Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » Favorite gear loadout for mercs? (1.13)
Favorite gear loadout for mercs? (1.13)[message #243959] Fri, 12 February 2010 03:13 Go to next message
pnmartin

 
Messages:53
Registered:February 2010
What's your favorite gear loadout for your team? (Or your couple of "primary" characters that do the most fighting)

My current favorite is:

VSS Vintorez (attach foregrip, LAM-200, trigger group) - quiet, long range, comes with a scope, good damage, can go to full auto in a pinch, relatively low AP cost, not too heavy, ammo's not too exotic.
KCB knife (knife/wirecutters FTW!)
2 first aid kits
4 magazines for the rifle
Russian 106 vest
Dyneema armor with compound 18, leg protectors, and ceramic plates
Gas Mask
The best NV goggles I can get
Sun goggles
2 canteens (back in the day, I never used to equip these. My mercs used to die whenever they got caught in a crossfire, too. Funny, huh? Yeah, I was a moron.)
Full ghille suit
A canteen/AR mag/grenade leg rig
A reliable, silenced pistol with a 4 AP firing cost and AET ammo.
A holster rig or MP holster
A TIMS combat pack (no backpack)

This generally works really well for me. A trio of sneaky mercs can wipe out a small army of enemies at night and never be detected with this setup and some care, and the KCB knives come in very useful in Alma, Grumm, and other fence-heavy areas. I generally don't bother much with grenades.


Another favorite setup:
Similar to above, but instead of the VSS, dyneema armor and ghille suit, a full suit of EOD armor and an OICW or AICW with thermobaric and mustard gas grenades and a c-mag adapter. Slap this combo on a heavy-weapons expert like Stogie, Ivan or Gus and turn them loose on the enemy while the others sneak around to flank. The EOD armor and OICW make them a juggernaut of destruction that can take out clusters of enemies and draw all kinds of fire. You can even get away with "walking in the front door" for a turn or two before finding cover anywhere north of Balime. Once you get further south than that, the enemy has mortars and LAW rockets and (I've found, at least) the unsubtle approach is deadly.

I've given some thought to issuing FN SCARs to my team and giving them conversion kits so they can scavenge ammo all game and use whatever they have the most of. Anybody ever try that?

[Updated on: Fri, 12 February 2010 03:20] by Moderator

Re: Favorite gear loadout for mercs? (1.13)[message #243963] Fri, 12 February 2010 05:28 Go to previous messageGo to next message
usrbid

 
Messages:1536
Registered:December 2008
Quote:
A reliable, silenced pistol with a 4 AP firing cost and AET ammo.


MP7A1 with rod & spring, trigger group, ISM-IVR, pistol suppressor, AET ammo does a 3 round burst for 3 AP (if I remember that correctly).

I also like to have a weapon which allows for a sniper scope and is semi auto without manual reload like e.g. M21 EBR with sniper scope, bipod, rifle lam flashlight, and rectractable stock.

The idea is that I can shoot at enemies waaay before they are in range to shoot me back (good for hairy situations).


Re: Favorite gear loadout for mercs? (1.13)[message #243965] Fri, 12 February 2010 05:52 Go to previous messageGo to next message
pnmartin

 
Messages:53
Registered:February 2010
If I could just put a suppressor on the damn things, the M14 and M21 would likely be my favorite weapons in the entire game. NATO 7.62 ammo is plentiful, long-range and deadly.
Re: Favorite gear loadout for mercs? (1.13)[message #243976] Fri, 12 February 2010 07:15 Go to previous messageGo to next message
usrbid

 
Messages:1536
Registered:December 2008
The Knight SR-25 allows for a sniper suppressor *and* a Rifle LAM-Flashlight Combo, and is by the way the only other sniper rifle (except for the M21 EBR) in 1.13 which allows *both*. It has a range of 78 tiles (3 more than the M21 EBR), 20 round mag, semi auto with no manual reload, and is lighter than the M21 EBR with a weight of 49 (M21 EBR has 53).


Re: Favorite gear loadout for mercs? (1.13)[message #244038] Fri, 12 February 2010 17:59 Go to previous messageGo to next message
Hazapuza

 
Messages:264
Registered:February 2009
Location: Finland
I believe I'd go with pretty much the same setup as you Timespike, except for the weaponry. I prefer the 7.62 NATO ARs over anything else, especially the FN SCAR-H SV. You should really try it out. Personally I regard it as the best overall weapon, if you can carry all the attachements to tailor it for whatever is the task at hand.

The Galil AR is another weapon I use, mainly before the SCAR appears. The Galil has faster fire-rate, but it's pretty limited in what attachments it can take, so it's more suited for the longer ranges.
Re: Favorite gear loadout for mercs? (1.13)[message #244077] Sat, 13 February 2010 01:50 Go to previous messageGo to next message
AdamRadm

 
Messages:18
Registered:January 2010
Location: USA usually
Heres what my auto weapon merc usually gets, if money (or GABBI) permits!

http://img59.imageshack.us/img59/8697/screen000h.jpg
Re: Favorite gear loadout for mercs? (1.13)[message #244084] Sat, 13 February 2010 05:06 Go to previous messageGo to next message
usrbid

 
Messages:1536
Registered:December 2008
Hi AdamRadm, This will work excellent at close range or at night, what are you doing during the day? The RPD doesn't allow a scope as far as I know, so it may take more than one round to actually kill an enemy, of course with HAM you'll suppress the enemy before the kill.

How does this layout work for you against 40 enemies during the day? How close do the enemies get? Do you get injured?


Re: Favorite gear loadout for mercs? (1.13)[message #244099] Sat, 13 February 2010 11:11 Go to previous messageGo to next message
AdamRadm

 
Messages:18
Registered:January 2010
Location: USA usually
hey dieter,

Thats the RPK (7.62 version) he's using it takes the pso-1 (4x magnification i think?) and a reflex sight+ the shitty laser sight witch is mostly usesless =(, and a foregrip. It works good in daylight for "cluttered" maps i mean maps with lots of buildings and rocks and what not. The RPD is auto only so its not as versitile i dont really use it. 40+ enemys is where tactics and grenades come into play, plus my 2 auto mercs take all the damage usually.

My play style is mostly night fights but not exclusivly. The problem is day fighting turns into snipe fest, night battles are up close an dirty auto only, for me anyway. Also i useually use bout 4 mercs in my team, 2 auto guys (IMP & Ivan usually) and a sniper, spotter combo (usually my lowest marksmen merc takes the sniper so he level up fast, and a decent 'average' merc with a longer range AR to spot/cover)

They usually get followed by the dumbass team, i mean Ira to train milita, someone to repair stuff ect ect..

I dont usually use full HAM settings, moderate suppesion but no where near topped out.

damn this gotta be my longest post! im getting lost in all the detail!
Re: Favorite gear loadout for mercs? (1.13)[message #244101] Sat, 13 February 2010 11:41 Go to previous messageGo to next message
usrbid

 
Messages:1536
Registered:December 2008
Quote:
problem is day fighting turns into snipe fest, night battles are up close an dirty auto only


Hm, if you like it up close like that you could try changing BASE_SIGHT_RANGE in the Ja2_Options.INI, the default setting is 13, which gets about doubled during the day, meaning about 26 tiles with the naked eye and no bushes etc.

You could try changing BASE_SIGHT_RANGE to something like 6 or 7 resulting in seeing as far during the day as you would normally at night. The night vision range would then be about 3 tiles, so a really dark night e.g. new moon. Smile


Quote:
lowest marksmen merc takes the sniper so he level up fast


Yes, this is a very good strategy, I almost always give my worst guys the best equipment, this way they are on the mediocre side, while the good guys do well no matter what.


Re: Favorite gear loadout for mercs? (1.13)[message #244325] Tue, 16 February 2010 02:29 Go to previous messageGo to next message
pnmartin

 
Messages:53
Registered:February 2010
I'm surprised more at the un-plated Twaron armor than the weapon selection. Getting shot in inevitable in JA2. I like to have as much between the bullet and my merc's tender flesh as possible.
Re: Favorite gear loadout for mercs? (1.13)[message #244341] Tue, 16 February 2010 10:30 Go to previous messageGo to next message
AdamRadm

 
Messages:18
Registered:January 2010
Location: USA usually
Timespike
I'm surprised more at the un-plated Twaron armor than the weapon selection. Getting shot in inevitable in JA2. I like to have as much between the bullet and my merc's tender flesh as possible.


yeah i know what your saying. Ceramic plates are some heavy bastards tho! If a merc cant get shot then hes a PUSSY! from a commanders POV isnt that what i pay them for? i try to not get em hurt but shit happens right? If your merc can kill fools before the can offer him "real" harm than your comin out on top. i dont know. just my JA2 philosphy.

i aint trying to one up ya a.k.a. talk shit but im drunk an thats how i play.



by the way nice 4th post. ya should fit in just fine around here :cheers:
Re: Favorite gear loadout for mercs? (1.13)[message #244471] Thu, 18 February 2010 02:09 Go to previous messageGo to next message
pnmartin

 
Messages:53
Registered:February 2010
Thanks for the welcome. Smile

I'm currently working a pair of operatives through the game, and I wound up giving them a slightly different loadout.

My heavy hitter, Operator (Auto Weapons/Heavy Weapons), is using a FN SCAR-H SV with LAM/Flashlight, Battle Scope, AR suppressor and either a grenade launcher of grippod as the situation calls for. His support person, Griffin, uses an M21 EBR with a bipod, sniper suppressor, LAM/Flashlight and sniper scope. Both carry a combination of match and cold-loaded ammo. I've given some thought to giving Operator a machine gun instead, but none of the 7.62X51 machine guns support both semi-auto fire and the accessories I want to hook him up with. So now I'm trying to decide if I want to stick with what I've got, downgrade to 5.56 weapons, or grit my teeth and make due with a less-than-optimal choice. Being able to share ammo is absolutely critical with just a two-person IMP team in country, because even with fantastic gear and some occasional support from roaming militia, trying to take, for instance, a mine sector, is pretty ammo-intensive.

[Updated on: Thu, 18 February 2010 02:09] by Moderator

Re: Favorite gear loadout for mercs? (1.13)[message #244479] Thu, 18 February 2010 05:57 Go to previous messageGo to next message
systemfehler

 
Messages:114
Registered:September 2007
Location: Hanover, Germany
I would go for the HK21E anyway, despite the attachments. With tracer ammo you can't go wrong, but it has a high ready cost, so if you're moving your auto weapons guy a lot, this is bad. And it's heavy. My LMG guys don't change position a lot so that's ok.
Those that do move use indeed 5.56, Ares Shrike or FN Minimi SPW. I don't use semi-auto that much for MGs. I never had shortcomings of 5.56 ammo so I see no problem if two mercs don't use the same ammo as long as it's ammo that is very common. I wouldn't go for 5.56 for long range and sniping, tried it once and it was ridiculous.
I've currently got a team that is similar, but it's more like a classic sniper/spotter team. Raven switches between a bolt action and a semi-automatic sniper rifle depending on the situation (she has to put one in a backpack and drop it before combat though) while Raider serves at backup with an M16 EBR with tracer ammo and a cold loaded M4A1 equipped like your FN SCAR. He's strong enough to carry them both and the M16 works great in autofire with tracers or for sniping with match ammo.
Re: Favorite gear loadout for mercs? (1.13)[message #244502] Thu, 18 February 2010 11:51 Go to previous messageGo to next message
usrbid

 
Messages:1536
Registered:December 2008
Quote:
none of the 7.62X51 machine guns support both semi-auto fire and the accessories I want


The HK 21E is a 7.62 with semi auto but no rifle lam allowed.

The following are also 7.62 and allow a rifle lam (some also GL), but have 20 round mags only:

FN FAL OSW
FN SCAR-H CQC
FR Ordnance MC51
FN SCAR-H SV
M14 EBR
HK 417
HK G3KA4
HK G3A3

I wish there would be a 100 round mag adapter to convert the 7.62 into a SAW version. Have you tried the FN MAG in game? It is an auto only 7.62 which allows the rifle lam flash light (it is also the only such gun in the game, meaning auto only and 7.62 and rifle lam).


Re: Favorite gear loadout for mercs? (1.13)[message #244522] Thu, 18 February 2010 15:13 Go to previous messageGo to next message
Hazapuza

 
Messages:264
Registered:February 2009
Location: Finland
Just occurred to me that I've never used EOD armor. I tend to go for long range combat, but CQC isn't too bad either, if I got the right tools. So the question is, does it really pay off to use EOD isntead of something lighter? I currently can't test this myself, but what are your opinions?
Re: Favorite gear loadout for mercs? (1.13)[message #244525] Thu, 18 February 2010 15:26 Go to previous messageGo to next message
usrbid

 
Messages:1536
Registered:December 2008
I tried EOD in 1.13, you still get hurt but of course not as much e.g. <10 HP instead of 20-30 HP. In my opinion not getting hurt is better because you can use the same time 10-30 minutes later, so e.g. sniper rifles during the day and tracer LMG at night are the way to go for me.

Also remember that EDO gives the biggest aim penalties, so mercs with >90 MRK will do fine but you'll see a noticable difference with all the lower MRK mercs e.g. Gasket's CTH will be abysmal.

However that said, there are mod (such as Demise of Man) where EOD allows you to just walk up to a (small) group of enemies, hose them down with your MG, while you take dozens of bullet hits and take *no* damage - that's pretty cool! When I tested this in 1.13 it didn't quite work that way, you will get a small amount of yellow damage to your health.


Re: Favorite gear loadout for mercs? (1.13)[message #245216] Wed, 24 February 2010 20:24 Go to previous messageGo to next message
pnmartin

 
Messages:53
Registered:February 2010
Even with a merc that's a good shot, the EOD armor does a number on their CTH. Hammer (an IMP merc with auto and heavy weapons who was wearing the EOD suit)stopped using his OICW and switched to the 25mm GL-only version. He carried a rifle, but little use out of it. Heavy weapons are fine for someone with aim penalties, because you just have to get close, especially with thermobaric rounds. Rifles? Not so much, except at close range.
Re: Favorite gear loadout for mercs? (1.13)[message #245472] Sat, 27 February 2010 01:30 Go to previous messageGo to next message
wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

in my game: kevlar armor is basic for me... kevlar vest+recon kit+c18 kevlar helmet[helmet have camo cover mark 2]+titanium or ceramic plate,this is good for early stage in game... twaron armor recon variant:tw recon vest+c18 tw helmet[hc mark 2] tw recon legins,dynema armor set[helmet vest+legins] in field ops,mechanics or medic variant.swat ramor set very good at early stage of game.guns h&k mp5[10mm or .40] m203+laser+reflex sight,medium range 5.56x45 for squad rifles,light mg in squad, in caliber 5.56x45[100 rounds capacity in c-mag] or hw mg[5.56x45 feed by 200 rounds belt] rpk 7.62x39 ru or rpd,rpk 74[5.45x39 ru] some sniper in 7.62x54 ru or 7.92x57 g...

[Updated on: Sat, 27 February 2010 01:32] by Moderator

Re: Favorite gear loadout for mercs? (1.13)[message #245810] Tue, 02 March 2010 01:43 Go to previous messageGo to next message
pnmartin

 
Messages:53
Registered:February 2010
What is this recon kit of which you speak? (Camo helmet cover v2 & underarmor shirt in combination, maybe?) I don't think I've ever seen one.

[Updated on: Tue, 02 March 2010 01:44] by Moderator

Re: Favorite gear loadout for mercs? (1.13)[message #245839] Tue, 02 March 2010 04:01 Go to previous messageGo to next message
Kaerar

 
Messages:2045
Registered:January 2003
Location: Australia :D
Recon kit only available in Original Inventory mode...


Re: Favorite gear loadout for mercs? (1.13)[message #245843] Tue, 02 March 2010 05:18 Go to previous messageGo to next message
pnmartin

 
Messages:53
Registered:February 2010
Ah. That would explain it. Once I was aware of the new inventory system, I was ALL OVER it. I haven't gone back.

[Updated on: Tue, 02 March 2010 05:19] by Moderator

Re: Favorite gear loadout for mercs? (1.13)[message #245856] Tue, 02 March 2010 10:31 Go to previous messageGo to next message
luk3Z

 
Messages:24
Registered:December 2006
Location: Poland
AdamRadm
Heres what my auto weapon merc usually gets, if money (or GABBI) permits!

http://img59.imageshack.us/img59/8697/screen000h.jpg


I didn't play JA2 lately but I spotted new look of inventory. It is great!
Anyway v1.13 going to be better and better Smile
Re: Favorite gear loadout for mercs? (1.13)[message #246108] Thu, 04 March 2010 04:15 Go to previous messageGo to next message
pnmartin

 
Messages:53
Registered:February 2010
Yeah - the new tweaks to the AI, weather, etc. are all great but the new weapons, equipment, and inventory system? They're pure awesome.

[Updated on: Thu, 04 March 2010 04:17] by Moderator

Re: Favorite gear loadout for mercs? (1.13)[message #247986] Sun, 28 March 2010 04:59 Go to previous messageGo to next message
pnmartin

 
Messages:53
Registered:February 2010
My current team is loaded up with SCAR-H SVs (flashlight LAM, battle scope, grippod/underslung GL, reflex sight) for their primary weapon, Beretta 93rs (reflex sight, LAM-2000, pistol suppressor) for their sidearms, KCB knives, and one of the serbu shotguns loaded with lockbuster rounds (and flechette shells available), just in case they need it. The grenadiers carry two thermobaric 40mm grenades, a mustard gas, a tear gas, and a stun. Everybody else carries a mustard gas grenade and two pineapples. The explosives experts have C4 charges with remote detonators and triggers. Everybody else carries a shuriken in the small pocket on their vest.

The only exception, amusingly, is the sniper who uses an M21 EBR (Sniper scope, sniper suppressor, bipod, flashlight LAM) instead of a SCAR.

That mix, plus compound-18 treated dyneema armor with ghille, ceramic plates, and kneepads, level 4 NVGs, gas masks, sun goggles, and extended ears has allowed my team to savagely maul any opposition they encounter. NATO 7.62 ammo rifles are nicely lethal. (Why NATO stopped using them as the standard, I'll never know) I don't even bother trying to be sneaky over the long term, though I'll opportunistically cap a few redshirts with 9mm AET ammo on my way into a sector at night. The sounds of gunfire just draw the enemy into my sights. >Smile

[Updated on: Sun, 28 March 2010 05:00] by Moderator

Re: Favorite gear loadout for mercs? (1.13)[message #248131] Tue, 30 March 2010 00:31 Go to previous messageGo to next message
Merlin15

 
Messages:15
Registered:March 2009

Depending on how I play or not, I always like to outfit my guys with SWAT armor, right off the get go, I don't deal a whole lot with heavy weapons, I love automatics, and I personally Really like the Diameco C7, you can make that gun Do almost anything you want, Cmag adapters, My usualy load out for my IMP is C7(Foregrip for those pshyco times,AR suppressor, Rifle LAM combo, Battle Scope), SWAT armor, Leg protectors, Cold HollowPoints, USP Silenced AET, KCB knife, Blackhawk vest, and combat pack, Best NVG's, Sun Goggles, Extended Ear for crappy militia battles, gasmask....I've solo'd most of the game with this set up...Ceramic plates too....buy the hmmvv...load it up with gear and hire some mercs....
Re: Favorite gear loadout for mercs? (1.13)[message #248137] Tue, 30 March 2010 03:26 Go to previous messageGo to next message
aehchua

 
Messages:31
Registered:October 2007
@Timespike: There are a couple of reasons NATO doesn't use 7.62mm rifles anymore:

(1) 7.62 mm ammo is a lot bigger than the 5.56. IIRC in real combat the ratio was either 300 or 1000 rounds fired for every one hit. So, you need real soldiers to carry a ton of ammo.

(2) What everyone found in WWII was that real engagement ranges rarely went over 300m. The tank basically eliminated static trench warfare as a viable strategy.

(3) The 5.56 does the same thing as 7.62- incapacitate (not kill) the enemy.

(4) It is harder to press the trigger on a 7.62 mm rifle.

The 7.62mm is still in use by machine gunners, and is mounted on some armour (e.g., APCs).

What I'd like to know is why no one wants to use the TAC 2A vest, and instead you all rely on the Russian 106 etc. I'd also like to know which leg rigs you use. All my guys wear TAC2A, a SAW rig, and either a util or med rig. I switch as quickly as possible to 7.62, because in the game, the heavy armor makes 5.56 near useless fairly early.
Re: Favorite gear loadout for mercs? (1.13)[message #248138] Tue, 30 March 2010 04:14 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
I always use the TAC2B. That gives me room for a gas mask and two first aid kits in the right side pockets.


Re: Favorite gear loadout for mercs? (1.13)[message #248162] Tue, 30 March 2010 15:04 Go to previous messageGo to next message
Logisteric

 
Messages:3279
Registered:December 2008
Location: B
mostly ru 106 or flecktarn - tac2b for repair & transport -squads and 'artillary'-personnel

1 mp-rig/ the other fittig to purpose - wh ru 106/flecktarn hso and 1st aid goes to the 2nd rig and or combat-pack

i fully equip assault-squads - alass i next to never use ear-gear in combat
Re: Favorite gear loadout for mercs? (1.13)[message #248183] Tue, 30 March 2010 22:52 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
In the Tac2b I put:
(left to right)
First row: Main gun ammo, second gun ammo, smoke grenade, 2 small grenades, 2 light sticks, gas mask
Second row: (empty) 2 first aid kits

The empty pocket is used for things like remote controls when appropriate.

I find having a standard loadout like that prevents me from forgetting to reload someone with grenades or such as I can just scroll down the list and any discrepancies will really jump out.


Re: Favorite gear loadout for mercs? (1.13)[message #248323] Thu, 01 April 2010 11:00 Go to previous messageGo to next message
aehchua

 
Messages:31
Registered:October 2007
Sorry, I meant TAC 2B for my mercs.

For those who DON'T use the TAC 2B, why do you use the 106 or the flecktarn?
Re: Favorite gear loadout for mercs? (1.13)[message #248324] Thu, 01 April 2010 11:10 Go to previous messageGo to next message
Logisteric

 
Messages:3279
Registered:December 2008
Location: B
one reason is - i consider it utterly stupid to go into battle with some kind of yellow camouflage :devilaugh:

they better fit my needs - i 'pretend' not to know any sector by heart, so my squads are fitted out for terra incognita or a recce-patrol (in case you don't like latin)

the flecktarn is my favourite 'changing' gear in case a mechSquad gets some combat duty (mostly defensive) - i even go as far not to issue 'drivers' anything that intervenes with driving (of course they have a combat-pack ready - in case they get ambushed Smile )
Re: Favorite gear loadout for mercs? (1.13)[message #248390] Fri, 02 April 2010 06:58 Go to previous messageGo to next message
pnmartin

 
Messages:53
Registered:February 2010
I've gotten away from the Russian 106 and have been using the TT utility vest. One medium pocket for the NVGs, one for the gas mask, and a small pocket for the sun goggles. My mercs live in extended ears-those never come off unless they get gassed at night.

I tend to equip my squads more like blacks ops teams or special forces than long range recon. I use the Drassen airport as a kind of hub for operations and pull my team back to there after every major objective (town, prison, research lab) is taken. My teams drop in as close as they can safely get by helicopter, walk the rest of the way, wait until nightfall, go in, kill everybody quietly, set up a militia to cover the area, get back on the chopper, go back to Drassen, rest, rearm, and heal if they need it, and do it again.

I get almost as much fun out of the gear as the missions since 1.13.

[Updated on: Fri, 02 April 2010 06:59] by Moderator

Re: Favorite gear loadout for mercs? (1.13)[message #248482] Sun, 04 April 2010 15:51 Go to previous messageGo to next message
Logisteric

 
Messages:3279
Registered:December 2008
Location: B
something like that

http://ppwfpg.blu.livefilestore.com/y1pbfiRDOgJcJwhkTk2bwytIoxsP_i1AfrjQGq_tMPKQ8Wmt6cDLZzjJOutuEuK6v-F9hSbCgFko63xgDUJlZwXSom42_d0zKE9/A-Squad%201.jpg

http://ppwfpg.blu.livefilestore.com/y1pGYhOvLKsDRBHygKna2Njs_AynlFpvLwWpKJPhJKZDTnJ6DjfvNHG4Xs1nT3HdvcmH20oMe6MplyV4vTYGUUj7_mACL7xKRzU/A-Squad%202.jpg


edith: had to remove one pic - for surprise-reasons - it's a combat-patrol

[Updated on: Sun, 04 April 2010 15:54] by Moderator

Re: Favorite gear loadout for mercs? (1.13)[message #248489] Sun, 04 April 2010 20:03 Go to previous messageGo to next message
Anonymous
You carry all of that shit around with you?
Re: Favorite gear loadout for mercs? (1.13)[message #248495] Sun, 04 April 2010 20:15 Go to previous messageGo to next message
Logisteric

 
Messages:3279
Registered:December 2008
Location: B
as i said: i pretend not to know the map by heart

this is a combat-squad, not a mule-squad
Re: Favorite gear loadout for mercs? (1.13)[message #248496] Sun, 04 April 2010 20:16 Go to previous messageGo to next message
usrbid

 
Messages:1536
Registered:December 2008
Wow, kick butt loadout! Nice pics too! Very Happy


Re: Favorite gear loadout for mercs? (1.13)[message #248497] Sun, 04 April 2010 20:16 Go to previous messageGo to next message
Anonymous
Everyone is carrying the same stuff.
Re: Favorite gear loadout for mercs? (1.13)[message #248504] Sun, 04 April 2010 20:22 Go to previous messageGo to next message
Logisteric

 
Messages:3279
Registered:December 2008
Location: B
1. photoshop
2. they don't - of course their is standard and personal geer - and i don't get all leg-rigs yet
Re: Favorite gear loadout for mercs? (1.13)[message #248562] Mon, 05 April 2010 16:00 Go to previous messageGo to next message
Logisteric

 
Messages:3279
Registered:December 2008
Location: B
gumpy as KvD (Kraftfahrer vom Dienst = driver of the watch, or sumsuch)

http://ppwfpg.blu.livefilestore.com/y1pQ6wdcX7JcooA3IRGo2WCDUIhoMGEbpvPjJpmHNGclhkz4GfUU2Ew4g7QZMuN7UKhz33kchTL-SqXvAt--EgJyRw9dpKUd4_B/KvD.jpg

edith: while driving the two rigs are in the combat-pack, and the combat-pack is stored separatly in the vehicle - no booze

[Updated on: Mon, 05 April 2010 16:13] by Moderator

Re: Favorite gear loadout for mercs? (1.13)[message #248568] Mon, 05 April 2010 20:00 Go to previous messageGo to previous message
Logisteric

 
Messages:3279
Registered:December 2008
Location: B
hq-squad (obviously with col. biggins in command) reports for an airlift to resupply a-squad at balime

http://ppwfpg.blu.livefilestore.com/y1p45W1jr4pmytV8iDGc__QHxETgDxxNWvdfy5_fWhqvadb998zomIUiQ49LHvcFAgu_gYbp6NBxPGk2KDFMH6VA9tKzbZhT_0k/C-Squad%201.jpg

http://ppwfpg.blu.livefilestore.com/y1pFJeFdolSywjmougMHqGhCE6Qdn7Kx6kusbCitFd_aRgcKxcs1Dtyf9Tg7cM5oxeLlXx7Y1W0eH8SEzdadVjaBWPkLl7Gif03/C-Squad%202.jpg
as the base's medical officer dr. beaumont is entitled to an officer's visor cap


one-woman-training-squad for mobile infantry militia

http://ppwfpg.blu.livefilestore.com/y1pPrl96j0F1jmnSp4vUzcERlziArvpF3fnJSBqGdIBIuLx30D-jRpfQQAlkrGwxfEbFVAj3teuIqOOy1XdfgqPr6TYa1iXMOzq/Drill-Squad%20%28MM%29.jpg
..and please don't ask what purpose these cigars fit
Previous Topic: indoor combat strategy
Next Topic: Meduna
Goto Forum:
  


Current Time: Fri Jun 05 13:22:41 EEST 2020

Total time taken to generate the page: 0.02458 seconds