Home » SIRTECH CLASSICS » Jagged Alliance 2 » JA2 Solutions. Tips. Spoilers! » To get better loots
To get better loots[message #230561] Fri, 07 August 2009 11:34 Go to next message
Laclongquan

 
Messages:76
Registered:April 2007
From what I can read, it seem loots connected to progress and coolness factor. progress/2 round down + 1 equal coolness factor.

On the other hand, elite enemies use equipments better than yours in an effort to keep balance favour their sides.

Loots also connected with the towns, like Chitzena and Drassen never got better than average type of loots.

So, if you equip the best gears you can, then good chance you will find good loots among elite enemies.

And if you equip mostly one type of weapons then they also will carry quite a lot of that type.Like if you carry mostly FNP90 into battle they will carry mostly SMGs, right.

Any got anything to offer? correct?
Re: To get better loots[message #230835] Tue, 11 August 2009 20:59 Go to previous messageGo to next message
Laclongquan

 
Messages:76
Registered:April 2007
The first experiment is the loots of patrol group

My new game is Insane Great BR.

Intentionally ignore Drassen, my IMPs and Ira go west, toward San Mona, where Tony awaits. The various patrols group on the way are nothing special, crappy equipments of the beginning stage that I am sure everyone is tired of.

After buying a Mortar and a Steyr (2x scope, laser, bipod), my squad return to Omerta to reliberate the town, as one of patrol group has squatted there after we left. We attack a patrol group on the way, about 2 sector down from Omerta.

Woah there! Two enemies got Dragunov, two Famas, G41A2, RPK, plus some more pistols. Very much better than the usual hauls this time of game.

My equipment when we encounter that patrol? Well, before enter the zone every one are commanded to carry the best weapons on hand: 1 loaded mortar, 1 Steyr with 3 attachments, 3 HK53, and one MP5A4. Only after entering did we stow away the good but inapproriate mortar. This here is a night fight, silenced Glock 18 and knives are good enough. We stole about 11, kill 5.

I am excited to think what we would get if we equip this goodies and attack patrols around Drassen.

My next experiment would be the equipment of Drassen garrison. Stay tuned, folk!
Re: To get better loots[message #230845] Tue, 11 August 2009 22:26 Go to previous messageGo to next message
Never Darktide

 
Messages:88
Registered:July 2009
I believe game difficulty also has a significant effect on enemy equipment.
Re: To get better loots[message #230867] Wed, 12 August 2009 05:11 Go to previous messageGo to next message
Laclongquan

 
Messages:76
Registered:April 2007
Oh true, that! easier games would have signficantly lower quality loots. But who would want to play around with sw .38 while we can steal Glock 18? or Type 85 while there's Famas.

I believe easier games serve a purpose: for less experienced gamers. They dont want to mess around with steal, too much time consuming, so they just kill and be done with the lot of them. Better quality loots, other than being loots, also help enemies got more tools to resist us. With Insane mode, they could snipe us, mortar us, Grenade launchered us, suppression fired us, grenaded us, etc.. without the better loots, how can they do that? Just the possiblity that enemies can use mortar caution me greatly, and put higher priority on assassinate/steal those particular enemies.

Some here wonder aloud about the possiblity of playing an easy game, with rare BR. I tried that: Bah! the chickensh1t we steal doesnt justify the time we spend. Just kill, kill them all!
Re: To get better loots[message #230875] Wed, 12 August 2009 07:44 Go to previous messageGo to next message
Never Darktide

 
Messages:88
Registered:July 2009
I personally don't believe in stealing when enemies are involved. If an enemy is in a state that you are able to steal from him, you should be able to easily dispatch him (either he's seriously wounded on the ground or a foot away from you caught unawares). Noise is no problem here. Carry knives.

It's true that enemies with scarier weapons are critical targets, which is why you have to deal with them one of two ways: beat them at their own game (not an option early on) during the day or ambush the hell out of them at night. This is why designated marksmen with sniper rifles are so valuable. Since I did a lot of day-fighting, I had two such snipers (Iggy having been gained late in the game), and the rest of my team had SCAR-H SVs. Just gotta take out as many enemies as possible to keep them from getting sighting on you. Cover is very, very important during the day.
Re: To get better loots[message #230882] Wed, 12 August 2009 09:30 Go to previous messageGo to next message
lockie

 
Messages:3832
Registered:February 2006
Location: Scotland
Quote:
I personally don't believe in stealing when enemies are involved.


Well , if you don't use dropall ( which ruins the dynamics of the game), stealing is the only way to get better equipment early on .


Re: To get better loots[message #230883] Wed, 12 August 2009 10:11 Go to previous messageGo to next message
Laclongquan

 
Messages:76
Registered:April 2007
Kill them is so easy. Flood the battlefield with smoke gas, and throw in some tear and mustard just for spice. Then troops advance in loose formation to avoid area effect weapons. Meet one, kill one with several guns to ensure each always have spare AP for interrupt. That or troops advance under the cover of sniper fire.

Hammer approach is easy. Fun, but easy. Chisel, now that is hard.

Everyone of us pass the stage of one man solo the entire map and the best tactic for it is night op with silenced weapons. Well, now we return to the night, but not to kill. To steal!

Forgive me! A bit of coffee and I turn loquacious.
Re: To get better loots[message #230885] Wed, 12 August 2009 11:45 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
I've never "stolen" anything in any JA2 game ever. I tried a few times early on but then gave up coz I don't need it. You get plenty of stuff anyway especially with the occasional drops stun grenades produce early game. I don't like the weaponry to be that mismatched really otherwise it's just boring fish in barrel time. I like the adrenalin rush of only just pulling victory from the jaws of defeat.

Re: To get better loots[message #230886] Wed, 12 August 2009 11:48 Go to previous messageGo to next message
lockie

 
Messages:3832
Registered:February 2006
Location: Scotland
Waaahey ! Will's back . How'd hols go bud ? More importantly , have the new mods fired your imagination....... :devilaugh:


Re: To get better loots[message #230887] Wed, 12 August 2009 11:51 Go to previous messageGo to next message
lockie

 
Messages:3832
Registered:February 2006
Location: Scotland
Quote:
Well, now we return to the night, but not to kill. To steal!


It's more of a 'challenge' , certainly harder than just killing then looting , and , more stuff to steal rather than usual 'dead drops' . Doesn't work so well in vanilla JA , cause NIV gives more gear .


Re: To get better loots[message #230930] Wed, 12 August 2009 15:56 Go to previous messageGo to next message
Laclongquan

 
Messages:76
Registered:April 2007
But Vanilla got a bug going for it: the sometimes duplication of weapons in the process of stealing. Even with preparation, you just never know when that bug would appear and gift you a bunch of stuffs. So, we approached each steal with sweaty hands and drumming heart.
Re: To get better loots[message #230957] Wed, 12 August 2009 22:45 Go to previous messageGo to next message
Never Darktide

 
Messages:88
Registered:July 2009
Well, I do use drop all, but that's because I just prefer to play that way. I won't say "it's more realistic" because many arguments have been made over realism in video games, although I do believe it makes much more sense to take an enemy's kevlar vest from his dead body than stealing it right off his back. Ah well, each to his or her own.
Re: To get better loots[message #230962] Wed, 12 August 2009 23:12 Go to previous messageGo to next message
lockie

 
Messages:3832
Registered:February 2006
Location: Scotland
Quote:
I won't say "it's more realistic" because many arguments have been made over realism in video games, although I do believe it makes much more sense to take an enemy's kevlar vest from his dead body than stealing it right off his back. Ah well, each to his or her own.


True , but it stiffs the reliance on mine income , makes the whole game easier imo . Each to his / her own way .


Re: To get better loots[message #230981] Thu, 13 August 2009 04:47 Go to previous messageGo to next message
Never Darktide

 
Messages:88
Registered:July 2009
I don't even remember how to sell items from the sector inventory (no joke, I can't remember if it's ctrl+LMB or alt+LMB, one does delete though and I've done that on accident). So I have sectors with hundreds of items sitting in them. Grumm Mine had about 900.

I edited my starting money a fair (or unfair) amount as well, though. Then again, I played it very economical with my mercs, and didn't order much from BR. This will probably be different in my next game.
Re: To get better loots[message #230986] Thu, 13 August 2009 05:38 Go to previous messageGo to next message
Laclongquan

 
Messages:76
Registered:April 2007
I would remind you that you cant steal armor off a standing enemy. The target must lie down on the ground unvoluntarily (you cant steal the proned enemies) by either hit them unconscious or shot them in the legs. If you hit them once hard enough to wound or critical and they still standing, you can steal most of his equipments: weapons, items, bags. But not his armor/vest/pants/goggle/ear.
Re: To get better loots[message #230993] Thu, 13 August 2009 09:17 Go to previous messageGo to next message
lockie

 
Messages:3832
Registered:February 2006
Location: Scotland
Also , hit them too often and if they are dying , no-steal .


Re: To get better loots[message #230997] Thu, 13 August 2009 11:37 Go to previous messageGo to next message
Laclongquan

 
Messages:76
Registered:April 2007
I wonder, when they are dying, if we bandage them would they return to critical?
Re: To get better loots[message #231005] Thu, 13 August 2009 15:26 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
thnx lockie-wan... good holz in Kernow. Even my youngest was surfing (well boogie boarding). Even some sunshine. Back to other mods. I love Vengeance; but glad I didn't look at it before I finished MFM or a weird hybrid would have emergred no doubt. I also love B2B-VM despite not knowing what the hell anything is or what people have said to me questwise or otherwise. Very slow progress in both but I don't care. I'm savouring that first time thing with both. My own work continues but don't expect anything (not even screenies) for approx one year. Exception to this will be a recruitable Kyle Lemmons sometime before x-mas.

Re: To get better loots[message #231008] Thu, 13 August 2009 17:08 Go to previous messageGo to next message
systemfehler

 
Messages:114
Registered:September 2007
Location: Hanover, Germany
Laclongquan
I wonder, when they are dying, if we bandage them would they return to critical?


Yes, they do. Works the same way it works with dying civilians and dying militia.
Re: To get better loots[message #231043] Fri, 14 August 2009 04:11 Go to previous messageGo to next message
Kaerar

 
Messages:2045
Registered:January 2003
Location: Australia :D
Will Gates
Exception to this will be a recruitable Kyle Lemmons sometime before x-mas.

What's his skills gonna be? Bashing people from behind with a dildo?


Re: To get better loots[message #231065] Fri, 14 August 2009 09:37 Go to previous messageGo to next message
lockie

 
Messages:3832
Registered:February 2006
Location: Scotland
Quote:
What's his skills gonna be? Bashing people from behind with a dildo?

Your team will have immaculate dress sense and haircuts.......... Smile


Re: To get better loots[message #231069] Fri, 14 August 2009 11:04 Go to previous messageGo to next message
Laclongquan

 
Messages:76
Registered:April 2007
Dont forget the tattoos. Or the leather dominatrix catsuits. With whips and spiked heels.
Re: To get better loots[message #231070] Fri, 14 August 2009 11:11 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Because I can. Because it amuses me to allow such a fey fairy in a mucho macho game world. It's funny isn't it? Oh never mind.

Re: To get better loots[message #231073] Fri, 14 August 2009 12:12 Go to previous messageGo to next message
lockie

 
Messages:3832
Registered:February 2006
Location: Scotland
Quote:
Because I can. Because it amuses me to allow such a fey fairy in a mucho macho game world. It's funny isn't it?


Course it's funny , and will add another dimension to team picks ....... ,you know , this could be a whole other mod apart from PCM , with loads of interaction ( though not mano a mano eh :nono: ) between homophobes and klu klux klanners and lesbos etc..... I spend too much time at this game *sigh* Very Happy


Re: To get better loots[message #231176] Mon, 17 August 2009 04:23 Go to previous messageGo to next message
CaptainWinky

 
Messages:18
Registered:June 2009
Will Gates
Because I can. Because it amuses me to allow such a fey fairy in a mucho macho game world. It's funny isn't it? Oh never mind.

Someone should make a mod that makes Brenda, the lesbian in Hans's porn shop, recruitable too. Smile

Actually I saw a screenshot somebody posted here where they had added John Kulba and the various head miners (including my favorite, Calvin, haha) as recruitables.
Re: To get better loots[message #231186] Mon, 17 August 2009 10:11 Go to previous messageGo to next message
Starwalker

 
Messages:767
Registered:October 2005
Location: Hannover, Germany
CaptainWinky
Actually I saw a screenshot somebody posted here where they had added John Kulba and the various head miners (including my favorite, Calvin, haha) as recruitables.

That's the PCM-mod.


Re: To get better loots[message #231273] Tue, 18 August 2009 14:05 Go to previous message
Laclongquan

 
Messages:76
Registered:April 2007
It seem the loots in Drassen is a bit too random. I get in, hit each sector once from top down, finish the mine, bypass the town, and finish the airport. The loots are boring, to say the least.

Still, there's one thing worth mention: during the bypass of Drassen town, I run across a VSS Vintorez enemy. Needless to say, he got mugged and killed.

So, from my experience, it seem the ratio of elite on all Drassem enemies is quite low. This could be checked by someone familiar with code.

And in that case, the hypothesis of carrying great equipments inducing good loots, still worth a thought.
Previous Topic: Strange Attacker
Next Topic: Kingpin's assassins (playing 1.13)
Goto Forum:
  


Current Time: Tue Jun 02 19:32:53 EEST 2020

Total time taken to generate the page: 0.01197 seconds