Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me
Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248114] Mon, 29 March 2010 20:06 Go to next message
TheAnyKey

 
Messages:49
Registered:March 2010
Hi,

I have yet another issue with JA2 wildfire.

I'm at day 36, my IMP is Night Ops expert and Level 9. Obviously I engage at night, whenever possible. Nonetheless the enemies spot me always first and get the first turn, even if I remain still and wait for them in in stealth mode in the crouching or recumbent position.

They seem to be able to see at least 3-4 tiles farther than me and they haven't dropped night vision goggles yet. So I suppose they don't use any.

Shouldn't I be able to spot the enemies first due to the night vision bonus of night ops?

Thanks.
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248115] Mon, 29 March 2010 20:20 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
The retail wildfire is extremely frustrating to play. The guy who did it seemed to have the intent of punishing players instead of providing a challenging yet enjoyable situation.


Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248116] Mon, 29 March 2010 20:23 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
You should remember that in retail WF not dropping is not equal to not using. I recall something like certain equipment (like NVG) won't drop at all to increase difficulty but I'm not sure if this memory is even related to WF. However, I'm fairly certain that enemies in WF, especially elites, get some nasty bonuses (mainly vision range and AP) to increase their deadliness despite their limited AI.


Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248117] Mon, 29 March 2010 20:35 Go to previous messageGo to next message
TheAnyKey

 
Messages:49
Registered:March 2010
SpaceViking
The retail wildfire is extremely frustrating to play. The guy who did it seemed to have the intent of punishing players instead of providing a challenging yet enjoyable situation.


Yes, I play solo so far, use mercs only for militia training. I managed to get over 500 Kills so far, but only with much saving and loading in combat.


DepressivesBrot
You should remember that in retail WF not dropping is not equal to not using. I recall something like certain equipment (like NVG) won't drop at all to increase difficulty but I'm not sure if this memory is even related to WF. However, I'm fairly certain that enemies in WF, especially elites, get some nasty bonuses (mainly vision range and AP) to increase their deadliness despite their limited AI.


So does it even make sense then to take Night Ops when the enemies can see much farther anyway?
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248124] Mon, 29 March 2010 21:39 Go to previous messageGo to next message
usrbid

 
Messages:1552
Registered:December 2008
Hi TheAnyKey, I haven't played retail WF yet, I always installed 1.13 and at least AIM on top of it. However what you are describing sounds like my game experience on Vanilla.

I am currently playing the 8,000+ enemies save game on Vanilla where every sector has 32+ enemies, the only way to clear a sector is at night, and even then it is very challenging.

Regular enemies seem to see 1-3 tiles further than my AIM guys without night vision goggles and night ops skill.

I gave Grunty UV goggles (not sure if they are in WF), he also has one night ops skill. With this outfit he seems to see regular enemies 1-2 tiles before they can see him.

Elites are a completely different matter, Grunty has no chance, it seems their vision outranges his by about 4 tiles. Vanilla doesn't have NVG 1 through 4 like 1.13 has, so fighting elites at night is a little tricky.

Here are a couple of things which help:
- Use cammo kits, it will buy you 1 maybe 2 tiles
- use two of your soldiers to flank an elite, they seem to focus on one direction and can't handle two of your guys creeping up to them
- once you spot the elite, they probably can see you too, use all your other guys to shoot and throw grenades at the elite, use your spotter last

One level in night ops should give you one additional tile while to level should give a total of 3 tiles (but I am not certain how it works in retail WF).

Even though this is all quite tough, with enough patience you can even steal from elites, anyway they have the best weapons (and attachments). If you throw a stun grenade and manage to get one of your guys to crowbar the elite on the ground, you have a pretty decent chance the elite won't get up before it is your turn again. Then just gang up on the guy, steal his weapon and finish with the crowbar.


Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248130] Tue, 30 March 2010 00:04 Go to previous messageGo to next message
lockie

 
Messages:3897
Registered:February 2006
Location: Scotland
I've got a retail version on the go , bloomin' hard ! Makes a soldier outta ye ! :smilingsoldier:


Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248163] Tue, 30 March 2010 15:32 Go to previous messageGo to next message
Will Gates

 
Messages:1020
Registered:September 2006
Location: Far far away.
It's a level of "realism". Special Elite Forces will always be better than some freelancer merc on a thrill trip of a lifetime. Just not designed for solo missions this one; hire some ex soldiers with the necessary discipline.

Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248267] Wed, 31 March 2010 21:26 Go to previous messageGo to next message
TheAnyKey

 
Messages:49
Registered:March 2010
Will Gates
It's a level of "realism". Special Elite Forces will always be better than some freelancer merc on a thrill trip of a lifetime. Just not designed for solo missions this one; hire some ex soldiers with the necessary discipline.


Who sais a freelancer merc can't be a former member of a Special Elite Force and far better trained than some soldiers of a private army in a developing country? Nikolai Cherenko from the film "The Mechanik" or the members of the A-Team for example are ex Special Forces.

Which are the "ex soldiers with the necessary discipline"? Are there any hirelings which perform better at night than the IMP with night ops expert?

Thanks.
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248272] Wed, 31 March 2010 21:49 Go to previous messageGo to next message
Anonymous
TheAnyKey
Will Gates
It's a level of "realism". Special Elite Forces will always be better than some freelancer merc on a thrill trip of a lifetime. Just not designed for solo missions this one; hire some ex soldiers with the necessary discipline.


Who sais a freelancer merc can't be a former member of a Special Elite Force and far better trained than some soldiers of a private army in a developing country? Nikolai Cherenko from the film "The Mechanik" or the members of the A-Team for example are ex Special Forces.

Which are the "ex soldiers with the necessary discipline"? Are there any hirelings which perform better at night than the IMP with night ops expert?

Thanks.


The difference is realism.
Current special elite force versus Ex-special elite force.
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248277] Wed, 31 March 2010 22:52 Go to previous messageGo to next message
TheAnyKey

 
Messages:49
Registered:March 2010
taoteching
The difference is realism.
Current special elite force versus Ex-special elite force.


I don't see any realism here.

The merc can still have a far better training than soldiers of a private army in a developing country. The label "Elite Force" doesn't mean they have all an equally good training, no matter where and how they were trained.

The IMP is the protagonist, the hero of the game, a highly skilled merc, hired to free a whole country from a dictator. He is not just some merc.

It is the classic elite soldier(s) vs. a huge army, against all odds scenario, used over and over in films and video games.

Another example is John Rambo. He is a an Ex-Green Beret and therefore highly skilled in combat. His "ex" status sure didn't make him inferior to his enemies.
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248280] Wed, 31 March 2010 23:35 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
I tend to say that the devs of wildfire didn't necessarily aim for more realism but for creating a more challenging game. So the whole debate if it's realistic for the enemy to see further based on assumptions who had the better training seems kinda fruitless, unless someone digs out an old statement of them that says otherwise (no, I'm not gonna look). Just my thoughts about the subject, feel free to go on.


Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248281] Wed, 31 March 2010 23:36 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
+1

depri, you forgot:

if you don't like it, don't play it
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248285] Thu, 01 April 2010 00:47 Go to previous messageGo to next message
TheAnyKey

 
Messages:49
Registered:March 2010
DepressivesBrot
I tend to say that the devs of wildfire didn't necessarily aim for more realism but for creating a more challenging game. So the whole debate if it's realistic for the enemy to see further based on assumptions who had the better training seems kinda fruitless, unless someone digs out an old statement of them that says otherwise (no, I'm not gonna look). Just my thoughts about the subject, feel free to go on.


Right, it is a video game and therefore in no way completely realistic. The degree of realism is up to the developers of the game. I just said that an ex elite soldier doesn't necessary have to be inferior in combat, just because he isn't in his special force anymore.

Logisteric
+1

depri, you forgot:

if you don't like it, don't play it


What do you mean? One can't discuss the game? Just don't play it if you don't like it and keep your thoughts to yourself? I don't think so.

You are entitled to express thoughts about the game, especially in a game related forum. We are here on the "Gameplay Discussions" board and that is just what we are doing, discussing the gameplay. Wink
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248287] Thu, 01 April 2010 00:59 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
you call it discussing - i call it wining

btw, where is the sense in 'discussing' something you can't change? noone even knows the devs of wildfire, let alone their code.
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248288] Thu, 01 April 2010 01:40 Go to previous messageGo to next message
TheAnyKey

 
Messages:49
Registered:March 2010
Logisteric
you call it discussing - i call it wining

btw, where is the sense in 'discussing' something you can't change? noone even knows the devs of wildfire, let alone their code.


Are you serious?

Many discussions are about things you can't change. A discussion is an exchange of thoughts and opinions. It per se has no goal. There doesn't need to be the goal to change anything. Ever read a review or critique of a film, a book, a video game or attended a discussion about them?

People are discussing things they can't change all the time. Did you ever talk with somebody whether you liked something or not, e.g. a film, a book or a video game? Well, the film is out you can't change it.

Having thoughts and opinions and exchanging them with others is part of our nature.

If you don't like the discussion, don't attend it. It is as easy as you said.Wink
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248328] Thu, 01 April 2010 12:06 Go to previous messageGo to next message
TheAnyKey

 
Messages:49
Registered:March 2010
One more question here, so I don't need to open another thread.

How do I get the "big body" trait for my IMP in the wf retail? I tried it with 90 strength, but still got the regular body.

Thanks.
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248329] Thu, 01 April 2010 12:15 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
in vanilla it's a combination of STR and the chosen face, but it may be they kicked it alltogether - don't know it, as i always tried to avoid bigmales (70>STR) in 'vanilla'- games and mods

was (for other reasons) a little upset last night, so don't take my last post here too serious
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248330] Thu, 01 April 2010 12:36 Go to previous messageGo to next message
TheAnyKey

 
Messages:49
Registered:March 2010
Logisteric
in vanilla it's a combination of STR and the chosen face, but it may be they kicked it alltogether - don't know it, as i always tried to avoid bigmales (70>STR) in 'vanilla'- games and mods

was (for other reasons) a little upset last night, so don't take my last post here too serious


Thanks, i had to choose another portrait.

Re last post, no problem.
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248334] Thu, 01 April 2010 14:28 Go to previous messageGo to next message
Will Gates

 
Messages:1020
Registered:September 2006
Location: Far far away.
Ha ha. Enrico chooses you because you are cheap that's the bottom line. No Rambo you are starting on level one experience. That speaks of a first job as a merc to be honest. It's only perception though. You see your imp different thats all. Basically the WF guys cheated a little to overcome some deficiencies in the AI... there are more subtle ways of doing this but they went for the sledge hammer approach!

Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248343] Thu, 01 April 2010 16:19 Go to previous messageGo to next message
TheAnyKey

 
Messages:49
Registered:March 2010
Will Gates
Ha ha. Enrico chooses you because you are cheap that's the bottom line. No Rambo you are starting on level one experience. That speaks of a first job as a merc to be honest. It's only perception though. You see your imp different thats all. Basically the WF guys cheated a little to overcome some deficiencies in the AI... there are more subtle ways of doing this but they went for the sledge hammer approach!


Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248344] Thu, 01 April 2010 16:21 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
come on enrico has 45k to the max - you won't get anyone but a hillbilly for money that small :devilaugh: we're all hillbillies when it comes to that
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248345] Thu, 01 April 2010 17:03 Go to previous messageGo to next message
TheAnyKey

 
Messages:49
Registered:March 2010
Logisteric
come on enrico has 45k to the max - you won't get anyone but a hillbilly for money that small :devilaugh: we're all hillbillies when it comes to that


You are hired to save a whole country from a dictator with a huge army. Enrico certainly doesn't put the fate of his country in the hands of an incompetent hillbilly. Of course the protagonist isn't just anybody.

You get paid hundreds of thousands of dollars later from the mines. 45k is not all you get, it is the money to get you started.
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248348] Thu, 01 April 2010 17:39 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
so which professional accepts that kinda bargain - you get paid if you manage to free the mines intact? blackwater?

the protagonist is a hillbilly who thinks he's john rambo and can free a country fo 45k.

if you manage to turn that hillbilly into john rambo you win - if you fail you should take fidel's advice: "Get shovel!"
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248352] Thu, 01 April 2010 18:33 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
The whole setup is silly if you think about it. I've finished game where my main merc has killed something like a 1000 guys and my whole team probably more than 5000. Aren't too many soldiers ever who did with gunfire ('cept maybe during WW1).

Giving the AI "unfair" advantages is something that tends to irk me. If you want to let the AI see farther at night then change the code that generates enemy soldiers to give them all Night Ops. But don't just arbitrarily set their vision range larger than normal.


Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248353] Thu, 01 April 2010 18:55 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
some (german) machine-gunners at omaha beach?
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248359] Thu, 01 April 2010 20:37 Go to previous messageGo to next message
TheAnyKey

 
Messages:49
Registered:March 2010
Logisteric
so which professional accepts that kinda bargain - you get paid if you manage to free the mines intact? blackwater?

the protagonist is a hillbilly who thinks he's john rambo and can free a country fo 45k.

if you manage to turn that hillbilly into john rambo you win - if you fail you should take fidel's advice: "Get shovel!"


How do you know what kind of bargain he accepts? He works as a freelancer, he can make whatever deals he wants. If Enrico doesn't have more than 45k and offers the protagonist the mine incomes and he agrees, so what. Why can't they have such an agreement?

How does the amount of payment stand in any relationship to the abilities of the merc? If he wanted he could work for free, why couldn't he?

Rambo worked for no payment at all, he did it for the cause, to free his fellow countrymen from POW camps in Vietnam(part II) and to free his friend Samuel Trautman and the Afghan people from the despotism of a Russian tyrant(part III).

As SpaceViking said he single handedly is able to kill over 1000 enemy soldiers. He surely is not a weekend soldier who barely knows what he is doing. He starts highly trained and improves his skills in his mission.

SpaceViking
The whole setup is silly if you think about it. I've finished game where my main merc has killed something like a 1000 guys and my whole team probably more than 5000. Aren't too many soldiers ever who did with gunfire ('cept maybe during WW1).

Giving the AI "unfair" advantages is something that tends to irk me. If you want to let the AI see farther at night then change the code that generates enemy soldiers to give them all Night Ops. But don't just arbitrarily set their vision range larger than normal.


You are absolutely right. I don't like it either when the computer "cheats" to make the enemies stronger. I would like a better AI at higher difficulty levels or more enemies but just giving them extra skills or more APs seems like cheating.
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248361] Thu, 01 April 2010 21:00 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
the one rambo-movie that is really good is the one where he fights the cops - both others are a 'personal' matter - so if you don't come up with something like your imp has fallen in love with enrico's sister in still think a pro fights for cash (a lot of that) - and someone who does it fot 45k and what he may find (even for his expensis) is either not a pro or a madman.

you wanted a discussion about that, didn't you?
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248365] Thu, 01 April 2010 21:40 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
Logisteric
some (german) machine-gunners at omaha beach?

There were "only" 3000 casualties for the allies altogether and I doubt one gunner REALLY got around.


Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248366] Thu, 01 April 2010 21:51 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
well there are rumours spread around 'bout single guys cuttin' down entire brigades. those rumours are mostly spread by people who i consider neo-nazi; they consider themselves 'interested in history'. well, i don't know, but if those rumours were to be true i've seen a reliable source till now.

but i also doubt someone in wwI could have done that - there's only one guy who comes to my mind, but he was a stuka-pilot in wwII and one 1A-nazi*.

1A = prime grade
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248367] Thu, 01 April 2010 21:57 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
I was thinking of in WW1 where they marched in nice lines towards the machine guns.


Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248369] Thu, 01 April 2010 22:06 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
those were 08/15 (= more or less maxims), but they were many - don't think that would have worked - and they were shelled in no-mans-land as well - and (what is always forgotten) many men drowned in the mud.
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248374] Thu, 01 April 2010 23:54 Go to previous messageGo to next message
TheAnyKey

 
Messages:49
Registered:March 2010
Logisteric
the one rambo-movie that is really good is the one where he fights the cops - both others are a 'personal' matter - so if you don't come up with something like your imp has fallen in love with enrico's sister in still think a pro fights for cash (a lot of that) - and someone who does it fot 45k and what he may find (even for his expensis) is either not a pro or a madman.

you wanted a discussion about that, didn't you?


I never said I wasn't open for discussions, you must have misread something. Wink

Rambo saved his friend. He also saved the POWs and the Afghan people.

He was convinced that it was necessary and the right thing to do. He made it a personal matter and did it for the cause not for cash. The main character in JA2 can as well be convinced that it is the right thing to free the people of Arulco from oppression. Why does the protagonist in JA2 has to be a greedy selfish bastard whose only interest is money. In my opinion freeing Arulco from oppression is a good cause to fight for, even if the pay is bad(which really isn't in JA2).

That someone isn't a "pro" if he does work for xx money is just your opinion and doesn't say anything about why someone can't work for any amount of money he wants or gets offered. The amount of payment someone gets doesn't necessary reflect its skills. There are far too many under- and overpaid people in the world.

Yes, he is someone who "fights for cash", that is obvious and was never doubted, since he gets paid for his services. I argued against your point that the protagonist in JA2 is a hillbilly with little skill.

Anyways, this is a video game, and doesn't need to be seen too realistic, just like the Rambo movies for instance. If you want to play as a sparsely trained merc just think of him as such, or adjust his skills and attributes accordingly at the creation. This is after all a RPG, and can be enjoyed in many ways.

In JA2 it is nowhere mentioned, that the main character is a poorly trained hick. The gameplay reveals that he is very well suited for and highly skilled in combat if he is trained accordingly.

But you can create your character as you like, and even give him poor fighting skills and maybe better technical abilities or neither.
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248375] Fri, 02 April 2010 00:07 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
Now that I think about it, is it stated anywhere that the money you get at the beginning actually is your payment? Perhaps you really work for free and for 'the good cause' and it is exactly what we use it for - capital to work with, just covering the expenses of such an operation and pay some less moral supporters (= AIM & MERC personal) to help you.


Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248379] Fri, 02 April 2010 01:18 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
The game doesn't say; it's up to you to decide what **your** cause is. Money? Revenge? Freedom for the people?

That's a good thing IMO.


Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248380] Fri, 02 April 2010 01:31 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
a level one merc is no one-man-army
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248394] Fri, 02 April 2010 09:39 Go to previous messageGo to next message
TheAnyKey

 
Messages:49
Registered:March 2010
Logisteric
a level one merc is no one-man-army


Have you ever played any other RPGs? In most of them the hero starts at a low level and with low attributes, often at level one and gets better and stroger the farther the game progresses to be able to overcome greater challenges.

In JA2 the main character starts at level one too and gets better with his experience, just like in other RPGs. The difference I see in JA2 is that you can already start at level one with very good fighting skills. If you choose automatic weapons expert, psycho and 85/90 marksmanship you are indeed very well trained for combat right from the start.

What makes you think, that the main character, the protagonist, your alter ego in the game is nothing special, just anybody.

There may be RPGs where you play as a regular Joe, but in most games your character is special, a hero and especially skilled and suited for the tasks ahead and then increases his skills as the game progresses and gets harder. This is no different in JA2.
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248395] Fri, 02 April 2010 10:45 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
he is special - ar least he does not turn down enrico in the first place Smile
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #248397] Fri, 02 April 2010 11:40 Go to previous messageGo to next message
TheAnyKey

 
Messages:49
Registered:March 2010
Logisteric
he is special - ar least he does not turn down enrico in the first place Smile


Yes, he accepts the task to free the country from the oppression of a dictator. He as the main character of the game is indeed special.

And as I told you above, the amount of payment someone gets doesn't have to reflect that persons abilities and value for the given job. There can be many reasons why a person works for an amount that seems too high or too low in the eyes of somebody else.

As you surely know if you create your IMP accordingly he can be very skilled in combat at level one.
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #252871] Thu, 03 June 2010 08:18 Go to previous messageGo to next message
wwor2002

 
Messages:27
Registered:May 2010
[quote=TheAnyKey]Logisteric
The main character in JA2 can as well be convinced that it is the right thing to free the people of Arulco from oppression. Why does the protagonist in JA2 has to be a greedy selfish bastard whose only interest is money. In my opinion freeing Arulco from oppression is a good cause to fight for, even if the pay is bad(which really isn't in JA2).
d.

Yes, he is someone who "fights for cash", that is obvious and was never doubted, since he gets paid for his services. I argued against your point that the protagonist in JA2 is a hillbilly with little skill.

Anyways, this is a video game, and doesn't need to be seen too realistic, just like the Rambo movies for instance. If you want to play as a sparsely trained merc just think of him as such, or adjust his skills and attributes accordingly at the creation. This is after all a RPG, and can be enjoyed in many ways.

In JA2 it is nowhere mentioned, that the main character is a poorly trained hick. The gameplay reveals that he is very well suited for and highly skilled in combat if he is trained accordingly.

But you can create your character as you like, and even give him poor fighting skills and maybe better technical abilities or neither.


He is a hillbilly with lotsa skill.

btw, one of the reasons why i am choosing to play this game with free/cheap losers is because i wanna see how much money i can save in the end.

Since all the mining income/guns sales money is coming into my account, i will just treat the remaining money in my bank as a successful mission bonus after i take D's head.

A bonus big enough to qualify as my retirement money. How does 7 figures sound like to you?

Yeah it is cosmetic but it is realistic as well. I mean, a person in real life will do the same. Hire cheap/free mercs and hope they perform. That is how manufacturers/corporations behave in real life anyway hiring cheap employees.
Re: Wildfire(retail): Night Ops Expert, and still most enemies can see much farther than me[message #252873] Thu, 03 June 2010 09:05 Go to previous messageGo to previous message
Gorro der GrĂ¼ne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
@ wwor2002

dito that
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