently over the last few months in the normal Alruco campaign.

You will probably find that Maddog will shoot at you without going hostile too (he's still recruitable after you clear that sector). This bug is going to be a problem due to the number of "friendly" armed civilians in UC. What needs to be done is setting up (via cheat codes) the same "armed civilians" shoot-at-me-without-going-hostile in normal JA2 so that interested programmers have something to work with.

Speaking of which, how was the A10 surface sector?

EDIT: for those interested in moving 1.13 to a PNG graphic format, I tried to fix the Iggy locks computer bug by converting his face images to PNG. It locks in the exact same place, however I'm thinking that if I do a few slight modifications (like redoing the eyes and mouth from scratch) then it might sidestep the game locking. That or find an "Iggy" impersonator image set to make use of his sound files.

[Updated on: Thu, 23 July 2009 19:48] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #228797] Thu, 23 July 2009 20:57 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
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so wil473, any info on when we could expect the open beta phase to begin?

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First Sergeant
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #228886] Fri, 24 July 2009 18:30 Go to previous messageGo to next message
ownator is currently offline ownator

 
Messages:16
Registered:August 2008
Hey guys. Another issue:

Rod and spring arent working anymore? I have both in my inventory but cant combine them. I also cant seem to combine the commando upgrade with the spectra vest (didnt try with the helmet or pants).

Bug or am i missing something?

Thanks!

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Private
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #229003] Sat, 25 July 2009 07:28 Go to previous messageGo to next message
Wil473

 
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Both are bugs, sorry I forgot to put these mergers back it after switching the hybrid over to the cleaned up FSTM 1.5 XML's. Unlike the original Urban Chaos, you have access to Commando and Striker armours from Bobby Rays and from higher level enemy troops. It has been fixed in the currently working versions of the XML's (which are geared towards PNG graphics, meaning they only look right with Birdflu's RII Alpha 4c mod).

And this is why more feedback is needed before prime time...

[Updated on: Sat, 25 July 2009 07:31] by Moderator

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #229005] Sat, 25 July 2009 07:47 Go to previous messageGo to next message
Headrock

 
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Anything else you need code-wise, btw?

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Sergeant Major

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #229006] Sat, 25 July 2009 08:07 Go to previous messageGo to next message
Wil473

 
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Theanks Headrock. I'm too tired to setup the armed-civilians-shoot-without-going-hostile bug right now (it is just past midnight for me after a long day). Tommorow I'll see if I can replicate the bug in Alrulco, probably with Maddog's home sector, and post the saves for you or any other noble coder seeking a diversion.

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Lieutenant

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #229008] Sat, 25 July 2009 08:24 Go to previous messageGo to next message
Headrock

 
Messages:1760
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LOL I'm not seeking a diversion, I want UC 1.13 to be released already Wink

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Sergeant Major

Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #229038] Sat, 25 July 2009 15:23 Go to previous messageGo to next message
ownator is currently offline ownator

 
Messages:16
Registered:August 2008
Glad i could help Smile

One idea i've been having: a progress bar for skill improvements (lets say you put a mouse over it and it shows a bar).

Apart from some issues the beta is having, i'm loving it Smile

Keep up the good work!

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Private
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #229063] Sat, 25 July 2009 21:01 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I've replicated the NPC's shooting the team bug using a relatively recent SVN revision and the stock Alrulco/Data-1.13 campaign. The only problem is that esips is not letting me upload them right now, I'll try again later. If anyone wants to take a look, they can also email me.

Now that's a dangerous offer there Headrock...

1) This is not really a new feature that needs coding, but please can we fasttrack Birdflu's PNG graphic format work for integration with the mainstream SVN 1.13.
And coordinate its use; ie. Starwalker uses only Guns and P1Items, DBB uses P2 for any images beyond those defined by Starwalker for Data-1.13 (they've got such a large libary, plus there are specific replacement sub-libaries like TBirds), Total Conversion mods (like the UC-1.13 Hybrid) use P3... With VFS defining where to look for graphics this means that the graphics from up to three (perhaps four if Starwalker can be confined to just P1items or Guns) different mods can be combined without actually doing any tedious STI Editing.

2) Codewise the SVN JA2 more or less covers all that is needed for a release, however the Folding Stock concept (plus a few other things) could use a new merger type:
- where if you doubleclick on an attached item, including pernamently attached attachments, it causes the attached item to turn into whatever is defined as the 1st resulting item. Essentially it is the "USE" mergertype that Madd Mugsy added all those years ago, but without the need for a 2nd item to trigger the merger, and importantly allowing it to work on attached items.

Some Potential Uses for this "merger":
- Folding Stock (I can get rid of all those mergers where running the gun over the stock item causes it to change, also I can pernamently attach the stock to the gun)
- Adjustable Sights (each double click on the sight changes its magnification/tunnel vision/AP Cost/etc...)
- Stacked Sights (the effect of the ACOG/Reflex Combo changes by a simple doubleclick)
- multiple magazine sizes (there is a magazine well component that by a simple doubleclick changes a weapons ammo capacity)
- programmable burst trigger attachement (really this only applies to sci-fi weapons like the Metal Storm SMG, and perhaps paintball markers if anyone wants to put one in)

Best of all no new XML is needed, the old one for mergers can be used.

EDIT: got the savegame uploaded. As this is a general JA2 1.13 bug, I'll just post the link to the existing Bug thread

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=229057&page=0#Post229057

[Updated on: Sat, 25 July 2009 21:36] by Moderator

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