Spoiler requests and answers[message #202610]
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Thu, 27 November 2008 03:19
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mitsucordia |
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Messages:7
Registered:November 2008 |
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**Edit**
Just thought I'll start a spoiler thread to keep spoilers on one thread instead of all over the forum.
*Request*
Rod and spring - Can someone tell me if rod and springs still work like in 1.13. So far came across rods, no springs. Looking to assemble lower AP cost weapons for more deadly night incursions.
Good night ops SMGs to use - having trouble in my second game trying to take down the enemy elites with my puny guns. Please give your recommendations for gun/accessory combinations!
Svetja - what do i do with her??
47- Er, who is he? and why does he appear as a green dot on the map??
Cambria Hospital F8 - During a night insertion, i got found out and explosions went (a lot!). Do i miss out on NPCs and any important stuff? Cos i don't mind playing that sector again, but right now with sniper rifles and ammo being available, my SOP (standard operating procedure) is to sweep through a sector quick with sniper squads.
*Possible Spoilers*
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Mike - having started 2 games and in both taken the old Drassen town. It seems Mike turns up there? I came across in the middle square, then in the other game, he was at the airport.
Ilja - I took only the first town (old Drassen), cleared the way to the NE Sam and cleared the NE corner. Went back to Ilja and lo and behold, he joined up! I did used a high leadership merc though - in the mid-60s.
[Updated on: Sat, 29 November 2008 07:46] by Moderator Report message to a moderator
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Private
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Re: Spoiler requests and answers[message #204170]
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Tue, 16 December 2008 04:21
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Sgt York |
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Messages:79
Registered:June 2000 Location: San Antonio TX |
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@WeWereSoldiers: Good idea to start this thread. Lots of hints and spoilers in other posts in this section (
[Updated on: Fri, 19 December 2008 20:48] by Moderator Report message to a moderator
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Corporal
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Re: Spoiler requests and answers[message #204246]
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Wed, 17 December 2008 15:25
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Burzmali |
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Messages:248
Registered:March 2007 Location: Estonia |
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there are many hints and straight answers in different RR threads, so maybe its really a good idea to sort 'em up into something FAQuesque...
iirc in hospital was an endless supply of smoke under the front door, so its gas masks or find some other entrance. inside there is a switch - just like the red button in old Alma shooting range in the room with General - that everybody and his cousin wants to push when the alarm goes on. so, keep quiet, block the switch and the hospital will work on...
re Hummer - it's in Kutaisi C6. just i've found it not very good idea to buy it. easier to get Leon and his Jeep for free. logistics can be tricky in RR - there are 5 vehicles (2 cars, 2 boats and a train) around, but you can use only two of them, so be careful what you choose, as you can not change your mind. theoretically you can dismiss vehicles, but it does not really work.
re copter base - showing your recommendation papers to that wolfenstein guy (local police) should do it.
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Sergeant 1st Class
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Re: Spoiler requests and answers[message #204440]
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Fri, 19 December 2008 20:27
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Sgt York |
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Messages:79
Registered:June 2000 Location: San Antonio TX |
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OK, I checked I5 again. Buck, probably the smuggler, complains about corrupt police and offers some kind of unspecified reward. Wolfenstein apparently is the corrupt policeman who confiscated Buck's smuggled goods. However, Wolfie doesn't say much and gives no hint that he can arrange for the helicopter to land in I6.
- What is Buck's reward, and do I get it for killing Wolfenstein? If not, who?
- Do I just give the papers to Wolfie after talking to him? If not, what do I need to say to get him to trigger the gasoline quest?
- Is it worth kiling Wolfenstein anyway after giving him the papers? Or will that void the gas quest?
[Updated on: Fri, 19 December 2008 20:50] by Moderator Report message to a moderator
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Corporal
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Re: Spoiler requests and answers[message #240910]
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Sat, 02 January 2010 19:05
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Does she have the function of cooking and cleaning up?
That would be a great addition to Sandro's mod: Housewife :geek:
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Re: Spoiler requests and answers[message #241050]
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Sun, 03 January 2010 19:37
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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Try talking to her with irina, friendly/ direct etc.
Svetja should then walk away and lead you to a few places of interest in the landscape. However, if you've already played RR, you've probably seen these places already without her aid.
it's more like a little introduction to walking scripts. Gotogrid normal, gotogrid running, gotogrid teleport, traverse east, traverse south etc.
In rr2005, svetja leads the player to Crissy. Simplified script there in order to not confuse players wth she's doing.
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Sergeant Major
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Re: Spoiler requests and answers[message #243402]
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Sat, 06 February 2010 14:02
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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Yeah. If you manage to save him from execution, you get access to a couple of different endgame versions. But other than that, he is of no major quest-wise importance.
What you can do to access some extra content you might miss this way:
once you finished the game, reload a savegame from before ornald gets killed and try saving him and finish the game with one of these alternative end game versions. They don't differ all that much but have some interesting twists to them.
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Sergeant Major
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Re: Spoiler requests and answers[message #243940]
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Thu, 11 February 2010 22:18
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xenophon |
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Messages:74
Registered:March 2003 Location: Glos UK |
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Can anyone tell me if it's important for Irina not to die throughout the game or at what point roughly it's okay for her to do so? I've captured the old Drassen airport, the mine and the SAM site all in the NE. But because of a lack of first aid kits and medi kits I've had to be rather ruthless on who gets killed. I've had to sacrifice a couple of mercs in order for others to receive the necessary medical attention. She's becoming a pain in the ass and pretty much useless in a firefight, so I'm willing for her to be the next permanent casualty if required.
[Updated on: Thu, 11 February 2010 22:19] by Moderator Report message to a moderator
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Corporal
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Re: Spoiler requests and answers[message #244004]
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Fri, 12 February 2010 13:38
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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Well, Irina is primarily meant to be useful. If she is an annoyance or fails to be useful, you can dismiss or or get her killed whatever. There are a few things for which you require her, but certainly not for completing the game or following the story or anything.
Missing medical supply might be some sort of bug though? anybody else having this?
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Sergeant Major
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Re: Spoiler requests and answers[message #247702]
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Wed, 24 March 2010 17:51
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xenophon |
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Messages:74
Registered:March 2003 Location: Glos UK |
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Coming to the end of the mod now. All in all been very impressed. Just like to mention a bug. On a couple of occasions when I have dismissed mercs they haven't dropped their kit. Only happened twice but a bit annoying when you kitted them out well with all the attachments and you want the next merc you hire to take over the kit.
Still waiting for someone to tell me how to deal with Seawulf for next time I play on expert. :dontknow2:
[Updated on: Wed, 24 March 2010 17:52] by Moderator Report message to a moderator
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Corporal
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