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Re: Alpha_Item_Mod_for_WF6.06 Part 4[message #242635]
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Wed, 27 January 2010 17:35
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DepressivesBrotIf I remember correctly, the merges for aimingmodules require Electronics trait. They most definitely do. They also require a high degree of mechanical skill.
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Re: Alpha_Item_Mod_for_WF6.06 Part 4[message #242755]
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Fri, 29 January 2010 01:19
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Hodor |
Messages:2
Registered:July 2009 |
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I'm planning to use AIM without Wildfire (I just can't bring myself to like any of the new WF mercs), although I'm still tinkering around with the weapon damages because some of them struck me as odd - like 8-inch-barrelled subcompact carbines doing the same damage as a full-length or bullpup assault rifle with a 20 inch barrel, or a .45 cal UMP doing no more damage than the 9mm version.
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Civilian
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Re: Alpha_Item_Mod_for_WF6.06 Part 4[message #242761]
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Fri, 29 January 2010 05:07
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usrbid |
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Messages:1506
Registered:December 2008 |
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@smeagol: Yah, I did a complete game (meaning freed all cities shot the queen at the end) without any backpacks, it is not a big deal and makes for an interesting new game experience.
While I can understand enemy item choices, I was surprised that backpacks are not on the maps either. This is why I checked the XML and BR, just to see if there was a bug.
By the way, the following:
Quote:Edit 2 on 1/27: In V46 the following items have the usItemClass set to 2 but these are not guns: M72A4 LAW (id 51), RPG-26 Aglen (id 916), RPG-27 Tavolga (id 917), RPO-M Shmel (id 918).
Must be part of vanilla already, I found the same in Demise of Man yesterday, so this is not your doing.
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Re: Alpha_Item_Mod_for_WF6.06 Part 4[message #243377]
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Sat, 06 February 2010 03:42
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LordHaHa |
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Messages:17
Registered:November 2005 Location: Midwest, USA |
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Been playing around with the mod for a few days, and found some interesting bugs. First, the "Copper Wire + Gameboy" merge does not result in a Lameboy Display. In addition, I couldn't repair the C-20 Treated Stealth Ops Kevlar Vest with C-20 cans. I was able to add the merges via the XML Editor, but they weren't there by default.
LordHaHa
UPDATE: Odd, I looked in the "combo merge" tables and saw the Copper Wire/Gameboy combo. However in-game I was not able to combine these two items. In fact the only time I was able to merge them was by adding the combination in the main merge table.
[Updated on: Sat, 06 February 2010 06:10] by Moderator Report message to a moderator
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