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Re: Instructions for using SVN[message #253227]
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Sun, 06 June 2010 16:38
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Dyson |
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Messages:204
Registered:December 2008 |
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Hi there,
I would like to make a suggestion. Is is it possible to include the tortoise links to the other languages? Maybe with the instructions, how to install 1.13 from SVN for different languages? Just for a better overview.
Further on, can we have threads like these: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=240116&page=1#Post240116 linked in the "Bear's Pit JA2 Quick Links for the Dummies, Geniuses and the Totally Lazy of us" section? Maybe BigMapsProject and similar threads, too?
Bear's Pit is quite full of threads, projects, mods, add-ons, stuff and information. Maybe, the most important, interesting, etc could be linked in the top section.
Maybe some general informations, like Release thread, explanation of shortcuts (http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=216685&page=1#Post216685) could be integrated in the wiki (but in which^^)
My idea is a general revision of the information organisation.
Anyone has a need of this, too?
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Sergeant 1st Class
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Re: Instructions for using SVN[message #272606]
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Fri, 04 February 2011 19:42
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CanuckErrant |
Messages:3
Registered:March 2007 |
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I followed the instructions to the letter, but running JA2.exe gets a "Number of tilesets in code does not match data file" error message. What's the cause of this problem?
[Updated on: Fri, 04 February 2011 19:42] by Moderator Report message to a moderator
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Civilian
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Re: Instructions for using SVN[message #272614]
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Fri, 04 February 2011 20:36
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CanuckErrant |
Messages:3
Registered:March 2007 |
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The SVN instructions in the first post.
Edit: I notice the SVN didn't seem to update the JA2.exe file, though; I assume this is a glitch?
[Updated on: Fri, 04 February 2011 20:42] by Moderator Report message to a moderator
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Civilian
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Re: Instructions for using SVN[message #275341]
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Tue, 08 March 2011 17:11
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2002donkey |
Messages:2
Registered:August 2010 |
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DepressivesBrotBut, there's currently no exe in the SVN directory, it has been removed for the duration of the closed beta test.
so, where can i find the latest EXE 4XXX ? thx
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Civilian
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Re: Instructions for using SVN[message #279407]
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Fri, 06 May 2011 20:06
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electro |
Messages:2
Registered:November 2007 |
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While i can understand not wanting to release a non-perfect EXE, we, who would very much like to try the new additions, wouldnt mind too much if the EXE wasnt perfect.
But do you have an estimate on when you will release the EXE on SVN or otherwise again?
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Civilian
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Re: Instructions for using SVN[message #279438]
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Sat, 07 May 2011 10:08
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Blacklist |
Messages:3
Registered:May 2011 |
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I just started modding again (AI changes mostly) and noticed that everything is fine up to revision 3753. Updating to 4064 causes a number of issues, most notably around VFS and project file changes. In case it matters I'm using VS2005 Express. Are there any extra steps for these later builds that previous ones did not require?
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Civilian
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Re: Instructions for using SVN[message #279944]
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Sun, 15 May 2011 02:08
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n30cr0n |
Messages:4
Registered:May 2011 |
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I have the same issue on the VS 2010 express.
The builds revision 4060 or something (some of the last with 3356 build) are ok to compile with some small adjustments) seems fine.
The later builds (revision 4065 up to the head revision) seem to not be functional at all. The whole VFS thing is screwed up, part projects are missing/have to be updated manually ...
seems weird, that this state is saved on the svn for 300 svn revisions?!? how can that be, am I missing something?
I'm very interested in coding for the MP ... just experimenting with stuff ...
any updates on this?
I also downloaded build 4057, but it seems on the svn there's only 3xxx and 4071 available ...!? I am confused!
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Civilian
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Re: Instructions for using SVN[message #280025]
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Mon, 16 May 2011 20:44
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Blacklist |
Messages:3
Registered:May 2011 |
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The issue I am running into is not a GameDir related problem as far as I can tell. GameDir is only relevant after I have compiled the exe. The problem I am running into is that compilation no longer succeeds.
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Civilian
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