Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » New Attachment System Alpha
Re: New Attachment System (In Development)[message #246855] Fri, 12 March 2010 18:23 Go to previous messageGo to next message
Faithless

 
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Location: The safe end of the barre...
really? you can't see the attachment slots?
strange, sounds like your XML's aren't recognized.
Re: New Attachment System (In Development)[message #246856] Fri, 12 March 2010 18:34 Go to previous messageGo to next message
Faithless

 
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Sorry the download had the STI's in the wrong map.
Move all the .sti files from the DATA folder to DATA/interface.
I'll correct this.

[Updated on: Fri, 12 March 2010 18:35] by Moderator

Re: New Attachment System (In Development)[message #246858] Fri, 12 March 2010 18:56 Go to previous messageGo to next message
Faithless

 
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Should work fine now
Re: New Attachment System (In Development)[message #246866] Fri, 12 March 2010 20:35 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
Thanks, everything is working fine now.


Re: New Attachment System (In Development)[message #247529] Tue, 23 March 2010 00:00 Go to previous messageGo to next message
Faithless

 
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New version.

It's finished feature-wise, which means no feedback = no further updates. (and no bug fixes!)
Re: New Attachment System (In Development)[message #247531] Tue, 23 March 2010 00:36 Go to previous messageGo to next message
Randok

 
Messages:324
Registered:March 2004
I'm trying this ( v3287 ). Very good idea Smile just needs a little amendment. I have a problem with the extended text in relation to the background.
Re: New Attachment System (In Development)[message #247532] Tue, 23 March 2010 00:40 Go to previous messageGo to next message
Faithless

 
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Hey, thank you for trying NAS.

What extended text are you talking about? Could you make a screenshot please?
Re: New Attachment System (In Development)[message #247539] Tue, 23 March 2010 01:50 Go to previous messageGo to next message
CptMoore

 
Messages:210
Registered:March 2009
Is there a fallback system in place? Like when some info is missing for a gun that it will have the standard 4 slot variant working for it?
Re: New Attachment System (In Development)[message #247540] Tue, 23 March 2010 01:55 Go to previous messageGo to next message
Faithless

 
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There is a backup system that draws 4 slots when no XML entries is found.
These slots will however not take any normal attachments, because I want the new system to be independent. (Otherwise the game would have to use the old XML's even while using the new system)
Stuff like launchable's will however still attach to these slots.

EDIT:
I have however made a little program in java that is able to convert the old XML's into new ones for weapons, when used correctly (it's not really an easy thing though).

[Updated on: Tue, 23 March 2010 02:03] by Moderator

Re: New Attachment System (In Development)[message #247553] Tue, 23 March 2010 10:34 Go to previous messageGo to next message
Randok

 
Messages:324
Registered:March 2004
http://www.jagistrona.webpark.pl/przesuniecie.jpg
Could you make NAS for the last version ( 1215/3411 )? Smile
Re: New Attachment System (In Development)[message #247554] Tue, 23 March 2010 11:03 Go to previous messageGo to next message
Faithless

 
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Versions change way too fast for me to keep up, sorry.

And again I fucked up the download Razz
Those are still the old STI's, let me just fix that now.

Should be ok now.

[Updated on: Tue, 23 March 2010 11:09] by Moderator

Re: New Attachment System (In Development)[message #247555] Tue, 23 March 2010 11:24 Go to previous messageGo to next message
Shadow21

 
Messages:334
Registered:November 2001
Location: on route to San Hermanos
hey there nice work. are there curently any plans to include your features into the main svn? would love to be able to play han/stomp with this attachment system.
Re: New Attachment System (In Development)[message #247556] Tue, 23 March 2010 11:26 Go to previous messageGo to next message
Faithless

 
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I'm hoping it will go into SVN, but it's not really up to me Smile
If it all works I don't think it'll be a problem though.
Re: New Attachment System (In Development)[message #247557] Tue, 23 March 2010 11:28 Go to previous messageGo to next message
Randok

 
Messages:324
Registered:March 2004
Thanks. Working. Very Happy
Next question. Is it possible to move the image on the left and give the right slots?
http://www.jagistrona.webpark.pl/obrazek.jpg
Re: New Attachment System (In Development)[message #247558] Tue, 23 March 2010 11:33 Go to previous messageGo to next message
Faithless

 
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There's no room for 2 attachments on both sides, sadly.
So I won't move the image of the gun and you can't do that yourself unless you change the STI's.

You can however change the position of those 4 slots. They're the 4 default slots.
Just make sure you don't change their indexes.
Re: New Attachment System (In Development)[message #247559] Tue, 23 March 2010 11:36 Go to previous messageGo to next message
Randok

 
Messages:324
Registered:March 2004
It might be better as the slots will be in the middle of the image.
Re: New Attachment System (In Development)[message #247560] Tue, 23 March 2010 11:37 Go to previous messageGo to next message
Faithless

 
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You could have two slots on either side of the image
Re: New Attachment System (In Development)[message #247561] Tue, 23 March 2010 11:51 Go to previous messageGo to next message
Faithless

 
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Just noticed I had min-progress on 80 for debugging Smile
Might wanna turn that down a bit.
Re: New Attachment System (In Development)[message #247563] Tue, 23 March 2010 12:21 Go to previous messageGo to next message
Randok

 
Messages:324
Registered:March 2004
IMHO so it would be better.
http://www.jagistrona.webpark.pl/obrazek123.jpg ( It is only picture )
PS Unfortunately I am not a programmer. Sad
Re: New Attachment System (In Development)[message #247564] Tue, 23 March 2010 12:23 Go to previous messageGo to next message
Faithless

 
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You wouldn't have to program to change this Razz
Just replace the old STI with your own.
However I need more room on both sides of the picture for guns, because they can take attachments on the front and on the back.

It would look silly if I made that unsymmetrical Smile
Re: New Attachment System (In Development)[message #247565] Tue, 23 March 2010 12:31 Go to previous messageGo to next message
Randok

 
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Registered:March 2004
Quote:
Just replace the old STI with your own.

I try change but please more information ( which old STI )
Re: New Attachment System (In Development)[message #247566] Tue, 23 March 2010 12:33 Go to previous messageGo to next message
Faithless

 
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look through the STI's included in the download Smile
Come to think of it you do need to change the code though for the weapon icon placement, sorry Sad

Edit:
You can still do the one where you don't move the weapon icon, though.
Just go to 1.13/tabledata and find AttachmentPositions.
You can change the x and y coordinates of the default slots there.

[Updated on: Tue, 23 March 2010 12:45] by Moderator

Re: New Attachment System (In Development)[message #247572] Tue, 23 March 2010 13:05 Go to previous messageGo to next message
Randok

 
Messages:324
Registered:March 2004
Next question Smile . I do not know whether the fault of NAS but it has hampered my movement activity to another sector.
Quote:
You can change the x and y coordinates of the default slots there.

Can you do this for me? Please Smile

[Updated on: Tue, 23 March 2010 13:07] by Moderator

Re: New Attachment System (In Development)[message #247575] Tue, 23 March 2010 13:20 Go to previous messageGo to next message
Faithless

 
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I'll see if I can make it prettier for the next update.

Quote:
I do not know whether the fault of NAS but it has hampered my movement activity to another sector.


Do you mean the game slows down alot? Because that's probably because it's a debug exe which does all sorts of silly checks Smile
Re: New Attachment System (In Development)[message #247576] Tue, 23 March 2010 13:25 Go to previous messageGo to next message
Randok

 
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Slowly moving the cursor over the map. I must wait a while before it is confirmed the decision to march into a new sector.

[Updated on: Tue, 23 March 2010 13:26] by Moderator

Re: New Attachment System (In Development)[message #247579] Tue, 23 March 2010 13:44 Go to previous messageGo to next message
Faithless

 
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Yes that has nothing to do with NAS methinks.
It's just slow because of the debug mode.
I'll probably make the beta exe's normal so we'll see if it still happens then Smile
Re: New Attachment System (In Development)[message #247581] Tue, 23 March 2010 13:58 Go to previous messageGo to next message
Headrock

 
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Yeah that's the effect of Debug Mode. The normal EXE shouldn't have that problem.


Re: New Attachment System (In Development)[message #247594] Tue, 23 March 2010 17:05 Go to previous messageGo to next message
Randok

 
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Next. I can not connect: Steel Tube + Duct Tape + Quick Glue, Rod + Spring
Re: New Attachment System (In Development)[message #247602] Tue, 23 March 2010 17:30 Go to previous messageGo to next message
Faithless

 
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Thanks for reporting.
The game will allow you to attach these once I make XML for it. Then it should work normally.
Re: New Attachment System (In Development)[message #247640] Tue, 23 March 2010 23:58 Go to previous messageGo to next message
Faithless

 
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Added version 0.31a.
Those combo merges should work now, along with titanium plates, ghillie suits and whatever else you can think of.

I will not add the XML that makes attachment slots storage bins though.
We have LBE for that.
Re: New Attachment System (In Development)[message #247661] Wed, 24 March 2010 03:00 Go to previous messageGo to next message
Faithless

 
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Mhh, leg protectors don't attach to pants.
Will be fixed with the next update.
Re: New Attachment System (In Development)[message #247669] Wed, 24 March 2010 08:28 Go to previous messageGo to next message
Randok

 
Messages:324
Registered:March 2004
Thanks for new version ( with the new system slots ).
Smile
PS Is the helmet, vest, pants can not have 4 slots at once as some mods that you can include more than two things.

[Updated on: Wed, 24 March 2010 08:37] by Moderator

Re: New Attachment System (In Development)[message #247678] Wed, 24 March 2010 11:02 Go to previous messageGo to next message
Faithless

 
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The item gets a slot for every kind of attachment that fits on it Smile
If they add more, more slots will appear ingame.
The amount of slots that are there now are really no limitation, you can add up to 50 slots. (In theory, don't know if every part of the game allows that)
Re: New Attachment System (In Development)[message #247761] Thu, 25 March 2010 12:04 Go to previous messageGo to next message
Randok

 
Messages:324
Registered:March 2004
Could also do with NAS to JA2+WF+Item Modv46+Maps+STOMP?
There is a lot of items to combine.
Re: New Attachment System (In Development)[message #247764] Thu, 25 March 2010 12:25 Go to previous messageGo to next message
Faithless

 
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I won't be doing that myself, but maybe someone will do it once I release the source.
*If* this gets into 1.13 like I'm hoping, it will probably happen sooner or later.
Re: New Attachment System (In Development)[message #247765] Thu, 25 March 2010 12:32 Go to previous messageGo to next message
Randok

 
Messages:324
Registered:March 2004
I believe that it would be good if NSA found as soon as possible in 1.13.
Smile
Re: New Attachment System (In Development)[message #247789] Thu, 25 March 2010 18:19 Go to previous messageGo to next message
razer

 
Messages:26
Registered:April 2007
Location: Germany
Hi!
I just started a new game with NAS and would like to know if its possible to turn on the additional weapon info? Like noise and such.
And could you send me a screenshot with all attachment slots enabled?

Btw it would be great if you would enable a tooltip that shows what attachments each slot takes.
Re: New Attachment System (In Development)[message #247793] Thu, 25 March 2010 19:08 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
Just turn on "enhanced description box" in the in game options (should be the last of the right column), shouldn't cause any problems.


Re: New Attachment System (In Development)[message #247809] Thu, 25 March 2010 22:23 Go to previous messageGo to next message
Faithless

 
Messages:442
Registered:October 2009
Location: The safe end of the barre...
I may be able to make tooltips telling you what attachments fit in the slot.
There have also been suggestions for silhouettes, but I think tooltips are more informative.

And yes turning on Enhanced Description Box should work normally, if it doesn't please report it =)

For the screenshot, there isn't really any "maximum attachments slots", so that really wouldn't add anything above the screenshot posted in the first post.

You could add up to 50 attachment slots, hopefully.
Re: New Attachment System (In Development)[message #247815] Thu, 25 March 2010 23:53 Go to previous messageGo to previous message
razer

 
Messages:26
Registered:April 2007
Location: Germany
Oh that's bad... I would really like to make nas look a bit better as I think it is a huge improvement on the gameplay(nas ...not the look). Now it looks a bit out of place in the interface and I dont know how we could change that with any number of slots possible. Btw where would the 50 slots go? Is there enough space for them? Or are the slots "stacked" based on which kind of attachment they take. E.g. just one barrel slot for silencer and flash suppressor. It would then be possible to group the slots (optical for sights/lam systems, handling for grips/stocks/bipods, performance for permanent/trigger/hi-cap, misc for suppressors/launchers etc) and define a maximum for each group and then make a nice looking design Smile. I would be glad if I could help you there.

Ah and thx for clearing the thing with the additional info.
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