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Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227787] Sat, 18 July 2009 14:08 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Install no problem , clean JA UB , install B2B as OT's instructions , then install VM mod over , patches 1 , then 2 and bingo all working , though only saw first landing zone ( same as B2B).

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Captain

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227789] Sat, 18 July 2009 14:17 Go to previous messageGo to next message
whoami is currently offline whoami

 
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lockie
clean JA UB , install B2B as OT's instructions , then install VM mod over

"B2B VM-Edition" not needed original B2B - just JA2:UB

[Updated on: Sat, 18 July 2009 14:18] by Moderator

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Corporal
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227804] Sat, 18 July 2009 17:11 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Thanks Whoami , I thought I'd try it that way first . I have someEnglish text / speech due to also overlaying O/T's translation file , any chance of an exe. ?

EDIT : Very nice load screens / intro screens ,gun sounds are pretty good and 'solid' sounding , there are lots of graphic touches ( covered wagon Smile , oil filled barrels on fire ), trenches well implemented , and some of the items are weird ! porn , tins of biscuits , packets of crisps Very Happy , bra's for the women (Madonna , eat your heart out )also like the comic style intro , not sure if german B2B had this , I might have skipped it !
Only drawback for me personally is lack of hi-res .

[Updated on: Sat, 18 July 2009 19:26] by Moderator

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Captain

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227828] Sat, 18 July 2009 20:21 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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Those items are all in Fallout Wink
Yes even the porn...

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Lieutenant

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227830] Sat, 18 July 2009 20:33 Go to previous messageGo to next message
gmonk

 
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What about the condoms? Wink

Damn, Fallout was so funny! And a great adventure to boot. But I digress...

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227837] Sat, 18 July 2009 22:12 Go to previous messageGo to next message
lockie is currently offline lockie

 
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I remember uses for the gun mags , outdoor book etc , can't recall what use the porn had , except for strengthening your right hand.... oh dear.. Embarrassed

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Captain

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227838] Sat, 18 July 2009 22:20 Go to previous messageGo to next message
gmonk

 
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I believe the FO prOn was only for 'entertainment' value, and it was a tradable item as well. There may have been a quest that featured it (as in JA2@Estoni, but not quite the same) but I don't recall.

Time to load it up and try out the base FO2 game again. There are quite a number of mods for that game, which has never had a source code release. Some of the mods are buggy but they're different enough to warrant a replay.

Edit: The Russian Fallout modding community seems to intersect the Russian JA2 modding community. Our community, at times, has done the same. Their symbiosis, however, has produced an interesting hybrid, at least in terms of game assets. Smile

[Updated on: Sat, 18 July 2009 22:33] by Moderator

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227839] Sat, 18 July 2009 22:33 Go to previous messageGo to next message
Headrock

 
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Trust the Ruskies to put in way too much effort and come up with something cool like this. Very Happy

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Sergeant Major

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227841] Sat, 18 July 2009 23:31 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Quote:
believe the FO prOn was only for 'entertainment' value, and it was a tradable item as well.


I believe the pron does have a certain value for certain mercs , another Russki joke ... :naughty:

flare traps abound in at least one zone , like the medic boxes you can use to refill both first aid and med bags , nice touch. Starting to see signs of FO tilesets , this does make for nice maps .

[Updated on: Sat, 18 July 2009 23:35] by Moderator

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Captain

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227863] Sun, 19 July 2009 02:09 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
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lockie
trenches well implemented


they actuylly managed to implement working trenches? how?

dammit, i guess i have to try this out myself after all, don

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227881] Sun, 19 July 2009 07:18 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
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It's largely an optical illusion. Someone who actually worked on this could explain it much better.

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Sergeant Major
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227888] Sun, 19 July 2009 11:07 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Dan's right , it IS an illusion , you 'appear' to go down into them from an entrance and it's just like WW2 ! Dan , would go well with your mod . Pretty good though , don't know if LOS works when crouched , hmm , I'll go back and see .

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Captain

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227891] Sun, 19 July 2009 11:12 Go to previous messageGo to next message
gmonk

 
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This (or a similar idea) was explained a while ago by Smert CNC_gun. Here's the post

[Updated on: Sun, 19 July 2009 11:28] by Moderator

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227895] Sun, 19 July 2009 11:25 Go to previous messageGo to next message
lockie is currently offline lockie

 
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If I remember rightly , was a guy called CCGun , russian fella who was working on it a few years ago , with his daughter I believe ,then all of a sudden, no posts ! Anyway , now it's there , it must be reproduceable .

( you up already ? !!! )

OMG ! You're a 700 yr old poet !! Or , an old romantic........ awwww . :ok:

[Updated on: Sun, 19 July 2009 11:46] by Moderator

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Captain

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227896] Sun, 19 July 2009 11:34 Go to previous messageGo to next message
gmonk

 
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Sleeping is overrated, it was boring. Wink

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227945] Sun, 19 July 2009 21:27 Go to previous messageGo to next message
lockie is currently offline lockie

 
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A wee update on this mod , as I've been trawling through it this weekend , along with WF + item mod ,
1 grenades reeeaaallly hurt .
2 on some of the town maps , everybody wants a piece a me !
3 the gun graphics are very good
4 there's a nice little tool carrying bag , though why you can't put the usual stuff into the toolbox I just dunno
5 knife attacks are (by enemy) swift and deadly , they can run for about a mile and slash you twice !
6 Klaxon alarm is excellent , mines everywhere and tripflares aplenty
7 Palm PC . Left batteries waaay back too far to try it out Smile
8 Check point north east is freakin deadly , I've spent at least a coupla hours making inch by inch progress , with the seemingly hardest bunker to overcome yet !
9 some nice touches in towns , ahh , if you try it you'll see them Smile

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Captain

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227957] Sun, 19 July 2009 22:27 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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Do you need German JA2 to play or will it work with normal Engrish JA2?

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Lieutenant

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227963] Sun, 19 July 2009 23:45 Go to previous messageGo to next message
lockie is currently offline lockie

 
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preese to pray wiff nomal engrish ja . Easy install , hah , says me.......... Smile

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Captain

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227965] Sun, 19 July 2009 23:54 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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lockie
3 the gun graphics are very good

Hmmm, I had a look and they aren't bad, though they aren't up to Coolberg's standards. Most of the guns in the mod (except the laser) have been done better now Smile

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Lieutenant

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227975] Mon, 20 July 2009 01:28 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
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Khor1255
It's largely an optical illusion. Someone who actually worked on this could explain it much better.


well, the whole isometric graphics are an optical illusion if you take it exactly.

the question that i have is just, if the combat mechnaics still work with that as they should, can you shoot or be shot normally? can you throw grenades in and out?

if they work halfway decent, then we should get the respecting tilesets and code into some other maps to test this out, i could see a couple of maps for WF6.06 mod that smeagol is currently working on which could profit from trenches...

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227997] Mon, 20 July 2009 06:04 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
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Yeah. I'm definitely with that! I'm sorry that there are not enough hours in the day to playtest all the mods and features I would like. This is a good idea though, an feature that should be elaborated on. Some of the stuff the Polish and Russian guys have done is just almost too good to believe. I believe it but still have not playtested mainly because I'm too lazy for mods that are only available in forign languages.

I worked a little with maN. Despite the 'language barrier' he was one of the easiest people to collaborate with. I really wish I could work more with people such as this.

But I digress. Yes, working with this stuff would be a great learning experience to hopefully incorporate into future mods.

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Sergeant Major
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227998] Mon, 20 July 2009 06:07 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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If the JSD's were done right for the trenches then the cover would work fine. It would mean that the bottom 2/5's or 3/5's of the Merc is not targetable. So you are left with Torso or Head shots only.

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Lieutenant

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #228025] Mon, 20 July 2009 09:07 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Quote:
can you throw grenades in and out?


Certainly not in !

Edit : to answer K , cover works well , with only head when crouched , and body when standing available to shoot at .

[Updated on: Mon, 20 July 2009 09:12] by Moderator

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Captain

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #228026] Mon, 20 July 2009 09:10 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Quote:
I believe it but still have not playtested mainly because I'm too lazy for mods that are only available in forign languages.


You are missing out here Dan , most screens are intuitive , only the quests are intelligible ! Point of the game I guess Smile , still there are lots to see and play with , and , just possibly , might there be an engrish exe. ? Hope so.......... :wave:

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Captain

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #228045] Mon, 20 July 2009 11:55 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
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The cat is away, the mice can play, I feel a download coming today. See people do save stuff. Shame about the missing feersum endjinne but hey graphics & mappes are enough for me. Thanks folks for keeping bits of this very much alive.

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Sergeant Major
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #228047] Mon, 20 July 2009 12:05 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Will , are they (Maps n things)useable in a 'new' mod ?

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Captain

B2B VM Edition[message #228050] Mon, 20 July 2009 12:08 Go to previous messageGo to next message
lockie is currently offline lockie

 
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As this topic has now changed , henceforth , so shall the title Very Happy

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Captain

Re: B2B VM Edition[message #228079] Mon, 20 July 2009 15:16 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
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No idea... NOT! Only just downloaded. Might be cough cough "ill" for the rest of the week while I play with it and also take it apart (a second copy obviously) to see how & why etc. Funtime.

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Sergeant Major
Re: B2B VM Edition[message #228088] Mon, 20 July 2009 16:28 Go to previous messageGo to next message
profound is currently offline profound

 
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"Oh my", I am obliged to say, and that's why:

I wrote to VM asking about B2B VM source code and he informed me that every code-wise changes in B2B VM edition were done through HEX-editing of ja2.exe, without any joy of source code presence.

Seems like a work of pure devotion.

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Corporal
Re: B2B VM Edition[message #228139] Mon, 20 July 2009 20:10 Go to previous messageGo to next message
whoami is currently offline whoami

 
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profound
that every code-wise changes in B2B VM edition were done through HEX-editing of ja2.exe


programmer - "Neyros". His mail [color:#000099]"NeЫЫЫЫЫЫЫЫyrOS ??? neЫЫЫЫЫwmail ??? ru"[/color] (remove "ЫЫЫ" and replace "???")

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Corporal
Re: B2B VM Edition[message #228161] Mon, 20 July 2009 22:49 Go to previous messageGo to next message
lockie is currently offline lockie

 
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There are some surprises within ,Will , keep me up to date on your game progress , as you will go a different route from me probably , basicaly , I'm exploring....... nice...... Cool

EDIT : ooh , forgot to say there has been mention of an engrish exe ., and if it can't be found , Inshy will attempt one . YaYYY :ok:

[Updated on: Mon, 20 July 2009 22:51] by Moderator

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Captain

Re: B2B VM Edition[message #228207] Tue, 21 July 2009 03:25 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
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well, i downloaded and installed it and so far, it

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First Sergeant
Re: B2B VM Edition[message #228234] Tue, 21 July 2009 09:07 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Quote:
1. an english translation of this mod so one can actually understand a damn thing.


As OT says , ( he still on holiday? it's easy enough to navigate around when you know the JA layouts , the basics are the same , but as you say , it would be nice to understand what's actually going on in quests , etc . still , an English exe might not be too far away !

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Captain

Re: B2B VM Edition[message #228256] Tue, 21 July 2009 11:34 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
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Wee wee weee it's not in English. Wee wee weee it's not like 1.13. Of course it isn't; it's actually made by people who give a damn about game-play & who had a clear idea about what it was they wanted to achieve in a clear cut design lead manner. Pffft!

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Sergeant Major
Re: B2B VM Edition[message #228260] Tue, 21 July 2009 11:53 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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I actually think Cyrillic is an awesome looking written language. It's hard to read but you get used to it. I just have no idea what most of it means, especially since the language is so different in concept to English (which is the bastard son of most European languages and is the only one oriented around nouns rather than verbs...).

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Lieutenant

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #231126] Sun, 16 August 2009 01:10 Go to previous messageGo to next message
Mravac Kid is currently offline Mravac Kid

 
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Monk
I believe the FO prOn was only for 'entertainment' value, and it was a tradable item as well. There may have been a quest that featured it (as in JA2@Estoni, but not quite the same) but I don't recall.

There were 2 porn-related quests in Fallout2 I can remember off the top of my head:
Give a blow-up doll to the ghoul in Broken Hills to get his treasure
Collect 10 Cat's Paw magazines for the Cat's Paw house in New Reno for... umm, I forgot what the prize there was. Freebies, perhaps? Smile

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Corporal
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #231188] Mon, 17 August 2009 11:16 Go to previous messageGo to next message
herb is currently offline herb

 
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Well I downloaded the mod + 2 patches and I found out that is the same as B2B but in Cyrilic. So what's the difference?

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Master Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #231190] Mon, 17 August 2009 12:27 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Not much difference early on Marko , but you will see changes shortly , to maps at least .

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Captain

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #231193] Mon, 17 August 2009 12:50 Go to previous messageGo to next message
herb is currently offline herb

 
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Off_topic allready made a partial translation of B2B. Can Someone use files from there to do a little more undersatnding mod?

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Master Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #231199] Mon, 17 August 2009 14:48 Go to previous messageGo to previous message
lockie is currently offline lockie

 
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Pretty sure Inshy is having a look at this also , for translation .
3 cheers for Inshy .......... :cheers: :cheers: :cheers:

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Captain

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