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Re: Landmines[message #243943]
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Thu, 11 February 2010 23:13
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Villa |
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Messages:17
Registered:November 2009 |
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StarwalkerIf you want landmines to be effective at hurting enemies, use a merc with both high level and high explosives skill to plant them.
By "effective", do you mean they inflict more damage or that they are less likely to be detected? I'm asking because there is a sector where Gus (equipped with a metal detector) places lots of blue flags, yet in the adjacent sector he can't seem to find any mines without causing an explosion. My guess is the latter were planted by experts, but I'm not sure if that would make them harder (or even impossible?) to detect.
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Private
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Re: Landmines[message #243949]
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Fri, 12 February 2010 00:14
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systemfehler |
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Messages:117
Registered:September 2007 Location: Hanover, Germany |
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He means harder to detect. However, I've got Red with explosives up to 100 and experience level of 9 and I can't remember that an enemy ever stepped on his mines.
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Sergeant
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Re: Landmines[message #244102]
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Sat, 13 February 2010 12:16
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systemfehler |
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Messages:117
Registered:September 2007 Location: Hanover, Germany |
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Yeah I usually go with remote detonators combined with mines. That's also a good way of using all the surplus hand grenades for nice chain explosions. Too bad they don't set off gas grenades.
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Sergeant
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