|
|
|
|
|
|
|
|
Re: Interview/Contact with bitComposer - Post your questions here![message #246667]
|
Wed, 10 March 2010 21:01
|
|
|
Are you going to do something fresh and unique that 1,000's of modders and coders have not done?
Report message to a moderator
|
|
|
|
Re: Interview/Contact with bitComposer - Post your questions here![message #246671]
|
Wed, 10 March 2010 22:04
|
|
Shrike |
|
Messages:58
Registered:December 2002 Location: Belgium |
|
|
I would ask them:
- Do you already have a game plan? By that I mean at least a high level description of what they intend to do with the freshly acquired JA IP.
- Do you have a development team? Does the world know them from any previous work? Or do you intend to take a lease on already developed work for the purpose of distributing it? (betting my socks for the latter)
- Are you open to fan base input? (will be too late if I get to keep my socks)
The company seems to be a 2 founder/manager + 3 employee outfit: http://www.linkedin.com/companies/bitcomposer-games-gmbh
[Updated on: Wed, 10 March 2010 22:15] by Moderator Report message to a moderator
|
Corporal
|
|
|
|
|
|
|
|
|
Re: Interview/Contact with bitComposer - Post your questions here![message #246701]
|
Thu, 11 March 2010 04:42
|
|
Metzger |
|
Messages:1
Registered:July 2008 |
|
|
Is GSC the developer?
How will gun attachments/upgrades be implemented?
What kind of character system will be implemented?
Will vehicles be implemented?
What kind of setting will it be?
How will prisoners be taken?
Why are you more capable for making JA3 than your predecessors?
[Updated on: Thu, 11 March 2010 04:48] by Moderator Report message to a moderator
|
Civilian
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: Interview/Contact with bitComposer - Post your questions here![message #246849]
|
Fri, 12 March 2010 17:01
|
|
rizzla |
|
Messages:41
Registered:February 2008 |
|
|
Sorry, this is probably totally OT:
ShangaErrr... Questions people, questions. I am trying to get an interview here, not draw them a plan how to make JA3 (that will come later)
Maybe it'll be the only chance we have, once they've set a course it's too late. Basically, this is what I would tell them: Primarily, JA2 is a role playing game with turn-based combat in a gritty, realistic setting (but with comic relief from the... colourful characters). It's got experience levels, boostable stats, a party system with specialists, likes/dislikes of other characters (including appropiate comments), an open world to explore, NPCs, factions, looting, interaction, combining of objects, a main quest and (too) few sidequests, all hallmarks of a RPG. That's what makes it so great. Maybe they can cut down on one area - for example, reducing the number of mercs available. But then they better cover all other areas in more depth. In the example, if you reduce the number of mercs, give them more personality, more lines, more interaction with the others in the group. But first and foremost, consider it a RPG, it's that depth that makes JA2 so great. Just look at a strategy guide for the Vanilla game like Patusco's - it's huge (and still incomplete). The great combat system is just the icing on the cake, but you cannot solely rely on that and forget the rest. Oh, and include powerful modding tools!
Report message to a moderator
|
Corporal
|
|
|
|
|
Re: Interview/Contact with bitComposer - Post your questions here![message #246959]
|
Sat, 13 March 2010 20:34
|
|
|
Skott KarlssonMost of the important questions have already been posted. Hmmm...
Will the mercs be all new characters?
Will it have the old mercs for us nostalgia fans?
Will it be modable? Editor included?
Will there be new down loadable content available after release?
Will there be future expansion packs or add ons?
Will you listen closely to the fan community during the developement process?
Will there be a closed or open public beta testing?
I hope there is no...
Downloadable content
Expansion packs or add ons
closed beta testing
Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
|