Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » HAM 3.6 Full - RELEASED
Re: HAM 3.6 Full - RELEASED[message #248327] Thu, 01 April 2010 11:39 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
arulacan canibals asociation
Re: HAM 3.6 Full - RELEASED[message #248346] Thu, 01 April 2010 17:07 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
I'm not getting any problems with AI on insane. Day 50 taken Cambria and they are attacking me like never before. I enabled the new AI as well. I get 3 attacks a day, one on each city. Seriously, Deidranna is kicking my ass. With ham 3.6 I cannot keep up with training militia, and the attacks keep getting bigger too. It almost seems that every time my progress goes up the enemy gets more aggressive, which is what I wanted.

I forgot how hard this game can get, so playing on insane with no enemy drop all and standard bobby rays it really changes the game completely. Before it felt like grinding, now it's a fight for life... And I will also have the fucking bugs to deal with on top of all. Man.

Re: HAM 3.6 Full - RELEASED[message #248411] Fri, 02 April 2010 22:45 Go to previous messageGo to next message
Headrock

 
Messages:1775
Registered:March 2006
Location: Jerusalem
Quote:
sometimes the game hangs up when trying to use drassen junkyard to repair, no errors or whatever just windows' "app stopped working"


Fixed in build 1213, if I remember correctly. Use SVN, folks.


Re: HAM 3.6 Full - RELEASED[message #248426] Sat, 03 April 2010 10:46 Go to previous messageGo to next message
Doomhunk

 
Messages:26
Registered:October 2004
Location: england
sorry to be a pain but can someone explain (very very simply) how to insotall the mod?

Ive tried it with a clean JA2 gold with SVN goodies and then the HAM settings pack but when it loads theres a screen full of red writing on the loading screen but the game appears to load and can be played (i think) but its HAMless.

Am i menat to use the INI application thing..if so how?

Does the HAM settings come up on the version played when you press V (it would be handy if did)

sorry to be a pain.


Re: HAM 3.6 Full - RELEASED[message #248428] Sat, 03 April 2010 11:28 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
So you are using SVN to install 1.13, right?
There are 2 possible causes for your problem:

1. You have a recent SVN build, but took the old setting pack
---> get the new settings for build 1213 and above. (see first post of the thread)
2. You have an older SVN build, but took the new setting pack
a)-> update your SVN to get the recent game files (preferably)
b)-> take the old setting pack for build 1210 and below

if none of the above helps, ask again

'V' doesn't show HAM settings.

[Updated on: Sat, 03 April 2010 13:23] by Moderator



Re: HAM 3.6 Full - RELEASED[message #248429] Sat, 03 April 2010 11:41 Go to previous messageGo to next message
Doomhunk

 
Messages:26
Registered:October 2004
Location: england
Thanks depresive for the reply...

Using the new settings pack although the post refers to a new exe which isnt in the pack.



Re: HAM 3.6 Full - RELEASED[message #248430] Sat, 03 April 2010 11:46 Go to previous messageGo to next message
Headrock

 
Messages:1775
Registered:March 2006
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The new pack (first download) doen't contain the EXE because it doesn't need it. The AI tweaks were admitted to 1.13 a while ago.

BTW thanks Brot for explaining so well Wink


Re: HAM 3.6 Full - RELEASED[message #248432] Sat, 03 April 2010 12:42 Go to previous messageGo to next message
Doomhunk

 
Messages:26
Registered:October 2004
Location: england
By the way thanks for your work headrock..

could the problem be when i changed the JA2ini (config)files? i may have gotten confused which one i was meant to change.

I did everything brot suggested (before0 but ended up in this situation!
Re: HAM 3.6 Full - RELEASED[message #248439] Sat, 03 April 2010 14:18 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
When using the setting package, the ini that matters is the ja2_options.ini in data-ham.
The root of the whole problem is, that Headrock decided to sort the ini in a more logical way, grouping settings together that deal with the same or similar aspects of the game instead of having a long list of added (HAM-) settings at the end and other game play settings scattered around in a not so sorted way. The problem now is, that the game expects those settings to be ordered in a certain way, so sorting the ini automatically requires changing the exe so it can read the new ini. This new ini+exe was introduced to SVN at revision 1213.

So to sum it up, new exe + old ini structure -> bad, old exe + new ini structure -> bad
However the exe contains fail-safes and loads default values if the ini is unreadable. (aka 'screen full of red text') so you can still start the game.

Doing changes in the ini, i.e. opening it, tweaking some values and saving should not provoke any errors.
Replacing the ini with one that has the wrong structure leads to the encountered problem.


Re: HAM 3.6 Full - RELEASED[message #248442] Sat, 03 April 2010 14:51 Go to previous messageGo to next message
Luppolo

 
Messages:156
Registered:July 2009
i downloaded svn 1213 but there is a mess with inis (both included one and headrock's) with plenty of broken values/lines

Re: HAM 3.6 Full - RELEASED[message #248443] Sat, 03 April 2010 15:14 Go to previous messageGo to next message
Doomhunk

 
Messages:26
Registered:October 2004
Location: england
Was/am using the latest SVN build update with the HAM settings package and find myself in this mess.

Just downloaded the old settings package (with an exe) and that seems to work fine (think its the HAM beta)

Im just toally confused on how im menat to get tihs to work. When HAM was a seperate beast i had far less probs.
Re: HAM 3.6 Full - RELEASED[message #248446] Sat, 03 April 2010 17:51 Go to previous messageGo to next message
SacredVow

 
Messages:11
Registered:January 2010
What mess? Be specific.

If you're using the latest SVN version of 1.13 JA2, then you only need the HAM settings package.
That's it!

The HAM settings package only contains an INI file, since the latest SVN already has the HAM EXE you want integrated.
There isn't a different EXE to use anymore, you just use the main one included with the SVN install.

[Updated on: Sat, 03 April 2010 17:53] by Moderator

Re: HAM 3.6 Full - RELEASED[message #248453] Sat, 03 April 2010 19:13 Go to previous messageGo to next message
Luppolo

 
Messages:156
Registered:July 2009
using the exe of SVN, either with or without headrock's ini file i still have red junk on startup
Re: HAM 3.6 Full - RELEASED[message #248458] Sat, 03 April 2010 20:00 Go to previous messageGo to next message
Headrock

 
Messages:1775
Registered:March 2006
Location: Jerusalem
If you've got problems with OR without my files, then it's likely that either something is not correct with your installation, or something is wrong with the SVN release.

Firstly, one thing that might be an issue, make sure that there are no INI files in Profiles\UserProfile_JA2113\ or any of the subdirectories.

Secondly, you might've used the INI Editor and somehow changed the location of the INI file. Make sure that you are loading Data-1.13\JA2_Options.INI or DATA-HAM\JA2_Options.INI, whichever is appropriate.

Finally, if all else fails, try to update from SVN and make sure there are NO CONFLICTS.


Re: HAM 3.6 Full - RELEASED[message #248461] Sat, 03 April 2010 21:09 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
When I got the new SVN there were 2 exes, ja2_3329.exe which gives me the aforementioned red garbage and the regular ja2.exe, which only mentions headshot value not being right.

I'm lovin this new AI. It's more agressive than pubescent ogres on crack. It even does huge attacks like the counterattack in Drassen, only this is in the middle of the game. Razz
Re: HAM 3.6 Full - RELEASED[message #248476] Sun, 04 April 2010 13:44 Go to previous messageGo to next message
Luppolo

 
Messages:156
Registered:July 2009
managed to make svn working, just have to NEVER use the ini editor because it messes up

also, the description of CHANCE_BLINDED_BY_HEADSHOT in the ini says the value range is 1-100 but the exe says it has to be between 1 and 10
Re: HAM 3.6 Full - RELEASED[message #248479] Sun, 04 April 2010 15:10 Go to previous messageGo to next message
Headrock

 
Messages:1775
Registered:March 2006
Location: Jerusalem
Quote:
also, the description of CHANCE_BLINDED_BY_HEADSHOT in the ini says the value range is 1-100 but the exe says it has to be between 1 and 10


This change was submitted to RoWa, but hasn't been applied yet. The INI is supposed to be correct, now that the chance actually represents a percentage probability.


Re: HAM 3.6 Full - RELEASED[message #248558] Mon, 05 April 2010 14:24 Go to previous messageGo to next message
tais

 
Messages:808
Registered:February 2008
Location: NL
Headrock, could it be that the HAM integrated version in the SVN tree has a problem with SELF_TRAINING_DIVISOR, i like to lower it a bit to get some faster skill training but even when i set it to 1 it's still slooooooow


Re: HAM 3.6 Full - RELEASED[message #248614] Tue, 06 April 2010 12:19 Go to previous messageGo to next message
Headrock

 
Messages:1775
Registered:March 2006
Location: Jerusalem
Could be the INI settings change, though I don't recall tampering with that specific part of the code. I'll look into it when I get the chance.


Re: HAM 3.6 Full - RELEASED[message #248684] Wed, 07 April 2010 14:34 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
Training mobile militia is quite annoying. They always seem to pop up in the least needy sectors and then they just sit there like idiots. This is especially visible in drassen. They just stay on the top areas of the map. Other militia seem to like certain spots, like San Mona. It's not my city so they are not reinforcing anything not even sam sites. I looked in the ini to see if I can tweak something but I don't want to let them go wherever they please. Is there a pathfinding issue on WF maps by any chance?
Re: HAM 3.6 Full - RELEASED[message #248685] Wed, 07 April 2010 14:40 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
have biff drag them whereever you want them - place biff in a14 - training himself 'till he's got an entire platoon - move him sector by sector - wait 'till they caught up
Re: HAM 3.6 Full - RELEASED[message #248706] Wed, 07 April 2010 17:57 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
So militia follows your mercs around? How does that work exactly?
Re: HAM 3.6 Full - RELEASED[message #248708] Wed, 07 April 2010 17:59 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
exactly as described - i have 24 dark-blues in tixa (always hated that [color:#CC0000]?[/color] there)

okay - when they caught up move biff one more sector
Re: HAM 3.6 Full - RELEASED[message #248716] Wed, 07 April 2010 18:31 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
ok, so you have to lead them and it can be any merc? Funny you say biff cuz he is the n1 most hated merc IIRC. Gonna use someone else because everyone will complain ;P
Re: HAM 3.6 Full - RELEASED[message #248718] Wed, 07 April 2010 18:37 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
militia can't complain
Re: HAM 3.6 Full - RELEASED[message #248722] Wed, 07 April 2010 19:00 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
nobody will complain if [putinanymercyoudon'tlike(eg logi)] is alone at home playing with the militia
Re: HAM 3.6 Full - RELEASED[message #248818] Thu, 08 April 2010 20:25 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
Steroid complains about ivan straight away but not sure if that has further effect. Not a problem anyway.
Re: HAM 3.6 Full - RELEASED[message #248820] Thu, 08 April 2010 20:37 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
Steroid won't join if Ivan is in the team and he won't stay if You hire Ivan after him.

Since the only reason for a one day Steroid is his toolkit ....
Re: HAM 3.6 Full - RELEASED[message #248854] Fri, 09 April 2010 05:35 Go to previous messageGo to next message
usrbid

 
Messages:1552
Registered:December 2008
It should be possible to hire Grizzly and wait until Steroid becomes friends with him and then hire Ivan or Igor. If a soldier has a friend they should stay after a hated is hired, although they will still complain. And of course you can always have the hated merc in a different sector with no leaving issues.


Re: HAM 3.6 Full - RELEASED[message #248859] Fri, 09 April 2010 09:34 Go to previous messageGo to next message
Nejrael

 
Messages:17
Registered:October 2007
Been looking abit around but there seem to be a new bug I haven't had before. I go into a new sector with enemies and when neighboring enemies try to join the battle the game crashes.

It doesn't happen all the time, but when it does it's rather annoying. I hope this is an easy fix.
Anyhow a splendid mod nevertheless. Keep up the good work Smile

Screenshot here:

http://i959.photobucket.com/albums/ae72/Nejrael/JA2%20Bug/Savegame12.jpg

Dieter tried to fix the pic.

[Updated on: Fri, 09 April 2010 09:59] by Moderator

Re: HAM 3.6 Full - RELEASED[message #248879] Fri, 09 April 2010 18:08 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
Mr. K's latest 1 clickinstaller

I wanted to play WITHOUT mobile militia.
Which are the entries responsible for not beeing able to train militia at certain places (e,g. Chi SAM)

options.ini\hamsettings


MINE_INCOME_PERCENTAGE = 75

MAXIMUM_POSSIBLE_CTH = 99

MINIMUM_POSSIBLE_CTH = 0

MINIMUM_CTH_DIVISOR = 100

ALLOW_RESTRICTED_MILITIA_THROUGH_VISITED_SECTORS = FALSE

ALLOW_DYNAMIC_RESTRICTED_ROAMING = FALSE

SUPPRESSION_EFFECTIVENESS = 750

LIMITED_SUPPRESSION_AP_LOSS_PER_TURN = TRUE

LIMITED_SUPPRESSION_AP_LOSS_PER_ATTACK = FALSE

SUPPRESSION_TOLERANCE_MAX = 70

SUPPRESSION_TOLERANCE_MIN = 1

SUPPRESSION_SHOCK = TRUE

SUPPRESSION_SHOCK_EFFECTIVENESS = 100

AIM_PENALTY_PER_TARGET_SHOCK = 2

COWER_EFFECT_ON_SUPPRESSION = 150
REALISTIC_TRACERS = 2

NUM_BULLETS_PER_TRACER = 5

CTH_BUMP_PER_TRACER = 0

INCREASED_AIM_COST = FALSE

DYNAMIC_AIM_LIMITS = FALSE

MOVEMENT_EFFECT_ON_AIMING = 1.5

AUTOFIRE_BULLETS_PER_5AP_MODIFIER = 0

AUTORESOLVE_LUCK_FACTOR = 2.0

MAXIMUM_SUPPRESSION_SHOCK = 30

NEW_BURST-AUTO_CTH_BARS = 1

INCREASE_AI_WILLINGNESS_TO_SUPPRESS = FALSE

HEALTH_SUBPOINTS_TO_IMPROVE = 50

STRENGTH_SUBPOINTS_TO_IMPROVE = 50

WISDOM_SUBPOINTS_TO_IMPROVE = 50

DEXTERITY_SUBPOINTS_TO_IMPROVE = 50

AGILITY_SUBPOINTS_TO_IMPROVE = 50

MARKSMANSHIP_SUBPOINTS_TO_IMPROVE = 25

MECHANICAL_SUBPOINTS_TO_IMPROVE = 25

EXPLOSIVES_SUBPOINTS_TO_IMPROVE = 25

MEDICAL_SUBPOINTS_TO_IMPROVE = 25

LEADERSHIP_SUBPOINTS_TO_IMPROVE = 25

LEVEL_SUBPOINTS_TO_IMPROVE = 350

APPROXIMATE_CTH = FALSE

ALLOW_MILITIA_MOVE_THROUGH_MINOR_CITIES = TRUE

SMART_ROAMING_MILITIA_GENERATOR = TRUE

DIVERSE_ROAMING_MILITIA_GROUPS = TRUE

ROAMING_MILITIA_SPREADOUT_CHANCE = 50

CTH_PENALTY_FOR_COWERING_PRONE_TARGET_DIVISOR = 1

CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_HEAD_DIVISOR = 3

CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_TORSO_DIVISOR = 4

CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_LEGS_DIVISOR = 5

MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY = 100

MAX_SHOOTER_COWERING_PENALTY = 0

MAX_TARGET_COWERING_PENALTY = 0

MILITIA_DROP_EQUIPMENT = 2

SMART_TRAINING-SLEEP_HANDLER = 1

SMART_TRAINING-WAKE_HANDLER = 1

SMART_TRAINING_REST = 1

BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS = TRUE

STRENGTH_TO_LIFT_HALF_KILO = 1.0

MINIMUM_LEADERSHIP_TO_TRAIN_MILITIA = 10

TEACHER_TRAIT_EFFECT_ON_LEADERSHIP = 100

LEADERSHIP_AFFECTS_MILITIA_QUANTITY = TRUE

REQ_LEADERSHIP_FOR_MAX_MILITIA = 70

NUM_KILLS_PER_PROGRESS_POINT_NOVICE = 7

NUM_KILLS_PER_PROGRESS_POINT_EXPERIENCED = 10

NUM_KILLS_PER_PROGRESS_POINT_EXPERT = 15

NUM_KILLS_PER_PROGRESS_POINT_INSANE = 60

ALTERNATE_PROGRESS_CALCULATION = FALSE

FIRST_AIM_READY_COST_DIVISOR = 0

SHOW_MSG_FULLY_SUPPRESSED = TRUE

MANUALLY_SELECT_MINE_TO_RUN_OUT = TRUE

WHICH_MINE_RUNS_OUT = 0

HUMVEE_OFFROAD = TRUE

REINFORCEMENTS_ARRIVE_WITH_NO_AP = 3

FRIENDLIES_AFFECT_TOLERANCE = TRUE

MORTAR_CTH_DIVISOR = 1

COWERING_REDUCES_SIGHTRANGE = 1

CHANCE_BLINDED_BY_HEADSHOT = 10

CRITICAL_LEGSHOT_CAUSES_AP_LOSS = TRUE

NO_ENEMY_DETECTION_WITHOUT_RECON = FALSE

MAX_CTH_PENALTY_FOR_MOVING_TARGET = 30

TILES_MOVED_PER_BONUS_TOLERANCE_POINT = 5

MIN_LEADERSHIP_TO_TRAIN_MOBILE_MILITIA = 40

LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUANTITY = FALSE

REQ_LEADERSHIP_FOR_MAX_MOBILE_MILITIA = 90

MIN_DISTANCE_FRIENDLY_SUPPRESSION = 30

ALLOW_MOBILE_MILITIA_REINFORCE_TOWN_GARRISONS = FALSE

ALLOW_MOBILE_MILITIA_REINFORCE_SAM_GARRISONS = TRUE

BULLET_HIDE_INTENSITY = 0

PERCENT_ROAMING_MILITIA_ELITES = 20

PERCENT_ROAMING_MILITIA_REGULARS = 30

LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUALITY = TRUE

EXPLOSIVE_SUPPRESSION_EFFECTIVENESS = 0

GOGGLE_SWAP_AFFECTS_ALL_MERCS_IN_SECTOR = TRUE

HELICOPTER_BASE_COST_PER_GREEN_TILE = 100

HELICOPTER_BASE_COST_PER_RED_TILE = 1000

DEFAULT_ARRIVAL_SECTOR_X = 9

DEFAULT_ARRIVAL_SECTOR_Y = 1

RANGE_EFFECT_ON_MAX_TRACER_CTH_BONUS = 1

MILITIA_PLACE_FLAGS_ON_MINES = FALSE

READ_PROFILE_DATA_FROM_XML = FALSE

WRITE_PROFILE_DATA_TO_XML = FALSE

STAT_PROGRESS_BARS_RED = 140

STAT_PROGRESS_BARS_GREEN = 90

STAT_PROGRESS_BARS_BLUE = 20

FACILITY_EVENT_RARITY = 1000

FACILITY_DANGER_RATE = 50

INCLUDE_CONTRACTS_IN_EXPENSES_DISPLAY = 2

MAXIMUM_MESSAGES_IN_TACTICAL = 36

DAILY_MILITIA_UPKEEP_TOWN_GREEN = 1

DAILY_MILITIA_UPKEEP_TOWN_REGULAR = 3

DAILY_MILITIA_UPKEEP_TOWN_ELITE = 5

DAILY_MILITIA_UPKEEP_MOBILE_GREEN = 1

DAILY_MILITIA_UPKEEP_MOBILE_REGULAR = 3

DAILY_MILITIA_UPKEEP_MOBILE_ELITE = 5

CAN_TRUE_CIVILIANS_BECOME_HOSTILE = FALSE

CAN_MILITIA_BECOME_HOSTILE = 1

NO_AUTO_FOCUS_CHANGE_IN_REALTIME_SNEAK = TRUE
Re: HAM 3.6 Full - RELEASED[message #248884] Fri, 09 April 2010 19:06 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
none at all. wether you can train militia in a given sector is controlled via facilities.xml (data-xyz\tabledata\map). A facility that allows militia training (a.c.a/militia training facility/ perhaps some other) must be placed in the sector, see facilitytypes.xml for id and function of the facilities.

Are you using just the SCI or also the HAM setting package?


Re: HAM 3.6 Full - RELEASED[message #248885] Fri, 09 April 2010 19:30 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
just the sci, thatswhy I'm a lill bit angry since wasn't it the HAM is deactivated way? All governable with the ini??
Re: HAM 3.6 Full - RELEASED[message #248887] Fri, 09 April 2010 20:08 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
yes, that's what I thought to. At least that's the official statement about SVN releases, I don't know if Karaer tweaked something for his SCI or simply included the wrong facility.xml.
Ini should probably not be taken literally in this particular case, because the facility system is capable of fully modeling the old style, it just requires a different file.

Edit:
just checked my xml from SVN, it could be that I missed something and it's now 'official' opinion that SAMs have no population and therefore get no militia. :whoknows:

[Updated on: Fri, 09 April 2010 20:13] by Moderator



Re: HAM 3.6 Full - RELEASED[message #248915] Fri, 09 April 2010 22:52 Go to previous messageGo to next message
Headrock

 
Messages:1775
Registered:March 2006
Location: Jerusalem
Nonono, with the SCI 1210, the facilities.XML has a bug in it. Look inside Facilities.XML for "B4", and change it to "D2". This was fixed in SVN shortly after SCI was released (or possibly, before). This should allow recruiting in the Chitzena Sam Site. All other Sam Sites should be working normally.


Re: HAM 3.6 Full - RELEASED[message #248916] Fri, 09 April 2010 23:08 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
Could somebody upload it?

The xml-editor hangs on my machine.
Re: HAM 3.6 Full - RELEASED[message #248918] Fri, 09 April 2010 23:12 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
http://cid-9fd6f7f2dd50a612.skydrive.live.com/self.aspx/.Public/gorro-gaga.7z
Re: HAM 3.6 Full - RELEASED[message #248920] Fri, 09 April 2010 23:18 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
funzt
Re: HAM 3.6 Full - RELEASED[message #249324] Wed, 14 April 2010 20:48 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
My imp merc is loosing 1 point of health every hour in b13 drassen. Even if in transit.
Re: HAM 3.6 Full - RELEASED[message #249330] Wed, 14 April 2010 22:33 Go to previous messageGo to previous message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
working in a polluted area - IT'S A FEATURE

you may want to read that - i see no need to sort it out twice in a week - please ask questions after you read it completely
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